There is no light in this tunnel.
3ds max viewport screens, can we see this in-game?
Because u guys are getting close (if not there already) to the quality of the "real" games - any problems with the owners of DB(Z)?
It's a good detailled model, I would work on the scene itself a bit more (higher texture resolution, ...)
Agreed, but I expected it so I guess it's ok... Still a great image.
Don't overdo it on the sound effects volume, maybe it's for testing purposes but the volume of the ambient/wind/whatever sounds should be lowered imho.
That's one thing that has been bothering me ever since you showed that wind sound way back: Moddb.com .
My stuff isn't funny at all so no worries you still have a chance.
"The next episodes will come when enough donation is paid for the first episode."
Could you be more specific about this?
What rules? NS2 Also has a 'black armor' bonus for those who pre-ordered.
Sad but plausible.
Someone who wants to get payed more than others.
Say what? If a customer refuses to pay, they do not get the service. So if you refuse to pay for a game, you shouldn't be able to play it either...
When you pirate a game THEY ARE losing money, because if pirating was not there - you would have bought it, or at least rented it.
You might not need actual materials like stone or wood when you create games but they do require time to make. You know what they say: time is money.
Yes you're a real hero. (sarcasme...)
If you are just jealous at how much they earn, learn the skills and apply for a job. I don't like DLC, so I don't buy them and in fact try to avoid games that are built with DLC in mind (which is, sadly, most of them these days).
I'm not much of a gamer anymore, and only really play games on my PS3. Only when I really *need* the game (the witcher 2) I'll consider buying new, usually I just go to the 2nd hand games.
I've pirated a lot of games, I also bought a lot of games. <- just so we are clear about that.
Would I pirate indie games if I was still an avid gamer? Who knows, probably ... . indie or AAA, there is no difference when it comes to pirating.
Besides my ps3 games (which I always buy) I've bought Overgrowth and NS2.
BTW: often I'll buy the game and install a downloaded version to avoid installing DRM stuff. So DRM free is a non-argument for me.
Agreed, most of the indie games are just too expensive for what they are.
On one side they say "we are indie so we can only do this" and then say "we are indie so we need your money that's why we ask ...."
I agree with you that 2D games are usually pretty shallow and rip offs and not worth the money. But that doesn't mean you should pirate them, just go play the games that ARE free.
So you're saying that you buy games until your money is gone? And then just pirate them "in case you missed out"?
I'm sure Activision will say "oh but you HAVE bought the games from EA? That's great! Maybe next year you can buy mine, and download theirs".
Sorry to say, problems with your family do not give you the right to pirate. Illegal is and will be illegal no matter how you look at it.
When I hear people complaining that they have to chose between buying a game or paying rent/eating I always feel that the problem is bigger than the price of games.
If you are in this position, that buying a game will break your finances, what are you still doing behind your computer?
Let's look at it from a different point of view, what if your decision to pirate the game because u need to save the money - makes it difficult for someone else to pay the rent or help is sick mom (developers have moms too you know).
You have brought up a pretty common argument, but in the end it's YOUR problem that you do not have the money. The world does not run on sympathy.
Original: Lucasbremmers.nl (lower resolution but the same picture)
Just so everyone knows I've used this famous poster: Thesocietypages.org
Make this a poll or something?
I vote for 2, simple and clean.
The original is much better imho. Maybe when you show a real application of the style (ie in game) I'll change my mind.
That is, indeed, a nice shell!
Like you said, when you are creating somehing you get so used to the flaws that they eventually become "normal".
The problem is that people feel personally attacked when something they like gets a bad review.
I'm certainly curious to how this will turn out when you release.
Sounds promising, concept art looks great as well.
Stop acting like a baby. This is a COMMERCIAL game. It's nowhere near close to a finished state, and yet they talk about releasing in a few weeks.
Want a technical critique? Just look at the run animation of the girl at the end of the video, it looks like she has something stuck up her ***. Do you really run around like that? This (and all the other things) COULD get fixed by the time they release sure, but the way it is NOW it's not something I would pay for.
If this was a mod I would applaud their efforts, but it's not. They are creating a commercial game and expect you to pay for it in the end.
It's not because they are "indie" that you can ignore the flaws. If you show WIP's you are asking for critique: good AND bad.
So he's a troll because he has a different opinion than you? I agree with him, so that makes ma a troll too? You are pathetic.
If you don't like opinions cancel your internet connection and go live under a rock.
So are you happy with UDK / Unity or are you going to explore the CryENGINE?
Yes I'm happy. It's good that established and powerful engines are "free" to get experience from. CE is one of the biggest so it's a good thing they're doing the same as Epic.
Do you feel like the engines power is simply too much for an indie team to utilize, given the sheer amount of art assets and detail CryENGINE games typically demand?
Yes, with so many crappy teams out there, it's yet another engine to brag about "we're doing it with CE!". But lets face it, if your game sux, or your assets sux - using a bigger engine isn't going to compensate. I've not used CE before, but doesn't the amount of assets/detail really depend on the actual game you are going to make instead of the engine.
My opinion on these free engines.
Wit all the different tools (Unity, UDK, CE, and the other ones) it will come down to picking the right tool for the job. Like I said before, picking an AAA engine isn't going to compensate for bad modeling or storyline. (It might even put more focus on the flaws...)
If your are creating a game like "Bounce!" (no disrespect) you don't need UDK or CE - even Unity might already be overkill.
Don't jump on the brand-wagon just because u can.
So people, not registered on this site but only on Facebook, will be able to comment on things? In that case, I vote: no.
That looks great, is the pixellated version a filter/shader or an actual image?