There is no light in this tunnel.

Comment History  (210 - 240 of 720)
moci Apr 20 2012, 4:50am buried:


Well... I've bought the premium thing a year or so ago. I waited for any major patch just like with TW1. I finally decided to install the game, get the 10 gig patch. Turns out that even the patching process has bugs. I cancelled the patch but am unable to run vanilla. Uninstall.

Guess I'll wait for a the next major patch before trying again. CDProject, you guys really suck at QA.

-12 votes   game: The Witcher 2: Assassins of Kings
moci May 23 2011, 7:36am says:

3ds max viewport screens, can we see this in-game?
Because u guys are getting close (if not there already) to the quality of the "real" games - any problems with the owners of DB(Z)?

+1 vote   article: Smooth Bodies - Weighted Vertices
moci Jan 23 2011, 9:00am replied:

Ow sorry, I read it like it was a question. MY BAD!

+2 votes   article: Desura Art Direction
moci Jan 23 2011, 7:09am says:

I don't think having a "static" image as a banner is good, specially when you're going to give it so much space (in height). The same rules apply to webdesign as to designing Desura (because it's just a website in application form right...), you should try to push as much content in the first visible part of the screen (the stuff you can see without using the scrollbars).

you should really opt for a rotating banner, or decrease the amount of space (height) the bannes get.

+2 votes   article: Desura Art Direction
moci Aug 18 2010, 1:59pm replied:

actually... it should be: cout << "**** you Leon Ladistic" << endl;

You are putting something into the output buffer <-- that direction.
--> this direction is used when reading something and putting it in a variable.

Better luck next time.

+9 votes   article: Virtue, Retribution, and Holymac
moci Mar 19 2010, 5:52pm replied:

Hi there! Well they need to aim for the ground if they want to rocketjump... so you don't have to force them, it's up to them.

That way you can still make them shoot at something else, for instance to open a passageway.

+1 vote   article: The Great Class Dash Released!
moci Mar 19 2010, 1:15pm says:

Any way you could smooth out the 'swap' between classes?
I've got to say for in-game scripting and just a bunch of maps it looks like a pretty solid mod, and fun!

Maybe you could include some more variation like when you jump+shoot at the ground you go twice as far or something. or you have to shoot at something in the air or whatever before a gate opens...

I have no idea what you can and can not do with scripting.

Good job so far!

+1 vote   article: The Great Class Dash Released!
moci Sep 13 2009, 4:52pm says:

These renders really don't do any good to the model... just a plane screen grab without any lightning etc etc...

You should really try to get an in game view or something... (even if it's just to see how "rounded" it looks...

+1 vote   media: New Portal Gun *TEXTURED*
moci Jul 6 2009, 11:22am replied:

Never do PR with bad material and the excuse that you'll do something better later.

+2 votes   article: Half-Life 2003 Trailer!
moci Feb 27 2009, 10:56am says:

This game is amongst the top 3 if not the best game I've ever played.
Catching story, what you do really makes a difference. Combat system is weird in the beginning but is very cool when you've learned it.

But I do think they should move on, instead of just re-releasing this game...

+3 votes   game: The Witcher
moci May 21 2011, 7:06am says:

It's a good detailled model, I would work on the scene itself a bit more (higher texture resolution, ...)

+1 vote   media: Ducati MH 900E
moci May 19 2011, 6:42am replied:

Agreed, but I expected it so I guess it's ok... Still a great image.

+1 vote   article: The Witcher 2: Alternate Endings comp Winners!
moci May 17 2011, 8:01am says:

Don't overdo it on the sound effects volume, maybe it's for testing purposes but the volume of the ambient/wind/whatever sounds should be lowered imho.

That's one thing that has been bothering me ever since you showed that wind sound way back: .

0 votes   article: New Overgrowth a131 video devlog
moci May 15 2011, 4:45pm replied:

My stuff isn't funny at all so no worries you still have a chance.

+1 vote   media: Tank Geralt
moci May 15 2011, 6:50am says:

"The next episodes will come when enough donation is paid for the first episode."

Could you be more specific about this?

+2 votes   article: Overview
moci May 11 2011, 3:35am replied:

What rules? NS2 Also has a 'black armor' bonus for those who pre-ordered.

+2 votes   article: PREORDER Today! Save 30%, Get 4 "Nightmare" suits!
moci May 8 2011, 7:08am says:

Sad but plausible.

+1 vote   media: Europe in near future
moci May 7 2011, 3:13pm buried:


Someone who wants to get payed more than others.

-12 votes   article: How can we lower game piracy?
moci May 7 2011, 2:30pm buried:


Say what? If a customer refuses to pay, they do not get the service. So if you refuse to pay for a game, you shouldn't be able to play it either...

When you pirate a game THEY ARE losing money, because if pirating was not there - you would have bought it, or at least rented it.

You might not need actual materials like stone or wood when you create games but they do require time to make. You know what they say: time is money.

-7 votes   article: How can we lower game piracy?
moci May 7 2011, 2:24pm buried:


Yes you're a real hero. (sarcasme...)

If you are just jealous at how much they earn, learn the skills and apply for a job. I don't like DLC, so I don't buy them and in fact try to avoid games that are built with DLC in mind (which is, sadly, most of them these days).

-14 votes   article: How can we lower game piracy?
moci May 7 2011, 1:41pm says:

I'm not much of a gamer anymore, and only really play games on my PS3. Only when I really *need* the game (the witcher 2) I'll consider buying new, usually I just go to the 2nd hand games.

I've pirated a lot of games, I also bought a lot of games. <- just so we are clear about that.

Would I pirate indie games if I was still an avid gamer? Who knows, probably ... . indie or AAA, there is no difference when it comes to pirating.

Besides my ps3 games (which I always buy) I've bought Overgrowth and NS2.

BTW: often I'll buy the game and install a downloaded version to avoid installing DRM stuff. So DRM free is a non-argument for me.

-2 votes   article: How can we lower game piracy?
moci May 7 2011, 1:34pm buried:


Agreed, most of the indie games are just too expensive for what they are.

On one side they say "we are indie so we can only do this" and then say "we are indie so we need your money that's why we ask ...."

-5 votes   article: How can we lower game piracy?
moci May 7 2011, 1:31pm replied:

I agree with you that 2D games are usually pretty shallow and rip offs and not worth the money. But that doesn't mean you should pirate them, just go play the games that ARE free.

-1 votes   article: How can we lower game piracy?
moci May 7 2011, 1:29pm buried:


So you're saying that you buy games until your money is gone? And then just pirate them "in case you missed out"?

I'm sure Activision will say "oh but you HAVE bought the games from EA? That's great! Maybe next year you can buy mine, and download theirs".

-10 votes   article: How can we lower game piracy?
moci May 7 2011, 1:24pm replied:

Sorry to say, problems with your family do not give you the right to pirate. Illegal is and will be illegal no matter how you look at it.

When I hear people complaining that they have to chose between buying a game or paying rent/eating I always feel that the problem is bigger than the price of games.

If you are in this position, that buying a game will break your finances, what are you still doing behind your computer?

Let's look at it from a different point of view, what if your decision to pirate the game because u need to save the money - makes it difficult for someone else to pay the rent or help is sick mom (developers have moms too you know).

You have brought up a pretty common argument, but in the end it's YOUR problem that you do not have the money. The world does not run on sympathy.

+4 votes   article: How can we lower game piracy?
moci May 7 2011, 12:00pm says:

Original: (lower resolution but the same picture)

+1 vote   media: Tank Geralt
moci May 7 2011, 11:59am says:


+1 vote   media: Ali Geralt
moci May 7 2011, 11:59am says:

Just so everyone knows I've used this famous poster:

+1 vote   media: We can do it! Triss
moci May 7 2011, 5:42am says:

Make this a poll or something?

I vote for 2, simple and clean.

+2 votes   media: Dynamic Infestation Pustule Concepts
moci May 5 2011, 6:04pm says:


+2 votes   group: Curly Bracket Programming Realm
moci May 4 2011, 10:24am says:

The original is much better imho. Maybe when you show a real application of the style (ie in game) I'll change my mind.

0 votes   media: Comics mode style demonstration
moci May 1 2011, 6:49am says:

That is, indeed, a nice shell!

+8 votes   article: April News
moci Apr 30 2011, 1:14pm replied:


Like you said, when you are creating somehing you get so used to the flaws that they eventually become "normal".

The problem is that people feel personally attacked when something they like gets a bad review.

I'm certainly curious to how this will turn out when you release.

+3 votes   article: Object Oriented Fighting
moci Apr 30 2011, 12:43pm says:

Sounds promising, concept art looks great as well.

+4 votes   article: Lucas
moci Apr 30 2011, 9:48am replied:

Stop acting like a baby. This is a COMMERCIAL game. It's nowhere near close to a finished state, and yet they talk about releasing in a few weeks.

Want a technical critique? Just look at the run animation of the girl at the end of the video, it looks like she has something stuck up her ***. Do you really run around like that? This (and all the other things) COULD get fixed by the time they release sure, but the way it is NOW it's not something I would pay for.

If this was a mod I would applaud their efforts, but it's not. They are creating a commercial game and expect you to pay for it in the end.

It's not because they are "indie" that you can ignore the flaws. If you show WIP's you are asking for critique: good AND bad.

+3 votes   article: Object Oriented Fighting
moci Apr 30 2011, 8:02am replied:

So he's a troll because he has a different opinion than you? I agree with him, so that makes ma a troll too? You are pathetic.

If you don't like opinions cancel your internet connection and go live under a rock.

+4 votes   article: Object Oriented Fighting
moci Apr 22 2011, 2:09pm says:

So are you happy with UDK / Unity or are you going to explore the CryENGINE?
Yes I'm happy. It's good that established and powerful engines are "free" to get experience from. CE is one of the biggest so it's a good thing they're doing the same as Epic.

Do you feel like the engines power is simply too much for an indie team to utilize, given the sheer amount of art assets and detail CryENGINE games typically demand?
Yes, with so many crappy teams out there, it's yet another engine to brag about "we're doing it with CE!". But lets face it, if your game sux, or your assets sux - using a bigger engine isn't going to compensate. I've not used CE before, but doesn't the amount of assets/detail really depend on the actual game you are going to make instead of the engine.

My opinion on these free engines.
Wit all the different tools (Unity, UDK, CE, and the other ones) it will come down to picking the right tool for the job. Like I said before, picking an AAA engine isn't going to compensate for bad modeling or storyline. (It might even put more focus on the flaws...)

If your are creating a game like "Bounce!" (no disrespect) you don't need UDK or CE - even Unity might already be overkill.

Don't jump on the brand-wagon just because u can.

+6 votes   article: Be Free... Be Creative... Be the Developer
moci Apr 20 2011, 3:24pm says:

So people, not registered on this site but only on Facebook, will be able to comment on things? In that case, I vote: no.

+4 votes   article: Opengraph support added, more social stuff coming
moci Apr 17 2011, 1:12pm says:

That looks great, is the pixellated version a filter/shader or an actual image?

+3 votes   article: Menu art sneak peek
moci Jun 18 2012, 4:40pm replied:

There are 2 counters on this image:
- Released in 3 days
- Out in 4 days

+2 votes   media: CounterError
moci Mar 19 2012, 1:00pm says:

Well that's an interesting video...

+1 vote   article: TANK@WAR Released on Desura
moci Mar 1 2012, 11:43am says:

What do you mean by all quests? The one's unlocked so far? If you can toggle quests (active/inactive) then the second one is best.

On the other hand, if you really mean "all quests" as in, all possible game quests - the first.

+1 vote   article: Hey! What would you prefer in the quest system?
moci Feb 23 2012, 5:10am says:

Does not support Vista or 7? Still 20 euro's? Will you do a remake to support us new-age kids? Can't really buy it if I can't play it.

+1 vote   article: Crusader Kings Complete
moci Jan 22 2012, 6:59am says:

Hi, ActionScript 3 has loads of connection possibilities (usually these come with other tools of Adobe but not all). Why rely on a a 3th party server?

+1 vote   article: Wizars vs Wizard pre-Alpha
moci Jan 17 2012, 4:39am says:

Sorry but no. Consider polishing the graphics and maybe use the accelerometer for strafing instead of the buttons.

+2 votes   game: Westerplatte 2039
moci Jan 10 2012, 4:27pm says:

So is the character a plane? Which cycles a tile-sheet as it's texture?

+1 vote   media: Progress as of 1/7/12
moci Jan 10 2012, 9:14am says:

Make the character move faster, I also think 1 second looks like a long time, judging from the video.

It's coming together rather nicely!

+1 vote   article: [Blackreef Pirates] Week 48 - Action bar and combat updates
moci Jan 9 2012, 7:26pm says:

Good stuff! Care to go a bit more in depth about how you get these effects in Blender? A guide to use BGE might be a bit much but just a few tips and tricks you've learned?

+2 votes   article: Devlog #5 and Plot
moci Jan 3 2012, 11:56am says:

Excellent art!

+6 votes   media: Weather concept
moci Dec 31 2011, 7:28am says:

Sounds a little predator like but ok! Btw, if a species has advanced space transportation - I highly doubt that they will revert back to hot spikes as ammunition. If they can build advanced spaceships, a "laser" weapon shouldn't be a real problem. (Which would use a variant of the fuel used in the spaceship)

+1 vote   article: [Network Update; 12-2011]
moci Dec 25 2011, 6:06am says:

Looks good, maybe make it so that the camera follows the car orientation (smooth).

+2 votes   article: Happy Holidays from Turbo Run Team!
moci Dec 21 2011, 12:43pm says:

Looks great!

+1 vote   article: A trailer for Transcripted !
moci Dec 20 2011, 9:30am replied:

Sounds good.

I'm assuming you know why it was a pain to add new features, and you're avoiding those issues in the new build.

+1 vote   article: Lunar Development Kit
moci Dec 19 2011, 5:21pm replied:

Show it with such leg animation added because it looks really bad.

+1 vote   media: 12 Days of Carriers: Molotov Throwing WIP
moci Dec 19 2011, 12:42pm says:

I remember noticing this project a while back and thinking "ok, cool. I'll wait till it gets usable enough". But like many projects, it got abandoned.

Why stop working on it, what good is it now? Especially if you're going to use it as a portfolio piece.

+2 votes   article: Lunar Development Kit
moci Dec 18 2011, 9:26am replied:

Oops the first sentence should have been:
- I don't think these "updates" are doing you any good.

+1 vote   article: 12 Days of Carriers: Day 7
moci Dec 18 2011, 6:17am says:

I don' think these "updates" are NOT doing you any good. Almost every video I've seen are really bad. Saying "wip" doesn't change that.

First impressions are important!

+4 votes   article: 12 Days of Carriers: Day 7
moci Dec 18 2011, 6:13am says:

That's pretty bad actually. Why are the legs not moving?

+1 vote   media: 12 Days of Carriers: Molotov Throwing WIP
moci Dec 5 2011, 7:37am says:

All hail Anim8or!

+2 votes   media: somekind of pistol...
moci Dec 4 2011, 6:17am says:

I've looked at the images you've uploaded and it doesn't look all that complicated, so I think Flash can handle your game. If you end up getting lag it's probably because of bad code.

I also wouldn't wait for the rewrite, just do it. Like you say the more code you put in the current code base the more you'll have to rewrite.

The story sounds ok, I don't know why the entire colony needs to move to another planet because of a few cave-ins but ok... Also what made the robot wake up? A power surge from somewhere down below (sounds like a good quest)?

+1 vote   article: New Worlds: Possible Re-write and more!
moci Nov 21 2011, 5:58pm says:

Great, keep it up! I was wondering why you use the old Blender but if *you* work best in the old one by all means stick with it.

I'm glad I tracked this!

+1 vote   media: Ether Fields - Developers diary #2
moci Nov 14 2011, 1:31pm says:

If he can make a time machine, he can surely finish the blueprints himself right?

+1 vote   article: Project Float - Update #1
moci Nov 4 2011, 1:43pm replied:

Relax, yes this is a game. But it's obviously based on Minecraft (or was this one first?).

0 votes   download: Terrablox Editable
moci Nov 3 2011, 1:08pm replied:

Saying it isn't a clone, doesn't make it not a clone. I don't play any of those games. But it's the same deal with many of the FPS games - which are clones of COD/BF/CS.

0 votes   download: Terrablox Editable
moci Oct 27 2011, 12:00pm says:

Not in Berlin but I wish you the best of luck and hopefully you'll gain plenty of fans.

+1 vote   article: Indie Games Prelude in Berlin + Nikki and the Robots
moci Oct 24 2011, 6:00am says:

Really nice UI!

+1 vote   media: Nin Online GUI
moci Oct 20 2011, 9:50am says:

I feel bad to tell you this, again, please let someone who actually speaks English (or is good at it) write your posts.

+4 votes   article: BYZEN IN national fair of science clubs
moci Oct 19 2011, 3:41pm replied:

That was not my point.

+1 vote   article: Twilli Legends Not Dead.
moci Oct 19 2011, 8:06am replied:

Posts like these tell me that the project in question will end up dead. If you don't want this project to die, just stop talking about it dying!

+1 vote   article: Twilli Legends Not Dead.
moci Oct 10 2011, 7:20am replied:

No, the alpha is just a fancy editor. There is no real storyline, the only thing you can do is run around and fight.

We'll see when it's done. As long as they don't burn through their money and end up not being able to finish the game because they've got to find other jobs...

+4 votes   article: New Overgrowth a152 video devlog
moci Sep 29 2011, 2:59pm says:

Hellz yeah! But... mine was black :p

+2 votes   media: Gift Concept - 16Bit Sega-esque Console
moci Sep 29 2011, 3:44am says:

The map looks really cool.

+3 votes   media: Week 34: Art Assets Overview #2 + Guns
moci Sep 28 2011, 6:48am says:

The pixel art hints at a somewhat more interesting game... My favorite gift: the Sega 16bit console!

+2 votes   article: Its Beginning to look a lot like Elfsquad!
moci Sep 12 2011, 12:34pm replied:

You'll never STOP piracy, you can however reduce it. And cheaper games is one way of doing that.

Instead of complaining about how much money they are losing they should think of ways to invest less in games.

I'm sure that blizzard/ea/crytek/... can make AAA games without the need for an XXX million "enter currency here" investment upfront.

They are digging a hole for themselves and are demanding that WE (consumers) fill it back up.

+11 votes   poll: Solution to piracy?
moci Sep 1 2011, 11:48am replied:

As most wind turbines are :p. The generator (the thing where the blades are attached to) is usually the size of a (small) bus.

+1 vote   media: Sea wind turbine modeling WIP
moci Aug 26 2011, 8:18am says:


It's a bit redundant to post tri's and poly's. If you can - only post the triangle count. The polygon (with 4 edges) count will almost always be half the triangle count.

Can you post a wire render and a closeup/bigger image?

+1 vote   media: TOS Enterprise
moci Aug 24 2011, 12:04pm replied:

repeated reiterating over existing features is hardly something I call "flipping" progress. It's progress yes, now on to new things please.

Like I said most of the so called "progress" is about the phoenix engine and the stuff it can do differently now then a few weeks ago.

BTW, I already gave them my money so they can do what they want. Other developers have less fans for more game. I'll see you on the next "flipping" progress report.

+2 votes   article: New Overgrowth a145 video devlog
moci Aug 23 2011, 4:32pm replied:

I think the blood system was good enough before, yes it's even better now. It wouldn't hurt anyone if they actually made some progress on the game itself before keep going over the eye candy stuff. (again)

You guys keep caps locking "this game is amazing" but there is, in fact, no actual game. At the moment "Overgrowth" is nothing more than an elaborate engine tech demo.

They should post these updates on the "phoenix engine" page instead, imho.

+9 votes   article: New Overgrowth a145 video devlog
moci Aug 23 2011, 12:49pm buried:


Ok, but I rather have a good game without heavily engineered blood effects instead. Am I the only one who wants to see progress on the actual game instead (which is pretty much nonexistent now)?

Feature creep is kicking in perhaps?

-8 votes   article: New Overgrowth a145 video devlog
moci Aug 20 2011, 10:19am says:

This UI sucks, if I wanted to have the tablet feeling I'll buy a tablet! What's happening to desktop computers?! :(

+2 votes   media: Maverick Meerkat
moci Aug 14 2011, 9:01pm replied:

And pretty not so amazing mods as well! Not a dev here.

+19 votes   poll: Have you turned your mod into a stand-alone game?
moci Aug 13 2011, 4:54pm says:

Hi, the hair looks nice. I only think the desaturated look of the rest of the character doesn't do the hair justice!

+1 vote   media: Hair Trouble
moci Aug 12 2011, 4:28pm replied:

Who ever said bunkers shouldn't stand out? :p

+2 votes   media: SC2 Bunker WIP
moci Aug 12 2011, 7:40am says:

Maybe add some nice black outlines around some edges of the mountains for example. This will help split up the image in different area's.

Nothing beats properly done cell shading!

The image rocks as is already, nice job!

+2 votes   article: Driftmoon World Map
moci Jul 12 2011, 12:00pm says:

I don't get it.

+1 vote   media: Catch the Smile! The Game! Video
moci Jul 1 2011, 6:52pm says:

I did not check your program but, again, your models look really good.

+1 vote   article: Model Viewer released
moci Jun 28 2011, 7:37pm says:

I've used this image as reference:

+2 votes   media: Our solar stuff.
moci Jun 28 2011, 12:33pm replied:

Currently none - maybe a really small game or something I don't know...

+2 votes   media: Earth with a rocket on top.
moci Jun 25 2011, 1:42pm replied:

Thx, I guess...

+1 vote   media: Me, about 2 years ago.
moci Jun 19 2011, 8:37am replied:

I'm taking an official break from modeling but you can see some of my work in my profile.

You don't really need a graphics tablet, it will "only" help you draw more precise. I would suggest you focus on creating a good base mesh. You can not learn it all in one go.

+1 vote   media: I am trying to get better at zbrush
moci Jun 18 2011, 1:54pm says:

I was about to say: neat graphics.

But that's just a random image isn't it?

+13 votes   download: Dead Ops Portable 1.1
moci Jun 18 2011, 7:33am replied:

Just because it runs fine doesn't mean it can not be improved. Think about it like this, if you have 100k models, you can NOT add 4 of them in 1 arena. Have the arena look impressive (enough polygons) and add all shaders/lighting at a playable framerate for everyone.

If you can do it with 2k polygons, why make it 20k?

+2 votes   media: Dragoon F attack ring
moci Jun 18 2011, 7:31am says:

Well the positive thing is the face looks like a face... good job :p.

Some points to help you improve:
- the base mesh should have just enough definition so you don't have to guess what's it going to be. 344 polygons for a character is not enough.
- with each "level" you should try to sculpt as much as you can with it, don't keep adding levels just because it adds polygons. Keep it simple.
- level 7 is clearly too much for a character like this. This is because of 2 problems:
1) your base mesh is TOO simple, which results in having to up the levels quickly.
2) you do not push enough polygons in each level.

and maybe a final note:
- smooth doesn't mean good.

And what are you doing! I expect bleyblade action, lol :).

Keep it up, you'll get there.

+1 vote   media: I am trying to get better at zbrush
moci Jun 9 2011, 12:05pm says:

This looks weird. It's like the water level rises or the trees are growing underwater.

+1 vote   media: art
moci Jun 6 2011, 6:05am says:

Even for $3 this game deserves a lot more polish.

- Better graphics, even just slightly...
- The "animation" of starting the jump needs to be a lot smoother
- The "flying" and "gliding" is really static/lineair

What target audience do you have? Little kids probably do not care.
I used this site to convert points to money:

+1 vote   article: Clyde Hopper debut trailer
moci Jun 5 2011, 1:29pm says:

Very good, and somewhat late indeed, update. Good work!

Suggestion: filter the database so that "shotcut" games do not show in the list of sellable games. And do not count them as part of the Desura catalog, it's giving the customer the wrong impression.

+3 votes   article: Expansions now supported
moci Jun 5 2011, 6:56am replied:


+2 votes   article: Nikki 0.3 is out! (images, spoilers and foreshadowing)
moci May 26 2011, 8:41pm says:

Switch: switches between states. A light switch turns the lights ON, and if you press it again - OFF.

Button: sends a signal (either short pulse or for as long as you are pressing the button) to another system. The power-on "button" of the computer sends a signal to the motherboard.

I guess...

+5 votes   article: Switch or Button?
moci Apr 17 2011, 5:26am says:

Always top quality models and textures!

+1 vote   article: IDF:FFI - 16 April 2011 mod update
moci Mar 30 2011, 9:38am says:

Well, it's hardly something original (even when you add the slice stuff) but it looks pretty well executed.

Good job.

+3 votes   article: Henko: Crowd Sourcing
moci Mar 15 2011, 3:23pm replied:

Thanks guys, sad to say my license has been expired and I wont be able to create new stuff in the near future.

I'm glad you guys like it!

+2 votes   media: Radiator
moci Mar 7 2011, 7:57am replied:

If you call this level "done" (without enemies), even 50 of these levels wouldn't make me spend money on it.

And people always say "it's WIP" when you give critique. Like I said, you've got some things left to do.

Good luck!

+1 vote   article: Heart Of The Volcano Is Done
moci Mar 6 2011, 2:50pm says:

Give the stars some "glow" on the ground. Change the camera (higher) so you can not see through the level anymore. Is it possible to walk on stairs without jumping? Do not apply collision detection on broken parts of a box.

You've got some things left to do but it's looking good as a prototype.

I read you are going to sell this game, imho it's far from something I would give my money on.

+1 vote   article: Heart Of The Volcano Is Done
moci Feb 14 2011, 4:49pm says:

It's looking pretty decent so far, I can only really judge when you have scripting or other advanced features.

+2 votes   article: Lunar Development Kit - Update 2
moci Feb 11 2011, 12:25pm replied:

Why would it be a "****" move? People use open source software for commercial purposes all the time.

If he can create a game that people would pay for I see no reason why he wouldn't try to sell it.

+1 vote   article: This is Bicobee
moci Jan 21 2011, 1:46am says:

Not a good idea to involve god in your modding stuff. If you do quit, you'll owe him big time!

+1 vote   member: Vengful_Soldier
moci Jan 18 2011, 7:50pm replied:

That's some investement, to buy the android license as well for unity.
The level editor looks pretty sweet, the auto tiling is very nice.

I would like to see some code, for instance how you've set up the physics of the cargo, custom or included with Unity?

+1 vote   article: Smuggle Truck level editor - Useful for developers and players
moci Jan 9 2011, 4:17pm says:

So it's tetris but you have to "make" the blocks first? What if the beat is too slow and you can't make the block in time (say you only have 3 lines left open on top)

+1 vote   article: Break Blocks Gameplay Teaser
moci Jan 7 2011, 1:00pm says:

Dang... that's a pretty smooth workflow. So if you were to "save" the map and load it back up it would still be there?

Maybe I should start taking advantage of my pre-order...

+3 votes   article: HD Video Tutorial - Importing Models
moci Jan 5 2011, 7:34pm says:

Great work! Man I love me some nice matcap...

+1 vote   media: Alien
moci Jan 5 2011, 6:29am says: it's just that obvious(?).

+1 vote   media: parts of my maps
moci Dec 27 2010, 5:55am replied:

How is that powned? That guy is being nothing more than a complete a-hole. If he really speaks for the majority of the British people then the majority are a bunch of idiots to talk like that without even knowing the guy. Because it would have been so much better if a British politician would be the leader of the EU. So we could kiss the *** of the USA a bit more.

I'm not protecting him because I'm from Belgium as well, well.. that's not the only reason - you just don't talk to someone like that, specially if you don't know him at all. He's just jealous.

0 votes   media: Herman van Rompuy
moci Dec 22 2010, 5:07pm says:

This project is one of the best looking ones to come out of unity so far!

+4 votes   article: Interstellar Marines Log Entry 014
moci Dec 21 2010, 1:37pm says:

Very nice!

0 votes   media: Moar Drawed Stuff
moci Dec 16 2010, 9:19am replied:

Are you anyone special not to get a C&D?

He's giving you advice about the possible future - you might want to think really hard about how 'halo' you want to make this.

Maybe have a chat with these guys:

+4 votes   article: Halo Revived: *Sketch* +10 xp.
moci Dec 16 2010, 6:55am replied: +1 vote   media: Screenshot from Little Zombie Suzie game
moci Nov 29 2010, 11:48am says:

The reflection on the windows doesn't really math the background...
And in comparison to the character model this model looks low poly...


+1 vote   media: Another Promoshot/Wallpaper
moci Nov 25 2010, 12:21pm replied:

Not really... I don't have any experience making isometric tiles, if you could show me the light I might do something eventually.

+1 vote   media: 32x32 tileset for 2D games.
moci Nov 22 2010, 5:44pm replied:

Also be sure that you have nothing "blocking" (firewalls or other security settings) the connection. When I was first using Stratus - inside a company network - I could retrieve my id but couldn't connect to another player.

+1 vote   article: Networking using Stratus and NetStreams. AS3
moci Nov 22 2010, 5:37pm replied:

Hello, could you please send me your project (without your key of course, I'll add in my own). I'll take a look.

+1 vote   article: Networking using Stratus and NetStreams. AS3
moci Nov 13 2010, 1:29pm says:

Without the actual example this "presentation" isn't really anything special... Just some marketing presentation thing.

+1 vote   download: Unite2010 Presentation: "No Code All Gameplay"
moci Oct 1 2010, 10:49am says:

I've played the demo and $10 is a bit much imho. But it looks 'fun' and polished enough to actually sell so good luck!

+2 votes   article: Reckless Squad available for pre-order!
moci Sep 27 2010, 1:33pm says:

You're really doing a lot of work on this game. Makes me wonder if the game is good enough without this mod.

It looks amazing so far!

+2 votes   article: FUEL: REFUELED - V15 New Handling [1]
moci Sep 8 2010, 3:44am replied:

The poll isn't about whether you can or can not create an entire project by yourself. It's about having the motivation to get yourself to do it, and keep doing it.

One of the reasons why so many projects fail is because of the lack of (self-)motivation.

+10 votes   poll: With your project, are you self motivated from start to finish?
moci Sep 1 2010, 7:29am says:

That's a nice looking weapon! And a nice screen shot.

+1 vote   media: Old weapons
moci Aug 29 2010, 7:09am says:

Good stuff, glad you're 'healty' again. The map reminds me of the Simpsons intro. Good luck with the exams.

+2 votes   article: Scripting system!
moci Aug 27 2010, 2:16pm says:

Very nice!

+1 vote   media: Borded modelling practice.
moci Aug 26 2010, 8:23am says:

Can you have a higher resolution? The "smelter" fills almost the entire screen. Everything looks pretty smooth, nice.

+1 vote   article: The Smelter
moci Aug 24 2010, 8:23am says:

The cars look very nice. But the layout needs some work.
I would suggest putting the selector more toward the top/bottom (and make it wider and less high).
Also center the car, like this:

+1 vote   article: Completing the garage environment
moci Aug 23 2010, 11:36am says:


+1 vote   article: Runner: Day 1
moci Aug 23 2010, 7:56am says:

Amazing work! Nuff said.

+8 votes   article: Frieza Form I Renders
moci Aug 23 2010, 5:32am says:

I'm guessing this is not in-game. Adding "reflection" to a material in a 3D package isn't the same as adding reflection in the game.

+1 vote   media: My bayblade attack ring, for indie game project
moci Aug 19 2010, 5:42am says:

That's looking pretty sweet!
Wish I was able to do that with Adobe AIR (on Android).

+2 votes   article: Running on a real IPhone device
moci Aug 15 2010, 1:57pm says:

Yes that one isn't documented that well. I'm sure there are other tricks like this that adobe just neglected to point out.

You can also change the background color in that line, but I'm sure you knew that already.

+1 vote   article: More Flash Widgets
moci Aug 15 2010, 12:29pm replied:

It's not a special program it's google sketchup. Free to download and use here:

Your layout is awesome btw lol. The blades look pretty nice!

+1 vote   media: Spining heroes
moci Aug 13 2010, 1:09pm says:

Simplicity at it's best. Kinda inspires me to try something like this as well. Would be a great scene to get "back into it".


+1 vote   media: Sci-Fi RPG concept
moci Jul 10 2010, 1:25pm replied:

A new engine in mind? Don't start that engine-swinging again! ;)

+1 vote   article: Under new Management!
moci Jun 28 2010, 4:13am replied:

That's part of the joke :(.

+1 vote   media: NASI!
moci Jun 21 2010, 9:59am says:

Can we have a beauty render pls?!

+1 vote   media: modelss
moci Jun 20 2010, 6:05am says:

Unreal Engine rox! (As does UT3)

+1 vote   media: In-game
moci Jun 19 2010, 4:32pm says:

Press the first icon you see (the disk one) to save the image and upload that.

+1 vote   media: newest space ship
moci Jun 17 2010, 12:06pm says:

Great designs, really loved the "in action" drawing.
It's a pretty radical change from the viking look to the Russian type of soldier look.

The Mortt looks like it's not really agile, once you can flank it. (Looks like needs a lot of time to do a 180°)

Pretty amazing stuff, good work!

+1 vote   article: The Flagship Episode #2, a Giant Worm, and more!
moci Jun 17 2010, 6:58am says:

Very nice!

+2 votes   media: Skull
moci Jun 16 2010, 3:55pm replied:

And you're screen capture button only works once each day? - you sure use lots of icons...

+1 vote   media: Awesome new desktop :p
moci Jun 15 2010, 4:11pm replied:

Sure they could spend a whole lot less.

But is it the actual game demo that gets the attention, or the *naked girls*? If you figure this out you can stop spending money on one or the other but when you don't want to figure it out... spend enough to get both.

For them it makes no difference, it's money they knew would be spend, their share holders know of it. These are calculated *losses*, I'm guessing they would rather lose more money than lose more time in low cost alternatives (like blogging/mouth to mouth/getting in touch with every site etc etc...).

+1 vote   article: Indie games vs. E3: who shall triumph? Also featuring Frozen Synapse!
moci Jun 15 2010, 3:04pm says:

I was going to write a big reply to this but I'll sum it up for you.

*Use the assets that you have*, and a multimilion dollar company has lots of assets and will use it to grab attention.

A new AAA title will get more coverage by having lots of fireworks and *naked girls* at the anouncement than your indie game after 6 months of writing blogs and previews.

It's only natural for you as a (at the moment) *small time* indie developer to be a bit annoyed by all the big boys doing their thing but that's just the way it is. You would probably do the same if you could.

+1 vote   article: Indie games vs. E3: who shall triumph? Also featuring Frozen Synapse!
moci Jun 14 2010, 10:44am says:

You bought models for your map pack? Nice...

+1 vote   article: Evil Map Pack coming soon
moci Jun 14 2010, 5:15am says:

Still no shadows :(. The extra content does make it look pretty cool!

+1 vote   article: Second techdemo released!
moci Jun 12 2010, 6:57pm replied:

My initial thoughts exactly, but no fear. If your game is half as good as GoW it's still awesome.

+1 vote   article: About Garshasp Game
moci Jun 11 2010, 6:39am says:

Hi, your maps look pretty cool.
But find someone else to proof-read or just write your news posts.

I can understand that English isn't your mother language and it's hard for you to write good sentences, please find someone who can.

+6 votes   article: Update #3: The mod is reported.
moci Jun 8 2010, 3:20pm replied:

In the 3th room on your right, behind the men's toilet. On the -5th floor, at the HQ of Petroglyph.

+10 votes   engine: Alamo
moci Jun 7 2010, 6:29pm says:

You said:
Thanks for the tips, I wanna be a mapper, I would be a modeler but I cant draw, and my models would suck

Got the UDK huh? How is that?
My computer can't run it:(


I figured I'll answer here in case you do not check my profile (most likely).

You don't have to be a good 2D artist (drawing...) to be a good modeler. It will surely help, when you've got something down on paper and you can see what u actually have to model. Specially when beginning and you just make it on the go it can go wrong in many different places.

So stick at mapping for now, once you feel pretty good about your maps you can start creating basic assets in 3d (now you also have a goal: assets that will actually be used in your maps).

Motivation is key!

As for the UDK, I'm still learning it. I've got an old but decent computer and I'm running the x64 build it runs pretty smooth. I still have to make something worth showing so maybe it'll break once I get some more complex stuff. I do like it more than Hammer!

+1 vote   member: theBIGkBUNS
moci Jun 7 2010, 4:09am says:

Sound good, really looking forward to the next gameplay video.
Even if you add objectives, it wouldn't be any fun if the enemies still ganged up in front of you (or behind you if you're running forward).

+1 vote   article: Whats going on?
moci Jun 6 2010, 4:20pm says:

If you don't know anything, pick 1 thing and learn about it.
So what will it be?

Mapping? ->

Modeling? ->

Character Design/modeling? ->

Coding? ->

It's obvious Moddb has plenty of tutorials right here already but the internet is full of them. My advice to you:

1 - pick a subject
2 - learn about it
3 - practice it
4 - feel good about your knowledge/skills? Y: goto 1 - N: goto 3

If you have questions you may ask them, maybe I can help (ask them on my profile page or PM)

+2 votes   article: New Modder
moci Jun 6 2010, 5:43am says:

Looking pretty nice. New graphics helped A LOT.
So you can only have a team of 3? Or is it just when playing soccer.

+2 votes   article: Cute images and awesome code included.
moci Jun 3 2010, 4:44am says:

Could use some more work lol.
Try blocking out the shapes before adding the small details.

+3 votes   media: Alien (WIP)
moci Jun 2 2010, 5:21pm says:

Very cute, you've got skills.

+1 vote   media: Rar!
moci Jun 2 2010, 4:52am says:

Well that sux.

But on the other side, lots of mods or indie games get published on Steam. So why isn't yours? Maye you should send a demo/prototype/full game and artwork/concepts along with your request. That way they can actually see what your game is all about.

If you ever want to try Steam again in the future that is.

Good luck anyways!

+2 votes   article: Valve/Steam Rejection Letter
moci May 31 2010, 3:51pm says:

That's a nice style! Good work.

+1 vote   media: Concept by our awesome new artist!
moci May 31 2010, 12:21pm says:

Read this:

I agree.

+1 vote   article: Look mom! I'm a game developer now!
moci May 30 2010, 9:59am says:

I would love to go on a trip there. Looks like a beautiful place!

(And yes I get the joke)

+1 vote   media: Canada Rocks!
moci May 30 2010, 9:57am says:

Isn't there a better, automated way of doing this?
I have not worked with NA but if you make something with LOTS of windows this would be really time consuming...?

+2 votes   media: NeoAxis Engine Window Blocking Technology
moci May 26 2010, 4:30am says:

No Shadows?

+1 vote   article: Deferred Shading in [w]tech
moci May 25 2010, 9:25am replied:

Hi, yes you don't need my permission to use them. That's why I've uploaded them here so everyone can grab them for their own use.

Hope they help.

+1 vote   download: Weapon pack 1
moci May 16 2010, 8:17am replied:

And you call yourself a gamer?! Go out and discover the classics!

+1 vote   media: NASI!
moci May 16 2010, 8:03am says:

Oh, and if you lose it'll say "You suck!"

+1 vote   media: NASI!
moci May 16 2010, 8:02am says:

I'm really giving a whooping to those angry humans!

+1 vote   media: NASI!
moci May 16 2010, 8:01am replied:

You don't like my original story of space invaders? :(

+1 vote   media: NASI!
moci May 11 2010, 6:49am says:

Your Orc seems a bit low poly, has it reached the limit of this "new" engine already?

Calling it 'warcraft 4' might not be a good idea, this would surely be a problem if blizzard ever decides to make one themselves.

Good luck.

+5 votes   article: Development Continues...
moci May 10 2010, 6:37am says:

I was going to say "wow great demo" but you didn't make it correct?
Unity IS very powerful indeed, I wish you the best of luck.

I would apply for a programming or modeling position but that wont be for the near future.

So until then, good luck!

+2 votes   article: Watch this space!
moci Apr 20 2010, 6:45am says:

The video looks sweet, can't wait for the release/updates.
So guess bunny jumping is back! Is it here to stay?

0 votes   article: Engine Test Follow-Up and Custom Mods
moci Apr 14 2010, 9:45am says:

I hope your still making a profit!
Good stuff!

+3 votes   article: The Slaughter Update and 50/50 Deal
moci Mar 21 2010, 11:18am says:

What you shouldn't do: make a video for just text...
What you should do: upload the things you've worked on.

The name is 'OK' I guess...

+4 votes   article: Some Updates
moci Mar 17 2010, 10:31am replied:

Read all about it here:

+4 votes   article: Star Wars Conquest Released
moci Feb 23 2010, 10:57am says:

Well, in these sort of games not only does the design have to look good. But the pixel art on the screen as well.

Seeing how the prototype has a almost top-down look.
The 2nd one will have a better chance of staying true to the design and still look good when creating the actual sprite.

+2 votes   article: Tribes of Mexica makeover.
moci Feb 9 2010, 8:22am replied:

Downloading HL1 now, and NS1 when HL is done!

+4 votes   article: NS2 Wins Indie Game of the Year! Pre-Alpha Footage Released
moci Feb 9 2010, 5:58am says:

Great stuff, I never played NS1 and find the 'mouth/teeth' view a bit weird. But it's something to get used to I guess.

Looking great so far, good job!

+2 votes   article: NS2 Wins Indie Game of the Year! Pre-Alpha Footage Released
moci Feb 2 2010, 5:41am replied:


+1 vote   article: Prop Artist Bill and Spark Editor Update (Build 135)
moci Feb 1 2010, 12:50pm replied:

Luxology modo 401.

+1 vote   media: Striker
moci Feb 1 2010, 12:46pm replied:

Lol that was fast, thanks!

+1 vote   media: UZI
moci Feb 1 2010, 7:47am says:

Glad to hear you've been working hard on the game itself.
Of course without the tools you can't create the game. But for now the tools should be created in function of the game and not the other way around I think.

A question about how things go in real life: does Bill also UV/texture the models? If so how does he go about doing it, render to texture or hand paint. I have seen the workflow you guys put up before. Like that?

Great models, they look really detailed. Are they low poly models with normals from a high poly version?

Keep it up.

+1 vote   article: Prop Artist Bill and Spark Editor Update (Build 135)
moci Jan 28 2010, 1:13pm replied:

I don't think they have any in-game video's beside that trial racing video.
And don't know about NS2. I was thinking about EYE.

-3 votes   article: Editors Choice - Best Upcoming Indie
moci Jan 28 2010, 12:13pm replied:

Agreed here, without any actual gameplay or real information about the actual game. How can it win?

It is one of my favorites, but I still don't think they should have won.

"Without any gameplay available Wolfire makes it so easy to award them the best up coming indie game of 2009".

So it, again, comes down to hype? Yes Wolfire sure puts a lot of effort on getting noticed and liked. But does that make *overgrowth* the best indie GAME? No it makes *wolfire* the best indie DEVELOPER/PUBLISHER.

Have these awards ever made sense?

+8 votes   article: Editors Choice - Best Upcoming Indie
moci Jan 27 2010, 12:47pm says:

Because if you are an idea guy you will not be able to help the ones that are actually doing all the work.

For instance if I would help you with *your* game. You would only say "yes uhm it would ge great to have a bazooka". That's 5 mins of *thinking* while I still have to:
- model
- unwrap
- texture
- animate
- code

-> That's the problem with idea guys, they think idea's are enough. And can't/won't contribute to the rest of the work.

If however you say you are going to take on other roles like mapping/coding/texturing/... the guys will not be "nay" sayers.

+1 vote   article: Ideas guys: Why not?
moci Jan 23 2010, 8:57am says:

They really did a great job with the environment.

+6 votes   media: In-game
moci Jan 20 2010, 2:24pm replied:

A few different angles to help get a better view of the model so I/we can give you a better comment on it.

This 'angle' (the angle of the camera when taking the render) alone isn't enough.

+1 vote   media: Blender screeny
moci Jan 15 2010, 4:01am says:

So you guys do get trouble staying 'pumped'.
It's not a wanabe-problem, glad to hear that lol.

Good job on the comic.

+4 votes   article: Overgrowth comic update pages 22-24
moci Jan 11 2010, 8:51am says:

This is looking really cool. You guys are really trying to get this done.
Amazing concepts.

+3 votes   media: Primal Carnage - Concept WIP
moci Jan 10 2010, 4:31pm replied:

BMS is getting old, at this rate they will release when Valve closes it's books on the half life world (ep3 release).

So I can see where he's coming from. And all this 'we will release' and then 'oeps, not really but we WILL release' talk is just stupid. better to say nothing at all.

Nice new logo and wallpapers!

+4 votes   article: Wallpapers and Status Update
moci Jan 7 2010, 7:12am replied:

Why would they. It's not because they are indies that 'you' should rip them off.

It's a very nice pack, I've been thinking here is my question.

Will the key be locked to my e-mail address? Following this: will my NS2 black armor suite be unlocked whenever I enter my key? Or for online play will I have to use my e-mail?

+3 votes   article: Organic Indie Preorder Pack FAQ
moci Dec 16 2009, 2:29pm says:

Hey! Looks like you could delete a few loops there!
But it's looking nice! Some different angles would help judge the model.

+1 vote   media: Blender screeny
moci Dec 14 2009, 2:15pm says:

Really nice drawing! If you could have made yourself look more 'drawn' it would be even better.

Nice job!

+2 votes   media: Selfportrait
moci Dec 1 2009, 8:25am says:

Go to your environments tab and change the ambient color and brightness a bit. this should brighten your models. But of course the problem is in your textures and lack of lightning (probably the last one more than the first).

The guns look nice, good job so far.

+3 votes   article: First Steps of .Calibre
moci Nov 28 2009, 5:11am says:

Really nice 2D lights there! But the red one does spill through the walls (unlike every other light)

+2 votes   article: Level editor + Progress update
moci Nov 25 2009, 4:26pm replied:

True, but that chance is very much smaller than the other one.
Also the ID project will have a much earlier release (DEMO) so I actually get the feeling that it's going to happen, even if it's not in the end.

I have limited amount of time to spare on other people's projects. I want to put it in one that will make the most out of it.

+1 vote   article: Things have changed, a bit.
moci Nov 13 2009, 12:47pm says:

Might want to elaborate about the new features that are so cool for you but not for the actual CS2D game?

The game looks very cool.

+1 vote   article: Game Status on 12.11.2009
moci Oct 30 2009, 11:16am replied:

You had to license the software and you could chose to either select the pro 30 day free trial or the free license. You must have selected the wrong option. No worries I think the pro features just turn off after 30 days and you're left with the normal free license.

+1 vote   article: Unity engine goes free for Indie developers
moci Oct 28 2009, 1:54pm replied:

thanks man!

+1 vote   media: Avro Arrow Textured Grey
moci Oct 27 2009, 7:35pm says:

Nice optimized stuff!

The amount of lives is a good idea, but with a twist.
There are 20 players, so there are 20 lives, people are ranked by dead/living. If every player dies the team loses, if not the team can still win if the 1 player that is left can kill everyone else from the other team.

This eliminates the problem of noobs getting killed too often so the lives drop by just 1 person.

Maybe you were thinking of this all the time...

Again, nice modeling.

0 votes   article: Slip Solders First on moddb.
moci Oct 25 2009, 12:43pm replied:

Why not? GoW and Unreal are NOT the same games.
That's like saying that valve should let us play mods for HL2 just because we've got CSS installed...

The mod looks a bit too hectic for me.

+1 vote   article: Fps Terminator Beta demo in progress
moci Oct 9 2009, 4:37am says:

Very nice. Keep it up.

+1 vote   media: October 09 News Images
moci Oct 9 2009, 4:36am says:

Much better than what I did.

+1 vote   media: October 09 News Images
moci Oct 2 2009, 12:03pm says:

This is the part-baked petit pain I am about to eat for my lunch. I have to say that I'm looking forward to it. The above is what 90% of people use Twitter for, and they need to STFU in my opinion.

Amen to that. Less pollution of the INTERNET please!

+2 votes   article: The Meaningless Diary of an Indie Game Man Part 9
moci Sep 24 2009, 4:08pm replied:

Then you should have removed the smoothing completely because things like don't do you guys or the model any justice.

But still a good model!

+1 vote   media: Thunderbird
moci Sep 15 2009, 4:26pm says:

practice makes perfect... I've got a lot of practicing to go :).

+1 vote   media: Avro textured
moci Sep 13 2009, 12:41pm replied:

So fast?

+1 vote   media: Step Over - Model minus skin
moci Sep 4 2009, 2:29pm says:

why upload "bad" stuff?

+1 vote   media: Bad icon 2 for SRoS
moci Sep 3 2009, 8:31am says:

Less white easy in/out and more weapon. Do a simple turntable (rotate 180* around the model) or something.

+2 votes   media: Weapon Presentation: M16
moci Aug 20 2009, 11:46am says:

You're much better than I thought when I first met you.
Being burned out well... I think it's a matter of having a healthy lifestyle.

I don't know the first thing about you so I'm just telling you this from personal experience, and just common sense.

Go to bed and get up at the same time everyday and you'll start to feel more energetic after each passing day. Have some morning ritual so your body knows it has to wake up. When I'm burned out or just passive all day it's mostly because I had a bad time getting up and my body just wants to keep sleeping.

I hope this helps.

+1 vote   article: Times are getting harsh...
moci Aug 5 2009, 6:22am says:

This game really looks awesome. keep it up and I'll probably buy it.

+1 vote   article: Zero Gear LUVBOT video
moci Jul 25 2009, 3:45pm replied:

Well then let me tell you that I think a lot of people also don't appreciate it so much as a lot of people do haha :D.

You're a good guy but you jump on everything, hope it doesn't hit you in the back someday. It sure did that with me a few times.

+2 votes   member: NGS616
moci Jul 23 2009, 5:14pm says:

All I see is... an amazing laptop...

*wishes my classmates looked like yours*

+1 vote   media: Some girls wearing Wolfire Games t-shirts
moci Jul 23 2009, 5:10pm says:

Nice character, looks a bit stiff in the upper body but that might just be because of the armor.

Great stuff.

+1 vote   media: Walk cycle WIP
moci Jul 23 2009, 5:09pm says:

Wow, great style. The camera effect really pulled it off!

+1 vote   media: test2
moci Jul 18 2009, 6:57pm says:

Nice looking model, very good texture. (256*256)

+1 vote   media: Unstealther render
moci Jul 10 2009, 12:24pm says:

Talking about copyrighted music on your videos on youtube? I'd say replace the music and reupload it, just a matter of time before they mute your videos.

In any case, stay away from music that is protected and you'll have no problems. So from now on only use "approved" music (free or not from warner/universal music).

+1 vote   article: 20th Century Fox....
moci Jul 8 2009, 9:18am says:

Good work, but I feel it's very much smaller then the original. I remember myself crossing the rodes and it would take me a few moments as now I'm at the T spawn in 3 seconds or something.

+1 vote   download: cs_assault_ds
moci Jul 6 2009, 6:12am says:


+1 vote   media: Berreta 92 - High Poly
moci Jul 1 2009, 3:27pm says:

Not really a good example at creating a decent model, I think.
You don't use reference planes or anything?

+1 vote   media: Modelling Tutorial
moci Jun 21 2009, 9:18am says:


+1 vote   media: The Finish (early WIP)
moci Jun 9 2009, 1:23pm says:

That's a nice wallpaper!

+1 vote   download: The First Wallpaper
moci Jun 2 2009, 3:45pm says:

So where's the gun? :D

Good job, looks a tad high poly for a mag but maybe you're just good with smoothing groups!

+1 vote   media: Learning Curve - FN-P90 Magazine (Untextured)
moci Apr 27 2009, 5:04am says:

Nice logo's. Good job.

+1 vote   download: Star Trek Vs Star Wars Logo Pack
moci Apr 20 2009, 1:06pm says:

"sorry for the crap brush work but i rushed this" I did not test this map. And after reading this I won't.

Why share stuff you are not proud of?

+2 votes   download: Demo Map *DO NOT EDIT OR DECOMPILE WITH OUT ASKING
moci Apr 10 2009, 12:32pm replied:

I wasn't asking for more models, I was asking for quality news. Like metalspy, only I asked it in a not so to the point way. My fault.

+1 vote   article: Daily News 2#
moci Apr 9 2009, 2:33pm replied:

The title of these news post is "daily" so I thought you gave us news, each day...

+1 vote   article: Daily News 2#
moci Apr 9 2009, 4:39am says:

It's good that you try to prove to us that you can do things. But speed isn't everything, you have a strange way of modeling and it feels wrong.

Because u try to do it too fast, the models you create during speed sessions will take a lot fixing if you were to use them in game (proper animations etc).

Well that's how I feel when just watching your speed sessions. Also, doing speed sessions does not mean to change the video speed.

It's about setting a short timeframe and doing as much as you can in that timeframe.

Can you show me some video's showing the true quality of the mod/models, and not just at what pace you created them, tomorrow?

+3 votes   article: Daily News 2#
moci Feb 22 2009, 12:00pm says:

I think you overdid the extrusions :p.
But overal good model for a beginner.

Next time start from a concept so you know what you have to do. Or did you start from a concept?

+1 vote   media: Alien Space Ship
moci Jan 26 2009, 6:34pm says:

I'll model some stuff or you!

+1 vote   mod: Shadow Invasion: Gundam
moci Jan 26 2009, 6:15am says:

I'm glad it doesn't look like doom or quake!
It looks really cool.

+1 vote   media: Warlord v1.11
moci Jan 23 2009, 10:12am says:

haha, cute :p

+1 vote   media: The Babies
moci Jan 4 2009, 5:37am says:

Nice work! Love the smoothness of the model.

+2 votes   media: Untextured SF head
moci Apr 17 2008, 7:07pm says:

I'm not sure wether this one is also copied (as mentioned on the other aircraft concept) but this is a pretty good drawing!

Now draw the reference images and modeling shouldn't take too long.

+1 vote  
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