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ModMusket May 31 2014, 1:03am replied:

You are the Jesus of this comments section.

-1 votes   mod: L'Aigle
ModMusket Mar 1 2014, 1:49am replied:

Well sucks for you because you'll probably be waiting a while, like forever....

+4 votes   media: Dutch Guard Grenadiers
ModMusket Mar 1 2014, 1:40am replied:

Yes because we all know that the point of making mods is to get paid. I don't care how hard you have to work on it; mod making has NEVER been about the pay. If it was, then sorry but Docm should just go ahead and develop his own game, which probably would have taken about as long anyway. So seriously get YOUR head out of YOUR ******* *** before you tell others to do the same.

-2 votes   mod: L'Aigle
ModMusket Jan 19 2014, 1:55pm replied:

I don't see why you'd have to. This new version should be playable all by itself. Just download it and copy into Modules and run it. It should be all good with the new version. Don't worry about whatever name it displays while it's downloading. So long as it's something which resembles the file (which seems legit in your case), you should be fine.

+1 vote   download: Global_map_16th centuryV1.2
ModMusket Dec 17 2013, 5:05pm says:

Can you guys ppllleeeaassseeee make sure that the AI don't drop their spears/ sarissae in multiplayer matches in your next release? :)

+1 vote   mod: Rome At War2
ModMusket Dec 16 2013, 7:54pm replied:

Ahhhhh okay. Thank you for your speedy and kind reply. Sorry your mod got ripped off of :( Ya I was a bit confused as to what that formation was supposed to be.... Anyway on a side note, do you think that you could fix the thing in multiplayer where the ai bots hoplites and phalangites drop their spears/ sarrisae at the beginning of every match? That would make RaW sooooo much better (since there are virtually no mp servers up) even though it's already very good! :)

+1 vote   mod: Ancient Warfare
ModMusket Dec 16 2013, 6:12pm says:

Call me ignorant, but where on Earth on this page is there any rip- off of RaW? I see one picture posted of a cohort (I think?) forming some sort of shield- wall (maybe testudo?), and the name of this mod is "Ancient Warfare", not "Rome at War", which confuses me as to why people on this thread are claiming that even the name is a "rip- off". Sorry, but I just don't see where all these conclusions are being drawn from....

+1 vote   mod: Ancient Warfare
ModMusket Dec 8 2013, 10:41pm replied:

I recently bought an Ibanez 8- string. Thing's a challenging beast but it's soooo brutal and heavy! >:D \m/

+1 vote   media: Engaging T-Rex
ModMusket Dec 8 2013, 10:37pm says:

o.O ..... ok that's amazing.

+6 votes   media: Preatorian Cohort - New Shield
ModMusket Nov 26 2013, 6:03pm replied:

You go to multiplayer, click on "Host a Game", and then set the number of bots on each team to however many you'd like. You can have fun playing around with the various game types and settings as well :)

+1 vote   mod: Rome At War2
ModMusket Nov 16 2013, 1:16am replied:

He said roughly at the beginning of the year that he would try to have a release sometime in the year (2013). But, it doesn't look like that's gonna happen. I'll honestly be surprised at this point if the mod ever gets released. But I know Docm30 is working his arse off and I can only hope that his inhuman devotion to this mod will pay off. And I'm sure it will.

+2 votes   mod: L'Aigle
ModMusket Nov 5 2013, 8:41pm says:

Has this mod really been in development for almost 3 years?....

+4 votes   mod: L'Aigle
ModMusket Oct 2 2013, 8:41pm replied:

Epic response! XD

0 votes   mod: Rome At War2
ModMusket Oct 2 2013, 8:39pm says:

Good luck! :)

+2 votes   mod: Calradia Reimagined
ModMusket Sep 22 2013, 9:10pm replied:

Come on dude, your "alpha" single- player is already better than like most other "finished" single- player mods out there. Give yourself some credit here. You've done an amazing job with it.

+1 vote   mod: Rome At War2
ModMusket Sep 10 2013, 7:10pm replied:

Thank you :D

+1 vote   mod: Rome At War2
ModMusket Sep 10 2013, 12:26am replied:

Because the hoplites and phalangites always drop their doru's/ sarissa's right at the beginning of a match and it's annoying as hell.

+1 vote   mod: Rome At War2
ModMusket Sep 9 2013, 10:38pm says:

Sorry also is there ANY way at all to force bots to use spears in multiplayer ai

+1 vote   mod: Rome At War2
ModMusket Sep 9 2013, 9:14pm replied:

I love you.

+1 vote   mod: Rome At War2
ModMusket Sep 9 2013, 6:24pm says:

Please I need to know how to do overhand attack with spears when playing as a hoplite like in the picture that Seek.n.Destroy posted

+1 vote   mod: Rome At War2
ModMusket Aug 29 2013, 6:17pm says:

No matter what, this mod will never be able to remedy the horrid Warband AI like the REAL WFAS game did. Buy the legit version people. It's so much more playable.

0 votes   mod: With Fire and Sword: Warband Conversion
ModMusket Aug 10 2013, 2:02pm replied:

This guy is right. Listen to him.

+1 vote   mod: Greco-Persian Wars Modification
ModMusket Jul 31 2013, 4:49pm replied:

Lol "mound and blade"- the heroic medieval rpg for mound builders XD

+12 votes   media: Royal African Regiment
ModMusket Jul 21 2013, 2:39pm replied:


+2 votes   mod: Iron Europe - WW1 Mod
ModMusket Jul 10 2013, 11:25am replied:

You have to wait until the mod is finished and released before you can download it. Many mods on this site are still works in progress. Generally, you can't download a mod until it's finished and released, which this mod is currently not. Hope I helped!

+1 vote   mod: L'Aigle
ModMusket Jul 4 2013, 10:02am replied:

I wish I could hit the "like" button on your comment 1,000 times; it's that good!

+7 votes   media: New type of Zombies
ModMusket Jul 3 2013, 1:23am replied:

Yes, friend. I personally have shed many a' tear :(

+1 vote   mod: Total RPG
ModMusket Jul 1 2013, 5:04pm replied:


+2 votes   download: Age of Chivalry: Hegemony v1.83
ModMusket Jul 1 2013, 1:15pm replied:

Oh damn ;D

+1 vote   mod: World in Conflict: 1918
ModMusket Jul 1 2013, 12:52pm replied:

Oh is it? Sweet! Awesome! That will really help me then when playing like musket-era mods & stuff as well. Thank you! :D

+2 votes   mod: Medieval of War
ModMusket Jun 30 2013, 2:33pm says:

Oh, but just one concern: when archers are shooting, are they all just gonna instantly drop to their bellies and go prone, thus completely ruining most of the realism?

+1 vote   mod: Medieval of War
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