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Comment History  (390 - 420 of 474)
Mythos_Ruler
Mythos_Ruler Aug 16 2014, 11:26am says:

The red giant's surface is silly.

+1 vote   media: Animated Star Corona [0.9.7.2 WIP]
Mythos_Ruler
Mythos_Ruler Nov 28 2013, 9:46am replied:

Yep, those are clouds achieved with particles. Only visible in-game when zoomed all the way out 100%.

+4 votes   media: Alpine Valleys Skirmish Map
Mythos_Ruler
Mythos_Ruler Oct 18 2013, 11:58pm replied:

Love your avatar btw. Ski Free Forever!

+3 votes   article: Latest News: 0 A.D. Development Report #14 (10 Sept-11 Oct)
Mythos_Ruler
Mythos_Ruler Sep 28 2013, 4:41am replied:

Graphics really aren't much of an issue since they are ultimately scalable. Most of the performance issues currently in the game have to do with pathfinding and rangefinding and inefficient AI. All of those are being worked on. :)

+11 votes   media: Gallic Fields
Mythos_Ruler
Mythos_Ruler Sep 11 2013, 6:27pm replied:

I appreciate the question, and it's one we hope to address adequately in the coming days and weeks as the fundraiser continues.

It really comes down to this: Do you believe in the project or not? If it's something that you believe is worthwhile, then you can vote with your dollars and support its continued development and improvement. Look at the Humble Indie Bundle. You can pay whatever you want to pay, but some people believe in independent games and what their success represents, so they donate money to their cause, sometimes a lot of money, in the hopes that such quality gaming can continue into the future. It's an investment in your future experience as a gamer.

0 A.D. - Empires Ascendant will eventually reach 1.0 (Gold) release. But do we want to release a "final" version of the game in 4-6 years with poor performance issues, fewer features, and less balancing with a neutered game design? Or do we want to release something that will knock everyone's socks off in 2-3 years time? We want to make a statement, and that is that independent, open-source, cross-platform (Linux! Mac OSX!), crowdfunded games can meet or exceed expectations in a world of multi-million dollar AAA releases. We can't make that statement without the help of those who believe in us. :)

+5 votes   article: 0 A.D. Development Report #13
Mythos_Ruler
Mythos_Ruler Sep 7 2013, 7:50pm replied:

It's the Carthaginian Wonder. :)

+1 vote   media: Alpha 14 Preview: Hero Medallion & Game Speed
Mythos_Ruler
Mythos_Ruler Aug 19 2013, 10:07am replied:

Hack = Melee.

+2 votes   media: Exponential Armor
Mythos_Ruler
Mythos_Ruler Jun 9 2013, 7:00am says:

This is great. Any more work on this font?

+1 vote   media: 0 A.D. font?
Mythos_Ruler
Mythos_Ruler Apr 12 2013, 1:37am replied:

The guy working on deferred lighting has gone on hiatus. Don't know when he'll be back. :(

0 votes   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Apr 8 2013, 1:04pm replied:

Hmm, perhaps I should make a 2nd pass on that particular normal map. :)

+2 votes   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Oct 2 2012, 1:06pm replied:

All of the effects will be customizable by the scenario designer.

+1 vote   media: Graphics post-processing effects
Mythos_Ruler
Mythos_Ruler Jul 29 2012, 3:25pm replied:

Right now, the Mauryan Indians are the last faction WFG plans to pack into 0 A.D. Part 1, though there is a possibility of sneaking in a few more. All depends on manpower.

+2 votes   article: 0 A.D. Weekly Report #1
Mythos_Ruler
Mythos_Ruler May 31 2012, 3:56pm says:

The 'A' would probably be sans serif. :)

The body texture is nice though!

+1 vote   media: The Athenian Lochagos
Mythos_Ruler
Mythos_Ruler May 19 2012, 4:03pm says:

Very nice work.

+1 vote   article: The Peloponnesian Wars Summer Update 2012
Mythos_Ruler
Mythos_Ruler May 16 2012, 12:26pm replied:

The wall towers generate automatically, and cost more than walls, yeah.

+2 votes   media: An Open Invitation
Mythos_Ruler
Mythos_Ruler Mar 28 2012, 4:30pm replied:

That is Moddb outsourcing its file hosting. We have no control over that.

+2 votes   download: 0 A.D. Alpha 9 Ides of March
Mythos_Ruler
Mythos_Ruler Mar 15 2012, 3:54pm replied:

Great! Try it out and let us know what you think. Remember though, it's still only an alpha. ;)

+3 votes   article: New Release: 0 A.D. Alpha 9 Ides of March
Mythos_Ruler
Mythos_Ruler Mar 3 2012, 8:41pm replied:

Looks like the Memertines have arrived. ;D

+4 votes   media: Temple of Vesta
Mythos_Ruler
Mythos_Ruler Feb 17 2012, 12:25pm replied:

We can also make a few generic Egyptian "ruins" of temples and such to use on the East bank.

+1 vote   media: New map: Nile River
Mythos_Ruler
Mythos_Ruler Feb 4 2012, 11:57am replied:

No. I made the map by hand in Atlas.

+1 vote   media: Punjab custom map
Mythos_Ruler
Mythos_Ruler Jan 20 2012, 5:52pm says:

is nize!

+3 votes   media: Lancang River Civilization
Mythos_Ruler
Mythos_Ruler Jan 9 2012, 12:35am replied:

All buildings lose Health when they are not connected to a Civic Centre.

+3 votes   media: New Feature :: Outposts
Mythos_Ruler
Mythos_Ruler Dec 9 2011, 8:38pm replied:

That would indeed be awesome, but probably outside our manpower capabilities.

+3 votes   media: Persian/Babylonian Temple
Mythos_Ruler
Mythos_Ruler Dec 2 2011, 11:24am replied:

"But it's also a curse. It's blocking stuff we want to see..."

Can't give everything away in one pre-release screenshot. ;)

+2 votes   media: The Persians Are Coming
Mythos_Ruler
Mythos_Ruler Nov 22 2011, 7:50pm replied:

There's not much really to say, other than most of your buildings have a territorial affect radius. The more important the building, the larger the effect. :) Alpha 8 is coming in a few weeks. I hope you like it! :D

+4 votes   media: Roman Temple
Mythos_Ruler
Mythos_Ruler Nov 15 2011, 3:05pm replied:

Salve, citizen! Indeed you do see territorial boundaries.

See here for another example:

Wildfiregames.com

+5 votes   media: Roman Temple
Mythos_Ruler
Mythos_Ruler Nov 1 2011, 11:38pm replied:

Alt-W. ;)

+3 votes   media: Modeling the Persians
Mythos_Ruler
Mythos_Ruler Oct 14 2011, 6:37am replied:

Most references for scythed chariots show a square cab, rather than round. This, for example:

I.imgur.com

Though, in 0 A.D. the Basic level of the chariot is rounded. :)

+2 votes   media: Scythed Chariot riders
Mythos_Ruler
Mythos_Ruler Sep 19 2011, 7:50pm replied:

We plan to have at least ramming and possibly boarding/capturing.

+1 vote   article: Ancient Ships
Mythos_Ruler
Mythos_Ruler Sep 18 2011, 1:26am replied:

Manpower for a physics engine is limited. We could look into it if there was either a freeware or cheap alternative available. Right now we are focusing on stability, fixing various workload pipelines, adding new gameplay features and new factions, and tightening up pathfinding and AI.

+4 votes   article: New Release: 0 A.D. Alpha 7 Geronium
Mythos_Ruler
Mythos_Ruler Jun 23 2011, 6:20pm replied:

It's supposed to be coral. :)

+1 vote   media: Peloponnese
Mythos_Ruler
Mythos_Ruler Jun 18 2011, 6:29pm replied:

Can you be more specific?

+3 votes   media: Peloponnese
Mythos_Ruler
Mythos_Ruler Jun 17 2011, 11:43pm replied:

I loled. :)

+4 votes   media: Iberian Peace
Mythos_Ruler
Mythos_Ruler May 28 2011, 4:26pm replied:

Yep, you'll have to make boats in order to get across. :)

+1 vote   media: Gambia River
Mythos_Ruler
Mythos_Ruler Apr 30 2011, 2:23am replied:

This was actually quite accidental. :) I was play-testing the new map I'm working on and was taking random screenshots. I looked through them and saw this and just had to share. :) :)

+3 votes   media: Found it! (The enemy base)
Mythos_Ruler
Mythos_Ruler Apr 29 2011, 6:17pm replied:

lol, Hotlink failed.

+1 vote   media: Fleet Operations
Mythos_Ruler
Mythos_Ruler Apr 7 2011, 6:01pm replied:

Right. I'm still fiddling with the sun color settings though. Plus I think in the end we will have a brightness slider too. Things are lookin good. :)

+2 votes   media: New Light Rendering Method/Particles
Mythos_Ruler
Mythos_Ruler Jan 26 2011, 2:46pm says:

Ekdromoi, they look like, from the late 5th century/early 4th century.

+1 vote   media: New Unit Render
Mythos_Ruler
Mythos_Ruler Nov 13 2010, 2:20pm replied:

I also think the preponderance of Giant Swaying Trees™ in modern RTS games gets pretty annoying.

+6 votes   media: Pine Forests
Mythos_Ruler
Mythos_Ruler Oct 28 2010, 6:23am replied:

All I see is "barbarbarbarbar..."

+5 votes   media: Epic Greek Temple
Mythos_Ruler
Mythos_Ruler Oct 20 2010, 6:39pm replied:

Hi Maxivz! Do you have any examples of your modeling skills?

+1 vote   media: Alpha II Preview
Mythos_Ruler
Mythos_Ruler Sep 28 2010, 7:50pm replied:

yes. :)

+1 vote   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Sep 28 2010, 7:23pm replied:

Different breeds of Mastiff have been around for possibly 6000 years. The progenitor breed is thought to have existed roughly 6000 years ago in Mesopotamia. Breeds similar to the modern mastiff migrated with their masters into Europe over the succeeding millennia. :)

+2 votes   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Sep 27 2010, 5:46am replied:

The breed is actually mastiff. ;)

Guardog.biz

And yeah, it's great to use a group of them to hunt deer. Pretty fun. :D

+3 votes   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Apr 26 2010, 12:17am replied:

Yep, the museum reproduced the smaller gate with actual glazed tiles from the ruins of Babylon in Iraq.

+1 vote   media: Fortified City
Mythos_Ruler
Mythos_Ruler Apr 25 2010, 1:03pm replied:

It's in Berlin, right?

+1 vote   media: Fortified City
Mythos_Ruler
Mythos_Ruler Jan 25 2010, 11:58am replied:

For the hearing impaired.

+1 vote   media: Mediterranean Terrains
Mythos_Ruler
Mythos_Ruler Dec 15 2009, 12:42pm says:

Right. I'd say they'll be strong in the late game, while others will try to rush them early.

+2 votes   media: Roman Siege Works
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 5:24am says:

1600 x 1200

Media.moddb.com

+1 vote   media: Punic War
Mythos_Ruler
Mythos_Ruler Aug 5 2009, 11:03pm replied:

I think if both players have the mod installed you can play a DirectIP game. I have not tried it though.

+1 vote   media: Screenshot
Mythos_Ruler
Mythos_Ruler Apr 23 2009, 1:07am replied:

I agree. Thanks for the critique.

+1 vote   media: A Typical Settlement
Mythos_Ruler
Mythos_Ruler Apr 14 2009, 4:39pm replied:

You betcha!

+1 vote   media: Iberian Desert Colony
Mythos_Ruler
Mythos_Ruler Mar 9 2009, 1:39am replied:

haha! Me too! When we released the original version of this I thought we had reached our pinnacle. lmao

+2 votes   media: Magna Graecia
Mythos_Ruler
Mythos_Ruler Jan 19 2009, 4:49pm says:

I believe the design comes from the famous "Alexander Sarcophagus" where Alexander is depicted wearing just such a helmet.

+3 votes   media: Alexander's Helmet
Mythos_Ruler
Mythos_Ruler Jan 14 2009, 6:15pm says:

Big version: Media.moddb.com

+2 votes   media: Iberian Civic Center
Mythos_Ruler
Mythos_Ruler Jan 7 2009, 3:00am replied:

We'll encourage everybody to "pirate" the game as much as possible when it's done. ;)

+3 votes   article: 0 A.D. 2009 New Year's Update
Mythos_Ruler
Mythos_Ruler Nov 26 2008, 11:24pm says:

A few are just props. :)

+3 votes   media: Roman Desert Town
Mythos_Ruler
Mythos_Ruler Sep 28 2008, 11:32am says:

Just some jungle flora. :)

+2 votes   media: Tropical Foliage
Mythos_Ruler
Mythos_Ruler Jul 29 2008, 4:48pm replied:

Each rank has its own actor. When an entity gets enough XP, it'll rank up by selecting the next actor up. In the actor you can specify textures, props, meshes, etc. You can also specify more than one of each, and then apply a ratio to them. So, let's say you choose to have 4 body texture variations. Well, you choose the 4 textures, then give each a ratio number that determines how likely that variation will show up in the game for that actor. :) Props are actors as well, so it is possible to have body texture variations as well as helmet variations because the helmet is an actor that has variations and ratio listed within. lol. Hopefull that makes sense.

+1 vote   media: Roman Coolus Helmets
Mythos_Ruler
Mythos_Ruler Jun 13 2008, 5:31pm says:

Yeah, very old screenshot. I think every single thing in that shot has been replaced or updated since we first released it. haha

+1 vote   media: Eve
Mythos_Ruler
Mythos_Ruler Dec 12 2009, 11:35pm replied:

LOL

+1 vote   media: Mud Hole
Mythos_Ruler
Mythos_Ruler Dec 12 2009, 9:05am says:

Such a nice looking engine and artwork for such limited gameplay.

+1 vote   article: Zombie Driver is now available!
Mythos_Ruler
Mythos_Ruler Dec 9 2009, 2:48pm replied:

Well, it's more of a passive ability... ;)

+3 votes   media: Carthage Buildings 3 -- Houses
Mythos_Ruler
Mythos_Ruler Dec 9 2009, 10:27am says:

1600x1200
Media.moddb.com

+2 votes   media: Crossroads
Mythos_Ruler
Mythos_Ruler Dec 9 2009, 7:22am replied:

The Romans in part 1 will be the Republican Romans of the Punic Wars era. Strong infantry and siege weapons, but poor cavalry and average everything else (for game balance).

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Dec 8 2009, 11:57am replied:

Thnx. :)

+1 vote   media: Carthage Buildings 3 -- Houses
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 1:34pm says:

Female citizens can not fight, however they can build civilian structures and gather resources. They have an aura that boosts the productivity of the male citizen-soldiers as they labor nearby.

+3 votes   media: Carthage Buildings 3 -- Houses
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 1:32pm replied:

Building rotation is already in. It's as simple as click to place, then hold-drag to rotate.

As far as Min. Sys specs, we don't know yet, but I'll go ahead and make an educated guess:

- 2.0 GHz process or better
- Geforce 6 series and above / Radeon 9 series and above
- 1GB RAM
- 2GB Disk Space

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 6:08am says:

1024x768
Media.moddb.com

+1 vote   media: Mud Hole
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 5:47am says:

800x600
Media.moddb.com

+1 vote   media: New Iberian Dock
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 5:47am says:

Higher Resolution
Media.moddb.com

+1 vote   media: Carthage Buildings 1 -- Mill
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 5:46am says:

1024x768
Media.moddb.com

+2 votes   media: Carthage Buildings 4 -- Barracks
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 5:46am says:

1024x768
Media.moddb.com

+1 vote   media: Carthage Buildings 2 -- Temple
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 5:45am says:

1280x960
Media.moddb.com

+2 votes   media: Carthage Buildings 3 -- Houses
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 4:35am says:

An updated version of this screenshot can be seen here:

Media.moddb.com

+1 vote   media: Magna Graecia
Mythos_Ruler
Mythos_Ruler Dec 4 2009, 11:04pm says:

The blue dudes are Republican Romans.

+1 vote   media: Spartans #2
Mythos_Ruler
Mythos_Ruler Dec 4 2009, 2:56am says:

1600x1200
Media.moddb.com

+2 votes   media: Roman Quinquireme
Mythos_Ruler
Mythos_Ruler Dec 4 2009, 2:32am says:

The blue guys on the right are Macedonians while the dudes in olive and red are Carthaginians. Of course, the teal guys in the center are Spartans.

+3 votes   media: Spartans #3 -- Hellenistic Spartans
Mythos_Ruler
Mythos_Ruler Dec 4 2009, 2:28am says:

I want to say that the shield patterns of the Spartans are based on the latest research. Some people couldn't care less, but others appreciate such detail. :)

+9 votes   media: Spartans #2
Mythos_Ruler
Mythos_Ruler Dec 4 2009, 2:18am says:

I suspect Robot Entertainment, one of the "Diadochi" of late Ensemble empire, are indeed working on an ancient themed game. It's just a hunch based on scant (photographic) evidence, but of course that evidence could have been part of a misinformation campaign. lol

+2 votes   media: Dry Season
Mythos_Ruler
Mythos_Ruler Dec 3 2009, 12:53pm says:

1280x960
Media.moddb.com

+3 votes   media: Dry Season
Mythos_Ruler
Mythos_Ruler Dec 3 2009, 12:49pm replied:

People can also make some nice screenshots in the Atlas editor, plus run some battle simulations in Atlas as well. :)

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jul 27 2009, 5:17am says:

REQUIREMENTS

* Age of Empires II: Age of Kings.
* Age of Empires II: The Conquerors Expansion.
* Mod Pack Studio Lite 2.0 or greater.

Mod Pack Studio must be installed in order to run the RaW Mod Pack. You can download either:

* Mod Pack Studio Lite 2.0 (used only to install mods) - 1.96 MB
* Mod Pack Studio 2.0 (used to install and make mods) - 3.82 MB

Note: Both versions of MPS will install either version of RaW.

+2 votes   download: Multiplayer Version
Mythos_Ruler
Mythos_Ruler Jul 27 2009, 4:57am replied:

Sorry, you have to read the 'More' link on the download page.

REQUIREMENTS

* Age of Empires II: Age of Kings.
* Age of Empires II: The Conquerors Expansion.
* Mod Pack Studio Lite 2.0 or greater.

Mod Pack Studio must be installed in order to run the RaW Mod Pack. You can download either:

* Mod Pack Studio Lite 2.0 (used only to install mods) - 1.96 MB
* Mod Pack Studio 2.0 (used to install and make mods) - 3.82 MB

Note: Both versions of MPS will install either version of RaW.

+3 votes   mod: Rome at War
Mythos_Ruler
Mythos_Ruler Jul 15 2009, 3:26pm says:

1600x1200
Media.moddb.com

+1 vote   media: Oasis - A Good Start
Mythos_Ruler
Mythos_Ruler Jul 13 2009, 2:09am says:

Large Size
Media.moddb.com

+1 vote   media: Mother Africa [1680x1050 Widescreen]
Mythos_Ruler
Mythos_Ruler Jul 12 2009, 6:24pm says:

Everyone please keep in mind that (at first at least) we are only releasing about 20% of the game art along with the source code of the game. :) About 80% of the game's art assets are held back internally. This release is not to release a workable game for gamers, but rather for those who are interested in game development to try their hands at helping develop a video game. :) But I know personally a few enterprising modders and fans that have taken it upon themselves to learn new skills (compiling executables, etc.) in order to turn the source code into a playable state (even if it is missing most of the assets). We are hoping this release will garner new interest and bring more talent to the team. If you don't want to join the official Wildfire Games team, but still want to help by taking a crack at the code, you can still submit patches to us, we'll evaluate them, and then commit them to the game. We are doing it this way in order to maintain some sanity to the development and to maintain the spirit and letter of the game design. All contributions are welcomed and appreciated. When everything is said and done, those who have made contributions will be recognized alongside the developers. :) We want this to be a huge community of developers and avid modders developing a great game under a structured and well-documented umbrella. :)

Thanks guys!

+6 votes   article: 0 A.D. Goes Open Source
Mythos_Ruler
Mythos_Ruler Oct 11 2013, 8:38pm replied:

We will distribute the game via the Internet for free. When the time comes, we will look into releasing the game via as many avenues as possible, Steam, Indie Bundle, etc.

+2 votes   media: Ptolemaic Egyptians Preview!
Mythos_Ruler
Mythos_Ruler Jan 26 2013, 3:44pm replied:

I think eventually we'll add cattle to the 'Corral' structure as a domestic food source. The Mauryans, however, would likely not receive such a food source. :)

+2 votes   media: Somewhere in India...
Mythos_Ruler
Mythos_Ruler Aug 8 2011, 4:47am replied: +1 vote   media: You shall not pass!
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