Hello everyone! My name is Curtis, but my nickname that I kept since I was 8 is "Mac". I am a big fan of sci-fi and anything to do with technology and space. When time permits, I love playing games... If I had to choose which style of gaming is my favorite, I couldn't say. I would put RTS, 1st-person, and RPG as the top 3, but I suppose that covers a good percentage of all the games! What I also really like to do on my spare time is create maps for pc games, mainly for the C&C series but sometimes for the AoE series - I can thank RA95 for this map-building addiction! I don't have any experience with modding, though. Lately (as in the last few years, off & on, when I have time) my time for playing has been devoted to building maps for C&C3;. Why this game? Because this game has a such an awesome mod that I have great respect for and thoroughly enjoy... It's called: Tiberium Essence.

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Quadrant
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FortressMaximus
FortressMaximus

Delta Quadrant map eh? I remember something about it... u.u

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Description

Name: Quadrant
Size: 540 x 540
Players: 2-4
Author: Mac

This map is a fan-requested remake of "Delta Quadrant" from StarCraft 2.

A big thank you to Carnius for the textures and objects that I used so far, and for any more that's upcoming. This map will thereby be exclusive for the mod Tiberium Essence of the game C&C3 Tiberium Wars. Also, credit goes to Predatore for the amazing Ion Storm script (but slightly modified).

From what has been publicly confirmed for TE 1.52, I'm planning to:
- Put in the Tacitus Archive at the center.
- Insert the larger blue tiberium deposits to replace the smaller kind in the areas near where the EMP stations currently are.
- Replace all of EA's tiberium shafts with the correct blue or green TE ones.
- Any other useful/relevant content from TE 1.52 I'll try to add wherever I can too.

Suggestions about this map are welcome :)

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