There is no light in this tunnel.

How the engine works.
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How the engine works.

Nov 11, 2009 Visual Novel Engine Basic client side coding 0 comments

In this tutorial I'll try to explain the inner workings of the engine and how it reads and displays the story. The engine itself is exported as a library...

How the shells work.
Game

How the shells work.

Nov 12, 2009 Visual Novel Engine Basic ui/hud 0 comments

In this tutorial we'll cover what the shells are and how you could create them. With the engine you can also download 2 'shells' which are actually players...

How scripts work.
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How scripts work.

Nov 13, 2009 Visual Novel Engine Basic client side coding 0 comments

Script are an essential thing when making something others can use. Not everyone wants or has to time to learn everything about a programming language...

Listening to events in Java.
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Listening to events in Java.

Nov 2, 2010 Basic client side coding 0 comments

A short article showing how to handle events (click on a button, mouse move, ...) in Java.

Programming Evolution, take one.
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Programming Evolution, take one.

Mar 10, 2011 Basic client side coding 0 comments

An introduction to programming software based on evolution.

OpenGLBook.com - Chapter 1 [CODE]
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OpenGLBook.com - Chapter 1 [CODE]

Jul 1, 2012 Lightweight Java Game Library Basic client side coding 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

OpenGLBook.com - Chapter 2 [CODE]
Game

OpenGLBook.com - Chapter 2 [CODE]

Jul 1, 2012 Lightweight Java Game Library Basic client side coding 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

OpenGLBook.com - Chapter 3 [CODE]
Game

OpenGLBook.com - Chapter 3 [CODE]

Jul 1, 2012 Lightweight Java Game Library Basic client side coding 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

OpenGLBook.com - Chapter 4 [CODE]
Game

OpenGLBook.com - Chapter 4 [CODE]

Jul 24, 2012 Lightweight Java Game Library Basic client side coding 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

Networking using Stratus and NetStreams. AS3
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Networking using Stratus and NetStreams. AS3

Aug 17, 2010 Intermediate client side coding 3 comments

This tutorial will show you how to connect, send and receive text/images over the internet. We will talk about what Stratus is and how to combine this...

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