I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......

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MrPerson
MrPerson Oct 7 2012 replied:

I made my own with the little in game galaxy maker, its mostly random planet groups with pirate bases and wormholes mixed in. so its niether vanilla, or a mod map

+2 votes   mod: Maelstrom
MrPerson
MrPerson Oct 7 2012 replied:

apparently the lag is only in the beginning of the games, after a while its back to full speed. played a few hours as norlamin, got a runtime error eventually. played as trade alliance, and in a few hours also (less than norlamin) I got a dump. but it is still fun

+2 votes   mod: Maelstrom
MrPerson
MrPerson Oct 6 2012 says:

The only thing I have to say is the main menu and game lags a lot more than it does vanilla, down to 30-50 fps rather than 100+ but other than that its really cool.

+2 votes   mod: Maelstrom
MrPerson
MrPerson Oct 5 2012 says:

man I cant wait to play as cerberus. ME2 was my favorite, and they didnt seem all bad in that one.

+1 vote   media: Cerberus Remodels
MrPerson
MrPerson Oct 3 2012 says:

hmm never seen the destiny ascension ship without the top tower/spike. what is it? some sort of carrier?

+1 vote   media: Citadel Council Fleet Skinned
MrPerson
MrPerson Oct 1 2012 replied:

ah ok, I did not know that. makes sense now

+2 votes   media: UNSC and Covenant Slipspace Jump Tests
MrPerson
MrPerson Oct 1 2012 says:

hmm the enterance for the unsc looks pretty big for such a small ship. if you have a whole fleet then it will be just a black opening in front of them to jump through

+2 votes   media: UNSC and Covenant Slipspace Jump Tests
MrPerson
MrPerson Sep 30 2012 says:

so will you have custom skyboxes in this? SOGE only has the one skybox and I realize its to make it look realistic, but its kinda boring. this one looks rather nice

+1 vote   media: Viscount Ingame
MrPerson
MrPerson Sep 29 2012 says:

wow the way it changes colors is just awsome, I like the details like that

+1 vote   media: What a real uvw looks like, and the end result
MrPerson
MrPerson Sep 29 2012 replied:

what were those reasons? I am curious now

+2 votes   media: TIE Fighter Ingame
MrPerson
MrPerson Sep 29 2012 replied:

really the only thing that can kill fighters/bombers in sins are the flak frigates of each race, a capital ship special ability, or other fighters/bombers. I dont remember if corvettes do or not, I still play diplomacy more than rebellion. hope we get to see some hand stuff, they are my favorite faction

+1 vote   media: TIE Fighter Ingame
MrPerson
MrPerson Sep 26 2012 replied:

This and the sins one, would be the best games to make a strategy eve game for. this one is more combat oriented, the other is also economics. but it may be a bit harder because there are many more buildings and a whole tech tree to make. I am no modder but both of them would be amazing once completed

+2 votes   mod: EvE at War
MrPerson
MrPerson Sep 25 2012 says:

that looks so awesome, if it did not have the UI, it would be an excellent background. but yea its amazing

+1 vote   media: Mandalorian firepower
MrPerson
MrPerson Sep 24 2012 says:

never seen it before but it looks amazing. I wanna use it

+1 vote   media: They're Back
MrPerson
MrPerson Sep 23 2012 replied:

Me too man, Me too

+2 votes   mod: Sins of New Eden
MrPerson
MrPerson Sep 20 2012 replied:

oh ok, thats fine, was just making sure the links worked properly. get a chance to listen to any of it yet? just asking

+1 vote   mod: Sins of the Fallen
MrPerson
MrPerson Sep 20 2012 says:

heh like the halo 2 music. thats a good song

+3 votes   media: 1080P video link in description for HQ video
MrPerson
MrPerson Sep 19 2012 replied:

maybe make the smaller frigates fly around like that, but leave the cruisers and capital ships normal, if that is possible

+2 votes   mod: Thrawn's Revenge II: Ascendancy
MrPerson
MrPerson Sep 16 2012 says:

so a while ago I sent you the message with the audio links, did you get them? did the links work? I got no response

+1 vote   mod: Sins of the Fallen
MrPerson
MrPerson Sep 14 2012 says:

so wait, I saw this on greenlight, I dont remember, is this finished? will it be on steam for me to get there? when?

+3 votes   news: Black Mesa v1.0 released
MrPerson
MrPerson Aug 30 2012 replied:

if you were replying to me corey, I was just telling him how to add more planets to games. I knew you wouldnt make a star for each planet XD god that would lag so bad near the end

+1 vote   mod: Thrawn's Revenge II: Ascendancy
MrPerson
MrPerson Aug 30 2012 replied:

another way to have a lot of planets and stars is just to use the galaxy creator in game. you can add as many stars as you want and as many planet groups as you want, you just cant control individual planet types, positions or names. I once made a 12 star 500 planet map with little lag til the end game. then it lagged horribly :p

+1 vote   mod: Thrawn's Revenge II: Ascendancy
MrPerson
MrPerson Aug 28 2012 replied:

well crap, gonna have to go through another 3 hours of empire building. oh well

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
MrPerson
MrPerson Aug 28 2012 says:

so I made a save, closed the game, came back to it later, saved again after a while and close it, then went back to load it, and it was gone. any idea what could have happened?

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
MrPerson
MrPerson Aug 27 2012 replied:

oh ok, makes sense, just wish the raiders had a different spawn point. and I noticed that you took some of the planets from the art of war, just wondering the what the purpose of that was.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
MrPerson
MrPerson Aug 27 2012 says:

ooh I didnt notice this mod until just now, insta tracked, now I can finally play as the hand in Sins! but sucks for my friend that his favorite faction is the clones from SOGE. This is gonna be awesome if it shares everything from TR, been playing that a long time, good luck!

+1 vote   mod: Thrawn's Revenge II: Ascendancy
MrPerson
MrPerson Aug 27 2012 says:

ah so the 3 way battle thing, the third faction is just random raid ships? not an actual faction? ok, but I wish it was more than 30 seconds, If I have a large fleet they take longer than 30 seconds to get farther than the raid ships spawn, they jump in a little bit farther than I do I think. may I ask what the extra defense thing the hand gets will be? oh and how do you build more than 2 defense things on a planet? I killed up to 3 of thiers on a planet, but I can have only 2.

oh and for some reason the pentastar alignment got pushed back to 1 planet within a few weeks of the game starting, and they didnt push back even though they still had both SSD's there.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
MrPerson
MrPerson Aug 27 2012 says:

this new version is really cool, I just have a few things to point out. the corona frigates the republic get, my fighters can barely ever seem to hit. I was defending as the hand with 2 of thier defense stations, and after I killed everything else the corona frigates would take almost no damage, the lasers and torpedos would go straight over the middle of it and barely ever hit it. so thats one thing, the other is that the hand defense station have decently weak shields and hull, and the sheilds hardly ever regen. and with the 3 way GC battles thing is cool, but it warps the enemy fleet straight in with yours causing a fiasco straight from the start. last thing is minor, the evil jedi that gets the SSD thing as the pentastar alignment, when you tell him to attack stuff and he goes RAWR, that is really loud compared to everything else. sorry for such a long post, but there are some very nice new ships units, and finally hand gets a defense station.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
MrPerson
MrPerson Aug 23 2012 replied:

yea its always been like that in the current released version

+1 vote   mod: Sins of New Eden
MrPerson
MrPerson Aug 19 2012 says:

wow that is awsome

+2 votes   media: New Sith Starbase (level 5)
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