This member has provided no bio about themself...
I think these units were lost a long time ago unfortunately..
It would not be correct for Gandalf as he only used such an attack in the movies.
However, Saruman did use a fireball in the books so you could add it for him and still be true to the books. But he only used it against the Helms Deep walls.
Haha thanks, an update will arrive at the end of this month i hope and it will be huge.
Thanks. I don't know what you mean by sound effects and moving armatures.
There won't be an increased map in the coming update no.
Thanks for your support - you are gonna love the next version alot then :).
Well, the point of my submod was to add WotN-units originally - it is not an official version/release of the mod.
But i was unsure if i could release it as it's own thing when it is based on the original work by Danova and his team. So i chose to release it as a submod on the same moddb-site.
I think the WotN-models are better in most ways - they have a higher quality and that's very obvious. I do agree there is a certain charm to some of the elite units of TLK though. I like the TLK huskarls, the TLK-Normans and some of the Wesex elites.
But the rosters of most were shared among the factions and i did want faction variety. Therefore i also chose to replace most of Gwynedds roster that they shared with Alba - and am about to replace the roster of one of the Irish factions. For those who don't want this they can always play the original mod with the unofficial 4.0 update. But i want faction variety and i think you are among a minority who thinks the WotN units are ugly compared to the TLK-ones.
As for the catapults the Francs did have access to everything and used it often - that's what they were known for. The saxons had ballistas and catapults but i don't know in what capacity. I gave most factions access to ballistas out of necessity. The vikings had early siege engines when they attacked Paris.
Thanks for the information regarding Iceland. And yes, the gameplay was improved alot with Vikings in more places from the start. The stupid AI never went to historical places otherwise.
I do not think the Starks can have southern units.
Thanks for your support. Yes, the balance of the mod will be fixed in the update as well as gameplay stuff.
I have no idea what you may or may not have done wrong. But i wouldn't use Steam in any way.
I think the models use a very high polygon level so you need a good computer also.
Are the new races playable in custom battles? Like when choosing a faction for the player and ai?
Lol, this should be an add-on rather than a mod.
There will be Wildling-rebels in the coming update in the very far North. Also, there will be unique Bear Island troops for House Stark.
But there will be no Targaryan faction until VltimaRatio comes back and decides to create the roster. Custom battles will have the unsullied though.
You did not follow the instructions correctly.
But anyway, just place the Got 4.5 in your mods-folder and erase the current folder.
I don't know if i can fix such crashes in GoT TW - maybe it wasn't very stable before me and Vltiima added content. It's based on an old alpha release of Westeros Total War -hopefully we could move the units and everything to a more stable Game of Thrones platform in the future.
I will finish this mods next update after i am done with the next update of TLK:WotN - TLK:WotN will be done sometime this month.
Development on GoT:TW 4.6 will commmence immediately after that. I'd guess a release will come this month or in may.
The Danes have it also - there were no norwegian or danish sound.
Good news, the Gwynedd faction has gotten an entire new roster - and the Kingdoms of Denmark, Mercia, East Anglia and Wessex will all get new units. As for East Anglia and Mercia they will also have the Northumbrian basic and medium troops from the start - while the elites will be unique.
As for the other celtic factions i can promise that one Irish faction will get a new roster, while the other will get a few new units - and Alba will most likely get some new units replacing the most ugly units.
I don't know, it may work - but sometimes it's more stable to install the Westeros Youngblood stuff first. Maybe it has an effect on the system or something.
Possibly but it depends on many things.
Not overwrite, remove it and insert this one.
Yes, it should - but i think you need to follow the ordinary process of making it work for Steam.
No problem man :). Gonna play it myself and see if i find any more bugs.
The Brittania-one will get a new music-add-on with the music from the Arthurian Total War-mod - pretty much the same but for Rome Total War.
You should consider porting this mod to the Europa Barbarorum 2 map for medieval 2 Kingdoms.
It has the same map - the models would be better shown.
DBM custom settlements are free to use - you could re-use those. Much better than vanilla.
Her hair could take inspiration from Lord of the Rings Total War.
The new Moblins and darknuts (but especially the Moblins) look gorgeous (and no, not in a sexy way - a bas-*** kind of way lol) - makes me wanna play this mod again.
Maybe that option wasn't included in the release - diplomats were not and will be in the update.
I can't really remember everything.
I've got one question:
Why is the upgraded Varangian Guard using shield and sword? Shouldn't they use two-handed axes?