If you need a crack shot, pilot, or just a good old fashioned Sci-Fi brainiac, gimme a call!
I'm finding issues and formulating suggestions as I go, want a PM with what I've come up with so far?
Don't remember hostiles in Mass Effect running around that much.
Guess I'm so used to the gameplay of the vanilla game that I thought that was what to expect.
I'll close that out with saying that this isn't a Mass Effect game you're basing from, cover isn't exactly a key factor in the game, I was expecting Battlefront II gameplay with Mass Effect weapons and abilities, and it's probably a good idea to reflect that a little in the mod.
By all means, encourage cover use, just don't design it into a corner by making it the *only* defensive option.
Another thing I picked up was weapon accuracy at range (I nitpick because I love), yes you're probably supposed to crouch to get real accuracy from automatics, but they lose accuracy too quickly to the point of being near-useless outside of "knife-fight" range (again, something that wasn't the case in vanilla). This is probably played into by my fire-rate complaint I made earlier.
And one last thing, the amount of weapons and abilities given to each class is a little overwhelming, while I respect your effort in replicating Mass Effect into this mod, I'm going to repeat what I'm likely going to end up saying a dozen times pretty soon.
Remember what game this mod is playing from.
Classes in the vanilla game usually had 2 primaries and 2 secondaries. 3 is a little difficult but not impossible to work with and 4 is just plain overwhelming, especially when you're desperately trying to pull a weapon that is loaded and not overheated.
And ease off the explosives a little bit, I'm sick of tumbling around from some dopey friendly's bad grenade toss.
I should probably stop here before I double the page's length with my rambling.
Fantastic mod! I have a bit of an issue though.
The mod feels too fast. As if everything is running 25-50% faster than it should, weapon fire rates, bot movements. The vanilla game never felt this fast and it makes the mod feel like a pseudo "bullet hell" game (Is this some direct method to force people into cover?).
Don't know if it's just me, everything else is solid!
As a request, find a way to slow things down a little bit, I spend a little more time in the class selection screen than I'd like.
Fighting the Reapers, you know what comes to mind? Halo. Roll with me here.
In Halo the UNSC only won against the Covenant in space whenever they had a 5:1 advantage, and that's still losing the majority of their ships.
I see a similar situation here. The tech gap is pretty similar, too!
*Sees this mod in a Kootra video* *Moddb search* *Cannot click download link fast enough!*
Dammit, I miss that hunk of junk...
Whenever I hit the surface of a planet I would throw on "Rock of Ages" or "Polkas Y Huapangos" (Red vs Blue's infamous "Warthog Radio" tune. "WHAT THE HELL IS THAT MUSIC!?") and just look for things to run down.
Wasn't a fan of how it handled, but as a vehicle I loved it! While I can understand not implementing it for the next games, it just smacked of not even *trying*.
I better stop before I go on a tangent about the ending and how not talking about it is equivalent to saying "Sell us whatever the hell you like, guys! We'll buy it without question! DURRRRR..."
Crap, too late...
Has the suit sprung a leak?...
No, wait... That's just me...
I'd agree, but I fear for the safety of moviegoers in the event the projector explodes!
And obligatory, somewhat overextended (if usually epic) fistfight in: 3... 2... 1...
Only in Japan, ladies and gentlemen!
I suddenly feel very insignificant... And I'm surprised there haven't been more disputes with the romulans seeing those borders.
Oh, the neutral zone! Many a dispute about that line...
A political starmap? NEAT! *camera click*
ME1 also had "Bring Down the Sky" as free DLC, kind of tricky to install, but it's miles better than PS
I dunno... Last bits of footage I've seen appears to have taken it into more of a Vietnam direction... Not as gritty as this though, but it appears pretty close...
Doubtful... That gear doesn't look standard issue...
Kickass helmets, though...
YES! YES! A THOUSAND TIMES, YES!
I'll bring the tools!
I am definitely a believer in this phrase... I just never thought I'd see it taken to such a catastrophic extreme...
We laughed, we cried, we blew $#!T up! Then we got on a train bound for Closureville with a slight detour to Epic City only for it to derail and ram full speed into the Great Wall of China 3 miles short of the station.
And that reason alone would have motivated me to go back and save him!
Reason for not saving him being Ashley struck me as having more depth at the time (family, confrontational concerning beliefs and racism, more interesting if you ask me.)
I don't think previous civilizations sang "Yellow Submarine" all day long...
That always flummoxed me, ME3 struck me as a game of miss after miss after missed opportunities...
If they'd just dropped the Horde-Mode clone and Galaxy at War crap, maybe they could have pulled some really cool things.
Example #1: If you're gonna rip something off, rip off what Halo: Reach did and add some fighter combat, or even better! Get control of Joker flying the Normandy into battle! Preferably more than once!
Example #2: why not have some of the big epic battles like you see in the trailer? (I know, every developer and their dad lies in their trailers...)
Example #3: You remember the argument in the shuttlebay over which tank is better? Why not get missions with both? Or even pick which one to go out in?
Depressing is what it was... Would have livened up the side-quests *considerably*!
Do you have Arma 2 base? Do you have Operation Arrowhead? If yes to both, then you have combined ops. You just have to know where to look!
It seems unusually organic-looking (smooth curves and whatnot) for a Klingon vessel... But it still fits the profile, so that's just me nitpicking...
Looks nice! Can't wait for more eye-candy!
WOOOOOOOOOOOO! Nice to see this is still active! I think I'll sign up!
Everyone's thinkin' it, I'm just sayin' it... WHY DO THE BAD GUYS ALWAYS GET THE COOL/BADASS OUTFITS/ARMOR?!... That is all...
Replica, great... Paint job, EVEN BETTER!... LOVE IT!
Don't insult the nightstick... Those things hurt like hell... You ever used a fishing club before? Same thing...
Just found your reply.
I was more referring to *these* guys.
(Bloody comment system won't process that apostrophe right)
I kinda prefer the "Lightpike" guards myself, had more of that Honor Guard vibe to 'em. But if these guys are being used as elite shock troops or something, I don't mind that much.
What about Albatross? Big, built for efficiency, not speed.
I don't know whether to applaud this gag or tell you to stop taking up space...
Still, it made me laugh, and I'm willing to let it go for that reason!
Ok... Someone has to say it...
More restating a general rule that all too few people follow nowadays...
And Trip-A publishers wonder why sales have been in decline...
Feature creep... Focus on making the game good, *then* go for the frilly bits.
I apologize, my statement about the DS2 sprite was rather vague.
What I mean is that it seems excessively bright, you *know* it's a sprite layered on top and not a part of the original background, or a large object in the distance. Is it a placeholder or something?
PS: Props on the cockpit, top-shelf! Looks a wee-bit misaligned, though, might just be me...
That was pretty fricken awesome!
Throw on some polish, maybe do something about that DS2 sprite.
The battle itself kinda bugs me, though...
Yes, I know that having some defenders at the DS2 makes more sense than none at all, but the film (And the book, I think, memory's kinda fuzzy on that.) showed no initial engagement like this (cover-story was that the fleet was sent elsewhere to intercept the rebels, when they were really poised behind the moon to ambush the attack.), so I find myself a bit conflicted.
Looks good guys, hope to see more ice with the next update.
This looks great! Moreso when considering the limitations of the engine!
Wow... This sounds like something that would be in one of the newer games!
Top-notch! Simply top-notch!
You know no one's going to download this if all you have to show off is a cat...
I think I speak for everyone when I say, "That sucks..."
Where did I put those launch codes!?
Top notch job!
Too bad we won't get to see all that detail if a 1st Person mode isn't feasible...
How's that coming, by the way?
"... I wanna be small and mean, like a scorpion. Oooh, I'm distracting you with my pincers!... But you forgot about my tail! WOOPAH!"
-- George Lopez
Was anyone else waiting for a *WHACK*?
*Insert "Baby Geniuses" reference here*
Think of it as a space-borne tank...
Makes it easier.
Now that I think about it, this thing is effectively a space-borne tank...
Ah yes, the "Cartoon toothpick" principle!
It's funny 'cuz it's true...
Don't you mean "Kitteh Burito"?
I get a Monty Python vibe from this!
Ah, the fun never stops when you use Windex!
I see them moving too! Clever!
"These snozberries taste like snozberries!"
Yep... That about sums it up...
It's clean, guys.
Not half-bad either.
Ah, classic Ramsay...
Of course, one could say his rage is biological: Youtube.com
(Warning: Video comes from a mind based on weapons-grade mindfuck!)
Uh... Wrong game, jack...
No.... NO.... Nononononononono!
ANYTHING BUT THAT!!!!
Wow. If planetary cities look HALF as good as this, then I am near infinitely satisfied with having backed the project (made mine a double)!
I can see why a tagline like this would be popular.
Ok, I'm only saying this because it's appropriate...
Ok, ok, I'll say it...
Ok, that's pretty clever!
Looks like the battle station Ticonderoga from Starship Troopers.
So we can reenact the opening to Star Trek: Armada?
Wrong, this is Battlefront: First Assault. It's headed for the XBLA.
It's effectively a "market test" for the real thing...
So this is the famous Constellation...
Not bad. Not bad at all!
Now THAT'S what I call a close shave!
You could try GOING BACK ONE PICTURE and see the WIP model for the same thing... It was fixed before this was even put up...
Something you never really see outside of the books and half-assed eye-candy in the distance out a window... A UNSC and Covie ship actually duking it out! Sweet...
Does anyone hear "Barraccuda" playing in the distance?
I've noticed the empty servers too... That's why I'm on the fence about even letting this game/mod-combo stay on my machine as long as I have... C'mon guys! What's the deal? When I first started playing this there were at least a half-dozen PACKED servers!
Nice to see you guys back! Just give me a populated server, and I'll knock the digital dust off this mod and go in guns blazing!
But wouldn't that put it in a state of increased passage of time and allow it to just target the relatively slow moving humans and just gun them down? (And cue the Temporal Mechanics debate!)
DAMN... Beat me to it... Oh wait... You didn't specify which you claimed... You can have the prototype, as for the production model... DIBS!!!
I'd sure get a kick out of it if I saw all the character skins replaced with plastic green (US) and tan (KPA) in this map... That would be just PERFECT!
That level always got me goin'... Just slam on down like a badass and start ripping s#!t up... And the duel with Vader, little irritating, but epic nonetheless... I hope this level is as epic as this screenshot makes it look!
*sniff* Beautiful... *sniff* Just friggin' beautiful man...
You don't wanna know...
"I SEE YOU!"
Epic... Just epic...
Yeah... This is a breath of fresh air seein' how much of a pain in the @$$ it was to only be able to use the ships given to you with some customization in between...
This was very well made, I salute the people who made it...
Wait... If this is the THIRD one, then where's one and two? I MUST HAVE THEM! Anyhoo, keep doing what you do so well!
Same basic design, the primary reason I'm so crazy about this thing is the chance to go stomping around in a glaug-esque or destroid-esque mech!
I'd be running too! lol!
If only they could implement the fire selection (Semi and pump)... Oh well, as I always say "There's perfect, then there's good enough..."
Would love to get my mitts on the Rail Rifle though...
Maybe they pay by the letter! (LOL)
eep... I hope it's either stuffed or friendly!
"Take me to your leader!"?
"Hey Phil... Uh... You been workin' out?" LOL!
............... I LIKE it!!!
"You are indeed brave Sir Knight, but the fight is mine!"
"Oh, had enough, eh?"
"Look you stupid bastard, you've got no arms left!"
"Yes I have..."
"It's just a flesh wound!"
Man, there just aren't any good mods and games for this anymore... it's sad, when I first saw one of these bad-boys change from fighter to battloid I fell in love with the concept of these versatile machines... ah nostalgia...
Why do I get the feeling that this fight is gonna be one-sided?
It's a great arcade-style game... Only problem is I get my *** kicked playing it... A lot... So basically I'm a victim of the phrase "WHY DO I LOVE IT SO MUCH?!"
Aside from the ungodly difficulty at times, it's a great game...
If any number, I'd say 53,594...
I always appreciated rotary weapons, can't hit much at long range, but god help your victims if you get in close! sweet job guys!
P.S. What was that "ching" noise in the video? Is that an audio placeholder for something else?
2.0?! I thought you guys stopped at 1.5... Well, silly me... glad to know this mod is still being polished!
In case you didn't see, the missile pods are integrated into the base of each wing...
glad to see SOMEONE is keeping the game alive, it's what got me hooked on squad-based FPSs... keep up the good work!
That's my paint job right there!
nice axe, man...
didn't notice... WOW! ok... this is the first of many suits I'm gonna ogle at now... this is the greatest MS artist I have EVER seen... hope to see more!
that... is the most awesome suit I have ever seen... if possible, I would LOVE to fly that suit.... simply kick-***, whoever the artist is, to say terrific job would be the understatement of this century and the next...
can you tell me how to fix it?
I have a joystick and an old AxisPad here, the 'Pad dosen't work very well, lack of drivers maybe...
like the game, but I have a problem with it, I can run it maximum settings no-problem, but for some reason, my mech just won't stop jumping... I have little, if any, lateral control, can someone help me out?
ok... thanks for the explanation... for a mod this good I can wait... oh, and good luck with smash-ball... I like that mod too!
Why.... WHY!... why did they not make a second game?! *sobs histerically*
This vid is the pinacle of awesome... this game would be comparable to Halo 3 in terms of graphics! hands down...
I wish they stayed on and finished this... this would have been my absolute favorite RTS...
sweet... reminds me of the Republic Commandos...
really awesome guys! keep it up vods*!
*Vod: Mandalorian translating to "Brother". Plural: Vode
The viewport isn't aligned with the ship right, otherwise pretty good.
that screenshot is missing that Trade Fed. battleship in the lower-left.
otherwise good job!
no, the smoker function is to snag you with his tounge, then rip you to shreds with his claws, Dalores tries to break you down by upchucking stomach-acids...
talk about literally melting your face off...
he looks like somthing out of a 007 flick... 'cept he's a zombie...
looks as nasty as the Tank... maybe even nastier!
sweet... i'm actually interested in playing the game again! it got old after awhile, nice job guys!
Hope to see aircraft soon!
KEEP UP THE GOOD WORK!
SU-WEET! i've always wanted to see a Demolition Derby style mod for UT! and HERE IT IS!
my only hope is that it is like the ORIGINAL Star Wars Galaxies, not some catastrophic FLOP like NGE was... this is my last ray of hope for a game like that...
KEEP IT UP VODS*! I'M COUNTING ON YOU!!!
*Vod: Mandalorian for "Brother"
Ben Kenobi- "... is it a *fast* ship?"
that is one IMPRESSIVE looking suit!
That is MY kind of suit!
hm... voice work for Richard... tempting... he sounds a lot like me... right down to the name too! lol...
if only I had the time...
SU-WEET! Awesome job guys! Ever since I got wind of this project I thought it was dead like half of the other HL2 mods I've seen, if you ever need a playtester, DROP ME A LINE!
(Oh, I'm trying to get my own mod started, if you have any tips on how to go about that, let me know...)
wow... i'd imagine that'd be me as a survivor... or something VERY FRICKING CLOSE!!!
NICE JOB! I'D PLAY HIM!