Quest Developer for the Middle Earth Roleplaying Project for Skyrim
@Revan9537: Any of those characters surviving would require A LOT of changes in in-game events (well, maybe not the nameless Dunedain characters :P). I hope we can have lots of alterable events in MERP (will make MERP very dynamic!), but they will all take a lot of extra work.
@MysticalCharizard: There aren't houses in the fortress. Probably just living quarters and tents behind the walls. And considering its a fortress meant only as a form of defense, I'd say that Helm's Deep is reserved to military-only (in the books, the Rohirrim peasants that don't fight go to Dunharrow to protect themselves, not the Glittering Caves behind Helm's Deep, before the Battle of the Hornburg begins)
@leo11048811: The community does post lots of ideas, but not enough I feel that we need to create an "idea voting system" of any kind. We do read your posts/comments, and when we see an idea we like, we may pursue it. And just because an idea is popular with the majority doesn't always mean its a good idea imo (but then oftentimes I'm in the minority view of many issues :P).
@SgtCbb: Just ONE triggered event? Please, we can do better then that ;)
@SilentShadow: I'm inclined to disagree about War in the North. Its story made no sense in context to the books (especially the siege on the made-up Dwarf city that's right next to Mt Gundabad, which is a hive for mountain orcs!), and it too is a derivative work just as guilty of using an overabundance of magic as most other LOTR titles. Mind you War in the North is better most then other LOTR games I've played (but in many cases, that's not saying much :/).
@BFG9001: I agree with you BFG. Plate mail should obviously be A LOT better then chain mail, you are definitely correct in that regard. I think the plan is to have the normal Gondorian soldier wearing regular mail, and then captains (and probably Swan Knights) wear plate mail.
@magicspook: In MERP, the player isn't supposed to be a "legendary character": you're supposed to be an average joe, who has to work hard to make a name for yourself. The exception is the Ringbearer questline, which is planned to have you play the role of Frodo.
@Baryonyx: Great speech there :)
Btw, what do you disagree with currently about MERP? I'm really curious :P (I am a MERP dev, so don't feel like you'll be attacked for a nitpick or two).
@andreitibo: Although we use movie visuals, we as a team generally prefer the book events, so you'll probably be seeing dismounted Riders of Rohan lead by Erkenbrand. I imagine Erkenbrand had a very good reason for having his soldiers dismounted. Perhaps Isengard's armies had weapons ready to fight Riders of Rohan (so probably lots of spears)? Or maybe Tolkien wanted to save the epic Rohan charge for the Battle of the Pellenor Fields :P
@Ereithil: Middle Earth will be enough work on its own (we have yet to even finish Rohan yet). Theorizing about a Beleriand Roleplaying Project isn't healthy ;)
... although I admit that it would be awesome fighting Balrog and Dragon armies as a Noldor ... no no, stop thinking of such awesome things, FOCUS on MERP! >_<
"By the time MERP is fully complete ..." with the amount of planned content, I imagine we'll all have flying cars and complete virtual reality rooms, with the release of Elder Scrolls X :P
@Klevdude: Yeah yeah, thanks for one-upping me >_>
No but really: all the more proof why MERP will need custom settlements.
@jordo85: Well yes, I think it will be. Hopefully the best action/RPG/questing/etc. mod too ;)
@Greendalf: What exactly was the problem with the Orthanc we've shown before? The design was based off the films (even though the lore does point out that the tower was composed of four, large columns of rock, which is hard to tell in the films since the tower is carved in so much). And yes we've talked about a new design for Orthanc, but its just being talked about right now.
The movies are iconic, but nothing compares to the books. Tolkien had reasons for all the things he described. It is important that the first level wall of Minas Tirith was made out of the same indesctructible material as Orthanc: it meant that the forces of Mordor had to break through the gate or climb over the walls, there was no way to break the walls down (thus the great concern when the battering ram Grond came out).
By the way, the colors of the first level walls are debated still (I lean towards the books myself though). We do have some team members that prefer the film's adaptations for designs, others prefer following the lore, and then others prefer putting their own spin on things. So obviously there are differing viewpoints. In the end, I'd like to think that we do borrow a lot of designs from the films, but we are not afraid to ignore certain movie designs and go with our own that are more lore-friendly (especially when the films deviate from the books a lot).
@JediXaiviar: I personally hated The Third Age. Bland characters, terrible plot (just following behind the Fellowship, really?), lackluster gameplay (a poor man's FF), etc. I guess I can't be too hard on the developers: they only had movie rights (and not book rights), which leaves little freedom when creating an RPG (but I still felt they could have done better). In my opinion, I'd rather not see them in MERP, EA can keep them for all I care >_>
Its an original Rohan settlement not from the books. Fiscryne means "Fish Run" in Old English. Expect a lot of Old English in Rohan :P
@Revan9537: You won't find "Fiscryne" in any of Tolkien's books. Its an original Rohan settlement created for MERP :)
And before anyone goes crying "Its not in the books!? Lynch them!" please realize that Tolkien didn't go naming every village/town/city/etc in Middle Earth. We have to assume Rohan is composed of more then just Edoras, Aldburg, Helm's Deep, Grimslade, Upbourn, and Underharrow (they had 6,000 soldiers show up at Pellenor Fields afterall). In MERP, Rohan is around the same size as Skyrim, so we do need to fill in the gaps ;)
@MisterAmbidextrous: Well the team hasn't discussed the idea of a player being able to build any buildings at all. Hopefully we'll at least have many house options to buy in MERP though :)
As for commanding soldiers, that's a feature we're looking into. Aside from allowing multiple companions to travel with you, the option to actually command soldiers should require the player to reach certain ranks in a faction's army before having the option to do so.
@Ivanator95: Whenever the Ringbearer questline is created (probably when we're all grey in the tooth :P), you won't have to even play as Frodo. It's planned to be an "alternate game mode" of sorts.
@legioner66: There should definitely be some way to fast forward through the in-game Timeline if the player wishes. I'm hoping that the length of time a player can sleep can be set to days, weeks, or even months.
Btw, right now the Battle of Helm's Deep is not planned to be in the first MERP beta release. Trust me though, there should be plenty of other exciting events to see ;)
@Rexon100: Its probably 3000 leagues under the sea now, so I highly doubt it.
@Shade666: Ringbearer questline is quite low priority: don't expect it for several years at least. It requires a lot of custom resources that haven't been created and won't be until most of Middle Earth is completed.
Also, patience is a virtue. We'll have some news about our first release when the time is right ;)
@Captain_Luke: Did he? Do you have a quote from the books?
@Rexon100: I don't think you'll be seeing Mumakil for awhile now. As for the "great beasts," I've heard many interpretations. It could have easily just been trolls that were pushing the battering ram Grond. Remember that MERP is generally a book mod first and foremost.
@do_i_ob: The current plan (and do remember that plans can change) is that the player must be a Male Hobbit in order to partake in the Ringbearer questline (think of it more as an "alternate game mode" then a "main questline": whether this choice is made through the main menu, with a "New Ringbearer Game" option, or through a dream-like character creation sequence where you make character choices before entering Middle Earth is still up in the air). And no, we currently don't plan on creating questlines for the other Fellowship members (you'd be surprised how huge the Ringbearer questline is planned to be right now on its own, it'll be a miracle if its even completed :P).
By the way Mmarksp, its not about the player being too powerful is why the player can only be the Ringbearer amongst the Fellowship, but because being Frodo is the most interesting book character to play as in MERP imho. You get to carry the Ring and feel its weight, you can make major decisions that will majorly effect Middle Earth, and you have a single goal: destroying the Ring, a goal no one else really has (everyone wants it destroyed, but Tolkien makes it clear that it's Frodo's destiny alone to destroy it).
@Prettyz0mbi3: Are you sure you're describing MERP and not really bad LOTR fanfiction? I hate to say I've read worse then what you described :S
Never mind, I was being an idiot. Forgot to download some files.
I hope you all consider including the new version on this page, will get some more attention to your game :)
Hello Mushroom Kingdom Fusion team. I definitely love this game, and am happy that there's been a new release (v0.5). I uninstalled the old version (v.41) and installed the new version, and everything seems fine, except for the music (sound effects are fine, just no background music). Yes, I have read your FAQ (the folder's title name is "Music"). I only have 2 music files in the folder though (mp3_bay_temple and poptowerofdawn). Is there anywhere I can download just the music files?
Also to let you know, I did try reinstalling v.41, which has music files, but still no background music in the game. From a Let's Play of MKF v0.5 I saw, it seems you all have changed the music quite a bit, so probably much of the old v.41 music isn't used.
@Maegfaer: Let me add something:
3. In the final version you can start as Frodo IF the Ringbearer questline is ever finished :P (yeah don't expect it done anytime soon, seriously, it's planned to be huge).
The Ringbearer questline is planned to be a sort of "alternate gameplay mode" that acts as a main quest due to its enormous size. The "main game" as it were should allow you to choose from 10 playable races: Beorning, Dunadan, Dwarf, Gondorian, Hobbit, Man of Bree (Breeman), Man of Dale (Northman), Rohirrim, Silvan, and Sindar).
@skloepfer789: The Ringbearer questline (where you play the role of Frodo Baggins and can take on the task to destroy the Ring) is planned to have A LOT of freedom behind it then you probably imagine. Did you not read the Summary page? "Will you follow the famous path taken by the Fellowship, or do you destine to take your own path?" If you're the action type, build up your Frodo character as a warrior-type (this is a Skyrim mod afterall, so there will still be character-building involved), and you'll definitely have the freedom to go knocking on the Black Gate looking for a fight (I can't promise your safety though :S).
Give us alittle confidence: you don't think other "main character questlines" haven't been discussed!? The Ringbearer script has been in the works off and on for over 2 years now. Also, to answer your other question, there will be far more to do then the Ringbearer questline (which is more likely to be an alternate game mode). Again, answer is in the Summary page: "Join the White Council, become a soldier amongst one of the great armies of the Free Peoples, or simply travel from town to town. Your own great journey lies ahead!"