There is no light in this tunnel.

Comment History  (210 - 240 of 720)
moci May 23 2011, 7:36am says:

3ds max viewport screens, can we see this in-game?
Because u guys are getting close (if not there already) to the quality of the "real" games - any problems with the owners of DB(Z)?

+1 vote   news: Smooth Bodies - Weighted Vertices
moci May 21 2011, 7:06am says:

It's a good detailled model, I would work on the scene itself a bit more (higher texture resolution, ...)

+1 vote   media: Ducati MH 900E
moci May 19 2011, 6:42am replied:

Agreed, but I expected it so I guess it's ok... Still a great image.

+1 vote   news: The Witcher 2: Alternate Endings comp Winners!
moci May 17 2011, 8:01am says:

Don't overdo it on the sound effects volume, maybe it's for testing purposes but the volume of the ambient/wind/whatever sounds should be lowered imho.

That's one thing that has been bothering me ever since you showed that wind sound way back: .

0 votes   news: New Overgrowth a131 video devlog
moci May 15 2011, 4:45pm replied:

My stuff isn't funny at all so no worries you still have a chance.

+1 vote   media: Tank Geralt
moci May 15 2011, 6:50am says:

"The next episodes will come when enough donation is paid for the first episode."

Could you be more specific about this?

+2 votes   feature: Overview
moci May 11 2011, 3:35am replied:

What rules? NS2 Also has a 'black armor' bonus for those who pre-ordered.

+2 votes   news: PREORDER Today! Save 30%, Get 4 "Nightmare" suits!
moci May 8 2011, 7:08am says:

Sad but plausible.

+1 vote   media: Europe in near future
moci May 7 2011, 3:13pm buried:


Someone who wants to get payed more than others.

-12 votes   news: How can we lower game piracy?
moci May 7 2011, 2:30pm buried:


Say what? If a customer refuses to pay, they do not get the service. So if you refuse to pay for a game, you shouldn't be able to play it either...

When you pirate a game THEY ARE losing money, because if pirating was not there - you would have bought it, or at least rented it.

You might not need actual materials like stone or wood when you create games but they do require time to make. You know what they say: time is money.

-7 votes   news: How can we lower game piracy?
moci May 7 2011, 2:24pm buried:


Yes you're a real hero. (sarcasme...)

If you are just jealous at how much they earn, learn the skills and apply for a job. I don't like DLC, so I don't buy them and in fact try to avoid games that are built with DLC in mind (which is, sadly, most of them these days).

-14 votes   news: How can we lower game piracy?
moci May 7 2011, 1:41pm says:

I'm not much of a gamer anymore, and only really play games on my PS3. Only when I really *need* the game (the witcher 2) I'll consider buying new, usually I just go to the 2nd hand games.

I've pirated a lot of games, I also bought a lot of games. <- just so we are clear about that.

Would I pirate indie games if I was still an avid gamer? Who knows, probably ... . indie or AAA, there is no difference when it comes to pirating.

Besides my ps3 games (which I always buy) I've bought Overgrowth and NS2.

BTW: often I'll buy the game and install a downloaded version to avoid installing DRM stuff. So DRM free is a non-argument for me.

-2 votes   news: How can we lower game piracy?
moci May 7 2011, 1:34pm buried:


Agreed, most of the indie games are just too expensive for what they are.

On one side they say "we are indie so we can only do this" and then say "we are indie so we need your money that's why we ask ...."

-5 votes   news: How can we lower game piracy?
moci May 7 2011, 1:31pm replied:

I agree with you that 2D games are usually pretty shallow and rip offs and not worth the money. But that doesn't mean you should pirate them, just go play the games that ARE free.

-1 votes   news: How can we lower game piracy?
moci May 7 2011, 1:29pm buried:


So you're saying that you buy games until your money is gone? And then just pirate them "in case you missed out"?

I'm sure Activision will say "oh but you HAVE bought the games from EA? That's great! Maybe next year you can buy mine, and download theirs".

-10 votes   news: How can we lower game piracy?
moci May 7 2011, 1:24pm replied:

Sorry to say, problems with your family do not give you the right to pirate. Illegal is and will be illegal no matter how you look at it.

When I hear people complaining that they have to chose between buying a game or paying rent/eating I always feel that the problem is bigger than the price of games.

If you are in this position, that buying a game will break your finances, what are you still doing behind your computer?

Let's look at it from a different point of view, what if your decision to pirate the game because u need to save the money - makes it difficult for someone else to pay the rent or help is sick mom (developers have moms too you know).

You have brought up a pretty common argument, but in the end it's YOUR problem that you do not have the money. The world does not run on sympathy.

+4 votes   news: How can we lower game piracy?
moci May 7 2011, 12:00pm says:

Original: (lower resolution but the same picture)

+1 vote   media: Tank Geralt
moci May 7 2011, 11:59am says:


+1 vote   media: Ali Geralt
moci May 7 2011, 11:59am says:

Just so everyone knows I've used this famous poster:

+1 vote   media: We can do it! Triss
moci May 7 2011, 5:42am says:

Make this a poll or something?

I vote for 2, simple and clean.

+2 votes   media: Dynamic Infestation Pustule Concepts
moci May 5 2011, 6:04pm says:


+2 votes   group: Curly Bracket Programming Realm
moci May 4 2011, 10:24am says:

The original is much better imho. Maybe when you show a real application of the style (ie in game) I'll change my mind.

0 votes   media: Comics mode style demonstration
moci May 1 2011, 6:49am says:

That is, indeed, a nice shell!

+8 votes   news: April News
moci Apr 30 2011, 1:14pm replied:


Like you said, when you are creating somehing you get so used to the flaws that they eventually become "normal".

The problem is that people feel personally attacked when something they like gets a bad review.

I'm certainly curious to how this will turn out when you release.

+3 votes   news: Object Oriented Fighting
moci Apr 30 2011, 12:43pm says:

Sounds promising, concept art looks great as well.

+4 votes   news: Lucas
moci Apr 30 2011, 9:48am replied:

Stop acting like a baby. This is a COMMERCIAL game. It's nowhere near close to a finished state, and yet they talk about releasing in a few weeks.

Want a technical critique? Just look at the run animation of the girl at the end of the video, it looks like she has something stuck up her ***. Do you really run around like that? This (and all the other things) COULD get fixed by the time they release sure, but the way it is NOW it's not something I would pay for.

If this was a mod I would applaud their efforts, but it's not. They are creating a commercial game and expect you to pay for it in the end.

It's not because they are "indie" that you can ignore the flaws. If you show WIP's you are asking for critique: good AND bad.

+3 votes   news: Object Oriented Fighting
moci Apr 30 2011, 8:02am replied:

So he's a troll because he has a different opinion than you? I agree with him, so that makes ma a troll too? You are pathetic.

If you don't like opinions cancel your internet connection and go live under a rock.

+4 votes   news: Object Oriented Fighting
moci Apr 22 2011, 2:09pm says:

So are you happy with UDK / Unity or are you going to explore the CryENGINE?
Yes I'm happy. It's good that established and powerful engines are "free" to get experience from. CE is one of the biggest so it's a good thing they're doing the same as Epic.

Do you feel like the engines power is simply too much for an indie team to utilize, given the sheer amount of art assets and detail CryENGINE games typically demand?
Yes, with so many crappy teams out there, it's yet another engine to brag about "we're doing it with CE!". But lets face it, if your game sux, or your assets sux - using a bigger engine isn't going to compensate. I've not used CE before, but doesn't the amount of assets/detail really depend on the actual game you are going to make instead of the engine.

My opinion on these free engines.
Wit all the different tools (Unity, UDK, CE, and the other ones) it will come down to picking the right tool for the job. Like I said before, picking an AAA engine isn't going to compensate for bad modeling or storyline. (It might even put more focus on the flaws...)

If your are creating a game like "Bounce!" (no disrespect) you don't need UDK or CE - even Unity might already be overkill.

Don't jump on the brand-wagon just because u can.

+6 votes   news: Be Free... Be Creative... Be the Developer
moci Apr 20 2011, 3:24pm says:

So people, not registered on this site but only on Facebook, will be able to comment on things? In that case, I vote: no.

+4 votes   news: Opengraph support added, more social stuff coming
moci Apr 17 2011, 1:12pm says:

That looks great, is the pixellated version a filter/shader or an actual image?

+3 votes   news: Menu art sneak peek
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