There is no light in this tunnel.
It looks really good, but the DOF effect is seriously overused.
Looks cool, maybe tone down the breasts a bit.
Just a tip for the next trailers, considering your mother language is not English try to get the sound audio to be as clear as possible. Drop the gain of the background audio considerably when talking.
I would say level design should not allow the player to actually reach the edge. And if you would reach the edge, provide a natural barrier (a canyon, river, mountain, ...).
Amazing, I can not believe this will be the quality of actual in-game models and textures. If everything has this LOD it would look better than BF3!!!
Concept art is looking promising. Good job so far.
It would look cooler if the light-cubes go on/off at a different rate.
It's just a simple base64 encoded url: Db.tt
Apparently it's a bsp file.
Correct, it was a desura screenshot. My bad - should have noticed the blue instead of the green. But it doesn't really make any difference.
Just so you know, modDB and indieDB share everything. I see you've made a few posts referring indieDB, one with a screenshot. It is highly possible that the person you are replying to is visiting modDB instead. (and they look different so the screenshot would be pointless in that case)
Just so you know.
I actually had this as my wallpaper a good while back. Looks great!
You're right but let's not forget about that other game that's in a seriously prolonged beta cycle: Overgrowth. It's actually funny, I bought both of these games when they got bundled together because neither of them deserve to full price.
The difference between Wolfire and Underworlds is the PR. Everybody loves Wolfire (although if you read the youtube comments people are growing impatient for them as well).
I hope they both finish the game, but I'm not really counting on it anymore. I did my part: I gave them money. If they burn it well it's their fault and they should just get a "real" job again instead. Not everyone can be an indie. The money has got to come from somewhere right?
Yes I'm referring to the old one <2.5
Really, 1500 isn't bad if you make a game actually worth something.
At this pace I'd say about 2 years off at least. *fingers crossed for behind the scenes stuff we don't know about*
Great stuff, more please.
It's cool but maybe they could use these details in things you can actually see? Although... today what's 3k polygons?
Nice AK, but like I said maybe you can turn down the poly count on this weapon and increase the poly counts in the environment models.
Yet another TD, but it *looks* great. This might set it apart, I hope it does! The guns shoot kinda slow?
I've gotta say, the pixel art is great!
These comments do get read, I've had replies before.
Of course, that's the only way to play games!
There is something wrong with the "rotating", it should feel heavier and not change spontaneously imho.
On kickstarter they say it will probably be around 10$.
I like the graphics and style so far! But... "top quality experience like you’ve never seen before", I think I've seen games like this before ;).
Or are you purely talking about free-roaming and mobile devices?
Just for fun atm.
Yup... she deserves it. (ex-gf)
Well, just try to stay objective when you're looking for ways to improve.
Luxology modo Luxology.com
I'll try to come up with something... no promises!
It's a good detailled model, I would work on the scene itself a bit more (higher texture resolution, ...)
"The next episodes will come when enough donation is paid for the first episode."
Could you be more specific about this?
What rules? NS2 Also has a 'black armor' bonus for those who pre-ordered.
Just so everyone knows I've used this famous poster: Thesocietypages.org
The original is much better imho. Maybe when you show a real application of the style (ie in game) I'll change my mind.
Stop acting like a baby. This is a COMMERCIAL game. It's nowhere near close to a finished state, and yet they talk about releasing in a few weeks.
Want a technical critique? Just look at the run animation of the girl at the end of the video, it looks like she has something stuck up her ***. Do you really run around like that? This (and all the other things) COULD get fixed by the time they release sure, but the way it is NOW it's not something I would pay for.
If this was a mod I would applaud their efforts, but it's not. They are creating a commercial game and expect you to pay for it in the end.
It's not because they are "indie" that you can ignore the flaws. If you show WIP's you are asking for critique: good AND bad.
So he's a troll because he has a different opinion than you? I agree with him, so that makes ma a troll too? You are pathetic.
If you don't like opinions cancel your internet connection and go live under a rock.
Hi there! I'm in the same boat as you are, only I did pre-order (a long time ago).
The problem now is that the main focus is still on the engine, everybody keeps saying how great this game looks when in fact there is no game yet.
Like Cl0p1n said, take a look at lugaru to see something similar.
I decided to pre-order because I like what they are doing with the engine and if they put the same kind of dedication to the game itself, it's going to be a good game. (And because it was bundles with NS2 at the time)
The point light shadow test? Yes, it would be great if you could focus on that instead of new eye candy features. Like I said having proper working shadows is essential. A game can live without bloom, shadows on the other hand...
Great stuff! Keep it up.
I can't remember, maybe I can find it somewhere on one of my external drives or something. For now let's assume it doesn't include the bullets and mag.
So when are we going to see shadows implemented? It's great that you're adding eye candy stuff but shadows are pretty essential.
And you HAVE to fill it in?
The birds are WAY better than children! BTW at around 6.50 the player restarts.
This looks pretty sweet! I love Earthworm jim, this might be something for me when it's released on the PC. Good job so far.
The tattoo is a bad idea! I don't think John from Wolfire would have painted his beard pink if it wouldn't come off later!
It is however, great to see your dedication for making this project all it can be.
The screens are promising! Can't say much about the gameplay ofc.
Has fully working AI been implemented already? You'll see a lot more mods when this happens.
I'm eager to play this game + mod, it looks amazing.
I'm not really liking the new UI. It looks like someone just did a photoshop on it, but didn't really know when to stop.
If you want to have a nice "dark" theme, look at Maya etc.
Well the cartoon look is just plain ugly... so just stick with the normal look. And like you said it doesn't fit the story.
I'm looking forward to the presentation.
Congratulations with the competition.
So what is it and how does it work?
Really good artwork and models, looks like it will have great graphics.
What a nice poll! lol :)
It's an IP and companies have to actively protect their IP's. At the very least they will need to approve this mod.
You're really going strong in the development of this, good job!
It's not my kind of game but I really love the graphics style and the fact that you give consistent updates!
Fortune and fame are coming your way ;)
This is looking awesome! I'm working with Adobe AIR now, I might look into making a game like this - only problem is that graphics are poorly supported for android.
ex: particle tests that have particles 1500 on the desktop only have 60 on the device.
Still your RPG looks SWEET. Did you use your own graphics or have pre-made spritesheets? (And would you mind sharing so I can do a little testing with them)
I didn't say you were, I say you sound like one just because of how you wrote that post.
Why does your profile say you're 20 then ;)?
Because it uses pixel art?
Haha yeah, this was for school so everyone was basically making the same game... This was one of my changes :p.
Looks like a pretty fun casual game! I don't know what igorech is talking about!
Looking good so far!
Wow this looks really awesome for a fan made game. Specially when you combine so many different hero's.
Looks like it's designed to have the power of the explosion primarily on the sides of the grenade.
The grenades we use now are "sphere" like for a reason. (or cylinder like)
Like I said in a post on the forum.
Piracing AAA titles or Indie titles is the same thing.
You feel as if it's worse because as an Indie you don't have that much money - TOUGH LUCK - it's the price you pay (literally), or the risk you take, from being indie.
So what do you say about Devs putting years and hours of work in these indie titles? So AAA game developers do not?
Everyone has their complaints about the DRM thing, but the fact of the matter is - stealing is wrong.
For whatever reason. Don't like it ? - don't buy it and don't play it.
Another option is to buy it, and then download it.
Which is what I would do.
Yes we, gamers, have to get our act together. But 'Indie' teams have to get their act together as well, this isn't a charity here.
We're talking money. Love or hate it, people act funny when money is involved.
What did you expect, sympathy? 'Oh your Indie - here's my money'
Sure you'll get a lot of fans that will support and even help you build stuff if you ask them.
But when the time comes and money has to be put on the table the game changes and there is no difference between whether you're buying AAA or Indie (besides the obvious price difference).
Hi, I guess I would ask the same question ;)
Hey guys! I love the fact that you're getting more and more into game play instead of the graphics side of things now! Good job.
I do have a question, if you have 2 enemies. Will they use the same path? For instance in the top image, on the right side. A second blue cylinder could try to flank the red cylinder.
Or would that be part of your AI logic, making them think 'my buddy is going that way, let's find a new path for me that goes a bit different'?
Also, on the bottom image. I would maybe try to go around the obstacles instead of making all those turns. Will the path finder always try to make a straight line?
-Or will you add 'weights' to areas? (Maybe a weight tool in the editor where level designers can add/subtract weight, or automated as well). Where normal ground is 'blue' and more dense areas get more 'red', then the pathfinder would try to stay in the blues wherever possible?
My sense of humor has failed me once again.
That's looking pretty good! Can't wait to see animated versions of this.
It'll be sooner than that.
A really late reply (on moddb) but just so others randomly reading this knows what I was talking about.
For the Portal mod that A.M.M.D. is leading he requested a deagle as well. I created a high polygon one in 3ds max which was way over 100 000 polygons (for 1 gun) and he wanted to use it instead of using an optimized version (like the one I made here).
What is there to comment on? Just some dull terrain with 2 different textures.
Maybe once you start adding in the caves and platforms it will be worth a news post.
Good resume. I think we, who have done some (failed) projects already can agree that communication and other things you mentioned indeed are a common problem.
But I think the biggest thing you can learn from projects like this is to start small.
Start with a prototype showing the art style and main character, get an idea for the rest of the game and the game-creation progress.
I always found that you were engine hopping way too much. You could easily just switched to something like Unity when you felt that TGE/A/FGAZ/RDR/ was giving you more trouble than you liked.
Too late now of course, but you must learn from your mistakes.
Great article Dave!
T-666 is an assistant at a "Mechalove" shop, an erotic store for all sorts of robots and machines. He is designed and assembled by "RoboInc", the biggest machine company in the universe.
His biggest problem is his hydraulic pump between his legs because it extends when he looks at an article in the shop or at female machines.
What's this talk about dx11? it will look exactly the same.
Have you tried creating a simple hello world gfx app? Wether you target it to dx7-8-9-10-11 your triangle will be the same triangle.
This dx11 talk will only matter if they create special draw calls and optimizations/enhancements for that platform.
So you've decided to stick with torque?
Great, now focus and finish it ;).
If you read the original moddb post you know how I feel about this.
However, I wish you the best of luck in the future development. I'm sure this will be a kick *** game.
And once you've got the game, it will truly be the best indie game of 2xxx!
Hey! (talking about editors choice)
I know you weren't complaining and were just trying to prove a point. But I think if primal carnage was in the race from the beginning you guys made a pretty good chance of winning!
Keep it up!
Hooray for single player. Great concept.
A bit early in the game for any real comments but it "sounds" promising.
use maiev's blink ability.
Sorry I'm playing tft again...
Thanks, I hope to finish it 'soon'. I might have to redo a big bit but hey! We'll see how it goes.
As I've said to A.M.M.D. I'm curious as to how your version is going to hold up in game as opposed to this one. A.M.M.D. insisted on a high poly one.
And this one is more a real game version (build from scratch of course) around 2500 polygons.
Great! I was leaning towards using Unity but now with all this information I'll have to reconsider.
Yes indeed, that blog post is 'old' so I'll have to create a new one.
Things have changed since I made that post, as you know.
Well I never really followed you so I can't say anything about the changes you've made.
But now that you've decided to go with UDK you've got a capable engine under your belt and you should be able to do anything you want. So this time stick with it, I wish you the best of luck.
Nice feature. Maybe you can do more than just "wooden boards" and have entire camps set up in the trees or something...
urm you mean buying right?
Ya amazingly high detailed character here. haha :D
My stats in 3ds max tell me it's 2290 TRIANGLES. (1 polygon can have 2 or more triangles, so no need to take this into account).
Here is a better render: Moddb.com (sorry for the link T.G, you may delete this if you find that it's not appropriate).
"Note, this release also includes all previously released episodes! There is absolutely no need to download each and every episode one by one, infact you shouldn't! This latest release also includes some updates and fixes to our older content!"
Enough said, I'll try it out.
Yes a small how to is inside of the engine zip file. I can create a tutorial making a really basic story (like the demo story) so you've got some better instructions. I don't have a mic so it's either just video or in text format.
I'm not sure about an iPhone because I don't think apple supports flash yet (if ever), I could be wrong of course.
The game looks awesome so far.
And funny way of getting around you guys have haha :p.
Cya next time! *Tracking*
I'm sure there is an even better book somewhere. But for now it's good.
It's just me but, where are the colors?
I know there is a war going on etc, but that doesn't turn
everything to gray(ish). I understand why it's like this, but I still
feel there's something missing. Maybe some post processing could fix
Looks like they shifted the development cycle for new songs over to the bands themselves. Good thinking, now they don't have to do anything other than store the songs and keep the connection live.
Great overview Dave,
"there are plenty of free (Or at least cheap) engines hanging around that might be better for you."
nop, 1920*1200 here...
I've played this game with my friend, it was pretty fun! Only then (a few months ago) my friend's units were pretty imbalanced compared to mine (he went for the dark side)
Still very fun game, a must try for TD fans!
Maybe it has wings because it can fly low orbit as well?
you are very late! And I agree with sigma.
His work is very good but keep in mind that this is Zbrush. Anyone with a good knowledge of anatomy (and talent) can produce work like this. Let's see how the actual game mesh looks like.
those look really cool haha. I'll try them out.
Good interview, but please fix the audio quality.
Could be just me, and my standards, but the constant noise is grabbing my attention instead of the questions/answers (in some cases I heard nothing but noise/static)
Keep it up.
We are currently working on getting a few media items set up so we can show more (more finished) work.
Wow, really nice engine you've got there. Started from scratch?
awesome? thanks :).
Those models looks very sweet.
Congratz on a job well done!
At least gamers can now pick between games with zombies and games with zombies AND guns.
The animation and look of the zombies are pretty good!
I'm pretty happy with modo. I don't like working with blender, I tried... and I'll probably try again. I can get modo really cheap because I'm a student so money isn' really an issue (yet).
I'm taking an official break from modeling but you can see some of my work in my profile.
You don't really need a graphics tablet, it will "only" help you draw more precise. I would suggest you focus on creating a good base mesh. You can not learn it all in one go.
At least you're not taking it personal lol.
I was about to say: neat graphics.
But that's just a random image isn't it?
Sorry to come over harsh but are you just winging it?
I've seen the comic thing you guys tried, and you guys already have a few races defined with *some* backstory. But I get the feeling that the game itself is still pretty rough and you could simply say "well I deleted everything and I'm going to try it again" in the next video.
How about some story updates or an overview of the gameplay (besides kicking other rabbits and wolves). You can't keep making "general" asset-sets forever.
Just because it runs fine doesn't mean it can not be improved. Think about it like this, if you have 100k models, you can NOT add 4 of them in 1 arena. Have the arena look impressive (enough polygons) and add all shaders/lighting at a playable framerate for everyone.
If you can do it with 2k polygons, why make it 20k?
Well the positive thing is the face looks like a face... good job :p.
Some points to help you improve:
- the base mesh should have just enough definition so you don't have to guess what's it going to be. 344 polygons for a character is not enough.
- with each "level" you should try to sculpt as much as you can with it, don't keep adding levels just because it adds polygons. Keep it simple.
- level 7 is clearly too much for a character like this. This is because of 2 problems:
1) your base mesh is TOO simple, which results in having to up the levels quickly.
2) you do not push enough polygons in each level.
and maybe a final note:
- smooth doesn't mean good.
And what are you doing! I expect bleyblade action, lol :).
Keep it up, you'll get there.
True, it looks weird. The first thing I did was open her profile and check her activity points, ah well... we don't have to know everything I suppose...
" I'm married and have no kids, nor do we plan on it." <- that's good to know!
Good luck managing content - so you'll take some load off of Henley?
How can the sue you for making Java work on the PSP (if it doesn't already)?
This looks weird. It's like the water level rises or the trees are growing underwater.
So why not make Java run on the psp and use the real game?
I think this poll's options are wrong. Self-thaught and "read documentation" mean the same thing!
No way anyone of you so called "I did this all by myself" did not read any sort of documentation. Of course you will learn by trial and error, but you always need documentation for the difficult parts that are not as simple as "what if I do this, oh look at that!".
For example to the OOP coders out there, no way you said "mmm I have a 'class_A' and I have this other 'class_B' what if I do 'class_A extends class_B'". How did you even know the word "extends" existed in the language? Or where to put it?
So yeah, I've learend by reading documentation. (source code is also a form of documentation btw)
Let the downvoting begin.
I see you've already got quite a few models done already. I would suggest you focus on the programming part now. Get some proof of concept going, and not just pre-rendered scenes.
Yes long time no see! I'm a silent wachter :p.
Sebastian-andersson.com <- your friend/former classmate has some beautiful work. This one goes in the "these guys are great" folder.
Even for $3 this game deserves a lot more polish.
- Better graphics, even just slightly...
- The "animation" of starting the jump needs to be a lot smoother
- The "flying" and "gliding" is really static/lineair
What target audience do you have? Little kids probably do not care.
I used this site to convert points to money: Xboxlive.ign.com
Geforce.cevo.com <- starcraft 2 event organised by Nvidia. You can sign in until 16th July 2011.
So hows the beyblade game going? Anyting "in-game" yet?
Very good, and somewhat late indeed, update. Good work!
Suggestion: filter the database so that "shotcut" games do not show in the list of sellable games. And do not count them as part of the Desura catalog, it's giving the customer the wrong impression.
Rovio is a company not a person?
"Rovio is an entertainment media company based in Finland, and the creator of the globally successful Angry Birds franchise. Rovio was founded in 2003 as a mobile game development studio, and the company has developed several award-winning titles for various mobile platforms."
If you are going for "contributors" instead of an actual team, it would be a good idea to make a list of whatever you need - with reference to the art style and polygoncount or any other information you have to guide the asset creation workflow.
People might think the banana-model they made in 5 minutes will look good in your mod.
Switch: switches between states. A light switch turns the lights ON, and if you press it again - OFF.
Button: sends a signal (either short pulse or for as long as you are pressing the button) to another system. The power-on "button" of the computer sends a signal to the motherboard.
thanks for including me in the list lol...