This member has provided no bio about themself...
1600 x 1200
An updated version of this screenshot can be seen here:
The blue dudes are Republican Romans.
The blue guys on the right are Macedonians while the dudes in olive and red are Carthaginians. Of course, the teal guys in the center are Spartans.
I want to say that the shield patterns of the Spartans are based on the latest research. Some people couldn't care less, but others appreciate such detail. :)
I suspect Robot Entertainment, one of the "Diadochi" of late Ensemble empire, are indeed working on an ancient themed game. It's just a hunch based on scant (photographic) evidence, but of course that evidence could have been part of a misinformation campaign. lol
People can also make some nice screenshots in the Atlas editor, plus run some battle simulations in Atlas as well. :)
I think if both players have the mod installed you can play a DirectIP game. I have not tried it though.
* Age of Empires II: Age of Kings.
* Age of Empires II: The Conquerors Expansion.
* Mod Pack Studio Lite 2.0 or greater.
Mod Pack Studio must be installed in order to run the RaW Mod Pack. You can download either:
* Mod Pack Studio Lite 2.0 (used only to install mods) - 1.96 MB
* Mod Pack Studio 2.0 (used to install and make mods) - 3.82 MB
Note: Both versions of MPS will install either version of RaW.
Sorry, you have to read the 'More' link on the download page.
Everyone please keep in mind that (at first at least) we are only releasing about 20% of the game art along with the source code of the game. :) About 80% of the game's art assets are held back internally. This release is not to release a workable game for gamers, but rather for those who are interested in game development to try their hands at helping develop a video game. :) But I know personally a few enterprising modders and fans that have taken it upon themselves to learn new skills (compiling executables, etc.) in order to turn the source code into a playable state (even if it is missing most of the assets). We are hoping this release will garner new interest and bring more talent to the team. If you don't want to join the official Wildfire Games team, but still want to help by taking a crack at the code, you can still submit patches to us, we'll evaluate them, and then commit them to the game. We are doing it this way in order to maintain some sanity to the development and to maintain the spirit and letter of the game design. All contributions are welcomed and appreciated. When everything is said and done, those who have made contributions will be recognized alongside the developers. :) We want this to be a huge community of developers and avid modders developing a great game under a structured and well-documented umbrella. :)
Thanks for the kind words, gents!
You guys are such harsh critics. ;)
I am looking to buy Armada II just for this mod. :D Anyone have any suggestions for the best place to pick it up?
Different than RoN. They aren't dynamic. One claims "chunks" of the map by building a Civic Centre on a slot or settlement.
The pinkish red bits will be player color in subsequent in-game screenshots.
Both will be included as A and B visual variations. :)
The theme of this article also applies to other areas of artistic achievement, as noted in the article. Has anyone looked at Peter Jackson's "King Kong" and said to themselves, "Now this is a director with too much freedom"? Same with the Star Wars prequel trilogy and George Lucas. The constraints in the older days of film making *forced* filmmakers to be creative in both effects and storytelling. Today CGI removes all kinds of constraints that filmmakers did not have before, but does this make for better storytelling? Arguably, no, it does not. When directors (and game developers by extension) embrace limitations and work to overcome them, their final product is all the better for it. On the flip side a truly wise developer (or movie director), when given complete creative control and unlimited resources, learns how to use those resources to develop a product that is not overwhelmed by them (obviously a lesson not yet learned by the likes of Peter Jackson and George Lucas).
I agree. Thanks for the critique.