I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......
so at some point do you think you will release a version that just adds the halo aliens, marines, and guns into fallout? and oh crap I only have new vegas, will there be a way for me to make it work with that?
Awesome, cant wait to see it
after looking at the videos and everything, I cannot believe I never noticed this mod before. My friends and I like having current nations and more modern (not too futureistic) spacecraft. We loved red alert 3, and I guarantee that he will be germany. Cant wait to crush him under the might of the red star!
why have I not seen this before? looks cool
in your opinion what is better for easy to learn, and good quality models? who did most of em for Thrawns revenge? they are all good
you said that the hard drive running windows defaultly is paged correct? because I have only 1 hard drive that everything runs on, but I still get runtime errors occasionally, but no minidumps. and if you have a 32 bit system you cant make it large address aware can you? I thought that was only for 64 bit systems. Though trying to play the biggest star wars map with over 500 planets with every race on probably don't help
wonder if it will actually make the firing and reloading noise you hear when you got close to it outside in halo 2
I only have 1 hard drive, and it is a windows XP computer so I did not think large address aware would work, because I thought that required a 64 bit system.
and about the weapon effects, that is strange because in entrenchment the weapon effects were fine for me.
Hmm is it possible to get the laser effects from your thrawns revenge mod into this mod? I lke those style of lasers, they look epic. or would sins not support it somehow?
not anymore, that was just placeholder for the time being I think
and so far there are a few glitches. when I purchase the first capital ship upgrade, It says I can build 999 capital ships, and the last upgrade for capital ships is free, even without having the previous ones. my ships will only fire a small amount of their lasers unless I tell them to attack, even if they are on auto attack.
on another note, how do I get the titans? I tried the large starwars map and it did not start me with the titan foundry, nor is it in the tactical or logistics structure list, locked or otherwise.
well across all my mods, I keep getting a runtime error, is it because of the shadows? the crashes occur every few hours, but no minidumps yet, which I guess is a good thing. still never had this problem in entrenchment or diplomacy though
you would think singleplayer would lag less than multiplayer, even if you were alone.
but what is the difference between a minidump and a runtime error, and what could cause each?
if I knew anything about modding or coding I would help, I really cant do anything to help besides morale support :p
but yes it is a shame, I wish he would give the files to someone that wants to continue if he is too busy. at one point he said he wanted to upload what he had different from the last release, but he never did :(
so besides titan function, a lighting engine,corvettes, and 1 new capital ship, what did rebellion do? Did it enable use of dual cores? I could never find a reliable thread answering that, but yea what else did rebellion do? I am curious
hmm playing trade alliance loyalists, I got a runtime error instead of a minidump this time. strange. also I seem to lag less if I play in LAN mode instead of singleplayer. I have no idea why but the only downside to that is that you cant pause it. I swear I get higher FPS playing singleplayer in LAN mode. But that is where I got the runtime error, no dumps yet
and I am still using a custom galaxy with now only 70 planets with 4 AI's. one as each faction random between rebel and loyalist. why do you think there are so many glitches since he switched to rebellion?
heh yea that happens to me quite often too.
sweet something to do one the weekend
hmm I dont get lag when looking specifically at ships, its more random for me. actually its mostly the main menu, then after it loads, it lags for a few mins then its fine the rest of the game. or at least until it crashes.....
oh ok, that makes sense. so like in TR all ships will be able to shoot at fighters and whatnot, so there will not be any dedicated anti fighter frigate? just trying to get the image of what you are saying correct.
will that mean then that the SSD for the imperial remnant be built from a capital ship bay instead of the titan thing? trying not to push, just understand. I realize that you may not have planned this yet
lol 90 is nothing compared to what I normally do but I will try it
ooh yay hand stuff! but if this is the biggest ship the hand can have, will that mean its their titan? or how will the titan system work for them?
This one seems to modern day for star wars though
I dont remember names right off the bat, is the corona the frigate where lasers and bombs would almost never hit it? if so thank you for fixing it
like I said, it is just a map I made quick using the in game map maker, just a few stars with a few random planet groups. only 90 planets in total. all planet types. probably dont help I have all races active at once though
well this is weird, it is still crashing, even with everything on medium (except bump). other mods run perfectly fine, vanilla is all on highest, and when this mod is behaving correctly I get awesome FPS, but it keep crashing. I have no idea what is causing it. I want to play it more :(
there is no function to make things turn. at least not without a LOT of work, I still dont know how he got the Trade alliance's colony capital midsection to turn.
looks nice, thats a lot of engines
I made my own with the little in game galaxy maker, its mostly random planet groups with pirate bases and wormholes mixed in. so its niether vanilla, or a mod map
apparently the lag is only in the beginning of the games, after a while its back to full speed. played a few hours as norlamin, got a runtime error eventually. played as trade alliance, and in a few hours also (less than norlamin) I got a dump. but it is still fun