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I knew I'd seen those images around somewhere before! Good move hiring Dejawolf, he's an excellent artist.
Love the trap disarm mechanic, simple to grasp and original.
I realize the game is still in alpha development, but it's hard to look past (literally and figuratively) the blinding lighting and brown saturation in outside scenes. I can't help but feel it must be seriously impacting on the games marketability, it's one of the first things people see in videos and screenshots you've published and it's pretty off putting even for someone like me who's already sold on the concept.
Better pack up the game guys, someone on the internet doesn't think it's original enough. Time to move on to developing something more edgy, like yet another modern warfare FPS game. Or maybe a turn based jRPG. Or a generic RTS. Been a while since anyone made any of those. Maybe something with Zombies?
If they can take a popular genre and make something fun out of it then they've made a good game. If they haven't then they'll flop. Neither is effected by snarky comments from wannabe gaming hipsters.
Thanks for all the fun and congratulations for sticking it out for all this time.
My body has been being ready all day. They've done a fantastic job improving over the previous CK's, even if they did forget a "Save As". :P
Nothing. Some people just feel like they deserve a copy of the xbox/pocket minecraft games because Notch referred to them as different 'versions' of the game and some people evidently can't tell the difference between a complete rebuild on a new platform and a patch.
M&B goes on sale for 5-10 bucks on steam every couple of months. That being said, worth every penny for TLD alone.
No proper Dungeon Keeper sequel = Sad
A great design team taking the jump to their own unique vision, whilst promising to keep the heart of the gameplay that got me interested in the first place = Great/Awesome/Fantastic
Yeah, I'm pretty okay with this.
Oh damn that's good.
The animations and environment look spectacular. The only hang ups are the bloody screens and the repeated Ow! Ow! Ow! when being eaten by a raptor, but with an Alpha that looks this good the game is a definite buy for me.
Glad to hear you're back on track. :)
Seriously, best indie development team ever.
Well worth the price. Game mechanics are solid, the RPG side is deep and fleshed out and the FPS side flows well and feels nice. It's probably one of the few games I've played on the source engine that doesn't *feel* like it's on the source engine. The levels and character designs are a refreshing change from the usual Sci-Fi tropes and there's some truly stunning visual moments.
The downside is that the English translation is sketchy at points, though it's still understandable. If that's the kind of thing that's a deal breaker for you you'll want to wait for a language patch or a fan translation.
In short, Deus Ex meets Warhammer 40k meets Neuromancer and damn does it feel good.
Hey numnuts, you're playing a pirated version, just maybe it's not the same as the real thing?
-AI is fine in fact they've actually managed to surprise me once or twice with smart grenade throws and flanking movements.
-What hacking sounds? Also, hacking is easy and pretty straight forward. If you can't hack there's always a different way around. Like in the bit you apparently got stuck, as it says right in your mission log, you can just shoot out the door lock.
-The tutorials don't need a voice unless you're illiterate, all of the conversations are voiced, excepting I guess when you pirate.
-The brightness issue is a known bug, turning off the Colour Correction in the graphics options will fix it.
As for demos, they're a lot of time and effort to make, especially for an indie company. Maybe next time try watching a let's play or reading some reviews instead of pirating it then complaining about the quality.
Lookin' good! Extra points for the Saprano's 'Bada Bing!' reference.
No, new mods will have access to a lot more of the games code, allowing them to do more things. Some mods may be incorporated into the game and made "official", but that's not anything new for minecraft.
You didn't read very closely, did you? The game will be open source to everyone. You just need to click "I agree" on a legal agreement before downloading. Not exactly a huge deal.
As for the selling, giving permission for mod developers to charge for what they've made =/= forcing mod developers to charge for what they've made.
You're right, modding tools is WAY better than having access to the ENTIRE SOURCE CODE.
I mean, why settle for a workshop when you could have an ikea set? :P
Because it's more recent and therefore "Younger". It's a pretty standard turn of phrase.
The new stone textures work really well with the general art style.
Making a unique "alien sky" is a hard call, simply because it's been done so many times before. The only thing I can't remember having seen is a moon with a moon. Keeping it simple seems like a good choice. The really strikingly origonal things are those that are similar enough to what we're used to to stand out.
They don't really have to be that cautious with serial keys. The copy protection only allows a key to register the game once a month, so there's no real threat from keys being published on piracy sites. Really cracks are the only thing they have to worry about.
Looks a little rough and ready at the moment, but the premise is good and it looks like you guys have some great ideas.
It'd be great to see a good survival based game actually coming to fruition. Here's hoping.
I just saw this on the spring forums, congratulations on going gold. You've come a long way from the early betas and it's great to see you getting to this point.
Can't wait to see how the finished version will look!
I'm glad that M&B won, been playing it all through the beta, watched the team go from a simple husband and wife working part time, to an office of their own and full time work and onto a full team with a finished, highly sucesful indie hit and after all this time it's still one of the funnest games I own.
Although props for Live for Speed, which is also a brilliant game.
It all depends on what criteria they're judging it on, but for sheer ground breaking design and ambition it has to be Infinity.
And I'm saying that as a fan of both Lugaru and Overgrowth (which I'm sure will win the next years award once it's more developed).
Yes, nearly all of them.
Would'nt need to be, theres a variety of camera modes in the Spring engine and one of those happens to be a fps like free camera. And yes you can possess units, it's a bit of a gimmick but it makes a nice side track form the rts and let's you play around with the units a bit.
Theres only one model used for these screenshots that they just slaped together so they'd have some vegatation in the shots. There'll be more variation in the release. Considering that they'll be procedularly generated I guess you could say there'll be an almost infinite amount. =)