If you need a crack shot, pilot, or just a good old fashioned Sci-Fi brainiac, gimme a call!

Comment History  (120 - 150 of 443)
Renorick
Renorick Feb 19 2013, 5:47pm replied:

Preferences are preferences, it's actually pretty simple, go into the "C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\addon" folder and delete the "ME5" folder, that should get rid of all the UI changes, maps, etc.

Doesn't change the main menu music back, though... Wouldn't mind knowing how to fix that whenever I just want to completely "switch it off" once in awhile...

+1 vote     mod: Mass Effect: Unification
Renorick
Renorick Feb 19 2013, 12:35am replied:

I'm finding issues and formulating suggestions as I go, want a PM with what I've come up with so far?

+1 vote     mod: Mass Effect: Unification
Renorick
Renorick Feb 18 2013, 12:35pm replied:

Don't remember hostiles in Mass Effect running around that much.

Guess I'm so used to the gameplay of the vanilla game that I thought that was what to expect.

I'll close that out with saying that this isn't a Mass Effect game you're basing from, cover isn't exactly a key factor in the game, I was expecting Battlefront II gameplay with Mass Effect weapons and abilities, and it's probably a good idea to reflect that a little in the mod.

By all means, encourage cover use, just don't design it into a corner by making it the *only* defensive option.

Another thing I picked up was weapon accuracy at range (I nitpick because I love), yes you're probably supposed to crouch to get real accuracy from automatics, but they lose accuracy too quickly to the point of being near-useless outside of "knife-fight" range (again, something that wasn't the case in vanilla). This is probably played into by my fire-rate complaint I made earlier.

And one last thing, the amount of weapons and abilities given to each class is a little overwhelming, while I respect your effort in replicating Mass Effect into this mod, I'm going to repeat what I'm likely going to end up saying a dozen times pretty soon.

Remember what game this mod is playing from.

Classes in the vanilla game usually had 2 primaries and 2 secondaries. 3 is a little difficult but not impossible to work with and 4 is just plain overwhelming, especially when you're desperately trying to pull a weapon that is loaded and not overheated.

And ease off the explosives a little bit, I'm sick of tumbling around from some dopey friendly's bad grenade toss.

I should probably stop here before I double the page's length with my rambling.

+1 vote     mod: Mass Effect: Unification
Renorick
Renorick Feb 17 2013, 6:29pm says:

Fantastic mod! I have a bit of an issue though.

The mod feels too fast. As if everything is running 25-50% faster than it should, weapon fire rates, bot movements. The vanilla game never felt this fast and it makes the mod feel like a pseudo "bullet hell" game (Is this some direct method to force people into cover?).

Don't know if it's just me, everything else is solid!

As a request, find a way to slow things down a little bit, I spend a little more time in the class selection screen than I'd like.

0 votes     mod: Mass Effect: Unification
Renorick
Renorick Feb 14 2013, 6:08pm says:

Fighting the Reapers, you know what comes to mind? Halo. Roll with me here.

In Halo the UNSC only won against the Covenant in space whenever they had a 5:1 advantage, and that's still losing the majority of their ships.

I see a similar situation here. The tech gap is pretty similar, too!

Nasty.

+3 votes     media: Scaled fleets in action
Renorick
Renorick Feb 13 2013, 6:58pm says:

*Sees this mod in a Kootra video* *Moddb search* *Cannot click download link fast enough!*

+3 votes     mod: Mass Effect: Unification
Renorick
Renorick Jan 22 2013, 7:20pm says:

Dammit, I miss that hunk of junk...

Whenever I hit the surface of a planet I would throw on "Rock of Ages" or "Polkas Y Huapangos" (Red vs Blue's infamous "Warthog Radio" tune. "WHAT THE HELL IS THAT MUSIC!?") and just look for things to run down.

Wasn't a fan of how it handled, but as a vehicle I loved it! While I can understand not implementing it for the next games, it just smacked of not even *trying*.

I better stop before I go on a tangent about the ending and how not talking about it is equivalent to saying "Sell us whatever the hell you like, guys! We'll buy it without question! DURRRRR..."

Crap, too late...

+2 votes     media: Mako
Renorick
Renorick Jan 22 2013, 7:14pm says:

Has the suit sprung a leak?...

No, wait... That's just me...

+1 vote     media: Leviathans
Renorick
Renorick Jan 18 2013, 10:51pm replied:

I'd agree, but I fear for the safety of moviegoers in the event the projector explodes!

+3 votes     media: Episode 7, if they all return
Renorick
Renorick Jan 18 2013, 10:48pm says:

And obligatory, somewhat overextended (if usually epic) fistfight in: 3... 2... 1...

+2 votes     media: Darth Vader and Boba Fett - Family Guy
Renorick
Renorick Jan 18 2013, 10:44pm says:

Only in Japan, ladies and gentlemen!

+2 votes     media: Gundam
Renorick
Renorick Jan 18 2013, 9:58pm says:

Neat! *Camera*

+1 vote     media: Building the Galaxy Class
Renorick
Renorick Jan 18 2013, 9:57pm says:

I suddenly feel very insignificant... And I'm surprised there haven't been more disputes with the romulans seeing those borders.

+2 votes     media: QBUI Introduction
Renorick
Renorick Jan 18 2013, 9:56pm says:

Oh, the neutral zone! Many a dispute about that line...

+3 votes     media: QBUI Introduction
Renorick
Renorick Jan 18 2013, 9:56pm says:

A political starmap? NEAT! *camera click*

+2 votes     media: QBUI Introduction
Renorick
Renorick Jan 3 2013, 4:17pm replied:

ME1 also had "Bring Down the Sky" as free DLC, kind of tricky to install, but it's miles better than PS

+1 vote     media: Seems legit...
Renorick
Renorick Sep 16 2012, 9:10pm replied:

I dunno... Last bits of footage I've seen appears to have taken it into more of a Vietnam direction... Not as gritty as this though, but it appears pretty close...

+2 votes     media: A dark day of the Clone Wars...
Renorick
Renorick Sep 16 2012, 9:08pm says:

Doubtful... That gear doesn't look standard issue...

Kickass helmets, though...

+1 vote     media: 1313 (Imperial?) Assault
Renorick
Renorick Jul 7 2012, 11:13pm says:

YES! YES! A THOUSAND TIMES, YES!

+1 vote     media: Star Fiction
Renorick
Renorick Jul 7 2012, 11:10pm says:

Badum-tish!

+1 vote     media: Wookiee Steak
Renorick
Renorick Jul 7 2012, 10:55pm replied:

I'll bring the tools!

+3 votes     media: Dafaq?)
Renorick
Renorick Jun 20 2012, 10:35pm says:

I am definitely a believer in this phrase... I just never thought I'd see it taken to such a catastrophic extreme...

We laughed, we cried, we blew $#!T up! Then we got on a train bound for Closureville with a slight detour to Epic City only for it to derail and ram full speed into the Great Wall of China 3 miles short of the station.

+1 vote     media: The Journey
Renorick
Renorick Jun 20 2012, 10:31pm replied:

And that reason alone would have motivated me to go back and save him!

Reason for not saving him being Ashley struck me as having more depth at the time (family, confrontational concerning beliefs and racism, more interesting if you ask me.)

+1 vote     media: ...
Renorick
Renorick Jun 20 2012, 10:30pm replied:

I don't think previous civilizations sang "Yellow Submarine" all day long...

+2 votes     media: Reaper laser?
Renorick
Renorick Jun 20 2012, 9:45pm replied:

That always flummoxed me, ME3 struck me as a game of miss after miss after missed opportunities...

If they'd just dropped the Horde-Mode clone and Galaxy at War crap, maybe they could have pulled some really cool things.

Example #1: If you're gonna rip something off, rip off what Halo: Reach did and add some fighter combat, or even better! Get control of Joker flying the Normandy into battle! Preferably more than once!

Example #2: why not have some of the big epic battles like you see in the trailer? (I know, every developer and their dad lies in their trailers...)

Example #3: You remember the argument in the shuttlebay over which tank is better? Why not get missions with both? Or even pick which one to go out in?

Depressing is what it was... Would have livened up the side-quests *considerably*!

+4 votes     media: I FINISHED MY CALIBRATIONS BITCHES!
Renorick
Renorick Jun 12 2012, 11:48pm says:

BOOSH!

+2 votes     media: The Mass Effect 3 Ending
Renorick
Renorick Mar 18 2012, 4:34pm replied:

Do you have Arma 2 base? Do you have Operation Arrowhead? If yes to both, then you have combined ops. You just have to know where to look!

+1 vote     article: Invasion 1944 v2.6 Released!
Renorick
Renorick Jul 31 2011, 9:04pm says:

It seems unusually organic-looking (smooth curves and whatnot) for a Klingon vessel... But it still fits the profile, so that's just me nitpicking...

Looks nice! Can't wait for more eye-candy!

+1 vote     media: Bloodlust Cruiser
Renorick
Renorick Jun 2 2011, 10:03pm says:

WOOOOOOOOOOOO! Nice to see this is still active! I think I'll sign up!

+1 vote     article: NIC First Strike Campaign Registration
Renorick
Renorick May 22 2011, 11:35pm says:

Everyone's thinkin' it, I'm just sayin' it... WHY DO THE BAD GUYS ALWAYS GET THE COOL/BADASS OUTFITS/ARMOR?!... That is all...

+4 votes     media: Mass Effect 3
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