I'm planning on releasing a triple C title this holiday season (forget about holiday season - When It's Done ;) - but soon) 8)<directX 11 required, pong-like graphics>
Well it's an Unity engine and so far they don't support linux.
Don't worry, I'm not saying it's a copy or anything, but I do remember an awesome game from my youth and addons that were commercially released in it's time. I wish you all the best luck, and I'll be sure playing it :)
Huh, does anyone remember this: Images2.wikia.nocookie.net :)
This is great and all, but IMO Unreal tools are the most polished ones, being battle-tested and decade-and-a-half in the making.
Top stuff, the very best I've seen done in UDK so far!
If you have multiple paths, all available at the same time people are more likely to split than if you have only one and perhaps one minor detour possible. That's (probably) the reason why they did L4D2 this way (multiple paths are an option that only AI director 2.0 chooses - but the main path is always only one). The only reasonable way to make multiple paths is if you enable players to switch them instantly (like in the final bridge level in L4D - you can choose different "corridors" to go, but at all times you are a few seconds away from option to go to other "corridor").
I played it and I love it, however there is still some room for improvements - what bothered me the most is that last couple of maps are very dark - so dark in fact that your flashlight is of a little use. The other thing that should -in my humble opinion- be fixed is multiple paths trough level. This is a very cool concept on paper and it definitely is lots of fun and of replay value when playing with friends and having a headset with mike, but what tends to happen on pubs(my observation) is that couple of people go one way, the other two some other way and it spoils some fun. I hope my comment wasn't too harsh - truth be told your map pack is a long and joyful ride en par with valve's maps and definitely the best user made campaign for L4D by far. P.S. It'd be really cool if you converted this map pack for L4D2 as well - finale would rock in versus (charger powah!). P.P.S. I can't wait to see what surprises your future projects hold:)
Standalone version, this should be great!
Looks great, could you enlighten us as to what engine you're using ?
Looks great, including the right tree.
Excellent feature, I think we'd all like to see more of these.
This was a damn good map!
Wow, you have a really supportive wife, nice!
That comment made me laugh :)
What a month!!!
And they're working on demo (very good idea!).
Congrats on obtaining the engine license: Edge-online.com
Well done guys, DLing now (btw, make bigger announcement so that we'll have enough servers to play on :)
I can't wait for some old school quaking on Source engine :)
I wonder who made this map KF guys or Valve guys :) It looks really good.
Haha, that looks cool, gotta try it :)
Congrats to MMT!
Wow, that is awesome!
Cool John Romero's postmortem on Doom (GDC'11) : Gdcvault.com
Wow, it looks really really good. Thumbs up!
That's a damn awesome game, one of the best isometric shooters out there.
Wow that's sweet, tracking!
Sn1pe, that was an interesting read...
Simo Häyhä ftw :)
Art and music/sfx are really of commercial quality - beautiful, consistent - simply outstanding. You really need to work on controls though, I did try playing it and it isn't so obvious e.g. how to summon the zombies, I suggest adding keyboard shortcuts for specific actions... Anyways - good job!
Hey, I saw you were looking around for GML tutorials and asking stuff. Anyways, I'd suggest reading Derek Yu's tutorials @ TIGSource - Forums.tigsource.com (there are 4 or 5 parts). P.S: This is the guy that developed Spelunky with GM.
Because he's a troll.
This game is so damn awesome, if someone who hasn't played it yet is reading this - DOWNLOAD the game, you won't regret it!
On sale I bought it for ~1,5€, actually I bought whole anthology for less than 5€ (i.e. a price for a couple of non-imported beers in our country).
AAA level design, that's for sure!
I will really keep my fingers crossed for Scrolls to succeed, but yeah, I don't see myself buying it (I'm not into card games).
Yay! Austro-Hungarian army, thumbs up to your decision to include them!
Pheeeewww, that was great!
That looks great,I will definitely play it when it's released!
That seems like an awesome take on Zuma :)
I have no questions, but that's gonna be an awesome read for sure.
Hahaha, awesome work guys, really impressive!
Your trailer is really pro. Good work guys.
At right pricing (i.e. somewhere in the neighborhood of 10€) I'm sure that DE will be one of the most successful and talked-about indie titles this year.
Kickass art you have here, thumbs up! (Tracking)
Congrats man, hats off!
Great looking trailer, thumbs up!
Nice, NIiice, NIIICE!!!