Nice but Wouldn't it be cooler if the main lazer was a composit beam like "the Deathstar" ? it would diferentiate the main lazer from the smaler ones to enforce the speciality of the main lazer as a primary experimental killer?
Nice but Wouldn't it be cooler if the main lazer was a composit beam like "the Deathstar" ? it would diferentiate the main lazer from the smaler ones to enforce the speciality of the main lazer as a primary experimental killer?
Sweet! will they have optional upgrades aswell? ;)
Awesome! very nice indeed ;) Can't wait for release!
I hope it doesn't die, this has revived SupCom2 for me, although it's great as it is (rated 10 ;) ) it could always use som expansion ;) or if possible as a port to some better engine..
Also the UEF riottank is my favorite (design wise) unit ;) love the Upgrade options, brings me back to SC/FA commanders, would like to se more of that, possibibly with upgrades that disables other upgrades :)
Looks amazing, love the idea of these fortresses always wanted things like those as a outpost/feldHQ. Absolutely gonna download the mod then this gets released ;)
Recently i've started playing LOUD for FA, Would love to se these and some units included as a colaboration mod balanced for LOUD, BrewLAN and BLackops are already included ;)
Hi, this is probably my favourite mod for SW:EaW and i've played through several iterations of it. Really exited about the future of this mod! i just have to ask what happened to the Bellator SSD? cant seem to be able to build it, or find it in the files..? maybe i'm just terrible at finding things? ;P
If you want to play multiplayer, the only tunnel software ive found to work with GCII/mods are "Tunngle"
regard Veritas
Very nice! =P I'm amazed that you've made what looks like a target moving entity that's separated from the main body (the turret at 33s, thought that was impossible in the sins engine =P) looks awesome!
Finaly I'l be able to play the game i dreamed of as a kid, all those years ago =P
i realy hope that this mod gets revived, it would be so epic to use this engine for a sw mod, since there arnt any good ground games or mods for any other engine that realy have the potential to give that epicness that the relic engine can do.. i would help but my moddeling skills are severly lacking and my skript skills are mediocre at best=/
is it possible to create maps with galaxy forge that work with this mod? if so, how to make them playable? =P
i just have to say, this looks amazing,totaly ominous, can't wait to play this and breathe all that smog =P
good luck, if you complete it, it will be Awesome, especially since it appears that they wont make a remake after all..
thank you for all your dedication towards Half life, and im looking forward to the future of Source 2.0 /salute
if you just install the mod, charracter models wont be changed untill you use a program that comes along called chararcter pimper, and there you can chose between several difrent models to replace each charr..
The game is Awesome! it has the potential to become the best strategy game ive ever played! just hoping you'l add some "huge" type maps later on as the build becomes more stable =) Keep up the good work!
love the Idea, would be fun to fight over a far off system with no other strategic value than making you able to build your titan =) or denying your enemies... but if you're makin the Titans bound to certain artifacts, you need to increase the chance a planet contains an artifact, and allow multiple of the same kind.. or you could bind Titans to a few "planetary bonuses" each cant be to uncommon.. ?
love this mod, cant just seem to be able to play it with my friends... hamachi/lan wont work and gameranger wont alow mods... any ideas?
how will you solve the thing with adaptation then? using the inbuilt combat/time increasing shield mitigation, was a very easy way to achieve that function.. they are after all based on assimilation and adaptation
can't they just be 20x times as strong, while 20-30 times more costly, making them balanced for a Human player, and an AI with infinite resources very over powered..?
as a side note, cant the borg loose the ability to build research stations, and just get one random point for every world they Assimilate?
the 2.3.2 patch looks awesome! =) i was wondering however why you removed the old Antlion Faction and if it will possibly return?
is it just me or don't the Romulan Starbase autofire funtion? kinda anoying to have to mark each ship.. =/
changing core, as specified =) to the bottom worked =)
Veritas
Oscar joined
Death simply is