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Comment History  (0 - 30 of 91)
mp150
mp150 - - 91 comments @ "Cinematic VFX" Particle Effects Addon (3.7)

Great to hear! I will be on the lookout.

Good karma+1 vote
mp150
mp150 - - 91 comments @ "Cinematic VFX" Particle Effects Addon (3.7)

Thank you for the work you put into this!
I hope you come back and fix the Generators anomaly crash that the users have been reporting lately. This addon is must-have for me, and it's such a shame that an unavoidable crash is dragging it down.

Good karma+2 votes
mp150
mp150 - - 91 comments @ AMMO MAKER plus Groks Craft and Repair Overhaul patch

You only addressed the craft.ltx file, but about the death_items.ltx that is also used by both addons?

Good karma+1 vote
mp150
mp150 - - 91 comments @ OGSR Mod RePack from SeregA-Lus with English Patch

I understand. Unstable saves are one of the worst elements of Stalker modding - if it was like Bethesda games, things would be much easier.
I hope you'll successfully release the new version!

Good karma+1 vote
mp150
mp150 - - 91 comments @ OGSR Mod RePack from SeregA-Lus with English Patch

Thank you for mentioning this! Good to hear the development is still going. Are the save games between the latest test builds compatible, so I don't lose progress when testing an updated build?
I'd certainly be glad to do some testing if the saves of the test versions are compatible between each other. I mean, I don't know how often you release them.
Should I contact you there for the test build?

Good karma+1 vote
mp150
mp150 - - 91 comments @ OGSR Mod RePack from SeregA-Lus with English Patch

I prefer it over the other OGSR here on Moddb; at least here I can complete Sid's mutant hunting quests by getting the reward, and it looks there are no performance hobbling PiP scopes. But, I think I'll probably stop playing it... It seems less stable, with just too many crashes or freezes.
For example, these two crashes happened in less than 1 hour of playtime, along with two freezes. For the record, I do use the hotfix file too.

[error]Expression : FATAL ERROR
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : f:\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line : 52
[error]Description : [CScriptEngine::lua_pcall_failed]: attempt to call a nil value

[error]Expression : FATAL ERROR
[error]Function : CScriptEngine::lua_error
[error]File : f:\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line : 47
[error]Description : [CScriptEngine::lua_error]: error in error handling

Good karma+1 vote
mp150
mp150 - - 91 comments @ OGSR English Edition Weapon Expansion Project [Out of Date] - Main Files

Oof, weird that I didn't receive a notification about your reply. Thank you for your feedback, and you're welcome!

Good karma+2 votes
mp150
mp150 - - 91 comments @ OGSR English Edition Weapon Expansion Project [Out of Date] - Main Files

It's a thing. The author said the HUD can be downloaded from the old OGSE page here on Moddb, but right now I can't find it there, so I put it on my Dropbox.
(https://www.dropbox.com/s/sbwnt8tijwjq8zm/OGSR Wep original hud.7z?dl=0)
Just paste the files over the default ones.

By the way, do you also have problems with some repeating sidequests (like hunting for mutant parts) giving zero money as a reward?

Good karma+3 votes
mp150
mp150 - - 91 comments @ OGSR English Edition Weapon Expansion Project [Out of Date] - Main Files

Is the mod still being worked on? For the time being I'm giving it a pass: tried gathering money by hunting for mutant parts for Sid, only to be given zero money reward two times in a row. Reloading the save multiple times did not help. A known bug, from what I read in the comments, and who knows how many quests end this way. Not to mention sometimes losing almost 50% of fps while using the PiP scopes (drops from 100-120 to 50-65). There should be an option to turn this feature off, even though I absolutely love the whole idea and the visual execution of it.

I hope the mod is not dead because it would really be a shame to leave it like this, as it looks to be the most complete Shadow of Chernobyl.

Good karma+3 votes
mp150
mp150 - - 91 comments @ Far Cry 2: Redux

Alright, thank you for the answer, for making this mod, and for your continuing support in this thread. Godspeed!

Good karma+3 votes
mp150
mp150 - - 91 comments @ Far Cry 2: Redux

Hello! I'd just like to know if I am to expect any problems for installing and playing this mod after I started a new game? I first went with the New Dunia mod, played until the first mission where you have to rescue your first ''buddy'', then switched to this mod because the weapon recoil in that one is over the top.

I am still basically the beginning of the game. GOG version, btw.

Good karma+1 vote
mp150
mp150 - - 91 comments @ ZoneExpanded - Road To The North

I'll go with the Google Drive download when I can. Thanks for trying to provide some answers to my problem. I wish the devs would care too.

Good karma+2 votes
mp150
mp150 - - 91 comments @ ZoneExpanded - Road To The North

I think I'm done bothering with this for the time being. Updated to the latest one, crash, downgraded to the version you're using, crash again. Regular DX9 it is. I downloaded the mod via torrent, if that could be any indication.

I have an AMD GPU too, perhaps I'll try it with that one, but ever since I had problems with Lost Alpha, I tend to use Nvidia for Stalker games/mods. Still, would you say DX11 in RTTN is worth it when it comes to graphics quality compared to DX9?

Good karma+1 vote
mp150
mp150 - - 91 comments @ ZoneExpanded - Road To The North

The issue happens with both DX10 and DX11. Starting the game on the regular enhanced lighting (DX9), then loading a save game on DX10 or 11 produces the same crash. I did not install any addons or made any modifications myself, the problem happens on a clean extracted mod.

What I meant before is if you started the new game since we began this exchange. It could very well be a driver issue; my current driver is a version 441.87, released at the beginning of this year, but a newer one is already out. Playing this mod is not my current focus, but I'll report back if I finally get to updating it.

Good karma+1 vote
mp150
mp150 - - 91 comments @ ZoneExpanded - Road To The North

Tried starting a new game with dx11?

Good karma+1 vote
mp150
mp150 - - 91 comments @ ZoneExpanded - Road To The North

I would like to know why the mod crashes upon starting a new game when playing with either DirectX 10 or 11?

This is the log error I get:

Loading objects...
Loading models...
CResourceManager::DeferredUpload -> START, size = 944
TextureLoading -> thread 1 started!
TextureLoading -> thread 2 started!
TextureLoading -> thread 3 started!
TextureLoading -> thread 4 started!
stack trace:

[error][ 126] : The specified module could not be found.


My GPU is Nvidia GTX 1060, and just in case I turned off all the possible settings in the Advanced section of the Video menu in the game. Still the same error.

Good karma+1 vote
mp150
mp150 - - 91 comments @ Road To The North + All patches including V13.8.2 (Full)

Something is wrong with the DX10 and DX11 renders. Play it with the regular Enhanced lighting, if you're still interested.

Good karma+1 vote
mp150
mp150 - - 91 comments @ Better Weather for Vanilla and Extended Weather v0.39

I guess the only way is to unpack both mods with Dead Air unpacker, and compare the files.

Good karma+1 vote
mp150
mp150 - - 91 comments @ Oblivion Lost Remake - Vector of Alienation

Because there seems to be no English online guide to the story and quests, I'd like to ask what I'm missing by not managing to find the code to the control room door inside the X-18 lab. How important actually is it? Does it come into play later in the game or did miss something in the lab?

EDIT: Nevermind, I forgot to check one of the PDA's I acquired. So far I'm really digging the mysteriousness of the story.

Good karma+2 votes
mp150
mp150 - - 91 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

Greetings! I have just installed Anomaly for the first time and been looking for some addons to make the gameplay better. This one caught my attention and I like the concept of it. Any ETA info on the next update?

Good karma+1 vote
mp150
mp150 - - 91 comments @ ABR COP MOD 2.1.8

Managed to catch them at their usual position in the station just before a blowout hit and they had the normal dialogue options. Such things happen.

Good karma+2 votes
mp150
mp150 - - 91 comments @ ABR COP MOD 2.1.8

How come you didn't release the bugfixes you mentioned on the frontpage? I've just stumbled upon Mitay's friends bug and it annoys me that I cannot finish the quest now. I already did too much of other stuff that makes reloading the appropriate save game a waste of time, so I guess it is what it is.

Other than that I've been enjoying the mod so far. Thank you and good luck with the v2.0.

Good karma+2 votes
mp150
mp150 - - 91 comments @ STC 1.54.2 small tweaks collection

I said this once in a comment on the main modpage of LA, that I am annoyed at how the PRM team steered away from the weapons and equipment to other areas (non-weapon related scripts, creature modifications, some dialogue files etc.), and fails to mention this in the mod description in the launcher. I also noticed that quite a good number of its weapon models are from a Finnish 3D artist Hans Palm, known as Millenia, who released them for Fallout New Vegas, but he is not credited among the authors of the pack, so they definitely stole his content.

Some obvious examples:
Nexusmods.com
Nexusmods.com
Nexusmods.com

Good karma+2 votes
mp150
mp150 - - 91 comments @ STC 1.54.2 small tweaks collection

I'm positive you corrected it properly, like I mentioned. I successfuly tested my version three times. Too bad the military BTR later also gets destroyed just as easily when you use it. What a lousy design of the the whole NPP Military sequence, left a bitter feeling in me.

Good karma+1 vote
mp150
mp150 - - 91 comments @ Oblivion Lost Remake - Vector of Alienation

Alright, once I finish Call of Pripyat, I'll have a go at it.
Thanks :)

Good karma+2 votes
mp150
mp150 - - 91 comments @ Oblivion Lost Remake - Vector of Alienation

I guess this more or less seals it when it comes to my decision. I'm a sucker for good writing and story, and SoC's science fiction setup is one of the most interesting ones in gaming, but the base game and Lost Alpha just didn't do enough with it. This and the regular OLR look to be the best choices, and from what I can deduce, this one wins in that department? I was only worried about the static lights and possible visual degradation, but it looks very good based on the screenshots.

Good karma+2 votes
mp150
mp150 - - 91 comments @ STC 1.54.2 small tweaks collection

Hey boss, it's me again. Happy (late) New Year!
Here to let you know about an issue which can be easily fixed.

I arrived at the gate with the military and upon completing the conversation after the cutscene I received no RPG from the lieutenant to complete the task. Disabling your ''STC: Powerful RPG for Quest v1.00'' fixes this, but then I get a regular RPG whose two shots aren't enough to complete the task. I put your files manually in the gamedata folder just to be sure, but it was the same. So I unpacked the ladc_prm_weapon_pack.xdb90 and STC_Powerful_RPG_Task.xdb0, and upon checking the dialog_stancia.script there's a line ''dialogs.give_items("wpn_rpg8", 1)'', but in your w_rpg7.ltx file there is no ''wpn_rpg8'' reference, so I naturally don't get the desired weapon from the Lt.

The reference is actually ''wpn_rpg7_m1'', and putting it in the script solves the problem (25kg, dude! dafuq xD)

Good karma+1 vote
mp150
mp150 - - 91 comments @ STC 1.54.2 small tweaks collection

Nice! I never knew how much I wanted it until I installed it.

Good karma+1 vote
mp150
mp150 - - 91 comments @ S.T.A.L.K.E.R. - Lost Alpha

Read other replies under my post; the issue has been resolved because the Monolith is always hostile in 1.4007. Thank you for trying to help me though.

Good karma+2 votes
mp150
mp150 - - 91 comments @ S.T.A.L.K.E.R. - Lost Alpha

Got it. I really appreciate that some of you devs still hang around here. Best of luck in the future :)

Good karma+4 votes