I'm planning on releasing a triple C title this holiday season (forget about holiday season - When It's Done ;) - but soon) 8)<directX 11 required, pong-like graphics>
Yea, that's pretty much a cutting edge model in a FPS 14 years ago :)
I like your writing style a lot, it's kinda' cute.
I mean :0
You stole my words! I wanted to say AWESOME as well! Very good work guys, tracking!
Ok, let me ask you a question that I'm really interested in.
How well did you do with Warlords, was it enough to finance Marauders or did you have to get additional financial resources? In one word were Warlords a successful project for you?
^^This! A damn fine game!
Both games seem to be really really good, congratulations to the winner, the runner-up and all who participated!
It has a vanilla hammer as well...
This same thing happened to me as well, it's an alpha and this is a bug :)
Looking very good!
Awesome news, I'm 100% sure that we're gonna see tons of new maps and mods for this game in a very short time, can't wait!
Damn it, what have you done?!? Now I have to spend the whole afternoon checking out these awesome looking games :). Congrats to the finalists and all the participants!
Haha, Tripwire you do have a good nose to pick up successful indie projects. Don't get me wrong - there's nothing wrong with that and you have my full support (I own both RO and KF + one of it's skin packs). I'm sure that with your help this game will get even better, good luck!
You still need to work on gameplay but graphically speaking your game surpasses most commercial tiles out there, congratulations!
IndieDB is great and all and I have it bookmarked, but I can get news from both indie and mod development on Moddb so I don't bother checking IndieDB on daily basis...
That's what I call an artist ! :)
Kickass, great gfx and use of engine, I have a question though - is it possible to kill terminators? In your videos you're emptying clip after clip after clip + throwing frags at them and they're still standing :). Tracking, really good stuff guys!
Wow, reminds me of the early custom made Quake 2 SP maps that came out in early '98 - the very best early Q2 user-created map was "Death is not worth trying" - good times :)
Gameplay looks much better than in mod IMO (I personally really disliked ball physics in a mod), art is of course top notch - as always! Good work.
Doom HAS to be the grandfather of FPSs - it was the first game that had shotgun bind to number 3 - almost every fps since doom has a shotgun tied to number 3! ;)
If you have multiple paths, all available at the same time people are more likely to split than if you have only one and perhaps one minor detour possible. That's (probably) the reason why they did L4D2 this way (multiple paths are an option that only AI director 2.0 chooses - but the main path is always only one). The only reasonable way to make multiple paths is if you enable players to switch them instantly (like in the final bridge level in L4D - you can choose different "corridors" to go, but at all times you are a few seconds away from option to go to other "corridor").
I played it and I love it, however there is still some room for improvements - what bothered me the most is that last couple of maps are very dark - so dark in fact that your flashlight is of a little use. The other thing that should -in my humble opinion- be fixed is multiple paths trough level. This is a very cool concept on paper and it definitely is lots of fun and of replay value when playing with friends and having a headset with mike, but what tends to happen on pubs(my observation) is that couple of people go one way, the other two some other way and it spoils some fun. I hope my comment wasn't too harsh - truth be told your map pack is a long and joyful ride en par with valve's maps and definitely the best user made campaign for L4D by far. P.S. It'd be really cool if you converted this map pack for L4D2 as well - finale would rock in versus (charger powah!). P.P.S. I can't wait to see what surprises your future projects hold:)
You can say that again!
Woooooow, nice, it's about time this game got it's place on moddb. Watching! P.S. I thought you use Unity ?!
Wow, I like these more than v1 :)
Wow, kickass trailer, I'm definitely gonna play it!