This member has provided no bio about themself...
You can send me your Hw2.log via PM, i'll take a look.
Maybe you should try to remove the "" around the target.
Otherwise .. simply PM me if the problem is still there.
They where planned but currently I simply lack time.
Also the size difference seems too big after all... -.-'
The game would go to be too slow.
The Plan was to have them, but no time to implend.
Currently there is nothing big going on.
Time is low at the moment.
I spend most of my time for University and a bit on X Rebirth.
But I have done some work on a new random Map system. Wich will work with Jumppoints similar to Freespace and B5 Capture mode.
(Only to Buy stuff - not for travel)
Currently this is only working on matlab ... still need to implend it into hw2 lua.
No? - I simply lack of time at the moment.
A shame you are not going to add this one :-(
...read the readme? ^^ You should find everything you need under summary section too. If you are stuck somewhere or if the game is not loading PM me your HW2.log
For me it works perfect, no Problem on WIN 8 64Bit.
Have you patched your HW2?
PM me if you still have problems.
... would be cool. I got it working on lan and hamachi, but both players have the same ingame IP -.-
Hey I searched at Google and the whole comments section but did not find a solution for the Problem of having the Same IP for both Players in Multiplayer matches.
Anyone got a solution / fix for it? . . . It's pretty annoying. :-/
Detail: If you start multiplayer and hack to your opponent you may notice that he has got your IP if you check the logs. In addition forkbomb on your system will crash him too. (Same for the trap)
THat's the plan.
please pm me your hw2.log, so I can see whats wrong.
No panic ^^, . . half a month should be enough XD.
I thought about 15-30 minutes to call them in.
And at least the requirement of an Outpost. (15-30 minutes)
If you played HW2 you will notice that this amout of time should not be too much. As moving ships and all this takes time and attention too. While Sectors increase the amout of stuff to do, bigger ships need more time to get, but you'll have a lot of methods to get them. So it will take long to repleace losses in a single sector but the general Production speed should still be enough because you have several sectors.
Industrials and Frighters give additional opportunity to speed up buildprocess. This way those shpis will get their use too.
Impressive as always. :-)
If they'll really make it ingame, I think that time will be the critical Factor to get them. Players already need a Big Fleet when Titans become available. Calling / Buillding them should take a while. But it's still a long way to go before I have to mess around with them.
This is just what I saw, when I first loaded the Map with the new Gate.
Nope, it's the inside of an Gallente Outpost Egg.
I Going to try them out as stage one for an Outpost before it is spawned. Egg will start at low HP. When fully restored, it will spawn an Outpost at low HP, wich will regenerate over time. Maybe there will be another step. At least this is what I want to try.
I must admit ... this environment looks amazing!
I don't think so, sorry. - But you can play skirmish singleplayer.
At the downloads section ? 0o
Sector Gamemode V2.0A
Sector Gamemode V2.1A Patch
Due to lack of feedback, I did not really find motivation do do anything . . . No sorry bad joke ;-), but a bit more feedback would really help a lot.
While doing rl stuff I thought about some litte additions / changes to the gamemode (nothing major)
I will try to add a bit life to the sectors by dividing the Automatic ships into builders, collectors and controllers.
Maybe not all Players were set to be Vaygr. This could intterrupt it,because Hiigarans are not fully supported.
In addition - please try to select fixed starting positions. There might be a problem because only 2 of 4 players have one.
Hey, I have an update to AI and Collector control
until it's up on moddb I have this link for you!
But you have played the new gamemode?
-You can start with 2 million credits
-Multiply income by up to 10 times
-Research is done at gamestart anyway
. . . so ... did I miss something in my own mod?
Well, for hiigarans and Vaygr vs eve Races . . . As i'm going to do my own pricing and balance system, I don't think we will really get this working. In addition I will need all race slots for Eve main races and maybe some up to 2 or 3 minor ones.. In addition to that - i'm not really a fan of cross universe mods.
It's the new version of the Sectorgamemode for EVE RTS, but still without eve ships. It's written to be a solid base for the further development of my mod. I found that changes to the basic gameplay throw me back too often. So I invested a good amount of work now to get a satisfying version to run.
It's still not perfect, and I will continue to fix it until it's completly done. But I will need help in form of Feedback and Bugreports to get to this state.
- Is AI competetive enough?
- Any Ideas how it could be improved
- is Gameplay: to fast, slow, ok?
- Additional Features
- Is everything working?
- Other problems?
- personal suggestions?
Something like that
Ok Gamemode is waiting for authorisation ... it should be online soon.
Map Called "One Way Ticket"
3 Sectors (Left to Right Maps: "Hangar", "Gehenna", "Veil_of_Fire")
2 Bases (30km distance between - so you get a feel for the distance)
Let's hear what you think. I can still change or add some things today ;-)
Other Map ideas also welcome
Send me your
HW2.log and a screenshot of your Skirmish options
General Problem with 0.21 was that I forgot to restrict HSjumps. Next version will restrict ships to only jump via Gates.
But cynos / titan bridges could be possible. So if you manage to set up to ships / objects to connect you could jump your fleet behind the enemy lines.
Pretty cool idea Blazier! thx. ^^
I think I will include it and make it a selectable option. It's only one or two additional lines for the ships that have this ability.
Sadly I don't think that I will be able make AI use this - so it would be a bit unfair - at least if you play 1 on 1 :-P
Next release . . . Yesterday :-P - at least that was the plan.
It may take a few more days to make some cool maps. (No EVE ships yet)
As Carriers got more important in the new Gamemode, they will get some fighters and / or drones to use.
For a version with eve ships, it may get early next year.