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mr_peters Aug 31 2014, 5:08am says:

"But on the bright side I started the upload a little while ago. Hopefully my wifi stay on high speed. If not then I'll have to upload in the morning. "
It is on it's way.

+5 votes   mod: Perisno
mr_peters Jul 28 2014, 9:05am replied:

3, Is it English?
Yes, it is, you can only play in English, otherways, you will have native (vanilla) names, for example, if you're German, and you play in German, you will have Vaegir Soldat instead of Gondor Footman, and so on.

+1 vote   mod: Blood in The West
mr_peters Jun 18 2014, 7:31pm says:

CTD on the map.
It occured shortly after I left the starter village.
I chose Sweden as starting faction and were moving South East in Finland when it happened.
Computer specs:
Windows 7 64bit
GTX 580 1.5 gb
8gb RAM
i7 3.4GHz

+2 votes   mod: Shadow of Twisted Time(Obsolete version)
mr_peters Mar 3 2013, 3:32pm says:

Any ETA on 2.0?

+3 votes   mod: MISERY
mr_peters Dec 21 2012, 12:40pm says:

Is it just me who can't play the Campaign (No matter what 'game' I try to load)?

+2 votes   mod: Ultimate Apocalypse Mod (DOW SS)
mr_peters Dec 21 2012, 5:31am says:

Can't play the Campaign with the new stuff though :S

+3 votes   news: Grand Release is Released!
mr_peters Dec 17 2012, 7:23pm says:

Will the grand release work with the 'Campaign'?
If so, does the commanders still have upgradeable wargear?

+3 votes   mod: Ultimate Apocalypse Mod (DOW SS)
mr_peters Jul 29 2012, 4:42pm replied:

Why do you call it dead when it's pretty much 'complete'?

+2 votes   mod: Clear Sky Complete
mr_peters Jul 21 2012, 9:59pm replied:

Not sure, maybe at some point.
At the moment I'm quite busy with some other things so I can't really spend a whole lot of time on Modular Combat any more :/
Hopefully I'll be able to contribute at some point but at the moment, no.

+1 vote   news: A thank you letter to the fans
mr_peters Jul 19 2012, 6:01am says:

I'm glad to see that the mod is still progressing and that it's not dead.
Was a while since I last played it and was an active part of the community.
Used to be Lead Q&A for a short time and then admin but like I said, a long time ago :P

+1 vote   news: A thank you letter to the fans
mr_peters Mar 14 2012, 11:05am replied:

Same problem...

+1 vote   download: Blitzkrieg v4.0 Full Installer
mr_peters Feb 6 2012, 2:57am says:

Looks awesome, nice work! ^^

+3 votes   news: New Overgrowth a168 video devlog
mr_peters Nov 20 2011, 5:09pm replied:


+1 vote   mod: Dawn of Victory
mr_peters Nov 20 2011, 4:48pm replied:

You also need to be aware of that bugs might appear with the diplomacy mod due to the game being 1.34 (Forgot that they had updated since I last played).

Every game have been updated at least once since the mods release so keep in mind of that there is a chance of bugs.

+1 vote   mod: Maelstrom
mr_peters Nov 20 2011, 4:31pm replied:

Maelstrom 1.32.

The Trinity which you've bought on Steam is the base game + expansions where as the Diplomacy release is the latest one (1.32).

It mostly depends on what version of the game you prefer.

+1 vote   mod: Maelstrom
mr_peters May 25 2011, 8:56am replied:

Think it like this, now you can build rails right next to each other without them going the wrong way because of the carts driving into each other :)

+1 vote   news: The changelist for 1.6
mr_peters May 22 2011, 5:03pm says:

Don't worry, he's faking it.

+1 vote   media: Zidane vs Materazzi
mr_peters May 22 2011, 12:22pm says:

I don't get it...

+2 votes   media: My Point Booster...
mr_peters May 11 2011, 6:22pm replied:

You're aware of that the game is in beta at the moment and there will be more stuff added?

So you basically want the exact version as the game is now because that is "minecraft" for you? ;)

I personally think f0u's suggestions were awesome.

+1 vote   media: Map Update
mr_peters Apr 28 2011, 12:09pm says:

Looks awesome, just a teeny tiny question... Any ETA? ;)

+1 vote   media: Planetary Holographic Effects
mr_peters Apr 23 2011, 6:33pm says:

Looks nice.

Btw, is this for Diplomacy, entrenchment or regular base?

+1 vote   media: Covenant Superweapon Concept *Updated*
mr_peters Apr 21 2011, 6:10am says:

Anyone know if there's a server command for changing weather?

+1 vote   game: Minecraft
mr_peters Apr 6 2011, 7:57am says:

Quite smart idea tbh.

+2 votes   download: MobiFront
mr_peters Feb 4 2011, 2:36am says:

Can people just let them continue working on the mod instead of asking when it comes out >.<
Read the other comments (Not all of them ofc) before asking 8-)
Well, at least page 1-3.

+3 votes   mod: Company of Heroes: Modern Combat
mr_peters Dec 30 2010, 7:29pm replied:

And now I can't even start a Skirmish... It sends me back to the main menu every time >.<

Btw, I'm loading the map Orel (Me+ 3CPU (Normal) Vs 4 CPU(Normal))

The short parts I tested was pretty good though xD

+1 vote   mod: Company of Heroes: Eastern Front
mr_peters Dec 30 2010, 7:19pm says:

The game crashed twice in a row for me...
Once when I looked at my allies' base get attacked by one of those German MC while itself got attacked by a flamethrower.

And the other time when a skirmish game was getting loaded...

0 votes   mod: Company of Heroes: Eastern Front
mr_peters Dec 30 2010, 5:49pm says:

It would be nice if the updater auto-detected the install folder...
It's really annoying to find the
"C:\Program Files\Games\Steam\steamapps\common\company of heroes\"
every time I'm forced to update a single tiny patch :P

Either make an option in the launcher to choose the folder or make a single update with all the updates :P

Never mind -.-
Not sure if it applies to all the updates but apparently there was such a option in Settings :P

+3 votes   company: Archaic Entertainment
mr_peters Dec 26 2010, 7:53pm says:

Got a few minor questions about the game and the development.

1. Will you add different sounds to where you walk?
Because I noticed that there is no different between walking on a regular road (With stones) and a gravel path (Sorry for my grammar, I'm really tired).

2. Will there be any Epic Battles (I highly doubt the engine supports it though)(Like Minas Tirith and Helms Deep) or will there only be more of a 5v5 battles and such?

3. Will the class & race system be changed? I mean, of course there will be new races but can you choose if you want to be a hobbit or a Orc (If possible) and will the choice affect the later gameplay with how the people greet you?

4. Will there be any kind of "transformation" like the vampire Quests where you get transformed into a vampire (Can't remember if this was Morrowind or TES4) or a Werewolf but of course more LOTR lore-like.

5.Is there any ETA for the release?
6.Do you have any statistics on how far you're in the development? (Models: #%, Sound: #% etc...)

Thanks ;)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
mr_peters Dec 20 2010, 11:22am says:

This mod is really.. really.. really small :P
5 mb for a lot of additions? You sure that's right? ;)

+1 vote   mod: Master Hero Mod
mr_peters Dec 15 2010, 11:37am replied:

Well, having a "special" version for just me isn't really necessary but you could try and add a option in "Game Options" before you create a game or something like that :P
Cause I find being capable of turning features on or off is never available in mods ;-)

+1 vote   mod: Master Hero Mod
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