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Comment History  (420 - 450 of 474)
Mythos_Ruler
Mythos_Ruler Jun 23 2014, 6:43am says:

Looks too modern, IMHO.
Navistory.com

+1 vote   media: The finest fishing spot in Corinth.
Mythos_Ruler
Mythos_Ruler Apr 5 2014, 12:38pm replied:

If the number of members falls below the minimum amount, the formation breaks. :)

+4 votes   media: Testudo
Mythos_Ruler
Mythos_Ruler Apr 5 2014, 1:44am replied:

You just need 9+ sword or spear infantry selected to activate the Testudo.

+3 votes   media: Testudo
Mythos_Ruler
Mythos_Ruler Jan 20 2014, 1:17pm replied:

They declined to include unit types with some historical basis (Bronze Shields) and instead included generic unit types they dreamt up. It's true they have 4 pike units, but not one of them could have been the Bronze Shields? :) I just feel like RTW2 unit rosters are oddly generic when they don't need to be.

+2 votes   media: Roman-Syrian Wars
Mythos_Ruler
Mythos_Ruler Jan 18 2014, 12:51pm replied:

I'm actually really disappointed with RTW2's unit rosters and art direction. The Seleucids don't have any Bronze Shield pikemen or Gold Shield pikemen, for instance. It's like they only did about 10% of the homework they should have.

+2 votes   media: Roman-Syrian Wars
Mythos_Ruler
Mythos_Ruler Sep 11 2013, 6:36pm replied:

Thanks! Make sure to let us know what you like and dislike about the game!

+1 vote   article: 0 A.D. Development Report #13
Mythos_Ruler
Mythos_Ruler Sep 8 2013, 8:43pm says:

Keep evolving your designs. Iteration is the designer's tool. Don't settle until your goals are met! :)

+2 votes   media: EU Tank Factory
Mythos_Ruler
Mythos_Ruler Jun 25 2013, 9:27pm says:

Cool model.

"without getting us undisclosed" -- awkward English. "Undisclosed" means hidden.

+3 votes   media: MiG Skat drone
Mythos_Ruler
Mythos_Ruler Apr 2 2013, 4:50am replied:

Who says WFG as an organization can't evolve to be an industry player in its own right? Just a thought. ;)

+6 votes   media: Mauryan Indians - Structures
Mythos_Ruler
Mythos_Ruler Jan 20 2013, 7:15pm replied:

And a Persian placeholder hero. ;)

+6 votes   media: Somewhere in India...
Mythos_Ruler
Mythos_Ruler Jun 15 2012, 12:48pm replied:

The engine will pre-compute a light map, which is a 2nd texture applied over the object simulating the illumination (or rather, the lack of illumination) from ambient light. So basically, the modder or developer doesn't have to burn the shadows by hand, and multiple objects can use the same diffuse map, since the light map is created separately on a per-object basis.

+2 votes   media: Ambient Occlusion
Mythos_Ruler
Mythos_Ruler May 17 2012, 4:57pm replied:

Honey Badger don't care.

+2 votes   article: New Release: 0 A.D. Alpha 10 Jhelum
Mythos_Ruler
Mythos_Ruler May 15 2012, 6:36pm says:

Pretty cool. Nice touch with the olive tree. ;) Do you use ambient occlusion to bake the textures? We're looking into some ambient occlusion solutions for the game I'm working on.

+1 vote   media: The Athenian City Centre
Mythos_Ruler
Mythos_Ruler Apr 9 2012, 11:39pm replied:

Yep!

+1 vote   media: Roman siege works
Mythos_Ruler
Mythos_Ruler Feb 17 2012, 2:05pm replied:

Yep, a rally point. It can be set upon resources since Alpha 8.

+2 votes   media: Beware the Ides of March
Mythos_Ruler
Mythos_Ruler Feb 16 2012, 8:35pm replied:

Salve, citizen! Some of the Greek buildings will be redone, yeah. Including the Barracks.

+2 votes   media: Roman Barracks
Mythos_Ruler
Mythos_Ruler Jan 8 2012, 10:39pm replied:

Trying to keep it as simple as possible for now. After a lot of playtesting, it isn't "annoying" to me, because I know that it's only a temporary scouting solution. And the Outposts stop losing Health once they are engulfed by your territory. They are also repairable.

+4 votes   media: New Feature :: Outposts
Mythos_Ruler
Mythos_Ruler Dec 28 2011, 10:47pm says:

Do Moddb videos lag ("buffering!!!") considerably for anybody else?

+1 vote   media: 0 A.D. Alpha 8 Haxāmaniš - The Persians
Mythos_Ruler
Mythos_Ruler Dec 25 2011, 7:27pm replied:

That was sort of intentional, as an homage. :)

+3 votes   media: Persian Buildings
Mythos_Ruler
Mythos_Ruler Dec 18 2011, 2:37pm replied:

We plan to have that, actually. :)

+1 vote   media: Twilight
Mythos_Ruler
Mythos_Ruler Dec 13 2011, 2:24pm replied:

They receive a proto-cataphract in the form of the "Bactrian Heavy Lancer" (Persian: Bakhtrish Asabara or "Bactrian Cavalry"). The rider is heavily armored, but the horse is not. I hope it meets your approval. :) Their archers are Sogdian, not Syrian, but the Elite Sogdian Archer is armored (bronze scale).

+1 vote   media: Persian/Babylonian Temple
Mythos_Ruler
Mythos_Ruler Dec 9 2011, 11:56am replied:

Could be either/or. We kind of mixed Persian and Babylonian (and Assyrian) elements throughout the building set. The Persian Empire was quite cosmopolitan.

+2 votes   media: Persian/Babylonian Temple
Mythos_Ruler
Mythos_Ruler Oct 14 2011, 7:48am replied:

The scythed chariots are "citizen-soldiers" in the game (specifically Cavalry Archers), so have 3 ranks: Basic, Advanced, Elite.

+2 votes   media: Scythed Chariot riders
Mythos_Ruler
Mythos_Ruler Sep 19 2011, 6:54pm replied:

On the right-hand side, below the catapults, are 4 different cavalry units, each displaying their 3 ranks (Basic, Advanced, Elite).

+1 vote   media: Carthaginian Land Units
Mythos_Ruler
Mythos_Ruler Aug 21 2011, 9:32pm replied:

He's the stinky kid in the legion. XD

+4 votes   media: Roman Triarii
Mythos_Ruler
Mythos_Ruler Aug 8 2011, 4:06am replied:

I found the R&F ship system innovative, but difficult to use. YMMV.

+1 vote   media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Aug 2 2011, 3:30pm replied:

That is seriously up in the air right now. At the very least your ship's fighting capabilities can be customized based upon the crew you garrison aboard. Whether or not you see any of those garrisoned units up on the deck is problematic at this stage. I can't say either way. And if they show up on deck, they may be propped to individual slots and don't run around. We will see.

+1 vote   media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Jul 19 2011, 4:58pm replied:

It's obvious that "8-Bit" is supposed to be metaphorical.

+2 votes   game: 8-Bit Commando
Mythos_Ruler
Mythos_Ruler Jul 13 2011, 4:21am says:

Pureon made these palisades purely without direction. He's very good with architectural detailing. We are lucky to have him aboard! :)

+9 votes   media: Celtic Fortress
Mythos_Ruler
Mythos_Ruler Jul 1 2011, 4:33pm replied:

I'm guessing Romulans vs. Nazis vs. Gaiju.

+1 vote   media: 0 A.D. Alpha 5 Preview
Mythos_Ruler
Mythos_Ruler Jun 10 2011, 12:57pm says:

Your shield meshes might need repositioned so they arent right in front of the soldier's face. ;)

+1 vote   media: Lots of images
Mythos_Ruler
Mythos_Ruler Jun 1 2011, 1:59pm replied:

Yes, as I complete them. :) Pureon is also making some maps of his own.

+1 vote   media: Acropolis II
Mythos_Ruler
Mythos_Ruler Apr 29 2011, 6:13pm says:

I like this a lot. You guys are doing some great work. One thing I don't like about the BfME2 rendering engine is the relative darkness of it all. That works for a "Middle Earth" setting, but I think it should be a lot brighter for this mod, if possible. This is GREECE after all, with 300 sunny days out of the year.

+1 vote   media: Lochagos and Spartiates.
Mythos_Ruler
Mythos_Ruler Apr 8 2011, 3:45pm replied:

Right. The important thing is that the new rendering method allows designers a greater range of lighting situations.

+2 votes   media: New Light Rendering Method/Particles
Mythos_Ruler
Mythos_Ruler Nov 16 2010, 10:14pm replied:

The game is spec'd to have 2 types of oasis-style maps. This one is 'Median Oasis' based on an oasis in Media (modern Iran). The other is 'Saharan Oases', which will come bundled with Alpha III.

+1 vote   media: Forty spears of death
Mythos_Ruler
Mythos_Ruler Oct 29 2010, 4:50pm says:

The cool thing about our project is that even fans can get in on the act. Even our art is "open source" in that anyone can contribute without even having to be on the official dev team. Pureon made these boats and he's not even a part of the team--just an enthusiastic fan who loves history and has some good skill with modding, modeling, and texturing.

+3 votes   media: New boats for the Greeks.
Mythos_Ruler
Mythos_Ruler Oct 14 2010, 1:29am says:

Crassus... the fool.

+3 votes   media: Battle of Carrhae in 53 BC - late roman republic
Mythos_Ruler
Mythos_Ruler Oct 8 2010, 1:38am says:

I prolly would have gone:

Dark Age
Archaic Age
Classical Age
Imperial Age
Crisis Age

But awesome mod nonetheless. Did you manage to find out how to import new models and animations?

+1 vote   media: TAA Wallpaper I
Mythos_Ruler
Mythos_Ruler Dec 15 2009, 12:57pm says:

He should first pull the leeches out of his caligulae (Roman sandals). :O

+3 votes   media: More Tropical Foliage
Mythos_Ruler
Mythos_Ruler Dec 12 2009, 11:35pm replied:

LOL

+1 vote   media: Mud Hole
Mythos_Ruler
Mythos_Ruler Dec 9 2009, 2:48pm replied:

Well, it's more of a passive ability... ;)

+3 votes   media: Carthage Buildings 3 -- Houses
Mythos_Ruler
Mythos_Ruler Dec 8 2009, 11:57am replied:

Thnx. :)

+1 vote   media: Carthage Buildings 3 -- Houses
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 1:34pm says:

Female citizens can not fight, however they can build civilian structures and gather resources. They have an aura that boosts the productivity of the male citizen-soldiers as they labor nearby.

+3 votes   media: Carthage Buildings 3 -- Houses
Mythos_Ruler
Mythos_Ruler Jul 12 2009, 2:01am replied:

Thanks for the kind words, gents!

+6 votes   article: 0 A.D. Goes Open Source
Mythos_Ruler
Mythos_Ruler Jun 16 2009, 1:04am replied:

LOL

+1 vote   media: Magna Graecia
Mythos_Ruler
Mythos_Ruler May 21 2009, 11:41pm says:

Both will be included as A and B visual variations. :)

+1 vote   media: Greek temple B
Mythos_Ruler
Mythos_Ruler Mar 21 2009, 1:31pm says:

You guys should post another video.

+2 votes   media: A Federation base under attack by the Borg
Mythos_Ruler
Mythos_Ruler Jan 19 2009, 4:37am says:

I don't see any blackhawks.

+1 vote   media: July 23, 2008 screenshots
Mythos_Ruler
Mythos_Ruler Jan 17 2009, 2:19am says:

I see the Predator in the trees!

+1 vote   media: ingame18
Mythos_Ruler
Mythos_Ruler Nov 4 2008, 1:39pm says:

I am using reference images like these for the Savanna biome:

Eduspace.esa.int

Usgs.gov

Media-2.web.britannica.com

Admwebstudios.co.uk

+1 vote   media: Rocky Savanna
Mythos_Ruler
Mythos_Ruler Nov 2 2008, 6:21pm replied:

It's flat because it is a terrain texture. ;)

+1 vote   media: A Gruesome Discovery
Mythos_Ruler
Mythos_Ruler Sep 28 2008, 11:35am says:

They are attacking each other. :)

+1 vote   media: Your typical winter night...
Mythos_Ruler
Mythos_Ruler Sep 28 2008, 11:34am replied:

Yes, you do. ;)

Pretty much for 0 A.D. Part 1 oceanic fauna will be eye candy only.

+2 votes   media: Thar be whales!
Mythos_Ruler
Mythos_Ruler Jun 22 2008, 4:45pm says:

Well, his torso is just a bunch of metal rings. :) Not much to detail there. :) The shield looks more detailed because the shield mesh is larger that when the texture assumes. :)

+1 vote   media: Roman Imperial Legion - 2nd Century AD
Mythos_Ruler
Mythos_Ruler Jun 13 2008, 5:28pm says:

I think this place can be a kind of junk pile where we can release little tidbits, while the official site can be where we release "official" tidbits. ;)

+2 votes   media: Archers' Duel
Mythos_Ruler
Mythos_Ruler Jun 16 2009, 3:35pm says:

You guys are such harsh critics. ;)

+1 vote   media: The Hellenic Civic Centre - "Agora"
Mythos_Ruler
Mythos_Ruler Jun 12 2009, 4:36pm says:

I am looking to buy Armada II just for this mod. :D Anyone have any suggestions for the best place to pick it up?

+1 vote   mod: Star Trek Armada II: Fleet Operations
Mythos_Ruler
Mythos_Ruler May 31 2009, 3:31pm replied:

Different than RoN. They aren't dynamic. One claims "chunks" of the map by building a Civic Centre on a slot or settlement.

+2 votes   media: Greek Civic Centre Render
Mythos_Ruler
Mythos_Ruler May 30 2009, 6:47pm says:

Original size:

Media.moddb.com

+3 votes   media: Greek Civic Centre Render
Mythos_Ruler
Mythos_Ruler May 23 2009, 1:04pm says:

The pinkish red bits will be player color in subsequent in-game screenshots.

+1 vote   media: Greek Temple A Render
Mythos_Ruler
Mythos_Ruler May 11 2009, 3:59pm says:

The theme of this article also applies to other areas of artistic achievement, as noted in the article. Has anyone looked at Peter Jackson's "King Kong" and said to themselves, "Now this is a director with too much freedom"? Same with the Star Wars prequel trilogy and George Lucas. The constraints in the older days of film making *forced* filmmakers to be creative in both effects and storytelling. Today CGI removes all kinds of constraints that filmmakers did not have before, but does this make for better storytelling? Arguably, no, it does not. When directors (and game developers by extension) embrace limitations and work to overcome them, their final product is all the better for it. On the flip side a truly wise developer (or movie director), when given complete creative control and unlimited resources, learns how to use those resources to develop a product that is not overwhelmed by them (obviously a lesson not yet learned by the likes of Peter Jackson and George Lucas).

+1 vote   article: Creativity in Constraints
Mythos_Ruler
Mythos_Ruler May 3 2009, 1:53am says:

Large size
Media.moddb.com

+3 votes   media: Carthaginian Walls [Widescreen]
Mythos_Ruler
Mythos_Ruler Apr 23 2009, 1:07am replied:

I agree. Thanks for the critique.

+1 vote   media: A Typical Settlement
Mythos_Ruler
Mythos_Ruler Apr 22 2009, 1:46am says:

1600x1200
Media.moddb.com

+1 vote   media: A Typical Settlement
Mythos_Ruler
Mythos_Ruler Apr 14 2009, 4:39pm replied:

You betcha!

+1 vote   media: Iberian Desert Colony
Mythos_Ruler
Mythos_Ruler Mar 26 2009, 3:09am says:

1600x1200
Media.moddb.com

+3 votes   media: Miscalculation
Mythos_Ruler
Mythos_Ruler Mar 9 2009, 1:39am replied:

haha! Me too! When we released the original version of this I thought we had reached our pinnacle. lmao

+2 votes   media: Magna Graecia
Mythos_Ruler
Mythos_Ruler Mar 3 2009, 4:58pm says:

Upload some of your work m8. :)

+2 votes   member: AerosWFG
Mythos_Ruler
Mythos_Ruler Mar 1 2009, 4:34am says:

No blog entries?

+2 votes   member: Brightgalrs
Mythos_Ruler
Mythos_Ruler Mar 1 2009, 4:13am says:

1600x1200
Media.moddb.com

+4 votes   media: Magna Graecia
Mythos_Ruler
Mythos_Ruler Feb 26 2009, 4:26am says:

This year's indie game finalists were all top notch. Each one catered to a different kind of gamer and were unique from each other. I loved them all! My personal favorites (other than my own) were Infinity and Zeno Clash! Congrats to the Zeno Clash team!

+1 vote   article: Editors' Choice: Best Upcoming Indie
Mythos_Ruler
Mythos_Ruler Feb 7 2009, 6:42pm replied:

LOL

+1 vote   article: Top 100 Voting
Mythos_Ruler
Mythos_Ruler Feb 7 2009, 6:40pm replied:

For Christsake man... I'm a liberal and am against the Iraq War myself, but the USAF is only a sponsor of the event, one of many. Their participation helps keep the site healthy financially and increases the value of the prizes.

+2 votes   article: Top 100 Voting
Mythos_Ruler
Mythos_Ruler Feb 7 2009, 6:37pm says:

I'm a liberal and don't agree with the Iraq War at all, but I have no problems with The U.S. Air Force sponsoring the contest. Hell, I even looked into joining the Air Force myself to gain technological skills.

+3 votes   article: Top 100 Voting
Mythos_Ruler
Mythos_Ruler Jan 28 2009, 3:34pm says:

RTR VII needs a multiplayer ladder!

+1 vote   mod: Rome Total Realism
Mythos_Ruler
Mythos_Ruler Jan 19 2009, 4:49pm says:

I believe the design comes from the famous "Alexander Sarcophagus" where Alexander is depicted wearing just such a helmet.

+3 votes   media: Alexander's Helmet
Mythos_Ruler
Mythos_Ruler Jan 19 2009, 12:11am says:

Is this a mod of an existing game/engine or a full fledged standalone game?

+1 vote   game: Battle for Dune: War of Assassins
Mythos_Ruler
Mythos_Ruler Jan 16 2009, 5:35pm replied:

Those ships are actually old versions... Like summer 2003. The newer ships are much better.

+2 votes   article: Ancient Ships
Mythos_Ruler
Mythos_Ruler Jan 14 2009, 6:15pm says:

Big version: Media.moddb.com

+2 votes   media: Iberian Civic Center
Mythos_Ruler
Mythos_Ruler Aug 16 2014, 11:26am says:

The red giant's surface is silly.

+1 vote   media: Animated Star Corona [0.9.7.2 WIP]
Mythos_Ruler
Mythos_Ruler Nov 28 2013, 9:46am replied:

Yep, those are clouds achieved with particles. Only visible in-game when zoomed all the way out 100%.

+4 votes   media: Alpine Valleys Skirmish Map
Mythos_Ruler
Mythos_Ruler Oct 18 2013, 11:58pm replied:

Love your avatar btw. Ski Free Forever!

+3 votes   article: Latest News: 0 A.D. Development Report #14 (10 Sept-11 Oct)
Mythos_Ruler
Mythos_Ruler Sep 28 2013, 4:41am replied:

Graphics really aren't much of an issue since they are ultimately scalable. Most of the performance issues currently in the game have to do with pathfinding and rangefinding and inefficient AI. All of those are being worked on. :)

+11 votes   media: Gallic Fields
Mythos_Ruler
Mythos_Ruler Sep 11 2013, 6:27pm replied:

I appreciate the question, and it's one we hope to address adequately in the coming days and weeks as the fundraiser continues.

It really comes down to this: Do you believe in the project or not? If it's something that you believe is worthwhile, then you can vote with your dollars and support its continued development and improvement. Look at the Humble Indie Bundle. You can pay whatever you want to pay, but some people believe in independent games and what their success represents, so they donate money to their cause, sometimes a lot of money, in the hopes that such quality gaming can continue into the future. It's an investment in your future experience as a gamer.

0 A.D. - Empires Ascendant will eventually reach 1.0 (Gold) release. But do we want to release a "final" version of the game in 4-6 years with poor performance issues, fewer features, and less balancing with a neutered game design? Or do we want to release something that will knock everyone's socks off in 2-3 years time? We want to make a statement, and that is that independent, open-source, cross-platform (Linux! Mac OSX!), crowdfunded games can meet or exceed expectations in a world of multi-million dollar AAA releases. We can't make that statement without the help of those who believe in us. :)

+5 votes   article: 0 A.D. Development Report #13
Mythos_Ruler
Mythos_Ruler Sep 7 2013, 7:50pm replied:

It's the Carthaginian Wonder. :)

+1 vote   media: Alpha 14 Preview: Hero Medallion & Game Speed
Mythos_Ruler
Mythos_Ruler Aug 19 2013, 10:07am replied:

Hack = Melee.

+2 votes   media: Exponential Armor
Mythos_Ruler
Mythos_Ruler Jun 9 2013, 7:00am says:

This is great. Any more work on this font?

+1 vote   media: 0 A.D. font?
Mythos_Ruler
Mythos_Ruler Apr 12 2013, 1:37am replied:

The guy working on deferred lighting has gone on hiatus. Don't know when he'll be back. :(

0 votes   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Apr 8 2013, 1:04pm replied:

Hmm, perhaps I should make a 2nd pass on that particular normal map. :)

+2 votes   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Oct 2 2012, 1:06pm replied:

All of the effects will be customizable by the scenario designer.

+1 vote   media: Graphics post-processing effects
Mythos_Ruler
Mythos_Ruler Jul 29 2012, 3:25pm replied:

Right now, the Mauryan Indians are the last faction WFG plans to pack into 0 A.D. Part 1, though there is a possibility of sneaking in a few more. All depends on manpower.

+2 votes   article: 0 A.D. Weekly Report #1
Mythos_Ruler
Mythos_Ruler May 31 2012, 3:56pm says:

The 'A' would probably be sans serif. :)

The body texture is nice though!

+1 vote   media: The Athenian Lochagos
Mythos_Ruler
Mythos_Ruler May 19 2012, 4:03pm says:

Very nice work.

+1 vote   article: The Peloponnesian Wars Summer Update 2012
Mythos_Ruler
Mythos_Ruler May 16 2012, 12:26pm replied:

The wall towers generate automatically, and cost more than walls, yeah.

+2 votes   media: An Open Invitation
Mythos_Ruler
Mythos_Ruler Mar 28 2012, 4:30pm replied:

That is Moddb outsourcing its file hosting. We have no control over that.

+2 votes   download: 0 A.D. Alpha 9 Ides of March
Mythos_Ruler
Mythos_Ruler Mar 15 2012, 3:54pm replied:

Great! Try it out and let us know what you think. Remember though, it's still only an alpha. ;)

+3 votes   article: New Release: 0 A.D. Alpha 9 Ides of March
Mythos_Ruler
Mythos_Ruler Mar 3 2012, 8:41pm replied:

Looks like the Memertines have arrived. ;D

+4 votes   media: Temple of Vesta
Mythos_Ruler
Mythos_Ruler Feb 17 2012, 12:25pm replied:

We can also make a few generic Egyptian "ruins" of temples and such to use on the East bank.

+1 vote   media: New map: Nile River
Mythos_Ruler
Mythos_Ruler Feb 4 2012, 11:57am replied:

No. I made the map by hand in Atlas.

+1 vote   media: Punjab custom map
Mythos_Ruler
Mythos_Ruler Jan 20 2012, 5:52pm says:

is nize!

+3 votes   media: Lancang River Civilization
Mythos_Ruler
Mythos_Ruler Jan 9 2012, 12:35am replied:

All buildings lose Health when they are not connected to a Civic Centre.

+3 votes   media: New Feature :: Outposts
Mythos_Ruler
Mythos_Ruler Dec 9 2011, 8:38pm replied:

That would indeed be awesome, but probably outside our manpower capabilities.

+3 votes   media: Persian/Babylonian Temple
Mythos_Ruler
Mythos_Ruler Dec 2 2011, 11:24am replied:

"But it's also a curse. It's blocking stuff we want to see..."

Can't give everything away in one pre-release screenshot. ;)

+2 votes   media: The Persians Are Coming
Mythos_Ruler
Mythos_Ruler Nov 22 2011, 7:50pm replied:

There's not much really to say, other than most of your buildings have a territorial affect radius. The more important the building, the larger the effect. :) Alpha 8 is coming in a few weeks. I hope you like it! :D

+4 votes   media: Roman Temple
Mythos_Ruler
Mythos_Ruler Nov 15 2011, 3:05pm replied:

Salve, citizen! Indeed you do see territorial boundaries.

See here for another example:

Wildfiregames.com

+5 votes   media: Roman Temple
Mythos_Ruler
Mythos_Ruler Nov 1 2011, 11:38pm replied:

Alt-W. ;)

+3 votes   media: Modeling the Persians
Mythos_Ruler
Mythos_Ruler Oct 14 2011, 6:37am replied:

Most references for scythed chariots show a square cab, rather than round. This, for example:

I.imgur.com

Though, in 0 A.D. the Basic level of the chariot is rounded. :)

+2 votes   media: Scythed Chariot riders
Mythos_Ruler
Mythos_Ruler Sep 19 2011, 7:50pm replied:

We plan to have at least ramming and possibly boarding/capturing.

+1 vote   article: Ancient Ships
Mythos_Ruler
Mythos_Ruler Sep 18 2011, 1:26am replied:

Manpower for a physics engine is limited. We could look into it if there was either a freeware or cheap alternative available. Right now we are focusing on stability, fixing various workload pipelines, adding new gameplay features and new factions, and tightening up pathfinding and AI.

+4 votes   article: New Release: 0 A.D. Alpha 7 Geronium
Mythos_Ruler
Mythos_Ruler Jun 23 2011, 6:20pm replied:

It's supposed to be coral. :)

+1 vote   media: Peloponnese
Mythos_Ruler
Mythos_Ruler Jun 18 2011, 6:29pm replied:

Can you be more specific?

+3 votes   media: Peloponnese
Mythos_Ruler
Mythos_Ruler Jun 17 2011, 11:43pm replied:

I loled. :)

+4 votes   media: Iberian Peace
Mythos_Ruler
Mythos_Ruler May 28 2011, 4:26pm replied:

Yep, you'll have to make boats in order to get across. :)

+1 vote   media: Gambia River
Mythos_Ruler
Mythos_Ruler Apr 30 2011, 2:23am replied:

This was actually quite accidental. :) I was play-testing the new map I'm working on and was taking random screenshots. I looked through them and saw this and just had to share. :) :)

+3 votes   media: Found it! (The enemy base)
Mythos_Ruler
Mythos_Ruler Apr 29 2011, 6:17pm replied:

lol, Hotlink failed.

+1 vote   media: Fleet Operations
Mythos_Ruler
Mythos_Ruler Apr 7 2011, 6:01pm replied:

Right. I'm still fiddling with the sun color settings though. Plus I think in the end we will have a brightness slider too. Things are lookin good. :)

+2 votes   media: New Light Rendering Method/Particles
Mythos_Ruler
Mythos_Ruler Jan 26 2011, 2:46pm says:

Ekdromoi, they look like, from the late 5th century/early 4th century.

+1 vote   media: New Unit Render
Mythos_Ruler
Mythos_Ruler Nov 13 2010, 2:20pm replied:

I also think the preponderance of Giant Swaying Trees™ in modern RTS games gets pretty annoying.

+6 votes   media: Pine Forests
Mythos_Ruler
Mythos_Ruler Oct 28 2010, 6:23am replied:

All I see is "barbarbarbarbar..."

+5 votes   media: Epic Greek Temple
Mythos_Ruler
Mythos_Ruler Oct 20 2010, 6:39pm replied:

Hi Maxivz! Do you have any examples of your modeling skills?

+1 vote   media: Alpha II Preview
Mythos_Ruler
Mythos_Ruler Sep 28 2010, 7:50pm replied:

yes. :)

+1 vote   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Sep 28 2010, 7:23pm replied:

Different breeds of Mastiff have been around for possibly 6000 years. The progenitor breed is thought to have existed roughly 6000 years ago in Mesopotamia. Breeds similar to the modern mastiff migrated with their masters into Europe over the succeeding millennia. :)

+2 votes   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Sep 27 2010, 5:46am replied:

The breed is actually mastiff. ;)

Guardog.biz

And yeah, it's great to use a group of them to hunt deer. Pretty fun. :D

+3 votes   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Apr 26 2010, 12:17am replied:

Yep, the museum reproduced the smaller gate with actual glazed tiles from the ruins of Babylon in Iraq.

+1 vote   media: Fortified City
Mythos_Ruler
Mythos_Ruler Apr 25 2010, 1:03pm replied:

It's in Berlin, right?

+1 vote   media: Fortified City
Mythos_Ruler
Mythos_Ruler Jan 25 2010, 11:58am replied:

For the hearing impaired.

+1 vote   media: Mediterranean Terrains
Mythos_Ruler
Mythos_Ruler Dec 15 2009, 12:42pm says:

Right. I'd say they'll be strong in the late game, while others will try to rush them early.

+2 votes   media: Roman Siege Works
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 5:24am says:

1600 x 1200

Media.moddb.com

+1 vote   media: Punic War
Mythos_Ruler
Mythos_Ruler Aug 5 2009, 11:03pm replied:

I think if both players have the mod installed you can play a DirectIP game. I have not tried it though.

+1 vote   media: Screenshot
Mythos_Ruler
Mythos_Ruler Jan 7 2009, 3:00am replied:

We'll encourage everybody to "pirate" the game as much as possible when it's done. ;)

+3 votes   article: 0 A.D. 2009 New Year's Update
Mythos_Ruler
Mythos_Ruler Nov 26 2008, 11:24pm says:

A few are just props. :)

+3 votes   media: Roman Desert Town
Mythos_Ruler
Mythos_Ruler Sep 28 2008, 11:32am says:

Just some jungle flora. :)

+2 votes   media: Tropical Foliage
Mythos_Ruler
Mythos_Ruler Jul 29 2008, 4:48pm replied:

Each rank has its own actor. When an entity gets enough XP, it'll rank up by selecting the next actor up. In the actor you can specify textures, props, meshes, etc. You can also specify more than one of each, and then apply a ratio to them. So, let's say you choose to have 4 body texture variations. Well, you choose the 4 textures, then give each a ratio number that determines how likely that variation will show up in the game for that actor. :) Props are actors as well, so it is possible to have body texture variations as well as helmet variations because the helmet is an actor that has variations and ratio listed within. lol. Hopefull that makes sense.

+1 vote   media: Roman Coolus Helmets
Mythos_Ruler
Mythos_Ruler Jun 13 2008, 5:31pm says:

Yeah, very old screenshot. I think every single thing in that shot has been replaced or updated since we first released it. haha

+1 vote   media: Eve
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