NO FLAN NO
Indie of the Year.
Most likely the F-22, from the stuff I have been getting >__> descriptions nearly killed me
The game is currently close for decvelopment. It will be released earler 2014, and you can't get in unless you bought the game earlier.
please fix bomb aiming :((((
It's just some fluff I wrote up :P
Not the one I'm looking for, I'm afraid :(
Hey TS, was wondering where that Aircraft list went. I'm on holidays at the moment, so I have a lot of free time.
Hey man, sorry for bringing up an old topic, but remember your old Ukagaka thing you pulled up named Kaori? I've been screwing around with her and I'd like to know where I can edit the speech.
I see. Carry on then.
Requesting a status update on the in-game (gameplay) cutscene system and how to use it if it has been implemented?
Can you give us a description of your error/issue?
We'll probably be getting a steam gift code or something.
pls teach )):
So do you have a totally "free" reign over game development and design? It's important that they do not limit your freedom to develop the game how you choose. Good luck with getting everything on track and published nicely.
While the art style is going to remain the same, please remember to update the graphics and afterburner/explosions, etc. effects- they were one of the things that the Greenlighters didn't like.
Also remember to include landing/take-off, Anti-Submarine Warfare, Infiltration-Reconnaissance, MOAR SUPERWEAPONS for us to use in our campaigns, and GUI and Hangar updates. Remember to stick the F-14 in there too >:0.
If you're stuck on Multiplayer gamemodes and stuff, the Forum Section has a ton of great ideas. Here's hoping for a unbuggy and well-optimised multiplayer.
Finally, if you need any descriptions for new weapons/aircraft, you can grab me here or through my email.
I think requesting a demo is perfectly justifiable. I wouldn't like shelling out $12 for a game I couldn't run.
@V300 I think he means system requirements
Spark, I think just about any self-respecting desktop computer would be able to run VT. I have integrated graphics, and I can run it on Very High :I
In the vector-thrust root file, there should be a folder named "Objects". After opening that, head to the "Aircraft" folder. Once inside, you should be able to see all the current aircraft in the game. Inside every aircraft folder, there should be a .ini file. Open that up in Notepad, and set the HP to the desire amount. I'm not sure how much damage missiles do in game, so you'll have to do a bit of experimenting. As for your ammunition issue, there should be a section where the available weapons for that unit are outlined. Just reduce all the ammo counts for the weapons to the desired amount.
Though all in all, Vector Thrust and Ace Combat are 'arcade' flight simulators, and I'm sure you know that it's been a staple of the series to have aircraft carry 40+ missiles, even on the harder difficulties. :)
I don't think porting a map works ):
I think it was the insta-gib update
desura waht r u doin
desura hury up
An update a long time ago took nearly a month, if I remember correctly.
Desura can take a while to approve updates. Please be patient and wait warmly, girls are now preparing.
try in-mission with Cntl+E
Delicious wanderful. Congratulations on producing the second fan-made aircraft in Vector Thrust!
Is the map editor still in production?
Skirmish Battles quickly devolve into knife-fights, to the point where I'm nearly always closer than minimum lock range for my missiles and have to go to guns most of the time. Perhaps the future implementation of special weapons for Skirmish will change this.
Looking good! Have you considered uploading details to Ace Combat Infinity?