I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......
kinda wish someone would make a mod that was land units from the kotor era, I liked the shiny sith trooper armor
wait, why is this here and who put it here?
MANN VS MACHINE
I will conquer them with my robo soldier!
(full robot outfit, cow mangler and rightous bison)
so I saw the old pic that you fixed the avatar's laser, it does a LOT more damage now too right? and what weapons does the erebus have now? the guass cannons on it werent that great. any word on the other two titans? and will they have a lot more health? they should. keep up the good work, be nice to see some pics or something
I swear in the older versions it used to work fine, when me and my friend did a round against the republic and the new republic, the republic attacked my friend a few times and had 3 planets. the new republic did nothing and had 2 planets. in 4 hours :\
so it wont make a difference if I turn off the vanilla factions as of now?
I knew I saw this somewhere before....
looking at the last string of comments, should I then disable the original 3 factions? maybe that was why I was minidumping, I almost never use them. do the default factions being active in the mod list but not being used still have an effect on the game? if so I should just turn them off. stupid 32 bit XP :\
heh yea lava looks weird, other than that, nice
I mean he likes battledroids and their ships, but darktroopers are cool
ooh when can we expect it? also, can you put the faction symbols for each race into the icon selection? I dont play with duplicate factions much and I would like to have the symbols for each facton
@tokmak333 thats weird I play on highest settings all the time, strange how its crashing you. and no minmatar is not in game yet.
heh my friend would have liked it a lot better if the empire were the ones with the droids. he likes the empire and the droids most, he would have loved it if they were together
so just wondering, what made you change your mind and work on this some more? not that I want you to stop :p
my favorite faction in the mod
continuing form below comment, I just wish that the orbital construction stuff was behind the golan platforms so they dont destroy all your shipyards then go for the golan platforms. saves money that way
yea I tend to screw up seperate files being put together, that would be nice if they would just put it here
so will the rebellion one eventually come out as one file instead of 4 parts and a bunch of patches? sometimes I screw up in combining the parts which gets annoying
lol the vanilla colored skyboxes dont even work in it right now, and the version is a year old. it dosnt have any of the new skyboxes or stations in it yet.
hmm the lava looks a bit high, could be an optical illusion though...
eh I am playing high elves, and my capital went past the required population for the next city size, but it never gave me the option to upgrade it. at first I wanted the ballista towers, but now the population has gone stagnant. also the mountain fort is 100% orc and I cant build a culture building there until the next upgrade of the fort, but it never gets there because of the population going negative or stagnant due to cultural unreast. please help
also, is there something I can do to get rid of unneeded generals? if I am starting to slow my conquests to develop cities and I keep spawning generals when I alrady have one in each city. that digs me into a financial hole real quick. the only way I know how to get rid of them is to tell them to attack a heavily fortified settlement and make sure they die. sometimes it takes them a while to get there and I get in the negatives real quick. any help?
is there some sort of submod that I can get that when you get seiged, makes units from your buildings spawn? like if you have an archery range you get 1 group of archers from it for just the battle? or calvary from stables? kinda like EAW's land battle system?
or at least have like milita that help defend like in empire total war. sometimes they help
been so long since I updated this, but did you replace the whole folders or take the stuff out of the patch folder and put it in the existing folders? If you just replaced the folders then the original mod stuff is gone and only has the patch stuff, which it cant run on. I think thats the way this patch works, some are different, hope it helps
what happened to first encounter anyway? I mean why did it get deleted? good thing I still have it.....
I like seeing all the stations and new skyboxes and stuff, but to replace all the stations will take a LONG time...
never seen em before, where they from?
finally they get some space defense now, that will help a lot
well uh, how's progress? or you been busy in RL? just wondering....
nah the only thing they had there was a hunting hut and their basic barracks, I destroyed their barracks, wouldnt let me destroy their hunting hut and there was nothing else there. wouldnt let me build anything besides the town watch I destroyed. thanks for the reply though