I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......
maybe make the smaller frigates fly around like that, but leave the cruisers and capital ships normal, if that is possible
so a while ago I sent you the message with the audio links, did you get them? did the links work? I got no response
so wait, I saw this on greenlight, I dont remember, is this finished? will it be on steam for me to get there? when?
if you were replying to me corey, I was just telling him how to add more planets to games. I knew you wouldnt make a star for each planet XD god that would lag so bad near the end
another way to have a lot of planets and stars is just to use the galaxy creator in game. you can add as many stars as you want and as many planet groups as you want, you just cant control individual planet types, positions or names. I once made a 12 star 500 planet map with little lag til the end game. then it lagged horribly :p
well crap, gonna have to go through another 3 hours of empire building. oh well
so I made a save, closed the game, came back to it later, saved again after a while and close it, then went back to load it, and it was gone. any idea what could have happened?
oh ok, makes sense, just wish the raiders had a different spawn point. and I noticed that you took some of the planets from the art of war, just wondering the what the purpose of that was.
ooh I didnt notice this mod until just now, insta tracked, now I can finally play as the hand in Sins! but sucks for my friend that his favorite faction is the clones from SOGE. This is gonna be awesome if it shares everything from TR, been playing that a long time, good luck!
ah so the 3 way battle thing, the third faction is just random raid ships? not an actual faction? ok, but I wish it was more than 30 seconds, If I have a large fleet they take longer than 30 seconds to get farther than the raid ships spawn, they jump in a little bit farther than I do I think. may I ask what the extra defense thing the hand gets will be? oh and how do you build more than 2 defense things on a planet? I killed up to 3 of thiers on a planet, but I can have only 2.
oh and for some reason the pentastar alignment got pushed back to 1 planet within a few weeks of the game starting, and they didnt push back even though they still had both SSD's there.
this new version is really cool, I just have a few things to point out. the corona frigates the republic get, my fighters can barely ever seem to hit. I was defending as the hand with 2 of thier defense stations, and after I killed everything else the corona frigates would take almost no damage, the lasers and torpedos would go straight over the middle of it and barely ever hit it. so thats one thing, the other is that the hand defense station have decently weak shields and hull, and the sheilds hardly ever regen. and with the 3 way GC battles thing is cool, but it warps the enemy fleet straight in with yours causing a fiasco straight from the start. last thing is minor, the evil jedi that gets the SSD thing as the pentastar alignment, when you tell him to attack stuff and he goes RAWR, that is really loud compared to everything else. sorry for such a long post, but there are some very nice new ships units, and finally hand gets a defense station.
yea its always been like that in the current released version
wow that is awsome
kinda wish someone would make a mod that was land units from the kotor era, I liked the shiny sith trooper armor
wait, why is this here and who put it here?
MANN VS MACHINE
I will conquer them with my robo soldier!
(full robot outfit, cow mangler and rightous bison)
so I saw the old pic that you fixed the avatar's laser, it does a LOT more damage now too right? and what weapons does the erebus have now? the guass cannons on it werent that great. any word on the other two titans? and will they have a lot more health? they should. keep up the good work, be nice to see some pics or something
I swear in the older versions it used to work fine, when me and my friend did a round against the republic and the new republic, the republic attacked my friend a few times and had 3 planets. the new republic did nothing and had 2 planets. in 4 hours :\
so it wont make a difference if I turn off the vanilla factions as of now?
I knew I saw this somewhere before....
looking at the last string of comments, should I then disable the original 3 factions? maybe that was why I was minidumping, I almost never use them. do the default factions being active in the mod list but not being used still have an effect on the game? if so I should just turn them off. stupid 32 bit XP :\
heh yea lava looks weird, other than that, nice
I mean he likes battledroids and their ships, but darktroopers are cool
ooh when can we expect it? also, can you put the faction symbols for each race into the icon selection? I dont play with duplicate factions much and I would like to have the symbols for each facton
@tokmak333 thats weird I play on highest settings all the time, strange how its crashing you. and no minmatar is not in game yet.
heh my friend would have liked it a lot better if the empire were the ones with the droids. he likes the empire and the droids most, he would have loved it if they were together
so just wondering, what made you change your mind and work on this some more? not that I want you to stop :p
my favorite faction in the mod
continuing form below comment, I just wish that the orbital construction stuff was behind the golan platforms so they dont destroy all your shipyards then go for the golan platforms. saves money that way
yea I tend to screw up seperate files being put together, that would be nice if they would just put it here
so will the rebellion one eventually come out as one file instead of 4 parts and a bunch of patches? sometimes I screw up in combining the parts which gets annoying