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Realism and tactics with fluid gameplay.
BFS is converting over to UE4 from UE3, so stay tuned for new screenshots and kickstarter in the new year.
I only play BF P4F, it's fun and pretty good balance between pay and free. But it's really slow with new content release, mostly cause EA won't break their budget to hire more devs.
I also played Planetside2, great game too but it wasn't my style in the end.
Tried few other P4F games and most of them required money to really enjoy, either the grind was too much or weapons were OP.
Nice video! Can't wait to see more.
meh...looks slow, I would rather see Razer Hyrda support more.
New models and water look good.
But I still think the trees don't fit the scene. Well mostly the hard edges compare to the rest of your objects' soft edges.
What if you made the blocks smaller, 1/8 of those. Then added different group brushes: large cube = 8 small cubes, narrow = 8 in a row, wall = 8x8 flat, etc...
Have a way to cycle through them, swap rotation and maybe make custom ones.
That way you can have faster building, more realistic size scale and be more unique than minecraft.
I like most of it but not the trees, I think a rounded style would be better. Also could use couple grass meshes around objects and webs in the castle corners. But overall great!
That was pretty cool, thanks for sharing.
#1 enemy should be your energy, everyday you should gather food then choose weather to craft or explore. And all those tasks should be hard and long.
Yes, bring it to life!
Looks like Red Hood from batman.
You guys seem to focus on programming the game mechanics first then artwork, which I find great. Tracking!
This is interesting but what exactly do those lines do?
I feel your pain with not finding that right game.
This mod is great! Only problem I have in the wasteland now, is what to do with all those useless knifes I find. I wish I could collect them and use them as throwing knifes.
You thinking game logic where you have stupid AI that rush you head on with a melee. In real life, people hide, sneak and time their ambush. Also teamwork to distract the gunner so others can ambush.
Even if he walked into my class first, the first thing he would see is my text book flying at his face. Then I would do anything to get closer or get out so I can ambush him later. Sure if he ran into me dead on, I'm a dead man, any other way I'll be damn sure to have a takedown plan.
And if you think hitting them will do ****, get one of your buddies to hit you with a pipe or bat out of nowhere.
This mod sucks, not because it's a school shooter. But because it will never simulate crazy kids like me. That as soon they hear a gunshot, they would grab anything long and heavy. Track the gunner down, wait around the corner just to smash their face in. Then beat them into a blood pool, grab their gun and go have a shootout with the other shooter. No hero **** just if you come to take my life, you better be ready for fight.
Graphics are bad but I assume that's because of short time window to complete the project for school. I would like to see more info on coop, is it Players vs. AI? Are the maps linear or mp with respawning AI? Just more overall gameplay info would be nice.
No news for months, what's going on? Dead?
Can I marry 7of9?!?! and buy her sexy dresses too?
Finally some gameplay footage! Looks good.
Unreal Standards is big bulky meshes that don't make any sense. That just doesn't work with realistic look which is mostly simple geometry with decals. So using BSP-material alone makes perfect sense to me.
Nice job, I love the weapons, specially the H&K UMP.
But come on only one shot of the map?!?!
But lighting could be more darker, just enough so you could have dark corners to hide zombies in.
Very Cool! I only beat the game once on xbox, and played PC MP for couple weeks after release. Since then I haven't touched it cause it's quite a boring game without the old gta features. Maybe this mod will get me playing gta4 again.
As far as features I would like to see:
-Possibility to make Coop missions
-Helicopter controls like BF2, W&S=up&down, A&D=left&right, Mouse up&down for pitch, mouse left&right for roll
It looks like the sniper mission from COD4.
Cracking the game and not sharing defeats the whole point of modding. I won't be surprised if the community boycotts your mod.