There is no light in this tunnel.

Comment History  (180 - 210 of 720)
moci Jul 20 2012, 5:55pm says:

It looks really good, but the DOF effect is seriously overused.

+3 votes   article: Maker's Tale : Tech Demo - r05 Release
moci Jul 14 2012, 9:59am says:

Looks cool, maybe tone down the breasts a bit.

+3 votes   article: Monk armor, cards and more!
moci Mar 5 2012, 4:35pm says:

Just a tip for the next trailers, considering your mother language is not English try to get the sound audio to be as clear as possible. Drop the gain of the background audio considerably when talking.

+3 votes   article: Pixelry "HD" Patches!
moci Feb 13 2012, 8:41am replied:

I would say level design should not allow the player to actually reach the edge. And if you would reach the edge, provide a natural barrier (a canyon, river, mountain, ...).

+5 votes   article: New Overgrowth a169 video devlog
moci Jan 13 2012, 11:11am says:

Amazing, I can not believe this will be the quality of actual in-game models and textures. If everything has this LOD it would look better than BF3!!!

+2 votes   media: Springfield M1903
moci Jan 3 2012, 11:57am says:

Concept art is looking promising. Good job so far.

+3 votes   game: Cross of the Dutchman
moci Jan 3 2012, 6:14am says:

Looking good.

+1 vote   article: [w]tech - Realistic Skin and Roadmap
moci Dec 30 2011, 4:53am says:

It would look cooler if the light-cubes go on/off at a different rate.

+3 votes   article: PD - Day/Night Cycle Video
moci Dec 25 2011, 6:10am says:

It's just a simple base64 encoded url:
Apparently it's a bsp file.

+1 vote   media: SEFaRU4=
moci Dec 20 2011, 10:52am replied:

Correct, it was a desura screenshot. My bad - should have noticed the blue instead of the green. But it doesn't really make any difference.

+1 vote   member: Wizardum
moci Dec 16 2011, 6:44am says:

Just so you know, modDB and indieDB share everything. I see you've made a few posts referring indieDB, one with a screenshot. It is highly possible that the person you are replying to is visiting modDB instead. (and they look different so the screenshot would be pointless in that case)

Just so you know.

+2 votes   member: Wizardum
moci Nov 30 2011, 12:02pm says:

I actually had this as my wallpaper a good while back. Looks great!

+1 vote   media: Point Blank
moci Nov 25 2011, 11:54am replied:

You're right but let's not forget about that other game that's in a seriously prolonged beta cycle: Overgrowth. It's actually funny, I bought both of these games when they got bundled together because neither of them deserve to full price.

The difference between Wolfire and Underworlds is the PR. Everybody loves Wolfire (although if you read the youtube comments people are growing impatient for them as well).

I hope they both finish the game, but I'm not really counting on it anymore. I did my part: I gave them money. If they burn it well it's their fault and they should just get a "real" job again instead. Not everyone can be an indie. The money has got to come from somewhere right?

+1 vote   article: NS2 Build 188 released (Happy Thanksgiving!)
moci Nov 22 2011, 5:56am replied:

Yes I'm referring to the old one <2.5

+1 vote   media: Ether Fields - Developers diary #2
moci Nov 7 2011, 11:45am replied:

Really, 1500 isn't bad if you make a game actually worth something.

+2 votes   poll: Engine licensing fees and royalties are
moci Nov 7 2011, 9:42am replied:

At this pace I'd say about 2 years off at least. *fingers crossed for behind the scenes stuff we don't know about*

+5 votes   article: New Overgrowth a156 video devlog
moci Oct 25 2011, 6:06pm says:

Great stuff, more please.

+3 votes   article: Occlusion Culling Interview
moci Oct 18 2011, 9:46am replied:

It's cool but maybe they could use these details in things you can actually see? Although... today what's 3k polygons?

Nice AK, but like I said maybe you can turn down the poly count on this weapon and increase the poly counts in the environment models.

+1 vote   media: AK47
moci Oct 14 2011, 8:06am replied:

Why not!

+1 vote   media: Zoe
moci Oct 13 2011, 10:28am says:

Yet another TD, but it *looks* great. This might set it apart, I hope it does! The guns shoot kinda slow?

+1 vote   media: Early Sneak Peak
moci Sep 29 2011, 2:59pm replied:

I've gotta say, the pixel art is great!

+1 vote   article: Its Beginning to look a lot like Elfsquad!
moci Sep 23 2011, 11:41am replied:

These comments do get read, I've had replies before.

+1 vote   article: Art Asset Overview #21
moci Sep 7 2011, 12:43pm says:

Wipeout inspired?

+1 vote   article: PD - First ship and the "Pulse-Drive"
moci Aug 15 2011, 11:45am replied:

Of course, that's the only way to play games!

+2 votes   article: Vertigo released on Desura!
moci Aug 15 2011, 7:47am says:

There is something wrong with the "rotating", it should feel heavier and not change spontaneously imho.

+2 votes   article: Vertigo released on Desura!
moci Jul 31 2011, 9:26am replied:

On kickstarter they say it will probably be around 10$.

+2 votes   article: Blade Symphony on Kickstarter
moci Jul 30 2011, 5:45am says:

I like the graphics and style so far! But... "top quality experience like you’ve never seen before", I think I've seen games like this before ;).

Or are you purely talking about free-roaming and mobile devices?

+3 votes   article: Desert Zombie: Last Stand releases Alpha Gameplay Footage
moci Jul 26 2011, 7:56am says:


+1 vote   article: The Beginning of a Story
moci Jun 28 2011, 3:02pm says:

Just for fun atm.

+3 votes   media: Earth, Mars and the other thing.
moci Jun 25 2011, 1:40pm replied:

Yup... she deserves it. (ex-gf)

+6 votes   media: Me, about 2 years ago.
moci Jun 11 2011, 12:49pm replied:

Well, just try to stay objective when you're looking for ways to improve.

Good luck!

+1 vote   article: Clyde Hopper debut trailer
moci Jun 8 2011, 5:35pm replied:

Luxology modo

+1 vote   media: Radiator
moci Jun 6 2011, 8:16pm says:

I'll try to come up with something... no promises!

+2 votes   article: Nikki's First Open Level Design Contest
moci May 21 2011, 7:06am says:

It's a good detailled model, I would work on the scene itself a bit more (higher texture resolution, ...)

+1 vote   media: Ducati MH 900E
moci May 15 2011, 6:50am says:

"The next episodes will come when enough donation is paid for the first episode."

Could you be more specific about this?

+2 votes   article: Overview
moci May 11 2011, 3:35am replied:

What rules? NS2 Also has a 'black armor' bonus for those who pre-ordered.

+2 votes   article: PREORDER Today! Save 30%, Get 4 "Nightmare" suits!
moci May 7 2011, 11:59am says:

Just so everyone knows I've used this famous poster:

+1 vote   media: We can do it! Triss
moci May 4 2011, 10:24am says:

The original is much better imho. Maybe when you show a real application of the style (ie in game) I'll change my mind.

0 votes   media: Comics mode style demonstration
moci Apr 30 2011, 9:48am replied:

Stop acting like a baby. This is a COMMERCIAL game. It's nowhere near close to a finished state, and yet they talk about releasing in a few weeks.

Want a technical critique? Just look at the run animation of the girl at the end of the video, it looks like she has something stuck up her ***. Do you really run around like that? This (and all the other things) COULD get fixed by the time they release sure, but the way it is NOW it's not something I would pay for.

If this was a mod I would applaud their efforts, but it's not. They are creating a commercial game and expect you to pay for it in the end.

It's not because they are "indie" that you can ignore the flaws. If you show WIP's you are asking for critique: good AND bad.

+3 votes   article: Object Oriented Fighting
moci Apr 30 2011, 8:02am replied:

So he's a troll because he has a different opinion than you? I agree with him, so that makes ma a troll too? You are pathetic.

If you don't like opinions cancel your internet connection and go live under a rock.

+4 votes   article: Object Oriented Fighting
moci Mar 26 2011, 5:22am replied:

Hi there! I'm in the same boat as you are, only I did pre-order (a long time ago).

The problem now is that the main focus is still on the engine, everybody keeps saying how great this game looks when in fact there is no game yet.

Like Cl0p1n said, take a look at lugaru to see something similar.

I decided to pre-order because I like what they are doing with the engine and if they put the same kind of dedication to the game itself, it's going to be a good game. (And because it was bundles with NS2 at the time)

+1 vote   article: New Overgrowth Art Overview Video
moci Mar 16 2011, 3:46pm replied:

The point light shadow test? Yes, it would be great if you could focus on that instead of new eye candy features. Like I said having proper working shadows is essential. A game can live without bloom, shadows on the other hand...

Great stuff! Keep it up.

+1 vote   article: HDR-Rendering in [w]tech
moci Mar 16 2011, 12:46pm replied:

I can't remember, maybe I can find it somewhere on one of my external drives or something. For now let's assume it doesn't include the bullets and mag.

+1 vote   media: Desert Eagle
moci Mar 16 2011, 9:04am replied:


+8 votes   poll: Do you specialize in one development role or many?
moci Mar 16 2011, 5:55am says:

So when are we going to see shadows implemented? It's great that you're adding eye candy stuff but shadows are pretty essential.

+2 votes   article: HDR-Rendering in [w]tech
moci Mar 16 2011, 5:42am says:

And you HAVE to fill it in?

0 votes   media: Google "Verify your account" FAIL
moci Feb 28 2011, 2:29pm says:

The birds are WAY better than children! BTW at around 6.50 the player restarts.

+1 vote   article: Metal Drift Comic Experiment
moci Jan 20 2011, 4:05pm says:

This looks pretty sweet! I love Earthworm jim, this might be something for me when it's released on the PC. Good job so far.

+1 vote   article: Oozi at Xbox up and running
moci Jan 6 2011, 5:16am says:

The tattoo is a bad idea! I don't think John from Wolfire would have painted his beard pink if it wouldn't come off later!

It is however, great to see your dedication for making this project all it can be.

+5 votes   article: New Update Live & Desura!
moci Jan 4 2011, 4:50pm says:

The screens are promising! Can't say much about the gameplay ofc.

+1 vote   article: Storm - Announcement
moci Jan 2 2011, 7:41am says:

Has fully working AI been implemented already? You'll see a lot more mods when this happens.

I'm eager to play this game + mod, it looks amazing.

+4 votes   article: "Rise of the East" Mod, IOTY Honorable Mention and more!
moci Dec 29 2010, 7:52am says:

I'm not really liking the new UI. It looks like someone just did a photoshop on it, but didn't really know when to stop.

If you want to have a nice "dark" theme, look at Maya etc.

+3 votes   article: New Core and GUI
moci Nov 13 2010, 5:36pm says:

Well the cartoon look is just plain ugly... so just stick with the normal look. And like you said it doesn't fit the story.

+1 vote   article: 01 Lost: IMPORTANT! Cartoon vs. Normal
moci Nov 12 2010, 9:15am says:

I'm looking forward to the presentation.
Congratulations with the competition.

+1 vote   article: Rising Star Award + Entity Framework Release = Happy Devs
moci Oct 3 2010, 7:33am says:

So what is it and how does it work?

+1 vote   media: Machinery Concept
moci Sep 10 2010, 12:32pm says:

Really good artwork and models, looks like it will have great graphics.

+4 votes   game: Fray: Reloaded Edition
moci Sep 8 2010, 3:38am says:

What a nice poll! lol :)

+3 votes   poll: With your project, are you self motivated from start to finish?
moci Aug 19 2010, 12:24pm replied:

It's an IP and companies have to actively protect their IP's. At the very least they will need to approve this mod.

+2 votes   article: First information about the MOD Crash Bandicoot Return
moci Aug 5 2010, 2:41pm says:

You're really going strong in the development of this, good job!
It's not my kind of game but I really love the graphics style and the fact that you give consistent updates!

Fortune and fame are coming your way ;)

+2 votes   article: Minecraft Alpha-Multiplayer 0.1.0
moci Jul 19 2010, 5:31pm says:

This is looking awesome! I'm working with Adobe AIR now, I might look into making a game like this - only problem is that graphics are poorly supported for android.

ex: particle tests that have particles 1500 on the desktop only have 60 on the device.

Still your RPG looks SWEET. Did you use your own graphics or have pre-made spritesheets? (And would you mind sharing so I can do a little testing with them)

+1 vote   article: [WIP] Implementing People, Interaction, Scaling and Weapons
moci Jun 28 2010, 6:18pm says:

I didn't say you were, I say you sound like one just because of how you wrote that post.
Why does your profile say you're 20 then ;)?

+1 vote   member: theBIGkBUNS
moci Jun 28 2010, 4:13am replied:

Because it uses pixel art?

+1 vote   media: NASI!
moci Jun 19 2010, 4:30pm replied:

Haha yeah, this was for school so everyone was basically making the same game... This was one of my changes :p.

+1 vote   media: NASI!
moci Jun 19 2010, 2:06pm says:

Looks like a pretty fun casual game! I don't know what igorech is talking about!

Looking good so far!

+3 votes   article: Tidalis Beta 0.854 Released (Gargantuan Updates) and New Videos
moci Jun 17 2010, 2:30pm says:

Wow this looks really awesome for a fan made game. Specially when you combine so many different hero's.

+1 vote   article: MKF v0.4 Beta is out!
moci Jun 15 2010, 4:51pm says:

Looks like it's designed to have the power of the explosion primarily on the sides of the grenade.

The grenades we use now are "sphere" like for a reason. (or cylinder like)

+1 vote   media: Grenade Concept
moci Jun 10 2010, 9:26am says:

Like I said in a post on the forum.

Piracing AAA titles or Indie titles is the same thing.
You feel as if it's worse because as an Indie you don't have that much money - TOUGH LUCK - it's the price you pay (literally), or the risk you take, from being indie.

So what do you say about Devs putting years and hours of work in these indie titles? So AAA game developers do not?

Everyone has their complaints about the DRM thing, but the fact of the matter is - stealing is wrong.
For whatever reason. Don't like it ? - don't buy it and don't play it.

Another option is to buy it, and then download it.
Which is what I would do.

Yes we, gamers, have to get our act together. But 'Indie' teams have to get their act together as well, this isn't a charity here.

We're talking money. Love or hate it, people act funny when money is involved.
What did you expect, sympathy? 'Oh your Indie - here's my money'

Sure you'll get a lot of fans that will support and even help you build stuff if you ask them.

But when the time comes and money has to be put on the table the game changes and there is no difference between whether you're buying AAA or Indie (besides the obvious price difference).

+1 vote   article: Torrenting Indie Games
moci Jun 6 2010, 6:47am says:

Hi, I guess I would ask the same question ;)

+2 votes   member: MinerWars
moci Jun 3 2010, 4:17am says:

Hey guys! I love the fact that you're getting more and more into game play instead of the graphics side of things now! Good job.

I do have a question, if you have 2 enemies. Will they use the same path? For instance in the top image, on the right side. A second blue cylinder could try to flank the red cylinder.

Or would that be part of your AI logic, making them think 'my buddy is going that way, let's find a new path for me that goes a bit different'?

Also, on the bottom image. I would maybe try to go around the obstacles instead of making all those turns. Will the path finder always try to make a straight line?

-Or will you add 'weights' to areas? (Maybe a weight tool in the editor where level designers can add/subtract weight, or automated as well). Where normal ground is 'blue' and more dense areas get more 'red', then the pathfinder would try to stay in the blues wherever possible?

+8 votes   article: Pathfinding with Detour
moci Jun 2 2010, 4:53am replied:

My sense of humor has failed me once again.

+2 votes   media: NeoAxis Engine Window Blocking Technology
moci Jun 1 2010, 4:37am says:

That's looking pretty good! Can't wait to see animated versions of this.

+1 vote   article: Concepts by our awesome new artist!
moci May 31 2010, 5:14am says:

Good luck!

+2 votes   member: Arvind
moci May 21 2010, 6:59pm replied:

It'll be sooner than that.

+1 vote   media: Nvidia GTX 480 - Raytracing-Demo Design Garage
moci May 21 2010, 10:00am replied:

A really late reply (on moddb) but just so others randomly reading this knows what I was talking about.

For the Portal mod that A.M.M.D. is leading he requested a deagle as well. I created a high polygon one in 3ds max which was way over 100 000 polygons (for 1 gun) and he wanted to use it instead of using an optimized version (like the one I made here).

+1 vote   media: Desert Eagle
moci May 14 2010, 9:13am says:

What is there to comment on? Just some dull terrain with 2 different textures.
Maybe once you start adding in the caves and platforms it will be worth a news post.

+1 vote   article: TH-CC Progress report #8
moci May 11 2010, 6:45am says:

Good resume. I think we, who have done some (failed) projects already can agree that communication and other things you mentioned indeed are a common problem.

But I think the biggest thing you can learn from projects like this is to start small.

Start with a prototype showing the art style and main character, get an idea for the rest of the game and the game-creation progress.


I always found that you were engine hopping way too much. You could easily just switched to something like Unity when you felt that TGE/A/FGAZ/RDR/ was giving you more trouble than you liked.

Too late now of course, but you must learn from your mistakes.

Great article Dave!

+3 votes   article: If it had to be done all over again...
moci Apr 29 2010, 3:57am replied:

T-666 is an assistant at a "Mechalove" shop, an erotic store for all sorts of robots and machines. He is designed and assembled by "RoboInc", the biggest machine company in the universe.
His biggest problem is his hydraulic pump between his legs because it extends when he looks at an article in the shop or at female machines.

Get it?

+1 vote   article: #2 Gameplay, Characters
moci Apr 25 2010, 9:41am replied:

What's this talk about dx11? it will look exactly the same.

Have you tried creating a simple hello world gfx app? Wether you target it to dx7-8-9-10-11 your triangle will be the same triangle.

This dx11 talk will only matter if they create special draw calls and optimizations/enhancements for that platform.

+1 vote   article: Engine Progress - SgtBarlow's Map
moci Apr 14 2010, 5:30am says:

So you've decided to stick with torque?
Great, now focus and finish it ;).

+2 votes   article: Torqials #2 - Cheap Occlusion Culling
moci Jan 29 2010, 5:30am says:

If you read the original moddb post you know how I feel about this.

However, I wish you the best of luck in the future development. I'm sure this will be a kick *** game.

And once you've got the game, it will truly be the best indie game of 2xxx!

+7 votes   article: Overgrowth is ModDB Editor's Choice for Best Upcoming Indie
moci Jan 28 2010, 3:20pm says:

Hey! (talking about editors choice)

I know you weren't complaining and were just trying to prove a point. But I think if primal carnage was in the race from the beginning you guys made a pretty good chance of winning!

Keep it up!

+1 vote   member: AshtonAndersen
moci Jan 17 2010, 10:30am says:

Hooray for single player. Great concept.
A bit early in the game for any real comments but it "sounds" promising.

+1 vote   article: Introducing Dual Reality.
moci Jan 12 2010, 1:56pm says:

use maiev's blink ability.

Sorry I'm playing tft again...

+1 vote   media: Revised terrain concept
moci Jan 11 2010, 4:27pm says:

Thanks, I hope to finish it 'soon'. I might have to redo a big bit but hey! We'll see how it goes.

+1 vote   media: MP40 - WIP
moci Jan 11 2010, 4:25pm says:

Thank you,

As I've said to A.M.M.D. I'm curious as to how your version is going to hold up in game as opposed to this one. A.M.M.D. insisted on a high poly one.

And this one is more a real game version (build from scratch of course) around 2500 polygons.

+1 vote   media: Desert Eagle
moci Dec 4 2009, 2:32pm says:

Great! I was leaning towards using Unity but now with all this information I'll have to reconsider.

+1 vote   article: UDK Video Tutorials
moci Nov 12 2009, 11:05am says:

Yes indeed, that blog post is 'old' so I'll have to create a new one.
Things have changed since I made that post, as you know.

+1 vote   article: Hard times ahead
moci Nov 9 2009, 8:03am says:

Well I never really followed you so I can't say anything about the changes you've made.

But now that you've decided to go with UDK you've got a capable engine under your belt and you should be able to do anything you want. So this time stick with it, I wish you the best of luck.

+2 votes   article: EPIC
moci Oct 9 2009, 4:36am says:

I like!

+2 votes   media: October 09 News Images
moci Oct 7 2009, 1:38pm says:

Nice feature. Maybe you can do more than just "wooden boards" and have entire camps set up in the trees or something...

+3 votes   article: Hiding In the Trees
moci Sep 15 2009, 6:35am replied:

urm you mean buying right?

+3 votes   article: Dog club sculpting timelapse (HD Video)
moci Aug 29 2009, 2:56pm says:

Ya amazingly high detailed character here. haha :D

+4 votes   media: Lego Character
moci Aug 27 2009, 4:55pm says:

My stats in 3ds max tell me it's 2290 TRIANGLES. (1 polygon can have 2 or more triangles, so no need to take this into account).

Here is a better render: (sorry for the link T.G, you may delete this if you find that it's not appropriate).

+2 votes   media: *NEW* Low Poly Minifig model!
moci Aug 25 2009, 7:20pm says:

"Note, this release also includes all previously released episodes! There is absolutely no need to download each and every episode one by one, infact you shouldn't! This latest release also includes some updates and fixes to our older content!"

Enough said, I'll try it out.

+1 vote   article: The Ball Hueca Released
moci Aug 24 2009, 3:25pm says:

Yes a small how to is inside of the engine zip file. I can create a tutorial making a really basic story (like the demo story) so you've got some better instructions. I don't have a mic so it's either just video or in text format.

I'm not sure about an iPhone because I don't think apple supports flash yet (if ever), I could be wrong of course.

+1 vote   download: Visual Novel Engine AIR Shell
moci Aug 20 2009, 6:37am says:

Thank you.

+1 vote   media: Apple keyboard, textured
moci Aug 19 2009, 3:48pm says:

The game looks awesome so far.
And funny way of getting around you guys have haha :p.

Cya next time! *Tracking*

+1 vote   article: The Meaningless Diary of an Indie Game Man Part 1
moci Aug 9 2009, 11:52am says:

Thanks man!

+1 vote   media: Epson printer - Portal mod Prop
moci Aug 9 2009, 11:51am says:

I'm sure there is an even better book somewhere. But for now it's good.

+1 vote   article: Weekly rant #1
moci Aug 6 2009, 1:04pm says:

Thanks :)

+1 vote   media: Desert Eagle, High poly.
moci Aug 1 2009, 4:06am says:

It's just me but, where are the colors?

I know there is a war going on etc, but that doesn't turn
everything to gray(ish). I understand why it's like this, but I still
feel there's something missing. Maybe some post processing could fix

+2 votes   media: Gull City Interior 2
moci Jul 19 2009, 8:21am says:

Looks like they shifted the development cycle for new songs over to the bands themselves. Good thinking, now they don't have to do anything other than store the songs and keep the connection live.

Good idea.

+1 vote   article: Rock Band Network
moci Jun 25 2009, 3:34am says:

Great overview Dave,

"there are plenty of free (Or at least cheap) engines hanging around that might be better for you."

+1 vote   article: Dave's straight up engine review
moci Jun 13 2009, 2:45pm replied:

nop, 1920*1200 here...

nice wallpaper.

+1 vote   media: Team 7 Splash
moci May 23 2009, 4:37am replied:


+3 votes   article: Procedural galaxy generator
moci May 3 2009, 6:05am says:

I've played this game with my friend, it was pretty fun! Only then (a few months ago) my friend's units were pretty imbalanced compared to mine (he went for the dark side)

Still very fun game, a must try for TD fans!

+1 vote   mod: Element Tower Defense
moci Apr 16 2009, 10:25am replied:

Maybe it has wings because it can fly low orbit as well?

+1 vote   article: Media Update + Early Gameplay Video
moci Mar 23 2009, 6:22pm says:

you are very late! And I agree with sigma.

+2 votes   download: Urban Desert skins
moci Mar 16 2009, 7:17am replied:

His work is very good but keep in mind that this is Zbrush. Anyone with a good knowledge of anatomy (and talent) can produce work like this. Let's see how the actual game mesh looks like.

Good job!

-1 votes   media: John J Rambo
moci Feb 17 2009, 10:04am says:

those look really cool haha. I'll try them out.

+1 vote   download: Super Mario CS:Source Filing Cabinets
moci Feb 1 2009, 11:42am says:

Thank you.

+1 vote   media: iPod Video 5th generation
moci Jan 26 2009, 10:35am says:

Good interview, but please fix the audio quality.
Could be just me, and my standards, but the constant noise is grabbing my attention instead of the questions/answers (in some cases I heard nothing but noise/static)

Keep it up.

+2 votes   article: Interview on Source developers club
moci Jan 23 2009, 9:44am says:

We are currently working on getting a few media items set up so we can show more (more finished) work.

+1 vote   media: MKII-M4A1 WIP-Render
moci Jan 19 2009, 3:54pm says:

Wow, really nice engine you've got there. Started from scratch?
Also wachting!

Deeply impressed!

+1 vote   article: Type 3 Update #1
moci Jan 9 2009, 10:00am says:

awesome? thanks :).

+1 vote   download: Spritesheet player
moci Dec 4 2006, 4:50pm says:

Those models looks very sweet.

Congratz on a job well done!

+1 vote   media: British Player Model - North African Campaign
moci Jun 22 2011, 6:44am says:

At least gamers can now pick between games with zombies and games with zombies AND guns.

The animation and look of the zombies are pretty good!

+1 vote   article: Crystalised announces its debut title Desert Zombie: Last Stand for iOS mobile
moci Jun 22 2011, 6:41am says:

Very good!

+1 vote   article: Update #3
moci Jun 19 2011, 8:38am replied:

I'm pretty happy with modo. I don't like working with blender, I tried... and I'll probably try again. I can get modo really cheap because I'm a student so money isn' really an issue (yet).

+1 vote   media: Radiator
moci Jun 19 2011, 8:37am replied:

I'm taking an official break from modeling but you can see some of my work in my profile.

You don't really need a graphics tablet, it will "only" help you draw more precise. I would suggest you focus on creating a good base mesh. You can not learn it all in one go.

+1 vote   media: I am trying to get better at zbrush
moci Jun 18 2011, 3:47pm replied:

At least you're not taking it personal lol.

+1 vote   article: New Overgrowth Art Asset Video (including a bonus timelapse)
moci Jun 18 2011, 1:54pm says:

I was about to say: neat graphics.

But that's just a random image isn't it?

+13 votes   download: Dead Ops Portable 1.1
moci Jun 18 2011, 12:27pm says:

Sorry to come over harsh but are you just winging it?

I've seen the comic thing you guys tried, and you guys already have a few races defined with *some* backstory. But I get the feeling that the game itself is still pretty rough and you could simply say "well I deleted everything and I'm going to try it again" in the next video.

How about some story updates or an overview of the gameplay (besides kicking other rabbits and wolves). You can't keep making "general" asset-sets forever.

+1 vote   article: New Overgrowth Art Asset Video (including a bonus timelapse)
moci Jun 18 2011, 7:33am replied:

Just because it runs fine doesn't mean it can not be improved. Think about it like this, if you have 100k models, you can NOT add 4 of them in 1 arena. Have the arena look impressive (enough polygons) and add all shaders/lighting at a playable framerate for everyone.

If you can do it with 2k polygons, why make it 20k?

+2 votes   media: Dragoon F attack ring
moci Jun 18 2011, 7:31am says:

Well the positive thing is the face looks like a face... good job :p.

Some points to help you improve:
- the base mesh should have just enough definition so you don't have to guess what's it going to be. 344 polygons for a character is not enough.
- with each "level" you should try to sculpt as much as you can with it, don't keep adding levels just because it adds polygons. Keep it simple.
- level 7 is clearly too much for a character like this. This is because of 2 problems:
1) your base mesh is TOO simple, which results in having to up the levels quickly.
2) you do not push enough polygons in each level.

and maybe a final note:
- smooth doesn't mean good.

And what are you doing! I expect bleyblade action, lol :).

Keep it up, you'll get there.

+1 vote   media: I am trying to get better at zbrush
moci Jun 12 2011, 2:12pm replied:

True, it looks weird. The first thing I did was open her profile and check her activity points, ah well... we don't have to know everything I suppose...

+2 votes   article: Meet the newest volunteer at ModDB!
moci Jun 12 2011, 12:59pm says:

" I'm married and have no kids, nor do we plan on it." <- that's good to know!

Good luck managing content - so you'll take some load off of Henley?

0 votes   article: Meet the newest volunteer at ModDB!
moci Jun 9 2011, 2:28pm replied:

How can the sue you for making Java work on the PSP (if it doesn't already)?

+1 vote   game: Multicraft
moci Jun 9 2011, 12:05pm says:

This looks weird. It's like the water level rises or the trees are growing underwater.

+1 vote   media: art
moci Jun 9 2011, 11:30am says:

So why not make Java run on the psp and use the real game?

+1 vote   game: Multicraft
moci Jun 9 2011, 6:51am says:

I think this poll's options are wrong. Self-thaught and "read documentation" mean the same thing!

No way anyone of you so called "I did this all by myself" did not read any sort of documentation. Of course you will learn by trial and error, but you always need documentation for the difficult parts that are not as simple as "what if I do this, oh look at that!".

For example to the OOP coders out there, no way you said "mmm I have a 'class_A' and I have this other 'class_B' what if I do 'class_A extends class_B'". How did you even know the word "extends" existed in the language? Or where to put it?

So yeah, I've learend by reading documentation. (source code is also a form of documentation btw)

Let the downvoting begin.

+4 votes   poll: How do you learn to mod?
moci Jun 6 2011, 12:54pm replied:

I see you've already got quite a few models done already. I would suggest you focus on the programming part now. Get some proof of concept going, and not just pre-rendered scenes.

Yes long time no see! I'm a silent wachter :p.

+1 vote   member: blackdragonstory
moci Jun 6 2011, 12:49pm says: <- your friend/former classmate has some beautiful work. This one goes in the "these guys are great" folder.

+2 votes   member: Niteshade
moci Jun 6 2011, 6:05am says:

Even for $3 this game deserves a lot more polish.

- Better graphics, even just slightly...
- The "animation" of starting the jump needs to be a lot smoother
- The "flying" and "gliding" is really static/lineair

What target audience do you have? Little kids probably do not care.
I used this site to convert points to money:

+1 vote   article: Clyde Hopper debut trailer
moci Jun 5 2011, 8:36pm says: <- starcraft 2 event organised by Nvidia. You can sign in until 16th July 2011.

+2 votes   game: StarCraft II: Wings of Liberty
moci Jun 5 2011, 5:00pm says:

So hows the beyblade game going? Anyting "in-game" yet?

+1 vote   member: blackdragonstory
moci Jun 5 2011, 1:29pm says:

Very good, and somewhat late indeed, update. Good work!

Suggestion: filter the database so that "shotcut" games do not show in the list of sellable games. And do not count them as part of the Desura catalog, it's giving the customer the wrong impression.

+3 votes   article: Expansions now supported
moci Jun 5 2011, 6:56am replied:


+2 votes   article: Nikki 0.3 is out! (images, spoilers and foreshadowing)
moci Jun 2 2011, 6:06am says:

Rovio is a company not a person?

"Rovio is an entertainment media company based in Finland, and the creator of the globally successful Angry Birds franchise. Rovio was founded in 2003 as a mobile game development studio, and the company has developed several award-winning titles for various mobile platforms."

+1 vote   poll: Who would you rather be?
moci May 28 2011, 5:42am says:

If you are going for "contributors" instead of an actual team, it would be a good idea to make a list of whatever you need - with reference to the art style and polygoncount or any other information you have to guide the asset creation workflow.

People might think the banana-model they made in 5 minutes will look good in your mod.

0 votes   article: 1st News Post
moci May 26 2011, 8:41pm says:

Switch: switches between states. A light switch turns the lights ON, and if you press it again - OFF.

Button: sends a signal (either short pulse or for as long as you are pressing the button) to another system. The power-on "button" of the computer sends a signal to the motherboard.

I guess...

+5 votes   article: Switch or Button?
moci May 23 2011, 1:21pm says:

thanks for including me in the list lol...

+3 votes   member: cW#Ravenblood
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