Apart from playing games, being heavily inspired by them I enjoy doing a bit of fanart and other types of digital artwork when I can in my spare time :)
Sweet! What else does a boy need except a mech full of PPC's?
Can't wait, the original mod is a blast to play with friends, hope this will be even better!
Hey, about "IWBTFG" did you try pressing ALT+F4 to exit it?
Nuu!! Digital paintball must live!!
Awsome man, great to see you have your eyes on Crysis already, hope this mod will be as good as your last :)
I'm so hyped for this mod, is that a good thing?
Wow, for a second there that almost brought a tear to my eye, awsome work guys!
Am I the only one seeing the GIANT combine in the background?
Impressive, man they really know there modding stuff :)
Looks like some kind of wrestling match going on the ground there.. even there cars are joining in..
If changes were made to the support class from my last post I guess I wouldn't mind having one life to increase the realism, but what would dead players do then? Spectate for the rest of the game? Be kicked out?
Well finished playing LAN coop with 2 friends on two of the maps and had a blast, they really think the mod has been really improved.
Worst issue at the moment was having to activate the AI in spectator mode as I always missed more than half of the AI and it's tough sticking together with other players all the time...
I really really think the medkit should have a secondary fire which heals other players in contact with the support without draining ammo - This means the support wouldn't need to run back for more medkits when other players do something silly or go rambo, I think the wrenchs secondary should be changed to building the bombs so the "explosive" weapon doesn't need to take a slot, with this in mind the support classes weapons could look like this:
1st slot - Wrench
2nd - Desert Eagle
3rd - MP5 or M4
4th - Medkit
For the way respawning works I think it's fine as it is. Perhaps give players one life on "realistic" difficulty?
Also what about the idea of allowing the sniper to carry a sniper rifle and RPG launcher? That too overkill?
Other than that, the mod has really come along and can't wait to play the other maps and any more in the future!
Btw: this is a minor issue to me, but why is the secondary grenade fire mode for rifles start with the gun empty?
Hmm, that respawn after flag capture would put off alot of players, any chance to make it an option instead? If not I really think it would be better keeping it off..
About the "zombies", what direction you going for? Are they slow and take tons of bullets I guess?
I wonder if the wrench's second ability would be best creating ammo packs or fixing up the players some armour..
Any chance it could create man-able turrets like the mortar or minigun? That'd be an intresting incentive to become the support class..
This is the only patch you need to play the FC coop LAN mr.Oomphstein
I don't mind changing the map manually, especially for the massive - MASSIVE lag improvement that i've played with so far.
Seriously Dert, you are hardcore.
"Oomphstein" - This mod doesn't allow you to play through the single player with coop, unless you want to remake every map for this mod minus alot of the original features. (Am I right on that flamey?)
Personally from what I've played this is real hard, without going a sniper to have binoculars to spot enemy I found this impossible playing alone..
Would there be any chance for a "buy" menu? Just thinking so players aren't stuck to a certain class but can take what they need when working with lower player count numbers..
Just needing to adress the topic of difficulty, what level are you playing at? And its not just that, how much foliage do you play with aka "e_vegetation_min_size"? Also what resolution is your monitor?
What do you find gives you best gameplay results?
Im currentally playing:
Difficulty - easy (otherwise im getting smoked constantly)
"e_vegetation_min_size" - 0
Resolution - 1280x1024 with 4AA
Been playing a bit more too with the LAN coop, some lil things that think would be cool to put in:
The support classes medpacks should gain ammo over time back to 5 so he wont need to leave the frontline because he's out of medpacks from other people getting hit.
When picking up extra ammo from those ammo crates it would be cool if they gave you ammo for every weapon incase you picked one up from an enemy (or found on the field) you want to refill.
Does the support class secondary fire with the wrench do anything in the maps in this version?
woops, nevermind, forgot you can just spectate about the place..
look really good and stable from what i've palyed so far, great to see the stealth meter back in action!
Hmm, in the readme for the assault coop lan you say
"you have the server or host first scan through the map to activate the AI"
How do I? just look around the map when I first go in or fly about in noclip or something?
If so, how do I?
"Assault Coop LAN can handle more than 200 AI mercs on a map without the clients going out of sync."
Wow, that sounds pritty cool, I got to give this a shot with the lads later, I don't see why you don't just work with that version of Farcry only :P
Been a while since I commented here, much happened to the mod in my absence?
I love this mod :D played with some freinds, even though its an alpha it's still great fun!
Really looking forward to any updates!
this is a great unit to use with the deployable bombs :D only problem is when I used a few of them at once they blew one another up >.o'
Yup, this mod got my vote too, its one of the better working and fun ZeroHour mods and finally makes the GLA a decent urmy! 10 thumbs up!
zeeky boogy doog to you too.
Awsome, the mod is looking very impressive, no doubt theres going to be some "ooomph!" factor to those weapons :D
but will bots work okay with this?
hmm, I had the same problem too, but that was when I was making a lan over a local area network, but just using my internets network it works fine
Downloaded, played and finished map with 2 players.
Good map, glad to see the lag is down a good notch, heres my thoughts..
The mod itself:
More acess to ammo is needed, in other maps too, perhaps something the assault class could do? Drop ammo crates?
The engineer's Medic kits, plus assault class's ammo crates (if put in) should refill overtime.
Ammo crates should refill every type of ammo, no matter what class you are or what start weapons you choose.
Viechles should respawn over time after there destroyed (To help travel mostly)
Zombies are pritty tough but that would be fine if assault could get more ammo.
Headshots should be more effective with certain weapons perhaps? (1 or 2 desert eagle or m4 shots should take out a grunt, and 1 fullon shotgun shot or sniper to a zombie should be able to kill it?)
I like the idea of grunts dropping some armour as would be a good reward to players and is the only thing they cant make themselves
Alot of the explosive weapons still feel too weak, mostly the assault rifles secondary fires
The map itself:
Got a weird error showing when shooting at sharks, you getting it?
after coming off the "platform" there was a bunch of zombies that where glowing blue and skelitons where invinsible to a client player, not sure if this was cause by a night vision somehow
Assault coop still rocks though! keep it up : D
sure I'll test ^^' if you need to email it send to firstname.lastname@example.org
I got the new "pc zone" mag today and your in it! I havent read what it says about your mod as Im a little busy right now ^^' but tell me if you need a scan...