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Actually, they'll be the faction to play if you want a challenge. They're the underdogs. Strong melee units, but no walls. One of their planned bonuses (not implemented yet) is to have their soldiers train at the Elite rank once the player's settlement hits the City Phase. The cost for this big bonus comes with a 10% lower pop cap. That's the plan anyway. :)
Just to piggyback on what feneur has said and expand upon it:
We felt that the different Hellenic factions of the time were different enough militarily and culturally to go ahead and make them into separate, unique factions. As experience playing Age of Empires II teaches us, even minor differences between factions can lead to big gameplay differences!
The Spartan emphasis on heavy infantry clashes nicely with Macedonia's emphasis on a combined-arms approach. Athenian naval prowess contrasts nicely with the generally mediocre Spartan and Macedonian experience in this area.
In fact, our Sparta faction is designed (and continually being tweaked) to function as the "under dog" faction. Strong units, but few in number. High loyalty (for buildings and support units, when this is implemented), but low defensive capability (no stone walls).
Alpha 10 will include a civilization that cannot build walls at all. Its men are its walls. ;)
His mouth is closed.
The is the like the "command center" or "town center" for the Roman player.
I think 32 players on 16 teams is a little wild for an RTS. We plan on 6-8 players maximum. Sorry. :(
This map is actually twice the size (in area) of a similar 3-player map in Age of Mythology.
I like the guy's videos, but I do not find him convincing at all. He talks a lot about individual combat, when most Greek battles were fought in a phalanx. A lot of his points are weakened by the fact that he's not carrying a shield to demonstrate, which would show his technique to be folly, but even further there is no opposing shield wall in his demonstration either, which would kill, so to speak, his theories quite handily.
1. Thrusting underarm with a low angle while standing in an overlapping Greek shield wall is impossible, which means he has to thrust underarm over the top of his own shield wall and over the top of the enemy's shield wall.
2. Thrusting over two shield walls is much easier with an overhand grip since it has a higher angle of attack.
3. "Reach", which is his main argument for an underarm grip, is not that important when the enemy's shield is already pressed against your own.
The game design calls for capturing ability, so in the future you'll be able to capture them at the end to win!
so.... your eyeballs are inside your mouth?
hey m8. Add me on Windows Live/MSN Messenger: firstname.lastname@example.org if you still want to do work for 0 A.D. :)
Message me on here and we'll try something I have in mind.
Can you post a screenshot? Are you running Ubuntu 10.10?
You're probably right, but the kennel is closer to the camera too, so I think there's a little bit of both going on. And thanks--positive criticism is always welcome! :D
To basically simulate conquering cities. You are forced to build more Town Centers and expand your empire across Greece.
Needs Giraffes! ;)
Nice avatar Tilanus. AOE1 shortswordsman.
The blue dudes are Republican Romans.
Sorry, you have to read the 'More' link on the download page.
* Age of Empires II: Age of Kings.
* Age of Empires II: The Conquerors Expansion.
* Mod Pack Studio Lite 2.0 or greater.
Mod Pack Studio must be installed in order to run the RaW Mod Pack. You can download either:
* Mod Pack Studio Lite 2.0 (used only to install mods) - 1.96 MB
* Mod Pack Studio 2.0 (used to install and make mods) - 3.82 MB
Note: Both versions of MPS will install either version of RaW.
You guys are such harsh critics. ;)
I am looking to buy Armada II just for this mod. :D Anyone have any suggestions for the best place to pick it up?
Different than RoN. They aren't dynamic. One claims "chunks" of the map by building a Civic Centre on a slot or settlement.
The pinkish red bits will be player color in subsequent in-game screenshots.
Both will be included as A and B visual variations. :)
The theme of this article also applies to other areas of artistic achievement, as noted in the article. Has anyone looked at Peter Jackson's "King Kong" and said to themselves, "Now this is a director with too much freedom"? Same with the Star Wars prequel trilogy and George Lucas. The constraints in the older days of film making *forced* filmmakers to be creative in both effects and storytelling. Today CGI removes all kinds of constraints that filmmakers did not have before, but does this make for better storytelling? Arguably, no, it does not. When directors (and game developers by extension) embrace limitations and work to overcome them, their final product is all the better for it. On the flip side a truly wise developer (or movie director), when given complete creative control and unlimited resources, learns how to use those resources to develop a product that is not overwhelmed by them (obviously a lesson not yet learned by the likes of Peter Jackson and George Lucas).
I agree. Thanks for the critique.
You guys should post another video.
haha! Me too! When we released the original version of this I thought we had reached our pinnacle. lmao
Upload some of your work m8. :)
No blog entries?
This year's indie game finalists were all top notch. Each one catered to a different kind of gamer and were unique from each other. I loved them all! My personal favorites (other than my own) were Infinity and Zeno Clash! Congrats to the Zeno Clash team!
For Christsake man... I'm a liberal and am against the Iraq War myself, but the USAF is only a sponsor of the event, one of many. Their participation helps keep the site healthy financially and increases the value of the prizes.
I'm a liberal and don't agree with the Iraq War at all, but I have no problems with The U.S. Air Force sponsoring the contest. Hell, I even looked into joining the Air Force myself to gain technological skills.
RTR VII needs a multiplayer ladder!
I believe the design comes from the famous "Alexander Sarcophagus" where Alexander is depicted wearing just such a helmet.
I don't see any blackhawks.
Is this a mod of an existing game/engine or a full fledged standalone game?
I see the Predator in the trees!
Those ships are actually old versions... Like summer 2003. The newer ships are much better.
Big version: Media.moddb.com
Everything has a very dirty, gritty steam punk look, which is cool. Is there any faction with a shinier, newer, more high-tech look?
This is most true. :)
Excellent! Everything look good then? :)
The Mauryan buildings should look exactly like the image in the article. ( Wildfiregames.com )
Have you tried reinstalling the game? Are you using Windows, Linux, or OSX?
Already implemented. :) Units promoted to higher ranks based on battlefield experience.
I like the power icon on the left. I wonder what it does.
Close... keep guessing. ;)
Oh, the specular mapping will go through hours and hours of tweaking. Rest assured. :)
Old Roman buildings 2.0 from 5 years ago:
I think people, especially those of Iranian descent, will be pleased with how we represent the Persians in 0 A.D. I hope so at least. :)
My biggest gripe is the nearly isometric camera FOV. I'm guessing 20 degrees or so. Definitely not 45 degrees.
Cavalry powerhouse with a good navy.
The Cavalry Spearman will be the Cappadocian Cavalryman.
"No! Put wi-fi in the TVs!"
Well, it's a mix. And the Italiotes (Italian Greeks) and Italian tribes influenced each other greatly. :)
My favorite Carthaginian units are actually the Samnite/Italian Swordsmen. :)
Basically generic "Allied Italian" cavalry. Based on Samnite and Tarantine examples.
UR A PHANTOM SHIP! ;)
The map is also rather large, so I recommend a rig with good specs. There are a few slow-downs, specifically caused by the AI and pathfinding. Both AI and pathfinding will receive some tender loving care for future releases in order to get them optimized and performing well.
LOL, in what way? :))
There is a map editor (called 'Atlas').
Hmm, you could base the Athenian "fortress" off the Tholos in Athens, which housed the Pryteny, the executive committee of the city council (Boule).
Spartans also used a razorback boar emblem for one of their provincial regiments and the gorgon emblem for the regiment from Sparta proper. They used the raven for their Skiritai regiment. Maybe use Skiritai for Spartan commandos.
Definitely the Phalanx. Not sure about the Testudo--it's out of our time frame.
yeah, dunno what happened there. prolly a bug. :)
They're in already. What revision do you have?
"Usually, when a pyramid was constructed, the top part, or capstone (also called top-stone), was the last thing to be placed on it. It was considered the most important part of the pyramid and was made of special stone or even gold. The capstone was usually highly decorated."
Definitely from AOEII (AOK).
Looks like a chicken fingers and fries combo here in the States. ;)
The deer are supposed to be Thompson's Gazelles. ;)
Glad you guys like it. As far as the feet go hovering over the landscape where the terrain has a slope I am afraid this will be difficult to fix, but WFG will try. :)
Seems needlessly micro-intensive.
The big catapult is the BALLISTA and the smaller catapult is the SCORPIO. These are Republican Roman siege weapons (despite showing Imperial Legionnaires standing next to them). The Imperial Romans in 0 A.D. Part 2 will have the CHEIROBALLISTA and ONAGER.