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I don't know what's your idea of a high-end pc for this enb, but my fps loss was from a dead-on 60 (100+ without vsync) to 18-19, even with the performance version. ENBs for Skyrim or Fallout NV have never been this intense, not even close. The picture quality increase here isn't worthy of such an impact. Either there's something on my end that causes this, or the optimization of this enb is simply not good.
Also a shame that you didn't include instructions on how to disable the DOF completely; it's not something people are used to from other games. For those who are wondering... open ''cod2015p2.txt'', find ''EnableDepthOfField'', set it to 0 and save the file. If you just want to get rid of the weapon DOF, there's a comment just below mine that explains how to do that.
double post, I apologize.
I saw your instructions on one of the forums but I don't know where are they being extracted. When I run the .xr file with the particle extractor, a small black screen opens for a split second and that's it.
That's good to know but I can't find the right info on Google. Would it be a problem to send me the link?
Oh crap, you're right. I didn't notice it in CoP because my pc is too weak at the moment to run it on more than 30fps on average, so I didn't see the image tearing. But after turning on Fraps and seeing the fps go over 100 in the menu, I knew it's not okay.
Fortunately RadeonPro solved it, as you said.
For SoC I have applied the v-sync patch not a while ago and it runs without exceeding 60fps. However, in Cop the XR.render files, which the patch fixes, are modified by Atmosfear and the v-sync hasn't worked because of that until now.
Again, thanks for your help :D
Okay, I will make sure it's in both folders.
I use D3DOverrider for v-sync.
Thanks for all the help.
Thanks for sharing your thoughts about it. The Sweet FX option seems nice. I already downloaded the configurator but I don't know how it works exactly. I added the XR_3DA.exe to the game list in the program and after that two ''configurator'' tekst files appeared in the program's folder. I suppose that's it?
My pc isn't much but it runs the non-enb version quite smooth. I was just wondering if I'm missing something without enb. Your answer is more than enough. Thank you.
Is it a major difference between an enb and non enb version in terms of the visual appearance, colors for example?
I can't find any enb on/off picture comparison to see.
A fantastic mod indeed. Do you also plan to make it compatible with Arsenal Overhaul?
After testing it the game crashes when I fire a weapon. Everything else, awesome grenade explosions included, seems to be in order.
It also seems that my character has infinite stamina. The stamina bar doesn't react at all. Any ideas?
I must say this mod is a job well done indeed. Compatibility with MSO, AF3 and Ab. Nature is definitively a step into the right direction since those mods are a must have. The overall performance is much much better than with the Stalker Remake mod.
Thank you and everyone who contributed to this mod for all the hard work.
It didn't go without problems though. I had scope/binoculars problem too and none of the comp. patches worked because I use dx9 enhanced dynamic (dx11 crashes the game before I even get to the menu). It says in the description of this mod to use dx10 fix for other renders but it isn't in the mod. At the end I found the fix for dx9 dynamic uploaded by someone here: Reddit.com
I do miss the vanilla starting gear though, AKS-74U and Makarov present a nice starting challenge.
That's being said, do you plan to add an optional support for nano hud or anything else involving the HUD? The original hud is a bit too large and consequently isn't quite aesthetic.
It actually wasn't about compatibility with other mods other than making the textures work. Pointless though for me since making things work in STALKER seems a nightmare for noobs unlike Falout 3/New Vegas.
But I found a better alternative. Arsenal Mod has very similar quality of retextures as yours, many new weapons though but I read the reviews which say that it's well balanced. On top of that it is MSO, AF3 and Abs. Nature compatible. And I found out that I can use other weapon/device textures, which are missing in Arsenal, from Autumn Aurora mod.
So, that's the last of me here. Good luck with future updates and have fun.
After successfully mixing a lot of your textures with Absolute Nature mod I found out that weapons, devices and character models don't work. I have Massive Simulation Overhaul installed which also modifies weapons in the configs folder. If I replace those weapons files with yours and put the meshes in the appropriate folder, the game crashes. If I only put the meshes in the gamedata folder and have the weapons configs from MSO, the game also crashes.
Is there even a way to make the textures on weapons, devices and characters work without installing the whole mod of yours?
Yeah, it wouldn't work anyway.
I was asking for info about these settings because i noticed that npcs turn into zombies after blowout in your mod and I don't want that particular option. But it's okay, maybe I'll only use textures from your mod and a standalone version of AF3.
Thanks for the info.
Ah, I see. Thank you for the reply.
So, everything that changes the interface is in gamedata/configs/ui folder, right? If I install Atmosfear as a standalone and overwrite your files, would there be any major problems or are there any other files that modify the interface and can be deleted?
Hello. There's nothing more I can say about the quality of this mod that others haven't done already. Props to you for all the hard work you put in it, you deserve a damn good reward.
Now, I'm a bit of a noob with Atmosfear 3 here. CrommCruac states in his description that players can set various options for the mod in-game in the options section, such as npc's fate during blowouts, night brightness etc. However, I cannot find those options in the options menu of Call of Pripyat. Since you have Atmosfear 3 integrated here, I believe you know what I'm talking about. I know I most likely sound a bit stupid on this one but what am I missing here?
I would appreciate your help.
Thank you very much for this. The game looks terrific :D
One question though, how does this work with textures from Absolute Nature? I haven't installed that mod yet, should I install it over your textures and then install your level addon over it or is it not important in what order I do the installation?
(I've posted this under one of the screens and didn't think it won't appear here so you probably haven't noticed it)
Congrats, Marcurios. Looks very realistic, the weather variety is far better than with NSkies Urwl. I only need a little bit of time to adjust myself to the new version since the old urwl is more colorful and I've been using that for a long time now but in any case I'll stick with this one ;) The latest enb version is also a big plus, the performance hit seems smaller than with previous enbs. The weather menu is very simple with many options, the night brightness and the ability of using the Night vision makes it so much better. I've never asked you about this but why is there no N.vision version for Fo3?
No cons so far...the only slight glitch happens when I switch from enb to the ordinary setup (shift + f12) and some trees/grass models (I believe they are from the Wasteland Flora mod) become a blurry image that dissapears after 3 seconds or so.
Also I've noticed that unlike the Fo3 version the SSAO doesn't work well with a custom sunglare. But the SSAO makes a much bigger impact on a picture here than in fo3 in my opinion so my decision is clear.
I wish you only the best and hope you'll kick out of beta soon.
Hey. After doing some other stuff I'm back with the enb discussion. You were right about d/n detection, it wasn't correct because when the night started, the horizon was weird - like after 3/4 of the sky from my position I was able to spot a slight foggy line going around the map that seemed out of place. However after adjusting your detection settings to my enb the horizon now looks the way it should and distant clouds can also be spotted.
Take your time, I'm also a perfectionist and a half-done stuff, whether a minor or bigger thing, would bother me too much to give that to the public.
That's the right attitude in my opinion although it depends on the fact if you are a master of your time or someone else is pushing your back.
I understand about the shadows, as a designer of this mod you need to look at every aspect. Myself as a gamer on general do not pay much attention to shadows.
When I installed the .194 version over .161, I noticed much better looking colors, especially the blue sky.
With day/night detect. you mean when day/night starts and end or some other stuff? Sorry for asking, I just want to make it clear to myself, that's all.
That's actually quite a plus for NV since ENB disables helmet vision effects from PN and now disabling the ENB won't make such a huge visual gap as with Fo3.
You just take your time with everything, we'll be patiently waiting, like kids expecting santa's present lol.
Hey. Good to hear about your ENB config but actually I want to know which ENB, 0.161, 73, 94?
What do you mean about Adaptation? I don't know perfectly since I only changed the sky settings with Fo3 URWLENB and so far I haven't seen any glitches or some sort.
You just keep polishing it, I'll provide some feedback when I test it and try not to sound too much of a noob ;)
I sure hope Fallout 4 won't be like GTA IV or V when it comes to pc performance but since the series is more pc-focused we can expect a good performance and a new engine.
Wish you good luck, goodnight.
That's what I was hoping to read while strolling on the comments here! Can't wait. Which enb version are you going to put in the package?
What would I have done with Fo3/NV if it weren't for your mods? I hope you'll continue your work with Fallout 4 aswell.
Hey. Unfortunately it didn't work but after some thinking I decided to copy your sky settings in the enb.ini to the other one and now it works perfectly and it looks even more fantastic + I got a great custom sunglare and my game is now a real jewel.
Of course the majority of credits goes to your mod, ''thank you'' just isn't bloody enough in this case. I wish you all the best with any future stuff you want to accomplish.
Hello. Thank you for the fantastic mod. I bet it took you months of hard work to get to this point so a big kudos for you.
One question though: I've tried this with a custom enb downloaded from Fo3 Nexus. Although I've followed the instructions in the readme that you included in case if we use any other enb config, the sky colors are messed up unfortunately. Probably because the enb version I tested is the latest 0.194 version. It looks really better than the 0.161 so I'm wondering if it's able to make it compatible through some tweaking? By the way the enb I downloaded is this one: Fallout3.nexusmods.com
Also could that enb be also compatible with your URWL 6.0 mod?