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How to play Underhell - Coop (Unofficial version)
Half-Life 2

How to play Underhell - Coop (Unofficial version)

Dec 15, 2013 Underhell Basic other 22 comments

This small tutorial will explain how to play the unofficial Underhell Coop mode built into the engine. It is unstable, buggy, it will crash and lag, but...

Underhell Entity List
Half-Life 2

Underhell Entity List

Sep 8, 2013 Underhell Basic mapping/technical 15 comments

This is a list of the new entities we added in Underhell. This way you can add them into your custom maps, and enjoy the new features!

Difficulty Scaling
Half-Life 2

Difficulty Scaling

Jul 7, 2013 Underhell Basic mapping/technical 24 comments

Half Life 2 made you weaker, enemies tougher, and gave you less ammo. We intend to push things a little more.

Custom Titles System
Half-Life 2

Custom Titles System

Nov 7, 2012 Underhell Basic mapping/technical 6 comments

After hitting a hard limitation on the TITLES.TXT file, we have created our own system that allows us to not only create as many TITLES as we want, but...

Item_Random for Random Loot !
Half-Life 2

Item_Random for Random Loot !

Oct 3, 2012 Underhell Basic mapping/technical 5 comments

This brief tutorial will explain how the random placement and selection of items/weapons works in Underhell, as well as a short tutorial on how to place...

Enemy AI Improvements & Sneaky Gameplay
Half-Life 2

Enemy AI Improvements & Sneaky Gameplay

Aug 20, 2012 Underhell Basic mapping/technical 11 comments

This is a short explanation of how the "Sneaky Gameplay" works in Underhell, and how the enemy AI was improved and tailored to help it work correctly...

Player Model and Mirror Reflections
Half-Life 2

Player Model and Mirror Reflections

Aug 17, 2012 Underhell Basic mapping/technical 21 comments

A short explanation followed by a tutorial about the Player Model and the Mirror Reflections systems in Underhell.

Multiple Render Targets, Higher Resolution Monitors
Half-Life 2

Multiple Render Targets, Higher Resolution Monitors

Jul 24, 2012 Underhell Basic mapping/technical 19 comments

This tutorial will explain how we implemented a system to workaround the Source Engine's limitation of having only 1 Ingame Camera active at a time, and...

Bodygroups, Gibs, Ragdolls and Decals
Half-Life 2

Bodygroups, Gibs, Ragdolls and Decals

Jul 23, 2012 Underhell Basic mapping/technical 13 comments

This tutorial will explain how Bodygroups, Gibs, Ragdolls and decals work in Underhell, and which features has been added.

New Message Entities Inputs
Half-Life 2

New Message Entities Inputs

Jul 21, 2012 Underhell Basic mapping/technical 4 comments

This tutorial will explain the new "Env_Message", "Env_HudHint" and "Env_Global" inputs that we have incorporated into Underhell, to facilitate a lot...

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