I'm planning on releasing a triple C title this holiday season (forget about holiday season - When It's Done ;) - but soon) 8)<directX 11 required, pong-like graphics>
Huh, now I know where I'll be for Halloween :))
Just bought it today, this game really kicks ***!
I like your promo art!
Yeah me neither, mod seems very well made but this puzzle made no sense (to me)...
Awesome, really like your art-style!
Looks mighty good, I can't wait to play!
SPY-maps wrote:i know Unreal is much better qua large outdoors
Developer commentary will be awesome addition too!
You should do postmortem on NH2, that would be really interesting read for sure.
One of the best spotlights yet, really rich in variety of genres and games.
Woooow, excellent teaser!
Haha, I like it a lot, good work!
Haha, great idea, hope you don't get Valved (as in foxed ;) ).
Hey man, I really do like your art and your mod, but IMO your concept art for the main menu (even though background looks fantastic by itself) is not really functional. Wildly red background and white letters for the menu make it look cheap, we all know you can do it much better - more "serene" perhaps :). Keep on rockin'
Kickass art you have here, thumbs up! (Tracking)
It's looking really good, but what the hell is this supposed to mean?
Quote:Spiral Game Studios currently has 5 unique game series that will span a variety of game titles.
No hard feelings guys, but EA has like 5 unique titles now :)
You couldn't... until now.
Wow, it's looking very very good, I really hope and believe that this will be a breakthrough you were waiting for.
Great idea the 12th Battle of Isonzo also known as Battle of Caporetto was one of the more impressive breakthroughs of axis army in WW1.
Looking great, now I want to see army of Austria-Hungary :)
Tatsur0 is working on it, and due to the fact that he worked on two legendary and actually released Source mods before (ZPS and Neotokyo(the latter being one of the most high quality mods ever IMO)) I have great faith in this project. Also: tracking :)
P.S. If you can comment on this: do you have a full engine license or are you working on Alien Swarm SDK ?
I didn't have much faith in this mod at first, but this update is looking awesome. Good work!
Both Overgrowth and NS2 were started quite some time before UDK became available in such a form as it is now for a couple of months...