I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......
well across all my mods, I keep getting a runtime error, is it because of the shadows? the crashes occur every few hours, but no minidumps yet, which I guess is a good thing. still never had this problem in entrenchment or diplomacy though
you would think singleplayer would lag less than multiplayer, even if you were alone.
but what is the difference between a minidump and a runtime error, and what could cause each?
if I knew anything about modding or coding I would help, I really cant do anything to help besides morale support :p
but yes it is a shame, I wish he would give the files to someone that wants to continue if he is too busy. at one point he said he wanted to upload what he had different from the last release, but he never did :(
so besides titan function, a lighting engine,corvettes, and 1 new capital ship, what did rebellion do? Did it enable use of dual cores? I could never find a reliable thread answering that, but yea what else did rebellion do? I am curious
hmm playing trade alliance loyalists, I got a runtime error instead of a minidump this time. strange. also I seem to lag less if I play in LAN mode instead of singleplayer. I have no idea why but the only downside to that is that you cant pause it. I swear I get higher FPS playing singleplayer in LAN mode. But that is where I got the runtime error, no dumps yet
and I am still using a custom galaxy with now only 70 planets with 4 AI's. one as each faction random between rebel and loyalist. why do you think there are so many glitches since he switched to rebellion?
heh yea that happens to me quite often too.
sweet something to do one the weekend
hmm I dont get lag when looking specifically at ships, its more random for me. actually its mostly the main menu, then after it loads, it lags for a few mins then its fine the rest of the game. or at least until it crashes.....
oh ok, that makes sense. so like in TR all ships will be able to shoot at fighters and whatnot, so there will not be any dedicated anti fighter frigate? just trying to get the image of what you are saying correct.
will that mean then that the SSD for the imperial remnant be built from a capital ship bay instead of the titan thing? trying not to push, just understand. I realize that you may not have planned this yet
lol 90 is nothing compared to what I normally do but I will try it
ooh yay hand stuff! but if this is the biggest ship the hand can have, will that mean its their titan? or how will the titan system work for them?
This one seems to modern day for star wars though
I dont remember names right off the bat, is the corona the frigate where lasers and bombs would almost never hit it? if so thank you for fixing it
like I said, it is just a map I made quick using the in game map maker, just a few stars with a few random planet groups. only 90 planets in total. all planet types. probably dont help I have all races active at once though
well this is weird, it is still crashing, even with everything on medium (except bump). other mods run perfectly fine, vanilla is all on highest, and when this mod is behaving correctly I get awesome FPS, but it keep crashing. I have no idea what is causing it. I want to play it more :(
there is no function to make things turn. at least not without a LOT of work, I still dont know how he got the Trade alliance's colony capital midsection to turn.
looks nice, thats a lot of engines
I made my own with the little in game galaxy maker, its mostly random planet groups with pirate bases and wormholes mixed in. so its niether vanilla, or a mod map
apparently the lag is only in the beginning of the games, after a while its back to full speed. played a few hours as norlamin, got a runtime error eventually. played as trade alliance, and in a few hours also (less than norlamin) I got a dump. but it is still fun
The only thing I have to say is the main menu and game lags a lot more than it does vanilla, down to 30-50 fps rather than 100+ but other than that its really cool.
man I cant wait to play as cerberus. ME2 was my favorite, and they didnt seem all bad in that one.
hmm never seen the destiny ascension ship without the top tower/spike. what is it? some sort of carrier?
ah ok, I did not know that. makes sense now
hmm the enterance for the unsc looks pretty big for such a small ship. if you have a whole fleet then it will be just a black opening in front of them to jump through
so will you have custom skyboxes in this? SOGE only has the one skybox and I realize its to make it look realistic, but its kinda boring. this one looks rather nice
wow the way it changes colors is just awsome, I like the details like that
what were those reasons? I am curious now
really the only thing that can kill fighters/bombers in sins are the flak frigates of each race, a capital ship special ability, or other fighters/bombers. I dont remember if corvettes do or not, I still play diplomacy more than rebellion. hope we get to see some hand stuff, they are my favorite faction
This and the sins one, would be the best games to make a strategy eve game for. this one is more combat oriented, the other is also economics. but it may be a bit harder because there are many more buildings and a whole tech tree to make. I am no modder but both of them would be amazing once completed
that looks so awesome, if it did not have the UI, it would be an excellent background. but yea its amazing