There is no light in this tunnel.
Yup... she deserves it. (ex-gf)
At least gamers can now pick between games with zombies and games with zombies AND guns.
The animation and look of the zombies are pretty good!
I'm pretty happy with modo. I don't like working with blender, I tried... and I'll probably try again. I can get modo really cheap because I'm a student so money isn' really an issue (yet).
I'm taking an official break from modeling but you can see some of my work in my profile.
You don't really need a graphics tablet, it will "only" help you draw more precise. I would suggest you focus on creating a good base mesh. You can not learn it all in one go.
At least you're not taking it personal lol.
I was about to say: neat graphics.
But that's just a random image isn't it?
Sorry to come over harsh but are you just winging it?
I've seen the comic thing you guys tried, and you guys already have a few races defined with *some* backstory. But I get the feeling that the game itself is still pretty rough and you could simply say "well I deleted everything and I'm going to try it again" in the next video.
How about some story updates or an overview of the gameplay (besides kicking other rabbits and wolves). You can't keep making "general" asset-sets forever.
Just because it runs fine doesn't mean it can not be improved. Think about it like this, if you have 100k models, you can NOT add 4 of them in 1 arena. Have the arena look impressive (enough polygons) and add all shaders/lighting at a playable framerate for everyone.
If you can do it with 2k polygons, why make it 20k?
Well the positive thing is the face looks like a face... good job :p.
Some points to help you improve:
- the base mesh should have just enough definition so you don't have to guess what's it going to be. 344 polygons for a character is not enough.
- with each "level" you should try to sculpt as much as you can with it, don't keep adding levels just because it adds polygons. Keep it simple.
- level 7 is clearly too much for a character like this. This is because of 2 problems:
1) your base mesh is TOO simple, which results in having to up the levels quickly.
2) you do not push enough polygons in each level.
and maybe a final note:
- smooth doesn't mean good.
And what are you doing! I expect bleyblade action, lol :).
Keep it up, you'll get there.
True, it looks weird. The first thing I did was open her profile and check her activity points, ah well... we don't have to know everything I suppose...
" I'm married and have no kids, nor do we plan on it." <- that's good to know!
Good luck managing content - so you'll take some load off of Henley?
Well, just try to stay objective when you're looking for ways to improve.
How can the sue you for making Java work on the PSP (if it doesn't already)?
This looks weird. It's like the water level rises or the trees are growing underwater.
So why not make Java run on the psp and use the real game?
I think this poll's options are wrong. Self-thaught and "read documentation" mean the same thing!
No way anyone of you so called "I did this all by myself" did not read any sort of documentation. Of course you will learn by trial and error, but you always need documentation for the difficult parts that are not as simple as "what if I do this, oh look at that!".
For example to the OOP coders out there, no way you said "mmm I have a 'class_A' and I have this other 'class_B' what if I do 'class_A extends class_B'". How did you even know the word "extends" existed in the language? Or where to put it?
So yeah, I've learend by reading documentation. (source code is also a form of documentation btw)
Let the downvoting begin.
Luxology modo Luxology.com
I'll try to come up with something... no promises!
I see you've already got quite a few models done already. I would suggest you focus on the programming part now. Get some proof of concept going, and not just pre-rendered scenes.
Yes long time no see! I'm a silent wachter :p.
Sebastian-andersson.com <- your friend/former classmate has some beautiful work. This one goes in the "these guys are great" folder.
Even for $3 this game deserves a lot more polish.
- Better graphics, even just slightly...
- The "animation" of starting the jump needs to be a lot smoother
- The "flying" and "gliding" is really static/lineair
What target audience do you have? Little kids probably do not care.
I used this site to convert points to money: Xboxlive.ign.com
Geforce.cevo.com <- starcraft 2 event organised by Nvidia. You can sign in until 16th July 2011.
So hows the beyblade game going? Anyting "in-game" yet?
Very good, and somewhat late indeed, update. Good work!
Suggestion: filter the database so that "shotcut" games do not show in the list of sellable games. And do not count them as part of the Desura catalog, it's giving the customer the wrong impression.
Rovio is a company not a person?
"Rovio is an entertainment media company based in Finland, and the creator of the globally successful Angry Birds franchise. Rovio was founded in 2003 as a mobile game development studio, and the company has developed several award-winning titles for various mobile platforms."
If you are going for "contributors" instead of an actual team, it would be a good idea to make a list of whatever you need - with reference to the art style and polygoncount or any other information you have to guide the asset creation workflow.
People might think the banana-model they made in 5 minutes will look good in your mod.
Switch: switches between states. A light switch turns the lights ON, and if you press it again - OFF.
Button: sends a signal (either short pulse or for as long as you are pressing the button) to another system. The power-on "button" of the computer sends a signal to the motherboard.
thanks for including me in the list lol...