Quest Developer for the Middle Earth Roleplaying Project for Skyrim
@Masikota: Lack of interest!?
1. If we continued, we could have gotten into a lot of trouble (WB was well aware of us).
2. We spoke with WB. I would rather not get into the details, but MERP could never have continued to our level of quality if we wanted to legally continue the project.
3. There is a lot more problems then just the worldspace bug with the Creation Kit: new animations are quite difficult to import, M&B-esque combat that we wanted was nearly impossible to set up ...
Please don't make such wild assumptions, especially as most of us on the team put years of our lives into it.
Btw, many of us from the original MERP team are working on an original game now using CryENGINE 3 (a far superior tool to Skyrim's Creation Kit), which new guests on this page can't seem to read on the front news page. Its called "Lays of Althas: Sundered Order":
@ElfFriend: I've thought about the various types of arrows and their uses as far back as MERP's development. So yeah, we'll likely keep this idea in mind ;)
Speaking of arrows: it's always really bugged me how "fire arrows" in most games are basically just "higher-damage arrows" with no real hindrances. Fire arrows should take time to prepare, be somewhat of a hazard to the shooter, and create much heavier arrows (meaning they won't shoot as far), and have uses that are mostly kept to sieges. I'm definitely hoping we can better represent fire arrows especially in Althas.
Based on this news post we made several months back, I'd say the answer is no: Moddb.com
However, a few of us from the MERP project are working on our own original indie game now: Moddb.com
(we could use all the support we can get)
@vikingbeard: We will need voice actors for our game "Lays of Althas: Sundered Order" if that's what you mean. If you're asking about MERP ... Please read the news posts.
The Silmarillion actually covers the First Age (mostly). A Second Age mod would have a lot of the same copyright issues as Third Age MERP (Middle Earth map is copyrighted, a lot of Second Age character names are copyrighted since they appear in LOTR, etc).
A Silmarrillion mod is not particularly a good subject for an open-world game ... the story of Beleriand expands over thousands of years. If the Silmarrillion were to be made into a video game, I imagine RTS would probably be the best option, not an open-world RPG. Oh and plus Tolkien Enterprises (or whoever owns the rights to the books) could always send us a C&D as well.
@Guest: Is it really that difficult to click "news"? and go to "MERP status"? Not to be snarky, but we pretty much spell everything out there.
@Dessel11: You are, yeah :P
We are nowhere close to having a date yet ...
@RandomZombi3: Its an original fantasy setting, its not supposed to be attached to Tolkien's mythology he created. The only similarities between this project and MERP is that most of the people on the team (including myself) used to work on MERP.
Ok, there may be similarities you can find between this and Tolkien. We're not trying to reinvent the wheel here, but we are trying to give our own spin on the fantasy genre ;)
We are fully aware of it ourselves (we can probably name every one of them more then most old MERP fans could). Blame Nuvendil if you want to blame anybody :P
But in all honestly, the shape of a continent on a map is not what is so important, but what the continent looks like on the surface. At least from my perspective.
Thanks man, really appreciate hearing that :)
Considering its an original IP, we will be needing as much fan and community support as possible. We can no longer ride on the back of Tolkien's great works, but in the process we will be creating something new for fans of fantasy, RPGs, and more. We are hoping people will enjoy what we're creating.
Hate to spam this page with more about our new project, but we now have a ModDb page dedicated to our WIP game "Lays of Althas: Sundered Order": Moddb.com Feel free to track the page for future updates, as we hope to have them semi-regularly.
And the new page comes with a first look at the kingdom of Thenodar, one of the major kingdoms currently planned for the game: Moddb.com
In case you all haven't seen: We at Epoch Games have posted a First Look at Lays of Althas: Sundered Order under our group's News.
Really? That's all you have to say? No "Oh man, I'm so stoked!"? :p
(nah, its ok, I know you found our site awhile back)
We at Epoch Games posted a First Look of Lays of Althas: Sundered Order on our ModDb group page. Come check it out :)
@ratzokore: I know you're angry with WB (I can't say we at the (former) MERP team are pleased with them either) but please do not endorse pirating. There are better ways to show your displeasure towards WB (not playing their games at all, sending them a complaint letter, etc).
@Sidhion: Personally, I'm quite open to story ideas (especially smaller ones). Afterall, a good open-world game should have a lot of side stories ;)
@matthi94: We've already had the help of an attorney. She was a great help (without her, we probably would never have been able to make contact with WB), but unfortunately not even with her help could the C&D be lifted.
Considering that Bethsoft is basically done with Skyrim (and that this bug is only effecting large landmass mods), I really don't see them doing anything to fix this. It'll be completely up to the Skyrim fanbase imo (the problem is most likely Havok I hear, which the modding fanbase has no access to).
@BFG9001: I'm never sure we're up for the challenges we face. With MERP, I was expecting we'd maybe release 1-2 of the 10 regions planned at most (or at least, the most I'd help with before I became an old man :P). Over the years though, working on MERP, I've been pleasantly surprised by the milestones we reached and the skill of this team (those last couple months of MERP, before the C&D, saw an amazing amount of progress).
As always with us, even with an original IP, things are planned quite big still I'd say (and certain planned features I imagine will be scaled back). Because we're a non-commercial project though, I believe we can afford to take risks. Are we up for the challenge? Time will tell. With the support of fans like you though (whether you wish to help with development or simply root from the sidelines), it can only help ;)
@Glorfindel: The old wiki has been deleted (it was severely outdated).
@ElfFriend: We prefer not to have all the lore available to fans at this time (keep a few mysteries in the story ;)). So for those that got to read our lore: please don't spoil it for others.
@ElfFriend: There could very well be another project that could try to recreate another LOTR open-world mod/game. I hope, however, that they would:
1. Properly test the engine they are using and learn what it's maximum capabilities are before they begin production.
2. They gain permission to use the IP. A project the magnitude of MERP must go public for it to sustain itself (a small team of individuals trying to keep the entire thing a secret would be incredibly difficult to actually produce a proper release).
Guys, please don't feel so down. I believe that our original IP game, "Lays of Althas: Sundered Order", has a lot of promise. I ask that you please follow our Epoch Games page and wait to see a full project announcement (with visuals) before you consider MERP's retirement all doom and gloom: Moddb.com
Nope, its an original IP of our own creation.
@BGF9001: I suppose we didn't really think about fans searching for stuff like our wiki this early. For those of you who are looking at the wiki: we weren't exactly planning on fans looking at this stuff so early. So please, excuse things a bit for being messy and incomplete.
@TheLastSilmaril: Our plan is to create a ModDb page for Lays of Althas, don't worry. We just need to work on some stuff before such a page can be revealed ;)
What Nuvendil said.
@OwenYulefield: Yep, sure have. MERP was in development far before that was announced :P
@Gustavo_br: A little late to the party here, we got a C&D :S
@specever: Dunno, but I wanted to at least take a shot at it at the time.
@ElfFriend: MERP can't work in the game industry, at least not in the way we were developing it. Its simply too big and we wanted to try a lot of things not seen in many games: large games for profit need a deadline (something we never wanted to set) and need to look profitable to publishers (aka "nothing risky or innovative" most of the time -_-). Also, MERP is a mod, not a game (an actual game requires A LOT more foundation work).
I can guarantee that WB will never back a project such as MERP. WB lifting the C&D and allowing the project to continue in some form is as good as it can get.
@Recoveryanonymous: What forums are these threads on? I'd probably prefer that it not be posted. I'm worried people will take this information as "fact." "Oh, if MERP gets out of the C&D, then this questline really will be THIS big!"
In all honesty, when MERP was in development, this questline was a LOW priority (compared to Rohan development). This questline would have probably been a post-v1.0 release (the completed Rohan release would have just been v0.1 to give you some perspective). I also imagine it would have been MAJORLY scaled back.
I really just wanted to comment on this because a lot of the comments here about this questline have a lot of information wrong about it.
I suppose the description for it on this ModDb page is quite vague, but I was at least hoping more people were envisioning this sort of questline in an open-world sort of way, and one with choices and consequences. Ah well, can't be too hard on you guys: I cannot tell you how many essay-length posts I had to make to the team for them to understand the concept behind this questline ;)
Basically we were hoping for the best of both worlds: the option to play a linear, heavily-scripted main questline (what occurred in the books) or the option to play a more open-world style of main questline, creating a unique journey to Mt Doom. The fact is, unless we put up invisible walls (where's the fun in that?) or require the player to go to Bree, then Rivendell, etc in order to complete the questline (which makes no sense to me as being a requirement), then we had to consider these things with an open-world Middle Earth, and a lot of ideas snowballed in my head over the years.
Even if MERP gets out of the C&D and goes back into production, would such a massive questline ever be truly finished? I highly doubt it (then again, I've always doubted MERP ever reaching a purely "v1.0", where a single regional release (out of 10) could be the size of an Elder Scrolls game). But it didn't mean I didn't want to try. Sadly, a lot of man hours went into that main questline script that may never see the light of day :(
And no, the player wouldn't be forced to play Frodo (this questline was planned to be more like a "seperate game mode" if you will). I don't remember if its said outright in the books, but its likely he killed some goblins in Moria. And for the "tenth Fellowship member" fans: that idea was debated against the "play as Frodo" idea (Frodo was a shy majority over the other). I was always against tenth Fellowship for several reasons:
1. The Fellowship was planned to be 9 as a counter-theme to the 9 Nazgul
2. It would be an over-glorified escort quest. There is little room for choices to be made.
3. Your character would only be, thematically, a shadow to the characters of the book.
4. You would miss out on the events before Rivendell.
I could go on, but only so many characters allowed in these comments.
So I've seen some people talking about the Fellowship questline. Since I was the head of Quest Writing, I might as well explain what it was going to be like:
For one thing, I don't think we ever talked about the timeline system planned. Basically the idea was that every day you play in-game is a day on the Middle Earth calendar. Certain events in the game, unlike in most RPGs, would be date-based, not always progress-based. The idea was that events would be happening all over Middle Earth, even if you're not there to witness them.
The Ringbearer questline was planned to be a timed questline where you'd have to have it destroyed before the date of the Battle at the Black Gate (or sooner, depending on certain events). It was also planned to be extremely open-ended: you could go about accomplishing this goal in what way you seem fit. You wouldn't HAVE to go to Bree, or Rivendell. If you wanted to, you could take the Gap of Rohan. What if you go to Rivendell without Sam, Merry and/or Pippin (Elrond did have his own suggestion for Fellowship members)? What if you didn't go to Rivendell at all? What if you choose to use the Ring for your own selfish desires (theft, murder, etc)? As you can see, we were playing around with a lot of "what-if" scenarios in our head for this questline, where every small choice would have a huge effect on Middle Earth (like entire battles could hinge on certain choices you'd make). Sure you could play Frodo from the books and his journey (and we wanted to make sure it would keep to the lore), but we also wanted to give the option for the player to create their own kind of Frodo (putting their own shoes into Frodo's feet if you will). Even background choices during character creation.