Quest Developer for the Middle Earth Roleplaying Project for Skyrim
@hubabob For large battles in MERP, we'll need to use "optical allusions" to make them seem bigger then they really are (one group of orcs die and another spawns in their place, LOD enemy units without AI, instancing battle locations, etc).
As for being able to kill orcs easily, we'll be developing a new battle system (MERP & Blade). Enemies shouldn't take as long to kill (but then that probably means that the player will be easier to be killed as well, so the player will probably need to stay alert).
@Dack105: In KotoR's defense, the game is supposed to be a Star Wars RPG. Nearly EVERY piece of Star Wars fiction story I've seen/played has someone saving the galaxy. The idea seems ridiculous on a realistic stand-point (how can one man's action ALWAYS save an entire galaxy of millions of planets with quadrillions of people!?) but that's just the way Star Wars works: like a 40's serial Sci-Fi (which is most of the basis of Star Wars in the first place).
MERP is set in the late Third Age where the major events are pretty much all laid out by Tolkien. Much of the "original" content will be in smaller stories (and in detailing the less talked-about stuff in Tolkien's works) I imagine.
@Revan9537: Remember that pretty much all the great elven smiths of Arda were Noldor. In the late Third Age of LOTR, there are not many Noldor left. And yes, being an elf should certainly get you easier access to elven gear.
@DuBaas007: We will use, and go against, PJ's visuals whenever we feel is best to ;)
@Delta64: Did you NOT read the FAQ carefully? The idea of the Ringbearer questline would allow you, the player, to become a FAR bigger variable then as a free-roam character. It is NOT supposed to be linear in any way. Just by you NOT going to a certain location Frodo did in the books could change the very face of Middle Earth itself!
If that's not enough "choice" for you, try Pen-and-paper Roleplaying :P
@Revan9537: Any of those characters surviving would require A LOT of changes in in-game events (well, maybe not the nameless Dunedain characters :P). I hope we can have lots of alterable events in MERP (will make MERP very dynamic!), but they will all take a lot of extra work.
@MysticalCharizard: There aren't houses in the fortress. Probably just living quarters and tents behind the walls. And considering its a fortress meant only as a form of defense, I'd say that Helm's Deep is reserved to military-only (in the books, the Rohirrim peasants that don't fight go to Dunharrow to protect themselves, not the Glittering Caves behind Helm's Deep, before the Battle of the Hornburg begins)
@leo11048811: The community does post lots of ideas, but not enough I feel that we need to create an "idea voting system" of any kind. We do read your posts/comments, and when we see an idea we like, we may pursue it. And just because an idea is popular with the majority doesn't always mean its a good idea imo (but then oftentimes I'm in the minority view of many issues :P).
@SgtCbb: Just ONE triggered event? Please, we can do better then that ;)
@SilentShadow: I'm inclined to disagree about War in the North. Its story made no sense in context to the books (especially the siege on the made-up Dwarf city that's right next to Mt Gundabad, which is a hive for mountain orcs!), and it too is a derivative work just as guilty of using an overabundance of magic as most other LOTR titles. Mind you War in the North is better most then other LOTR games I've played (but in many cases, that's not saying much :/).
@BFG9001: I agree with you BFG. Plate mail should obviously be A LOT better then chain mail, you are definitely correct in that regard. I think the plan is to have the normal Gondorian soldier wearing regular mail, and then captains (and probably Swan Knights) wear plate mail.
@magicspook: In MERP, the player isn't supposed to be a "legendary character": you're supposed to be an average joe, who has to work hard to make a name for yourself. The exception is the Ringbearer questline, which is planned to have you play the role of Frodo.
@Baryonyx: Great speech there :)
Btw, what do you disagree with currently about MERP? I'm really curious :P (I am a MERP dev, so don't feel like you'll be attacked for a nitpick or two).
@andreitibo: Although we use movie visuals, we as a team generally prefer the book events, so you'll probably be seeing dismounted Riders of Rohan lead by Erkenbrand. I imagine Erkenbrand had a very good reason for having his soldiers dismounted. Perhaps Isengard's armies had weapons ready to fight Riders of Rohan (so probably lots of spears)? Or maybe Tolkien wanted to save the epic Rohan charge for the Battle of the Pellenor Fields :P
@Ereithil: Middle Earth will be enough work on its own (we have yet to even finish Rohan yet). Theorizing about a Beleriand Roleplaying Project isn't healthy ;)
... although I admit that it would be awesome fighting Balrog and Dragon armies as a Noldor ... no no, stop thinking of such awesome things, FOCUS on MERP! >_<
"By the time MERP is fully complete ..." with the amount of planned content, I imagine we'll all have flying cars and complete virtual reality rooms, with the release of Elder Scrolls X :P
@Klevdude: Yeah yeah, thanks for one-upping me >_>
No but really: all the more proof why MERP will need custom settlements.
@jordo85: Well yes, I think it will be. Hopefully the best action/RPG/questing/etc. mod too ;)
@Greendalf: What exactly was the problem with the Orthanc we've shown before? The design was based off the films (even though the lore does point out that the tower was composed of four, large columns of rock, which is hard to tell in the films since the tower is carved in so much). And yes we've talked about a new design for Orthanc, but its just being talked about right now.
The movies are iconic, but nothing compares to the books. Tolkien had reasons for all the things he described. It is important that the first level wall of Minas Tirith was made out of the same indesctructible material as Orthanc: it meant that the forces of Mordor had to break through the gate or climb over the walls, there was no way to break the walls down (thus the great concern when the battering ram Grond came out).
By the way, the colors of the first level walls are debated still (I lean towards the books myself though). We do have some team members that prefer the film's adaptations for designs, others prefer following the lore, and then others prefer putting their own spin on things. So obviously there are differing viewpoints. In the end, I'd like to think that we do borrow a lot of designs from the films, but we are not afraid to ignore certain movie designs and go with our own that are more lore-friendly (especially when the films deviate from the books a lot).
@JediXaiviar: I personally hated The Third Age. Bland characters, terrible plot (just following behind the Fellowship, really?), lackluster gameplay (a poor man's FF), etc. I guess I can't be too hard on the developers: they only had movie rights (and not book rights), which leaves little freedom when creating an RPG (but I still felt they could have done better). In my opinion, I'd rather not see them in MERP, EA can keep them for all I care >_>
Its an original Rohan settlement not from the books. Fiscryne means "Fish Run" in Old English. Expect a lot of Old English in Rohan :P
@Revan9537: You won't find "Fiscryne" in any of Tolkien's books. Its an original Rohan settlement created for MERP :)
And before anyone goes crying "Its not in the books!? Lynch them!" please realize that Tolkien didn't go naming every village/town/city/etc in Middle Earth. We have to assume Rohan is composed of more then just Edoras, Aldburg, Helm's Deep, Grimslade, Upbourn, and Underharrow (they had 6,000 soldiers show up at Pellenor Fields afterall). In MERP, Rohan is around the same size as Skyrim, so we do need to fill in the gaps ;)
@MisterAmbidextrous: Well the team hasn't discussed the idea of a player being able to build any buildings at all. Hopefully we'll at least have many house options to buy in MERP though :)
As for commanding soldiers, that's a feature we're looking into. Aside from allowing multiple companions to travel with you, the option to actually command soldiers should require the player to reach certain ranks in a faction's army before having the option to do so.
@Ivanator95: Whenever the Ringbearer questline is created (probably when we're all grey in the tooth :P), you won't have to even play as Frodo. It's planned to be an "alternate game mode" of sorts.
@legioner66: There should definitely be some way to fast forward through the in-game Timeline if the player wishes. I'm hoping that the length of time a player can sleep can be set to days, weeks, or even months.
Btw, right now the Battle of Helm's Deep is not planned to be in the first MERP beta release. Trust me though, there should be plenty of other exciting events to see ;)
@Rexon100: Its probably 3000 leagues under the sea now, so I highly doubt it.
@Shade666: Ringbearer questline is quite low priority: don't expect it for several years at least. It requires a lot of custom resources that haven't been created and won't be until most of Middle Earth is completed.
Also, patience is a virtue. We'll have some news about our first release when the time is right ;)
@Captain_Luke: Did he? Do you have a quote from the books?
@Rexon100: I don't think you'll be seeing Mumakil for awhile now. As for the "great beasts," I've heard many interpretations. It could have easily just been trolls that were pushing the battering ram Grond. Remember that MERP is generally a book mod first and foremost.
@do_i_ob: The current plan (and do remember that plans can change) is that the player must be a Male Hobbit in order to partake in the Ringbearer questline (think of it more as an "alternate game mode" then a "main questline": whether this choice is made through the main menu, with a "New Ringbearer Game" option, or through a dream-like character creation sequence where you make character choices before entering Middle Earth is still up in the air). And no, we currently don't plan on creating questlines for the other Fellowship members (you'd be surprised how huge the Ringbearer questline is planned to be right now on its own, it'll be a miracle if its even completed :P).
By the way Mmarksp, its not about the player being too powerful is why the player can only be the Ringbearer amongst the Fellowship, but because being Frodo is the most interesting book character to play as in MERP imho. You get to carry the Ring and feel its weight, you can make major decisions that will majorly effect Middle Earth, and you have a single goal: destroying the Ring, a goal no one else really has (everyone wants it destroyed, but Tolkien makes it clear that it's Frodo's destiny alone to destroy it).