NO FLAN NO
Getting an error when I try to select GPB weapon.
I think it's broken at the moment but there is mutator support in the Mission Rules window. Turn on the No Stealth Mutator and you should be good (when it is fix)????
We tried using all F-15Zs and the game was impossible to play because all the radar copies drowned out the actual targets.
I just lost the original file >_>
I now have two helpers on Hollow Thunder, so the delay in mission creation created by me starting uni will be offset!
Still alive over here, I'll be home in a few days but for now I'm still stuck picking vegetables and living in a mud shack with my relatives.
Be sure to check out new items in the incubator build!
animations when eh eh
Hollow Thunder development is progressing slowly, but at a regular pace. I've finished work on another mission and have two more to go for now. After those are done I need some help from TS regarding EDITOR BUGS
Nope, like TS said.
HAM IT UP
The plot we had planned from the start will remain more or less the same (It wasn't included in EA campaign), but basically everything else (factions, background, story structure) will change.
If it means anything, they don't do a particularly good job.
You won't be playing as APEX anymore in the update :)
Playtesting Daggerfall 2.0 many many times has made me realise that the water explosion effect (the ripple in particular) could use a bit of an overhaul.
Wonder if there's any chance of map conversions?
The full release will have the two campaigns, but we're planning 3-4 more post-release campaigns, not counting mini-campaigns released as mechanic update bonus (like Carrier Ops campaign for take-off and landing)
No, still under development. When we release it should be a fully completed work.
except weapons :(
nowhere soon son keep your head on
Most of the planes you'll be flying in HT are old half-dead rust buckets. Being in the Kingdom will do that to ya.
Cockpit view is going to be in, but won't be for a long, long time.
y e s
a gigantic ****
Set a spawn enemy trigger to the airfield, set a delay, and then set to repeat and do 9999 times, or you can edit it to repeat indefinitely through the notepad.
For units retreating from the airspace, consider giving then a 'destroy all' target instead of the default None. This will cause them to prioritise destruction over their own self-preservation. VT's AI is a bit finicky in how it considers flight/fight responses.
Not the Arsenal either.
I did design it, but it was a commission. It is not official VT content.
The next report will be one about the early access release, and what you can expect from it.
Most likely the F-22, from the stuff I have been getting >__> descriptions nearly killed me
Worth the Wait :D
If it isn't obvius, the L1-WAC is pronounced "liwac" becuase 0m6 s0 l337
AIRBORNE COMMAND CARRIER, AWAY!
If you look at the aircraft in the Hangar, you'll notice they either have no description or incomplete ones. This pack adds descriptions for every aircraft currently in game.
You need to download the file, extract it using a program like winRAR, and then replace the old Airplane folder in vector-thrust/Objects to install it.