If you need a crack shot, pilot, or just a good old fashioned Sci-Fi brainiac, gimme a call!
Looks like the battle station Ticonderoga from Starship Troopers.
So we can reenact the opening to Star Trek: Armada?
Wrong, this is Battlefront: First Assault. It's headed for the XBLA.
It's effectively a "market test" for the real thing...
*number crunching* Ok, that comes down to...
And that's why I don't use apple products...
Fair warning: We all get on a train to Closureville with a detour to Epic City, we laugh, we cry, we blow **** up, only to derail 3 miles short of the last station (Pre EC anyway, if you can make the walk, by all means)...
Design felt like it was one big checklist, too.
Must've gotten my ratios switched. I'll just keep it to "A significant numerical advantage".
I think it's supposed to be a direct or spiritual successor to ST: Bridge Commander. Looks epic whatever the case!
That right there should win "Best Pet Costume!"
"If a woman asks if a dress makes her look fat, the acceptable answer is to run away and scream."
Gotta love it when sh1t lines up like that!
So this is the famous Constellation...
Not bad. Not bad at all!
Preferences are preferences, it's actually pretty simple, go into the "C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\addon" folder and delete the "ME5" folder, that should get rid of all the UI changes, maps, etc.
Doesn't change the main menu music back, though... Wouldn't mind knowing how to fix that whenever I just want to completely "switch it off" once in awhile...
I'm finding issues and formulating suggestions as I go, want a PM with what I've come up with so far?
Don't remember hostiles in Mass Effect running around that much.
Guess I'm so used to the gameplay of the vanilla game that I thought that was what to expect.
I'll close that out with saying that this isn't a Mass Effect game you're basing from, cover isn't exactly a key factor in the game, I was expecting Battlefront II gameplay with Mass Effect weapons and abilities, and it's probably a good idea to reflect that a little in the mod.
By all means, encourage cover use, just don't design it into a corner by making it the *only* defensive option.
Another thing I picked up was weapon accuracy at range (I nitpick because I love), yes you're probably supposed to crouch to get real accuracy from automatics, but they lose accuracy too quickly to the point of being near-useless outside of "knife-fight" range (again, something that wasn't the case in vanilla). This is probably played into by my fire-rate complaint I made earlier.
And one last thing, the amount of weapons and abilities given to each class is a little overwhelming, while I respect your effort in replicating Mass Effect into this mod, I'm going to repeat what I'm likely going to end up saying a dozen times pretty soon.
Remember what game this mod is playing from.
Classes in the vanilla game usually had 2 primaries and 2 secondaries. 3 is a little difficult but not impossible to work with and 4 is just plain overwhelming, especially when you're desperately trying to pull a weapon that is loaded and not overheated.
And ease off the explosives a little bit, I'm sick of tumbling around from some dopey friendly's bad grenade toss.
I should probably stop here before I double the page's length with my rambling.
Fantastic mod! I have a bit of an issue though.
The mod feels too fast. As if everything is running 25-50% faster than it should, weapon fire rates, bot movements. The vanilla game never felt this fast and it makes the mod feel like a pseudo "bullet hell" game (Is this some direct method to force people into cover?).
Don't know if it's just me, everything else is solid!
As a request, find a way to slow things down a little bit, I spend a little more time in the class selection screen than I'd like.
Fighting the Reapers, you know what comes to mind? Halo. Roll with me here.
In Halo the UNSC only won against the Covenant in space whenever they had a 5:1 advantage, and that's still losing the majority of their ships.
I see a similar situation here. The tech gap is pretty similar, too!
*Sees this mod in a Kootra video* *Moddb search* *Cannot click download link fast enough!*
Dammit, I miss that hunk of junk...
Whenever I hit the surface of a planet I would throw on "Rock of Ages" or "Polkas Y Huapangos" (Red vs Blue's infamous "Warthog Radio" tune. "WHAT THE HELL IS THAT MUSIC!?") and just look for things to run down.
Wasn't a fan of how it handled, but as a vehicle I loved it! While I can understand not implementing it for the next games, it just smacked of not even *trying*.
I better stop before I go on a tangent about the ending and how not talking about it is equivalent to saying "Sell us whatever the hell you like, guys! We'll buy it without question! DURRRRR..."
Crap, too late...
Has the suit sprung a leak?...
No, wait... That's just me...
I'd agree, but I fear for the safety of moviegoers in the event the projector explodes!
And obligatory, somewhat overextended (if usually epic) fistfight in: 3... 2... 1...
Only in Japan, ladies and gentlemen!
I suddenly feel very insignificant... And I'm surprised there haven't been more disputes with the romulans seeing those borders.
Oh, the neutral zone! Many a dispute about that line...
A political starmap? NEAT! *camera click*
ME1 also had "Bring Down the Sky" as free DLC, kind of tricky to install, but it's miles better than PS