The 21st century brought us cheap and convivial sound recording and editing technology, resulting in often botched, amateurish results. Therefore, stating in my bio that I do master such technology is meaningless. Everybody has a home studio nowadays. When I put on my musician, sound designer or recording artist hat, I always try to work with my ears and use as little as possible, in a "less is more" approach. It's not about having the latest plug-in pack freshly downloaded off bittorent, it's about having the right music with the right sound.

Report RSS Testing sounds and music in good old Thievery

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I am making a "remix" (as in music remix) of a Thievery map, th-Kamasutra. I will use this version to test sound and music in-game.

So far I learned how to convert a wav to umx format and could keep the full 16 bit resolution (had to downsample to 22k though). I choose a very simple tune called "one note loop", which is exactly what it sounds like.

Next step: I will attempt to replace the current "lockpicking" sound.

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