I'm an old schooler PC gaming and tech nut. Been employed in the industry for 20+ years and loving it. Long time coder and writer. Worked in most aspects of development in one capacity or another during my time. There's an amazing amount of talented people with fresh ideas here on ModDB. I really enjoy checking out and playing what others have/are working on. Too busy now for personal projects, but I truly appreciate the visions and efforts of those of you who can.Success to all of you and thank you! See you around the site !! Fair warning though - I have an odd sense of humor so please try not to take offense.

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Blog RSS Feed Report abuse Latest Blog: " Easy - Normal - Hard ? " Nope; Insane !

20 comments by jjawinte on Oct 10th, 2010

Like so many of you, I've been playing a wide variety of game genres for a long time now. Ultimately, I happen to prefer a good immersive FPS with a solid progressive storyline any day. Survival Horror first, secondly something with an RP element to it as well ( preferably both ). I've always sought out great combat action with some strategic flexibity, but equally important are all the critical elements which truly make any game worthwhile, but for my intents here I'm going with the topic of difficulty.

Each game varies in it's inherent standard level of difficulty and many offer more than the regular three. Depending on the title, there may be as many as 5 or 6. We generally take the first run on " normal " or an equivilant and work up from there, pretty much happy with challenging ourselves enough to keep our replays interesting. How many times can you really do this before your installing a new title though ?

I've not so recently realized that It wasn't the games I'm playing that were giving me that " ho-hum " feeling - it's that i just wasn't getting the satisfaction that I used to playing this way. I needed to see just how much I could improve my overall playing skills. I needed a difficulty level very close to " WTF Insane ". Games that are deliberately designed to be so hard as to make you sweaty, pissed, swearing and punching your monitor after only a couple of hours aren't made. But luckily for me a mod was.

I love the STALKER franchise, bugs, debates and all. Played them all with various mods 3-4 times each easily. The " Call of Pripyat " is the best yet in all regards except for combat. The feature allowing for upgrading weapons and armor soon have you wandering around just looking for a fight..any fight...

In steps Beac ( and friends ), developer of the " S.T.A.L.K.E.R. Call of Pripyat: Redux " mod Moddb.com . If your not familiar with it, check it out. If not to use it, then to better understand the projects goal, which is realism. It's hard - fucking hard and not for everyone by any means ! And I just love it ! I have never played anything that forced me to realize just how lame my comfortable old game play style really was. I was forced to completely reconsider my approaches to the RP FPS and adapt various new game-wide strategies just to survive for a couple of missions ! And that's just the start...

Since then though, I've begun to understand how good I used to think I was and just how much better I can potentially become playing at this level of difficulty. I swear and bitch a lot while I'm playing it, but I'm having a blast playing again just for the sake of having it. I encourage everyone to either do a mod like this for your favorite if you can or play one that's way outside your comfort zone. The game-play doesn't so much get stale as we do. Get the fun back !



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Post comment Comments  (190 - 197 of 197)
AlCool Dec 4 2009, 9:36am says:

Welcome back to the discussion wise one :P

+2 votes     reply to comment
Rawket Nov 9 2009, 7:30pm says:

Thanks, I made that screen myself with photoshop. I went into a phase a while ago to recreate old posters using tf2 characters.

+2 votes     reply to comment
Assaultman67 Nov 7 2009, 5:51pm says:

Thanks for the TortoiseSVN article! ...

And also i didn't even [i]think[/i] of how it might be useful for building webpages >_>

+2 votes     reply to comment
LilithBD Oct 27 2009, 4:52am says:

I knew you were a serious diamond Jess, good on you mate, for all the good advice you give and for all the positive support for all that you give so unpretenciously. We need more people like you in this world. Hats off!!!!!!!

+3 votes     reply to comment
Leon_Kilean Oct 23 2009, 10:36am says:

Thanks for the interesting comments into Flesh, that cheered up my day at the office.

+2 votes     reply to comment
jjawinte Sep 21 2009, 9:09pm says:

You know,the the more time I spend looking over peoples work (individual and teamed),watching the progress of several mods and talking with some of you,the more impressed at the levels of technically innovative and conceptual/developmental skills that seem to come so naturally to so many of you.Some amazing people in here!

+4 votes     reply to comment
jjawinte Sep 14 2009, 2:22pm says:

Yes I am a boring old fart,but I know my **** and I know what like.You won't find any background history or accomplishments bragging here.There's no need.Knee deep in it around here at the one-up water cooler anyway.Who to watch?..the humble man who's more concerned with what he's trying to create than what you think of it.He will produce a higher quality,truer vision every time.
Don't get me wrong now.Modding is a modern day art and a form of expression and you're all artists in your own right.I know how competitive reality is now,but them's the rules.Each and every one of you from novice to pro (and the idiot savants we all envy),should be shown the simple respect for your skills and contributions.Screw the dude ******* on your shoes,he only wants you to teach him so he doesn't have to learn.
I'm personally very grateful for your artistic visions and your willingness to share them freely.I've pulled some great mods off this site,enjoyed them immensely and looking forward to many more..Kudos and success to you all.

+6 votes     reply to comment
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