Quest Developer for the Middle Earth Roleplaying Project for Skyrim

Comment History  (150 - 180 of 271)
names_are_useless
names_are_useless Mar 26 2012, 4:19pm replied:

@Mmarksp: Its a work in progress

+2 votes     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 20 2012, 9:15am replied:

@kariverson: I can assure you that magic in MERP will not be like it is in Skyrim. Aside from magic items and a couple race-specific spells (Bear Transform for Beornings, minor healing magic for elven races, etc.), the player won't really be able to learn any of the usual magic that is usually in a Skyrim game (Fireballs, lightning, etc.), if any at all.

With a deeper combat system planned though, don't think that the absence of spells will mean a simpler game ;)

+1 vote     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 19 2012, 10:25am replied:

@austinjames77: Let's just say that choosing your race will have a lot more impact in MERP then it did in Skyrim ;)

+2 votes     media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
names_are_useless
names_are_useless Mar 15 2012, 11:26am replied:

@psykopit: Take a look at our Profile on the right of this page where it says "Release Date." TBD = "To Be Decided." Just be patient and wait :P

+2 votes     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 15 2012, 11:23am replied:

@userxxi: I have my doubts that we'll implement all of our ideas (its fun to daydream sometimes though, right? :P). You think some of the ideas we post around here are crazy, if only you saw our dev forums ...

Even if we only get a fraction of them in, this mod should still be a wild, fun ride for everyone ;)

+1 vote     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 14 2012, 3:56pm replied:

@co9111: Original music: due to copyright reasons, not enough selection on their own (the films don't cover the entirety of Middle Earth), and because John William's music was made for film, not video games (video game-style music is usually quite different from film music).

Personally for me, I've heard the John Williams music way more then I would like to. Original music will be new to players and have their own style (John Williams has his own style, our music department has its own).

+1 vote     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 14 2012, 1:35pm replied:

@Winter-Wolf: Guard of the Citadel should definitely have a place in MERP whenever we get to developing Minas Tirith :)

+1 vote     media: Gondorian plate armour by BGS
names_are_useless
names_are_useless Mar 14 2012, 1:34pm replied:

@DuBaas007: Books come before movie. We may have a place for both Gondorian chainmail AND plate armor that should make sense ;)

+1 vote     media: Gondorian plate armour by BGS
names_are_useless
names_are_useless Mar 14 2012, 8:45am replied:

@userxxi: We want ALL of the settlements mentioned in the lore, and more. As for Rohan, just recently I came up with some original Rohan settlements, so I don't think you'll have to worry about that ;)

+3 votes     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 13 2012, 8:40am replied:

@natula123: We're aware of the lag caused by too many NPCs in Skyrim (due to the AI more then anything I believe). We're looking at ways around that though ;)

+1 vote     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 12 2012, 10:02am replied:

Yes I did, silly me. Ignore my comment Octrox.

+2 votes     media: Gap of Rohan with the White Mountains
names_are_useless
names_are_useless Mar 11 2012, 3:56pm replied:

@Octrox: How many mod projects have you looked at that give a definite release date? Especially when the game that they're modding for has only been out a couple months? There is a reason the "Release Date" on the front page of Moddb is "TBD" (to be determined).

Basically what I'm saying is: we don't have a release date and we won't be giving any out, just be patient and wait :P (and play something else in the meantime: not like we'll have any Beta release in the next month or so).

+1 vote     media: Gap of Rohan with the White Mountains
names_are_useless
names_are_useless Mar 8 2012, 12:07pm replied:

@1st_of_the_Nine*WoA*: I don't think that was the intended purpose of those swords. Originally they were 1-handed only (she couldn't figure out how to make them 2-handed). Then when she figured out how, she made them 2-handed and kept the 1-handed versions as well. I believe that's the reason why.

However, I do think the plan is to allow certain weapons can be switchable between 1 and 2-handed in MERP & Blade for Skyrim.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 5 2012, 2:27pm replied:

@iTroll: That sounds incredibley tacky ...

+1 vote     media: Gondorian plate armour by BGS
names_are_useless
names_are_useless Mar 5 2012, 1:02pm replied:

Well we released MERP v0.2.6 last month for Oblivion. Setbacks occured mostly due to technical difficulties at the time, which is why it took us so long to release.

MERP is a huge mod, our heightmap is over 10x the size of Skyrim. Skyrim is only a country, we obviously need a LOT of content to fill an entire continent of factions and races. Will MERP ever see a v1.0 release? I hope so, but even if MERP ever got up to only a 0.3 release or some such, I can guarantee it'd have as much content (probably more in fact) then Skyrim alone.

Creating MERP is not as simple as "drag and drop", especially when we're trying to add new races, skills, factions, creatures, combat-mechanics (ever heard of MERP & Blade?), large scripted events (battles), etc. I can guarantee you that those are NOT just "drag and drop" content. Not only that, but MERP for Skyrim still requires third party tools that haven't been released (we can't use just the CK) in order to modify Skyrim to the extent that we wish to.

And if you're so worried about the fate of MERP, ever considered trying to help? The mod won't get done by itself, we can always use more help.

+8 votes     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 5 2012, 12:51pm replied:

@Mmarksp: I wish to allow the player as much freedom as possible, including how long they sleep. Perhaps a player may want to leave the Fellowship a bit early? And nightime would certainly be a good opportunity while NPCs are asleep (although I imagine at least someone was awake at all times ... still a better time then at midday while traveling).

MERP does want to have a camp system of some kind, and I definitely want one for the Ringbearer questline, where the NPCs will set up camp after reaching a certain point (or depending on the time of day). And yes, these would prove to be great points of character interaction! I'm excited to write some of the small talk the player could have with these characters.

I don't think there would even be an option to stay in Rivendell and catch up with the Fellowship later. There can't be a Fellowship without a Ringbearer. You either leave with them or ... well, I won't go into "what ifs" here.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 5 2012, 11:05am replied:

@cowboymodgod: We don't plan for Orc places to be playable, since Orcs (same goes for Goblins and Uruk-hai) in Tolkien's lore have no free will. Oh same goes for Ringwraiths, which are subject only to the will of their master, Sauron.

However, maybe someday we'll have evil playable races (evil men) in the far future though. Of course right now we're focusing on the Free Peoples.

+2 votes     mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Mar 5 2012, 10:34am replied:

@Mmarksp: That's how I want things to go, minus the automatically waking up part (well, a Fellowship member SHOULD wake you up at a certain point so you won't oversleep ... which I guess is the same thing). Hunger and sleep is planned to be a necessity in a Realism submod (but that's a way's off), maybe have the Realism submod as a requirement for the Ringbearer questline. Of course I also want to allow the option for the player to leave the Fellowship at any point as well, in which case the player can then set their own pace (but will be without a Fellowship).

+1 vote     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 5 2012, 9:00am replied:

@lionheartxx: Yep, we'll have to create original settlements, otherwise the heightmap will be quite bare (and as you said, places like Lebennin and Pinath Gelin MUST have at least a few villages, otherwise where did the soldiers come from?). Mind you, that doesn't mean they have to be boring and uninspired ;)

We'd like ships in MERP, but they're not a priority to implement right now.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 3 2012, 9:45am replied:

@jordyboii: Books come first, and then we take movie designs for inspiration (except when they go against the books for the most part).

+2 votes     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 2 2012, 8:39pm says:

Now look what you did fans! You've supported us SO much that the bandwidth exceeded its limit! Hope you all are proud of yourselves! :P

+2 votes     mod: MERP | Middle-Earth Roleplaying Project
names_are_useless
names_are_useless Mar 2 2012, 9:22am replied:

@Maegfaer: Come on Maeg, be easy on the guy, maybe he was just in a hurry?

Anyways, if you're interested in joining the team, I suggest checking out our forums for more details: Merp.straygenius.com

+2 votes     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 2 2012, 9:20am replied:

@Turin101: Script is still in the works for the Ringbearer questline. I would like to give the player as much freedom as possible, but certain limits will need to be created due to time and manpower (creating alternate histories isn't always easy). When it comes to killing Gollum, I hope it'll be an option at ANY time the player can make (not just Emyn Muil). However, do realize that by killing him, you are without a guide into Mordor (our heightmap is huge, so trust me when I say that can be a major detriment).

+1 vote     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 2 2012, 9:16am replied:

@Gousman: We can always use more help. Check out our forums for more details: Merp.straygenius.com

+1 vote     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Mar 1 2012, 3:45pm replied:

@Vanaathiel: Actually there were most likely dragons still in Middle Earth in the late Third Age (not in great numbers mind you). Gandalf only said in the books that Smaug was the last GREAT dragon, not the last dragon. Dragons most likely still existed in the Withered Heath (eastern Grey Mountains) and possibly in parts of the Forodwaith. As Alasdair said, we definitely want Fell Beasts in MERP. As for dragons ... you'll have to wait and see.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 29 2012, 3:20pm replied:

@migazar: I've thought about that possibility in the Ringbearer questline ... it certainly would change things a lot. I don't know, you'll just have to wait and see ;)

+1 vote     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 29 2012, 11:19am replied:

@UNSCMarine: We really hope to create new perk trees! We have a lot of ideas for new ones (and we want to delete some old ones).

+1 vote     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 28 2012, 12:04pm replied:

@Turin101: Check the profile where it says Release Date ... TBD = To Be Decided. We have no release dates planned: we will release the mod in early alpha/beta stages as we see fit.

+1 vote     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 28 2012, 10:43am replied:

@Turin101: I would like to add to what MEB said by mentioning that I think certain races should be able to swear fealty to other certain factions only. Afterall, Aragorn did serve under Gondor, Rohan, AND worked as a Dunedain Ranger. But when I say swearing fealty to only certain factions ... let me give an example.

Example: A Gondorian should have the choice to swear fealty to not only Gondor, but to Rohan and/or Dale, but not to Lothlorien (since Lothlorien would be for elven races only).

+2 votes     mod: MERP | Middle Earth Roleplaying Project
names_are_useless
names_are_useless Feb 27 2012, 9:23am replied:

@deathteam15: We've been following the development of a few of the multiplayer mods in the works for Skyrim and have pondered the idea of multiplayer. Current plans of that nature are not on our minds at the moment (not saying that we won't consider this in the future though).

+1 vote     mod: MERP | Middle Earth Roleplaying Project
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