I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......

Comment History  (960 - 990 of 1,541)
MrPerson Jul 23 2012, 6:30pm says:

continuing form below comment, I just wish that the orbital construction stuff was behind the golan platforms so they dont destroy all your shipyards then go for the golan platforms. saves money that way

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
MrPerson Jul 22 2012, 2:03am replied:

yea I tend to screw up seperate files being put together, that would be nice if they would just put it here

+1 vote   news: Final News
MrPerson Jul 21 2012, 5:14pm says:

so will the rebellion one eventually come out as one file instead of 4 parts and a bunch of patches? sometimes I screw up in combining the parts which gets annoying

+1 vote   mod: Sins of a Galactic Empire
MrPerson Jul 19 2012, 12:34pm replied:

lol the vanilla colored skyboxes dont even work in it right now, and the version is a year old. it dosnt have any of the new skyboxes or stations in it yet.

+1 vote   mod: Sins of New Eden
MrPerson Jul 19 2012, 4:34am says:

hmm the lava looks a bit high, could be an optical illusion though...

+11 votes   media: WIP :D
MrPerson Jul 16 2012, 3:04pm says:

looks cool

+3 votes   media: Edoras stables
MrPerson Jul 14 2012, 3:27am says:

eh I am playing high elves, and my capital went past the required population for the next city size, but it never gave me the option to upgrade it. at first I wanted the ballista towers, but now the population has gone stagnant. also the mountain fort is 100% orc and I cant build a culture building there until the next upgrade of the fort, but it never gets there because of the population going negative or stagnant due to cultural unreast. please help

+2 votes   mod: Third Age - Total War
MrPerson Jul 13 2012, 1:41pm says:

also, is there something I can do to get rid of unneeded generals? if I am starting to slow my conquests to develop cities and I keep spawning generals when I alrady have one in each city. that digs me into a financial hole real quick. the only way I know how to get rid of them is to tell them to attack a heavily fortified settlement and make sure they die. sometimes it takes them a while to get there and I get in the negatives real quick. any help?

+2 votes   mod: Third Age - Total War
MrPerson Jul 13 2012, 12:55am says:

is there some sort of submod that I can get that when you get seiged, makes units from your buildings spawn? like if you have an archery range you get 1 group of archers from it for just the battle? or calvary from stables? kinda like EAW's land battle system?

or at least have like milita that help defend like in empire total war. sometimes they help

+2 votes   mod: Third Age - Total War
MrPerson Jul 11 2012, 1:14am replied:

been so long since I updated this, but did you replace the whole folders or take the stuff out of the patch folder and put it in the existing folders? If you just replaced the folders then the original mod stuff is gone and only has the patch stuff, which it cant run on. I think thats the way this patch works, some are different, hope it helps

+1 vote   download: Erebus + Avatar!
MrPerson Jul 9 2012, 12:35pm replied:

what happened to first encounter anyway? I mean why did it get deleted? good thing I still have it.....

+2 votes   mod: Covenant at War
MrPerson Jul 9 2012, 12:26pm replied:

I like seeing all the stations and new skyboxes and stuff, but to replace all the stations will take a LONG time...

+1 vote   mod: Sins of New Eden
MrPerson Jul 9 2012, 3:06am says:

never seen em before, where they from?

+2 votes   media: Ultra battledroid
MrPerson Jul 9 2012, 3:04am says:

finally they get some space defense now, that will help a lot

+1 vote   media: Brask-Class Tactical Defense Station
MrPerson Jul 8 2012, 1:07am replied:

well uh, how's progress? or you been busy in RL? just wondering....

+1 vote   mod: Sins of New Eden
MrPerson Jul 6 2012, 12:38am replied:

nah the only thing they had there was a hunting hut and their basic barracks, I destroyed their barracks, wouldnt let me destroy their hunting hut and there was nothing else there. wouldnt let me build anything besides the town watch I destroyed. thanks for the reply though

+1 vote   mod: Third Age - Total War
MrPerson Jul 5 2012, 6:36pm says:

so I was high elves and I took the the mountain fort from the orcs of the misty mountains. after I took it I couldnt retrain any of my troops. I knew it was because of the culture, but then I noticed there was no option to build my own culture building there. I thought I had to wait for it to upgrade to a bigger castle so I waited. but once it got close to 1800 people the religous unrest made it start losing population. I am stuck in a loop there, what do I do?

+1 vote   mod: Third Age - Total War
MrPerson Jul 5 2012, 3:33am says:

we should get some more members in this group, no posts in 2 years :( (until now)

+1 vote   group: EVE Online Fangroup
MrPerson Jul 5 2012, 3:32am replied:

I believe its glass there were little glass panes like that in one of the n64 maps if I remember correctly

+3 votes   media: Library_Classic screenshot
MrPerson Jul 5 2012, 3:30am replied:

so you can just type ge_bot_threshold (lets say 13) and it will automatically put 7 on opposite team and 6 on your team? if thats what happens that is awesome, so simple

+1 vote   mod: GoldenEye: Source
MrPerson Jul 4 2012, 5:20pm says:

so when the bots come out are you gonna have to put them in with console commands like in Age of chivalry? It was fun but it took a while and kinda got annoying having to put in bot_add all the time for both teams. and are you gonna have the old n64 soundtrack to the maps? I could get you those sounds if you want (or dont already have them)

+1 vote   mod: GoldenEye: Source
MrPerson Jul 4 2012, 1:14pm says:

so what happens if you do get into the beta? does it email you or automatically show up in your library for you to download? I dont want to miss it

+1 vote   news: Introducing the Source Filmmaker!
MrPerson Jul 2 2012, 6:10pm replied:

yay you have repented from your evil ways of pirating, you are forgiven

+1 vote   mod: Sins of New Eden
MrPerson Jun 28 2012, 1:52am says:

oh good I want this so bad, but I heard that when you render the vid with the older version of the filmaker (from the beta) there was something about it coming out really slow or something and that you had to put it into another video editor to fix it. I doubt that windows movie maker could fix it :\

+2 votes   news: Introducing the Source Filmmaker!
MrPerson Jun 28 2012, 1:49am replied:

oh good I was gonna say closer one, then I noticed the bigger guns on the front and I didnt remember those being there...

+1 vote   media: Young and Old alike
MrPerson Jun 27 2012, 1:07am says:

not much activity around here.....

+1 vote   mod: Shattered Worlds:War-torn
MrPerson Jun 27 2012, 1:04am says:

so I read your news post for this, and since there is no US server yet (or if there is I am unaware) I like the idea of making stations and the conquest thing. is there a way to integrate that into singleplayer? I mean just like building a station and in some way make trade ships that generate income.

If this is not possible just tell me, I am not very famailiar with freelancer or its limitations quite yet, only got the game the end of last year

+1 vote   mod: Crossfire 2.0
MrPerson Jun 27 2012, 12:19am says:

wow the clan conquest system sounds almost like EVE online, and I love that type of system. sounds good!

+2 votes   news: Crossfire Feature Update
MrPerson Jun 26 2012, 8:15pm says:

halo 3 cheif looks better to me :\
especially the helmet

+1 vote   media: Halo 4
MrPerson Jun 26 2012, 8:03pm says:

the farther one is from the original halo right? I dont remember anymore

+7 votes   media: Young and Old alike
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