I play video games, occasionally mod them. I am decent with Photoshop, Paint.NET and Autodesk Inventor. Currently a Mechanical Eng. student.
Sorry about this pRimEvaLHunt, there's been quite a few issues with the stashes. I thought I had caught the bug, but it appears to still be present. As for the npc's dropping guns. Thats also a major issue, and has caught us offguard and will take some time to correct. I'll gather the team and we'll see what can be done patch wise. Expect patch 1.3 soon...
Sorry for this major "inconvenience"
Delete treasure_manager.script in gamedata/scripts, and delete treasure_manager.ltx located in gamedata/config/misc...
That's all I can suggest for now.
As for the moon it's a defect with the weather system.
Finally, a mod for clearsky. One thing I can advise is that you remove the endless bleeding. It may be realistic but it makes the game unnecessarily tedious.
Well, not completely. Do you want to remove it?
OK, just let me know if you encounter any more problems. I recommend you install the US 1.0006 patch just to be sure. You shouldn't have to rename localisation.ltx or delete shaders.
What version of stalker are you using U.S. or worldwide and what language? Have you tried reinstalling the mod, I tested it completely and never encountered those bugs.
Ok first of all there is a prefetch tweak inside the mod to decrease the loading time. I'll check up on the other stuff
-Harmonica for NPC's
-Entirely new 24cycle weather system
-Ambient sound revamp
-Many new high res skins
-Over 30 new campfire solo's
-Better Alife Migration
-New road and map textures
-New suit (Bandit coat)
-Tweaked military attacks
-Better post effects
-Sunshafts & Csky Water shaders
Possible features for final release..
We have decided to change the name to what the previous abbreviation actually stood for. Faction Fronts. The old name was abandoned because it did not really apply to the mod in any way.(Freedom Fighters mod)
I uploaded it here but it doesn't seem to have been authorized yet.
The mod is now compatible with 1.0005 & 6. All you have to do is apply Patch 1.2 and wallah!
Patch 1.2 is up! Sorry it took a while, now the mod is compatible with 1.0005 & 6
The stealth is formed from a variety of tweaked script values. Most within config/creatures.
Thanks for those links, I'll use Google translate for it. I will see your expectations for the next version are met ;)
Thanks pRimEvaLHunt. STALKER always got boring for me after a while of playing because there was no action in the Zone. The spawn was originally made by (Jamie1992) but I edited it to suit the needs of the mod.
I will see that those bugs are fixed in the second patch for the v1 release. Thanks for alerting us.
v2.0 is currently under development and will extend, add and improve features as well as add compatibility with 1.0005 and 1.0006!
Always a pleasure! enjoy the mod. And in the current version faction joining will not be available but the next release will definitely have it. ;)
Try renaming localisation.ltx located in :gamedata\config to localisation.old it might be a language conflict.
I am working on a compatibility patch for the mod. There are some issues with all.spawn from 1.0004 and 1.0005.
Added! Sorry about the file name issue. It's meant to be v1.00
Hey, look sorry about the weather system. It kept on crashing the game on start up. I really can't remember what it is I did. Anyway when you're ready we need to begin planning the FF-Mod version 2.0, are you still interested in helping? For the weather system I suggest you ask dezoder.
Hey thanks for the DoC.
Hi Dave. Quite a nice place MOD DB. Soughta like the nag forums but so much more awesome.
Nice, Idea. I like the concept of a new story. I like what you're doing with the actor meshes, Variation :).
Is their any chance, you can email me that mesh for the actor in the screen shot?
It would make a nice contribution into my upcoming mod.
I will give you your due credit ;)
Thanks for your input, NuBiTo. And BTW I am not in any competitive league with the L.U.R.K., DeZOwAVe, or the OLP teams.
I can see where you coming from bugmenot321. Ultimately each major mod for stalker has features that stand out above all others. So then taking those "best" features from all the mods, and placing them into one giant mod can get closer to the perfect mod.
Which is possible but will require a large team with different members specialising in all the required fields.
However I am currently working mostly by myself with the occasional help from a friend of mine. So reaching this goal by myself is close to impossible, unless I am able to work with the major modders such as kanyalos, DEzowave and lurk.
And sure I am taking many of the features from clearsky and putting them in so I will do sort out the nightvision ;)