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Is there a version with long blonde hair like the strat-map model?
I can't find this unit model in the released game? Is it part of the release?
You have to buy or download the soundtracks yourself and add them to the sounds folder.
What about that Hellebron unit? Is it already in the game-folders?
Are these heroes already in the BMDB-file? I would very much want that Hellebron unit.
That's because there is some risks involved regarding the music of the mod.
Most mods use copyrighted music, but i realized i was too open with who i am- maybe it will reemerge by anothers hand in the future. On a torrent or something.
Most users here have anonymous users- but i don't. So i chickened out because of the risks involved. Even if most mods get away with using copyrighted music, i may not. And i even changed the songs to halft tracks, not the full tracks -but i wasn't sure that was enough.
The groundwork for this was also made by CA =)
Araby is composed of rebels, and so is Tilea and others. There weren't enough faction slots left. There is a hardcoded limit on how many playable factions there can be in the Medieval 2 Kingdoms game.
The rebels are supposed to play as their own factions in some areas. The Araby rebels is pretty much a faction of their own if i read it correctly.
It's not save game-compatible.
Look inside the export_descr_buildings-file using notepad++. There you can edit the file yourselve if you want to change when you can recruit them and such. Or see how they are recruited.
You need to add the text mercenary_unit into the attributes line in your export_descr_unit-file-
Not that i know of.
You can always try to make it run smoother on your computer by using Large adress aware. Search for it on google or in the total war forums.
Download very recently edited. All the official Vikings-songs have been cut in half. I have also changed places for some wrongly placed tension and mobilize songs. They are now in the area they were meant to be.
Edit: The size of the download has gone down from 1.61 gb to 1.32 gb.
They are playable already. They start in Moria.
I think you just have to change the folder name to WotN.
Follow the instructions on the download page.
You should add the whole of Ulthuan and Naggaroth though =).
Why not use the map from Rise of the Witch King for the whole of Ulthuan?
Please release a picture of the worldmap?
You can always just place the "WotN"-folder in the mods folder. The other stuff is not needed if you are lazy, -or if you have already done that years ago to make other mods playable.
It's easy to "install" WotN, but it may be CTD:s if your computer aren't set for mods using M2TW.
Only this one, but to get less CTD:s you should follow the installation-instructions in the article. I updated the article as of 21/01-2016.
Yes, my goal is to make this a fully playable and stable version - and maybe add some more units and finish all the descriptions of the units already in the game. =)
Yes, i agree that at least the Franks should of had fortresses with huge stone walls. Thanks =)
as this is a SUB-MOD of a BETA it isn't entirerly free of the betas bugs. And when it comes to settlements i am afraid you can't have higher settlements than large towns? I am not even sure you can have those!
The Vikings didn't have huge cities with stone walls. They had villages and large towns! Wooden pallisades or wooden walls was the best kind of fortress they would of had in 785, the date this game starts.
The Franks should have had stone walls and huge cities i agree. But they seem to have gotten the same as the Vikings. I have only added new music, -and edited the strat_map and some other files.
I am fixing the bugs right now and am going to upload a patch/hotfix when most of the bugs are fixed. The re-occuring CTD:s (crashes to desktop) have been taken care of mostly.
Please read this thread at Total War-forums for more information:
Thank you =).
I also liked the original mod but felt it missed something. It would seem some mountain settlements are buged as you can't place units unfortunately. "Freyseyer" is one of those.. I have to learn how to fix that. I also saw that some mercs were silversurfers, and that Kwenlands bodyguard sometimes consists of very powerful dismounted knights.. I have to fix that to.
Happy playing :).
This mod has a new downloadable version. "Wrath of the Norsemen VIKINGS SUBMOD"!
It is working for Kingdoms.
Neph did remove all the scripted events because they were unstable.
I agree completely, the game was totally unplayable at first because of the many crashes. But now it is working without problems!
There are only four, not six, playable races in the game? Rohan, Gondor, Isengard and Mordor?
Is it a big difference?
I would very much appreciate a hotseat-campaign with your mod.
But it crashes unfortunately.