I play video games, occasionally mod them. I am decent with Photoshop, Paint.NET and trained in Autodesk Inventor. Currently a Mechanical Eng. student.
I decided to change it... XD Eng for life.
Absolutely stunning work!
Yeah the server issues are a prime example of EA rushing DICE so they can proceed with their money grab. EA are a bunch of wankers.
I am hitting up the campaign for the time being, it's bloody amazing.
I will consider it. I will have to assess how big the impact on performance will be.
HHAHHAHA A+ Comment
Thank you everyone for the positive feedback!
You are absolutely right. I have an idea to place heavy military research teams protecting military scientists in the red forest. They will be HEAVILY armed and best avoided. However... The military scientists, might... Just might have some very expensive artefacts and gear, also state of the art anomaly detectors.
As for renegades, I can place a few of them around the map. I think I can also add a few more monolith to the zone.
Duty Promotional Poster, still got to do one for freedom.
Well I have messed around in zaton but I couldn't get into the game, part of this was a whole ak74 clip could not kill a bloodsucker. I haven't played further than Zaton.
I plan to complete the game with misery, however miserable it may be. Thinking of making a webseries. "A noob in Pripyat"
Looks good! So can you make a custom emblem and import it?
I have decided to wait patiently for summer recess and for version 2.1 to try out Misery, I have never actually played Call of Pripyat or Misery so I am really looking forward to it!!!
If only modern developers could follow the example set by the MDT, it strives for a standard of quality that surpasses a simple marketable product, and is definitively a true masterpiece.
The page is absolutely tops btw!
Track the page and keep an eye on it, a whole new set of media is going to be released along with 3 videos.
Thanks guys! Took forever though... XD
You must get yourself a tablet and start drawing these in Photoshop. This one in particular looks great!
Looks like a background for the Misery Page?
Damn those environments look amazing! Those are some impressive visuals.
Barkeep appears to be a world class arms dealer.
Thank you to everyone who has tried out the alpha. I am currently very busy with university, as are the rest of the team, expect an update somewhere around the December / November mark.
Good to see you back in action mate! This has always been one of my favorite SoC mods. It allowed me to recapture the experience I had when I played SoC for the first time a long time ago. Can't wait for the new version!
Fuuuck bro, this is why I did Mechanical. XD
It's going ok so far, integration makes me frustrated but I have got solid results from the first couple of tests. Just got to keep going until I am done! XD
Avatar looks kick *** man! Hope things are going well at stellies!
It really depends on the time of year. If you want plants to be dead and brown then install AN2 over the cskies installation. Selecting the 'dead' option for everything in the installer.
I am sorry for this issue but I know longer have time with college to work on the mod anymore.
Damn that bandit flew 3m in the air.
******* amazing texture and model. Top work millenia! To think one of these guns takes hours of work to model, texture, animate, import and create sounds is evidence that displays LURKs commitment!
The faction War feature is something that is not part of the mod but, an element of vanilla CS, understand GSC did a half job of the feature... It's not something we can just fix... You talking a team of skilled coders and maybe even the source code needed. Resources we simply do not have... We have made a couple of remedies but even those don't always work.
Sadly without the source code there is not much we can do about certain things, we have plans to integrate SMAA or maybe FXAA, as MSAA can really destroy performance.
Not sure I am looking into it, this has not occurred for myself or any members of the team.
download this updated file and place it in gamedata/textures/ui and overwrite. It is a test fix for this issue regarding broken icons.