Kittens and Explosions. The two things people love on the internet. I am a game critic and a sound designer. If you wish to make contact with me for sound design, specifically monster sounds and guns, I would be more than happy to contribute. Although I probably won't be able to work full-time on a project, I will help. I am also a music producer and work on Hardstyle, Hardcore, Electronic, and Dubstep. I am also a part of the Conscript team, working on sound design, so a lot of the beautiful clashing, banging, and voices you hear will be from me.
While I found the graphics in this game to be rather . . tasteless, I do have to say that the game-play did not meet my expectations, and my expectations were that the game-play would match the graphics. It went straight up above my expectations.
I had a blast playing this, it is a rather fun web-browser shooter that runs on the Unity Engine. I was indeed blown away by the quality of the games delivery of gun-play and objective play.
Unfortunately there's a lot of things that bug me, the sound for once, the sound was below par and needs to be greatly improved, the annoying, "Die" phrase each time you stab or slash with your knife really irks me, and there were a few instances of lag even on a good server, but I think that just might be the engine or something, not the server.
The game really reminds me of a cleaned up Call of Duty with lowered graphics. It's a must try and I recommend it to any one who wants to just have a quick go at a random indie game.
+Game-play is excellent
+Multiple objective based games
-Sound is bothersome
-Graphics are below average.
Even though this game currently only contains the prologue, it is quite obvious that the story is the top priority for this game. Never before have I played a game that contains just as much story as game-play, and just as much scares as much action.
The House is so far the only place that contains the scares, with several mysteries to uncover, and dreams to sleep through to uncover a mysterious story that probably means more than what is ahead of you in the next chapters.
The thrills and horror only go so deep for me, as I practically skipped the scary parts because I was to scared of my life to even continue forth with anything involving the House. So I just grabbed the keys, my gear, and moved my *** onto the Prologue story. Unfortunately once I made it past the Prologue I wanted to see more of the House. That didn't do too well, as I nearly soiled myself.
The action and game-play itself on another hand is absolutely superb in almost every way. Your firefights are gripping and really demand duck n' cover instead of run and gun. It sounds repetitive, but the developer of the game really managed to make the battles intense no matter what the situation at hand, reloading, shooting, taking cover, either way you're getting pounded with lead in a very tense and uncomfortable manner, which pumped my adrenaline A LOT.
This game is highly recommended to anyone who is looking for good shooting, scares, thrills, chills, twists and turns, and one hell of a good story. I give it a 10/10.
The U3 Engine is the most commonly used engine for almost all the games that we play today in this generation, and it isn't too hard to see why.
The texture shading, the texture tessellation, lighting engine, high-resolution texture constraints, the superb Anti-aliasing quality, I could go on and on. It doesn't matter what anyone says about the engine, as it's always going to be most common used engine for next-gen games.
With games like Alliance of Valiant Arms, Gears of War, Blacklight: Tango Down, Unreal Tournament 2007, Bioshock, Borderlands, Mass Effect, and many more, the Unreal Engine 3 is an example of cutting-edge and unique, high-quality gaming art. . at its finest.
When used properly, the engine can make realistic art styles, and even smooth cell-shaded art styles. It is the finest and purest quality tech that we have today, and I recommend it.
I am a skeptic and believe this game is NOT what people say it is.
This game is as overrated as Katy Perry, and there are better Indie games out there like Terraria and The Ball.
Seriously, this game is boring and there isn't even a real help guide telling you how to make things.
It doesn't take much time to make an interface in-game that tells you the basic properties of crafting. The game "can" be fun at times, that is if you aren't getting force-fed your own feces by the mobs every five minutes.
Over-all, this game isn't that great and I have seen better.
Honestly, this game needs to get kicked off the #1 Indie game ranking, and if anything, be free. I mean REALLY free, not that free browser crap on its website.
Notch, make this game less "work" and more "fun", because that's what I buy games for is to have fun.
After clearing my throat now I have to talk about the good stuff huh? Oh great.
The game is fun in many ways, even though you have to look at a Wiki designed specifically for Minecraft every 5 minutes in order to figure out what you want to craft.
This game can be entertaining, but if you're a "Hardcore" gamer like me, this game won't be addicting.
The objective is that there is no objective really, you make your own objectives, which as a concept is the best damned thing ever.
In execution though, for me, this doesn't work. The only thing that really helped you make "objectives" was the Achievements. Collect wood, make a wood axe, collect more wood, make a shelter, make a door, hide in time for the mobs to come destroy your well-built house.
That is, if you have time to do all those tasks before the mobs come after you. Beware that the game does contain giant green jumping genitals that explode, so if you come to find one of those, RUN. This game for me is average, and I will certainly not waste any more money on anything to come out for it.
This game does NOT deserve a 10/10 by the addicts, but a simple score from someone who is an average gamer.
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