There is no light in this tunnel.

How the engine works.

How the engine works.

Visual Novel Engine Client Side Coding 0 comments

In this tutorial I'll try to explain the inner workings of the engine and how it reads and displays the story. The engine itself is exported as a library...

How the shells work.

How the shells work.

Visual Novel Engine UI/HUD 0 comments

In this tutorial we'll cover what the shells are and how you could create them. With the engine you can also download 2 'shells' which are actually players...

How scripts work.

How scripts work.

Visual Novel Engine Client Side Coding 0 comments

Script are an essential thing when making something others can use. Not everyone wants or has to time to learn everything about a programming language...

Networking using Stratus and NetStreams. AS3

Networking using Stratus and NetStreams. AS3

Client Side Coding Tutorial 3 comments

This tutorial will show you how to connect, send and receive text/images over the internet. We will talk about what Stratus is and how to combine this...

Listening to events in Java.

Listening to events in Java.

Curly Bracket Programming Realm Client Side Coding 0 comments

A short article showing how to handle events (click on a button, mouse move, ...) in Java.

Programming Evolution, take one.

Programming Evolution, take one.

Client Side Coding Tutorial 0 comments

An introduction to programming software based on evolution.

OpenGLBook.com - Chapter 1 [CODE]

OpenGLBook.com - Chapter 1 [CODE]

Lightweight Java Game Library Client Side Coding 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

OpenGLBook.com - Chapter 2 [CODE]

OpenGLBook.com - Chapter 2 [CODE]

Lightweight Java Game Library Client Side Coding 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

OpenGLBook.com - Chapter 3 [CODE]

OpenGLBook.com - Chapter 3 [CODE]

Lightweight Java Game Library Client Side Coding 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

OpenGLBook.com - Chapter 4 [CODE]

OpenGLBook.com - Chapter 4 [CODE]

Lightweight Java Game Library Client Side Coding 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

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