This member has provided no bio about themself...
Then he wont become Gandalf the White as wee saw in the movies, and i want to make some special system for that in order to accurately represent that ^^
3000 downloads!!! WOW!!!
From the Fortress i think ^^
ALmost 3000 downloads O_O
Thanks for the kind words about the mod :D
Um, i'll see about that higher resolution option, as soon i figure out how to implement it.
In the next update Dol Amroth will have a new system ;D
Horn of Gondor is an power you gain in level 2, and to have that kind of effect for such a early power, i think it would be too much, but i could work something out ;D
i will contact the developers of 2.02 and see how to implement it in the mod.
To recruit Imrahil and Dol Amroth Knights you have to capture Inn and upgrade "Dol Amroth" in the fortress.
The Beornings are no longer trainable due to the balance issues. :D
Yes, when playing Gondor, you must capture the Signal Fire and upgrade "Red arrow" in the Fortress, and then you can build ROhan Citadel with the builder.
Isengard Update will be little delayed, i had a lot of work lately and didnt finished the update...
in Monday, i hope...
Gil galad is never panned to be the regular hero for Elves. He died in the Second age and the mod is about the Third age, So it wont feet to the timeline, anyway Elves have many heroes already :D
That thing with a Thranduil, when you can build him even without Mirkwood upgrade thats a bug, and it will be fixed soon, i hope ^^
Listen for what King Dain is saying ;D
Ok, so... I've released the Beta version somewhere at the beggining of September, and in 3 months it got over 2000 downloads. That was astonishing for me.
Now, when i released the first official version, it got over 2500 downloads in just a month and a half. Which means that "Battles of the Third Age" mod became very popular for such a short time. And thats all because of you, who downloaded, played and became the fan of BotTA mod. Thank you for the awesome support and for making this mod one of the best mods for ROTWK ;)
Greetings from the BOTTA mod team...
i told you to either disable edain or remove the edain files from where your ROTWK is installed :)|
There is no other way..
I will help but you must tell me what is the problem, why u are unable to install it?
what is the problem now :D
Send me the pic again...
nope, only with 2.01...
samo ubaci BOTTA folder u C i prebaci ikonicu na desktop :D
Ali ikonica radi samo ako si instalirao drugi deo i Rise of the witch king u C...
i will see to fix that for the next release, thanks for reminding.. ^^
jao bre srbine :D
AKo si vec prebacio ikonicu od BotTA onda ne mora da je menjas..
Isengard Faction Update coming soon!
Well, Mordor already have the full unit capacity.
1. Orc Warriors
4. Black Orcs
5. Morgul Orcs
6. Mt. Troll
7. Drummer Troll
8. Attack Troll
+ Harad Sub Faction
9. Southron Spearmen
10. Harad Raiders
11. Harad Archers
And i wont count Easterlings from the Spellbook
So that makes 12 total :D
For now Mordor doesnt have elite units since im saving one place for one elite unit which will be added in the future
You are right about Gondor, that is exactly what i was planning, and Gondor will be completed once i find the model for Citadel Guard. :D
You have to deactivate Edain through the Switcher, but sometimes that can cause problem and Edain will not be activated. If that happens you'll then have to remove all Edain mod files from ROTWK directory, where the game is installed, and put it somewhere else...
Rj and Edain has their own reasons why they implemented so much units in the game, and i have my own. I dont like for so much units be in the faction at any time, its better to have some of them. If you have the units from every sub faction at once, than they will get boring :)
More factions with lesser number of different units is better than less number of factions with great number of different units, thats the way i like it :D
well then all the factions will have a vast number of units, and i try to avoid that. Im trying to make every faction to have from 7 to 10 max variety of units. So that every unit can be unique in its own way ^^
Click on the RED SQUARE where it says DOWNLOAD NOW
The game would be totally unbalanced if you could have so much units in one faction ^^
Than you didnt deactivated it properly :D
The forged blade effect represents the Forged Blade upgrade to you and your opponent. If i remove the glow and just add stats then your opponent wont know if you have the upgrade. :/
Yes, i know about that, its the most famous bug in the mod... and i really dont know ho to fix it, since i tried everything...