There is no light in this tunnel.
Her breasts are "normal", her belly button and face could use some work.
These comments do get read, I've had replies before.
You'll never STOP piracy, you can however reduce it. And cheaper games is one way of doing that.
Instead of complaining about how much money they are losing they should think of ways to invest less in games.
I'm sure that blizzard/ea/crytek/... can make AAA games without the need for an XXX million "enter currency here" investment upfront.
They are digging a hole for themselves and are demanding that WE (consumers) fill it back up.
You always have the manual, it's a PDF that gets installed with the application go to "Help -> Tutorials" or something in the top menu of 3ds max (where File, etc... is).
I live in Wilrijk, let's keep using english when talking on "public" portions of the site - it's an english site after all.
Where do you live?
I just practice and keep redoing it until I get something looking fairly ok.
The best place to start learning any 3D program is by going over the manual that comes with it. Also you should not learn the program's button locations but learn what you are doing with them.
I don't use 3ds max.
As most wind turbines are :p. The generator (the thing where the blades are attached to) is usually the size of a (small) bus.
imho it doesn't matter if they use a new engine or not, as long as the "sequel mod" is as great as the first version...
It's a bit redundant to post tri's and poly's. If you can - only post the triangle count. The polygon (with 4 edges) count will almost always be half the triangle count.
Can you post a wire render and a closeup/bigger image?
repeated reiterating over existing features is hardly something I call "flipping" progress. It's progress yes, now on to new things please.
Like I said most of the so called "progress" is about the phoenix engine and the stuff it can do differently now then a few weeks ago.
BTW, I already gave them my money so they can do what they want. Other developers have less fans for more game. I'll see you on the next "flipping" progress report.
I think the blood system was good enough before, yes it's even better now. It wouldn't hurt anyone if they actually made some progress on the game itself before keep going over the eye candy stuff. (again)
You guys keep caps locking "this game is amazing" but there is, in fact, no actual game. At the moment "Overgrowth" is nothing more than an elaborate engine tech demo.
They should post these updates on the "phoenix engine" page instead, imho.
What's stopping you?
Ok, but I rather have a good game without heavily engineered blood effects instead. Am I the only one who wants to see progress on the actual game instead (which is pretty much nonexistent now)?
Feature creep is kicking in perhaps?
Most mod makers don't need a reward. The few that are worth it will get rewarded plenty: get hired or have the support to go commercial for the next project.
Slowly but surely a mod is just an easier way to promote the eventual commercial version. mods are becoming crippleware.
If you are planning on charging for a mod, I think you need to download one of the many free/almost free game creation tools and just be clear about the intentions - making money.
Adding some donation option somewhere is nice for those that want to support the effort. But you should never explicitly charge for it.
I you can not support your own "modding" in your spare time, that's your problem.
I was wondering about this the other day, and since you are trying to be a bit more realistic (like limited docking stations).
When you "turn" your ship, you need to use thrusters because there is no air to "push" you in a different direction by just changing the wings angle or other.
Planning on doing something special about this? Such as adding a cool down on the "rotation" thrusters, limited fuel. Ion thrusters would maybe work too slow for harsh turns (as ion thrusters need to build up lots of energy over time, but have little acceleration power compared to gas.
Anyways, sorry..., will we see you do something with this space property? (lack of friction)
Amazing technology. Autodesk bought scaleform right? They're not the original developers?
booman, you're working for autodesk?
This UI sucks, if I wanted to have the tablet feeling I'll buy a tablet! What's happening to desktop computers?! :(
I always delete comments, I said "hi?" because I was wondering why you tried to add me as a friend.
haha :) thanks!
"It's pretty decent little engine"
Yes "pretty decent" and "little", if I would describe this AAA engine with a history of hardware challenging games ... those words wouldn't enter the description.
Of course, that's the only way to play games!
There is something wrong with the "rotating", it should feel heavier and not change spontaneously imho.
And pretty not so amazing mods as well! Not a dev here.
Hi, the hair looks nice. I only think the desaturated look of the rest of the character doesn't do the hair justice!
Who ever said bunkers shouldn't stand out? :p
Maybe add some nice black outlines around some edges of the mountains for example. This will help split up the image in different area's.
Nothing beats properly done cell shading!
The image rocks as is already, nice job!