There is no light in this tunnel.
Which was to be expected. I'd say this is what Orion should have been, but I'm more interested in the other project (http://www.moddb.com/mods/light-spire-fortunes-web) myself.
I'm glad you admit you've been neglecting the "game" aspect (objectives, story, level design, ...). Where are the "art" updates btw?
That sure is a fine GTA inspired/clone demo! Congratulations!
Did they? I remember sneaking up on them/waiting for them to pass. While crouching in some bushes... Maybe I got lucky.
Video's of the WIPS would have been nice!
It'll be some time before you beat this: Moddb.com
That's why you should keep your regular job. Maybe divide the time 50/50. Something is wrong with your planning if you *need* the money of the community to actually finish the game.
But that's the trend these days.
Bought it for my girlfriend, this looks really cool!
Her breasts are "normal", her belly button and face could use some work.
I was wondering about this the other day, and since you are trying to be a bit more realistic (like limited docking stations).
When you "turn" your ship, you need to use thrusters because there is no air to "push" you in a different direction by just changing the wings angle or other.
Planning on doing something special about this? Such as adding a cool down on the "rotation" thrusters, limited fuel. Ion thrusters would maybe work too slow for harsh turns (as ion thrusters need to build up lots of energy over time, but have little acceleration power compared to gas.
Anyways, sorry..., will we see you do something with this space property? (lack of friction)
" I'm married and have no kids, nor do we plan on it." <- that's good to know!
Good luck managing content - so you'll take some load off of Henley?
My stuff isn't funny at all so no worries you still have a chance.
So you think that using DirectX 11 is going to make your game look that much better? I highly doubt you were maxing out DX9's capabilities.
Focus on getting your assets looking as good as they can, then see how DX11 can push it that much further.
Great assets! So is this mod just about the assets? (I'll read the blog post a bit more later)
Yes "design patterns" because they help you in designing your code. A great book you could read is this one: Oreilly.com - it's in Java but still a pretty good read.
And this book is one of those that started it all: Amazon.com
Good luck with this, but don't get lost in patterns and try to apply them to everything. Practice makes perfect I guess.
Or use a similar comparison picture, taken from your own engine.
I'm not sure what you are talking about so I'll just guess.
The problem of splitting up your project into different problems can be a bit tricky, one of the first things you should really learn is OOP (object oriented programming). And no, it's not because u are working with classes that you're doing a good job at OOP.
Another thing you should check out, but only after really understanding the concepts behind OOP, are patterns.
A quick google should give you lots of information on both topics.
The "engine" is getting better and better.
I'm curious, all the updates you are adding (like the eye stuff) is it for overgrowth or are you always thinking about the bigger picture (licensing your engine, other games in different genres).
What if I want to make a racing game or an FPS?
What I would like DesuraNET to do in 2011... open up an HQ in Belgium so I can come apply for work!
Seriously though, it's a great resolution and I'll be reading as many as I can. For 2011 I would like you to become even more successful, but also to fix the little things that keep annoying me.
Like how I have to visit the "update" page twice, once to find what the updates are and "view" them - a second time to "clear" them. Make a new option "View & Clear" that does both in one click!
As an example, but for the most part just keep doing what you're doing. Great stuff - here's a video I just saw which you might find interesting (but I'm a bit late in your case): The99percent.com
Sounds to me like you guys should discuss these news posts better internally, while wutz is defending his UI/coding unrealer2 is taking the neutral position.
We haven't encountered any usability issues with it while using it. You've just seen one screenshot and say it is the worst you can get. That's also a funny thing, because most of the people who only seen screenshots of the UI say it is too overloaded, but everyone who really used it said nothing like that.
Just take a look at the UDKs ContentBrowser.
Look, you can be as proud of what you learned or programmed but keep an objective eye over the project. Those other editors have lots of buttons just because they have a lot of features. Once you get a super complex engine you'll also need to place a new button here and there. That's just the way it is.
You are misunderstanding a big thing here. Using QT won't make things automatically prettier and better. I wrote it myself to learn, and it trained me a lot. I also wanted to have something that differs from the normal Win32 style, because I simply don't like it.
Qt doesn't look like Win32 if you don't want it to, heck it's even used to make all applications look the same (mac/linux/windows) so that's really a non argument you just made. - In no way am I suggesting you SHOULD use Qt, I'm just saying that a lot of effort could have been put to better use if you did (or any other existing UI framework).
It does represent the final outcome. I'm sure we will change it here and there again, but it will be pretty much like this (That is: Dark) at the end. Even if we put out all the shadows and whatnot.
Like I said, mom and dad have to say the same thing or else the kids don't know who to listen to...
But I guess this isn't a real discussion anymore, just someone who is defending his 'thing'. It's your project, do what you want.
Even if wutz has spend the last 6 months creating this, it doesn't mean it's any good. If this was a 'free' product I would read the 'wip' comment and leave it at that. But when you want to make this commercial you really need to step it up.
Why even bother showing "the new UI" if everything is going to be changed yet again. (I didn't get this impression from the news post btw) You're just asking for critique.
Why did wutz create the framework by himself, it would be so much easier (and prettier :)) when you just used Qt or another established and cross-platform framework. Instead of spending time coding this you could have spend time designing the real UI.
Don't let me discourage you from posting news, just know that placing "wip" everywhere doesn't mean that we don't have an opinion. And if it's REALLY early and completely doesn't represent the final outcome, why even show it at all? (Or put it in the spotlight like wutz did now)
Very slick design, I don't like the green "button" on the download menu item though.
Pretty solid editor you've got there. Nice!
This game looks great!
What's wrong about that? :p
Lol because it's not Wolfire doing this it's no good?
I think it's pretty obvious these are not story driven games. But all of these games (except Starscape, haven't heard of it) are pretty popular.
For 20$ this is a good deal, just remember that it's called 'ACTION PACK'.
Pretty sweet! Onto urban landschapes?
So did he skip the forearms training?
Looks cool, only the forearms are a bit thin in comparison.
It does not sound like money hunger indeed!
But it does make it pretty clear that he is now thinking of profit instead of just 'fun'.
His reason of stopping because he can't really _finish_ a project like this is just pretty much a bunch of BS. He just needs a reason to cancel it and this is it apparently.
I have started and didn't finish a few project myself I know how hard it is to program things or whatever.
I just read between the lines and this is what is I actually read in a nutshell:
I've had fun with this project but when talking to other people I found out that you can create games like this and still earn something while your at it. But with this project I can't without screwing you all over, so I'm just calling it quits and starting a new project with the same engine etc etc that I CAN sell.
Actually I should be glad that he did cancel it instead of doing what others do (like the ball or...) and just say "this is what you get for free, but we decided that you need to buy the other version to get a full experience".
AAA... I didn't knew they released this let alone were building it.
But I'm proud of them, one of the few real game devs in Belgium!
I'll buy it if it's affordable and in if I come across it in stores.
But like the other guy said, I can't do concept art.
Do you have shadows already? Does it collide with the trees?
more, or bigger ones. You can create tile-less images using imagesynth. Check it out here: Luxology.com
After a hard 2 mins of work I created the ball!
Should be interesting what it can do though.
Congratulations on the marriage, best of luck to you both!
Really nice traps! The spread of the grenades can be a bit wider... other than that really nice!
The map as well looks pretty good, a few areas could use some more details but nothing major.
I think achievements are good. But only if you can achieve them when you are just playing the game. And not by luck or whatever.
There are achievements that you:
- never knew about
- don't know what they need to get achieved
- can only be achieved by luck
So a good achievement would be: kill 3 enemies with headshot without dying, in a row.
This is a clear description, and is not impossible to do but is still "cool" if you do pull of a triple headshot kill.
"statistics with polls"
Not every poll is one with radiobuttons. Asking for the public's opinion is also a "poll".
But other than that, not really a news worthy post as you say.
The left one is more tile able, while the right one does look better you will notice the difference in color much better.
Maybe you are forgetting about all the spam news we get when moddb is nearing. People don't see the established releases because they are spammed with the PR of the one's trying to get popularity.
"The trailer was made in one day so I think its pritty rushed, we will probably do a better one later once some more maps are done."
Maybe you should put a little more time in this trailer because a lack of quality will not do your mod good even if you give us the excuse that's made in one day.
"More gameplay looks more like the original hl vs hl2's "shoot EVERYTHING": watching where you are, taking cover, etc. "
I don't really see any new gameplay or anything better than what valve gave us. Where is the taking cover? Watching where you are? Or even any "new" gameplay. It's just shooting t 3/4 combine's and showing some maps.
What is this leak story you guys are talking about?
Thank you for the insight.
But the animation shortcut is only working well in these sorts of games ("racing"), if your next game is more character based. It wouldn't work (?).
reminds me of this game: Flashrolls.com
Thx for the comments and watch for the Shadow Invasion: Gundam mod.
It gives me more joy modeling when I know that someone like you likes it!
make a bigger version, without the text, so we have a better looking banner. if u want.
It has a fallout 3 look to it. Nice!
the top will act like in the real gundam things, for as far as I'm up to date on the gundam things. The bottom is a more generic tank bottom, and the top is some kind of fly thing.
So when the bottom is blown up the flyer will fly away.
If all goes well, ghostly can tell you for sure.
Thanks, yes his inspiration came from Gears Of war. It would be stupid to say otherwise:p.
You could get rid of thise edges that make the "tape" or "rope" around the dynamite.
You need to ones making the curve but not the ones between the boundaries itself... uhm if u understand what I'm saying ...
Not much to say other than that. Waiting for the final version.
Great graphics! Only thing I don't like is the fisheye look you get when you turn the camera. But that's probably how you guys want it to be so...
Keep it up!
These comments do get read, I've had replies before.
You'll never STOP piracy, you can however reduce it. And cheaper games is one way of doing that.
Instead of complaining about how much money they are losing they should think of ways to invest less in games.
I'm sure that blizzard/ea/crytek/... can make AAA games without the need for an XXX million "enter currency here" investment upfront.
They are digging a hole for themselves and are demanding that WE (consumers) fill it back up.
You always have the manual, it's a PDF that gets installed with the application go to "Help -> Tutorials" or something in the top menu of 3ds max (where File, etc... is).
I live in Wilrijk, let's keep using english when talking on "public" portions of the site - it's an english site after all.
Where do you live?
I just practice and keep redoing it until I get something looking fairly ok.
The best place to start learning any 3D program is by going over the manual that comes with it. Also you should not learn the program's button locations but learn what you are doing with them.
I don't use 3ds max.
As most wind turbines are :p. The generator (the thing where the blades are attached to) is usually the size of a (small) bus.
imho it doesn't matter if they use a new engine or not, as long as the "sequel mod" is as great as the first version...
It's a bit redundant to post tri's and poly's. If you can - only post the triangle count. The polygon (with 4 edges) count will almost always be half the triangle count.
Can you post a wire render and a closeup/bigger image?
repeated reiterating over existing features is hardly something I call "flipping" progress. It's progress yes, now on to new things please.
Like I said most of the so called "progress" is about the phoenix engine and the stuff it can do differently now then a few weeks ago.
BTW, I already gave them my money so they can do what they want. Other developers have less fans for more game. I'll see you on the next "flipping" progress report.
I think the blood system was good enough before, yes it's even better now. It wouldn't hurt anyone if they actually made some progress on the game itself before keep going over the eye candy stuff. (again)
You guys keep caps locking "this game is amazing" but there is, in fact, no actual game. At the moment "Overgrowth" is nothing more than an elaborate engine tech demo.
They should post these updates on the "phoenix engine" page instead, imho.
What's stopping you?
Ok, but I rather have a good game without heavily engineered blood effects instead. Am I the only one who wants to see progress on the actual game instead (which is pretty much nonexistent now)?
Feature creep is kicking in perhaps?
Most mod makers don't need a reward. The few that are worth it will get rewarded plenty: get hired or have the support to go commercial for the next project.
Slowly but surely a mod is just an easier way to promote the eventual commercial version. mods are becoming crippleware.
If you are planning on charging for a mod, I think you need to download one of the many free/almost free game creation tools and just be clear about the intentions - making money.
Adding some donation option somewhere is nice for those that want to support the effort. But you should never explicitly charge for it.
I you can not support your own "modding" in your spare time, that's your problem.
Amazing technology. Autodesk bought scaleform right? They're not the original developers?
booman, you're working for autodesk?
This UI sucks, if I wanted to have the tablet feeling I'll buy a tablet! What's happening to desktop computers?! :(
I always delete comments, I said "hi?" because I was wondering why you tried to add me as a friend.
haha :) thanks!
"It's pretty decent little engine"
Yes "pretty decent" and "little", if I would describe this AAA engine with a history of hardware challenging games ... those words wouldn't enter the description.
Of course, that's the only way to play games!
There is something wrong with the "rotating", it should feel heavier and not change spontaneously imho.
And pretty not so amazing mods as well! Not a dev here.
Hi, the hair looks nice. I only think the desaturated look of the rest of the character doesn't do the hair justice!
Who ever said bunkers shouldn't stand out? :p
Maybe add some nice black outlines around some edges of the mountains for example. This will help split up the image in different area's.
Nothing beats properly done cell shading!
The image rocks as is already, nice job!
There are 2 counters on this image:
- Released in 3 days
- Out in 4 days
Well that's an interesting video...
What do you mean by all quests? The one's unlocked so far? If you can toggle quests (active/inactive) then the second one is best.
On the other hand, if you really mean "all quests" as in, all possible game quests - the first.
Does not support Vista or 7? Still 20 euro's? Will you do a remake to support us new-age kids? Can't really buy it if I can't play it.
Hi, ActionScript 3 has loads of connection possibilities (usually these come with other tools of Adobe but not all). Why rely on a a 3th party server?
Sorry but no. Consider polishing the graphics and maybe use the accelerometer for strafing instead of the buttons.
So is the character a plane? Which cycles a tile-sheet as it's texture?
Make the character move faster, I also think 1 second looks like a long time, judging from the video.
It's coming together rather nicely!
Good stuff! Care to go a bit more in depth about how you get these effects in Blender? A guide to use BGE might be a bit much but just a few tips and tricks you've learned?
Sounds a little predator like but ok! Btw, if a species has advanced space transportation - I highly doubt that they will revert back to hot spikes as ammunition. If they can build advanced spaceships, a "laser" weapon shouldn't be a real problem. (Which would use a variant of the fuel used in the spaceship)
Looks good, maybe make it so that the camera follows the car orientation (smooth).
I'm assuming you know why it was a pain to add new features, and you're avoiding those issues in the new build.
Show it with such leg animation added because it looks really bad.
I remember noticing this project a while back and thinking "ok, cool. I'll wait till it gets usable enough". But like many projects, it got abandoned.
Why stop working on it, what good is it now? Especially if you're going to use it as a portfolio piece.
Oops the first sentence should have been:
- I don't think these "updates" are doing you any good.
I don' think these "updates" are NOT doing you any good. Almost every video I've seen are really bad. Saying "wip" doesn't change that.
First impressions are important!
That's pretty bad actually. Why are the legs not moving?
All hail Anim8or!
I've looked at the images you've uploaded and it doesn't look all that complicated, so I think Flash can handle your game. If you end up getting lag it's probably because of bad code.
I also wouldn't wait for the rewrite, just do it. Like you say the more code you put in the current code base the more you'll have to rewrite.
The story sounds ok, I don't know why the entire colony needs to move to another planet because of a few cave-ins but ok... Also what made the robot wake up? A power surge from somewhere down below (sounds like a good quest)?
Great, keep it up! I was wondering why you use the old Blender but if *you* work best in the old one by all means stick with it.
I'm glad I tracked this!
If he can make a time machine, he can surely finish the blueprints himself right?
Relax, yes this is a game. But it's obviously based on Minecraft (or was this one first?).
Saying it isn't a clone, doesn't make it not a clone. I don't play any of those games. But it's the same deal with many of the FPS games - which are clones of COD/BF/CS.
Not in Berlin but I wish you the best of luck and hopefully you'll gain plenty of fans.
Really nice UI!
I feel bad to tell you this, again, please let someone who actually speaks English (or is good at it) write your posts.
That was not my point.
Posts like these tell me that the project in question will end up dead. If you don't want this project to die, just stop talking about it dying!
No, the alpha is just a fancy editor. There is no real storyline, the only thing you can do is run around and fight.
We'll see when it's done. As long as they don't burn through their money and end up not being able to finish the game because they've got to find other jobs...
Hellz yeah! But... mine was black :p
The map looks really cool.
The pixel art hints at a somewhat more interesting game... My favorite gift: the Sega 16bit console!
I don't get it.
I did not check your program but, again, your models look really good.
I've used this image as reference: Urania.be
Currently none - maybe a really small game or something I don't know...
Thx, I guess...
I'm taking an official break from modeling but you can see some of my work in my profile.
You don't really need a graphics tablet, it will "only" help you draw more precise. I would suggest you focus on creating a good base mesh. You can not learn it all in one go.
I was about to say: neat graphics.
But that's just a random image isn't it?
Just because it runs fine doesn't mean it can not be improved. Think about it like this, if you have 100k models, you can NOT add 4 of them in 1 arena. Have the arena look impressive (enough polygons) and add all shaders/lighting at a playable framerate for everyone.
If you can do it with 2k polygons, why make it 20k?
Well the positive thing is the face looks like a face... good job :p.
Some points to help you improve:
- the base mesh should have just enough definition so you don't have to guess what's it going to be. 344 polygons for a character is not enough.
- with each "level" you should try to sculpt as much as you can with it, don't keep adding levels just because it adds polygons. Keep it simple.
- level 7 is clearly too much for a character like this. This is because of 2 problems:
1) your base mesh is TOO simple, which results in having to up the levels quickly.
2) you do not push enough polygons in each level.
and maybe a final note:
- smooth doesn't mean good.
And what are you doing! I expect bleyblade action, lol :).
Keep it up, you'll get there.
This looks weird. It's like the water level rises or the trees are growing underwater.
Even for $3 this game deserves a lot more polish.
- Better graphics, even just slightly...
- The "animation" of starting the jump needs to be a lot smoother
- The "flying" and "gliding" is really static/lineair
What target audience do you have? Little kids probably do not care.
I used this site to convert points to money: Xboxlive.ign.com
Very good, and somewhat late indeed, update. Good work!
Suggestion: filter the database so that "shotcut" games do not show in the list of sellable games. And do not count them as part of the Desura catalog, it's giving the customer the wrong impression.
Switch: switches between states. A light switch turns the lights ON, and if you press it again - OFF.
Button: sends a signal (either short pulse or for as long as you are pressing the button) to another system. The power-on "button" of the computer sends a signal to the motherboard.
Make this a poll or something?
I vote for 2, simple and clean.
That is, indeed, a nice shell!
Sounds promising, concept art looks great as well.
That looks great, is the pixellated version a filter/shader or an actual image?
Always top quality models and textures!
Well, it's hardly something original (even when you add the slice stuff) but it looks pretty well executed.
Thanks guys, sad to say my license has been expired and I wont be able to create new stuff in the near future.
I'm glad you guys like it!
If you call this level "done" (without enemies), even 50 of these levels wouldn't make me spend money on it.
And people always say "it's WIP" when you give critique. Like I said, you've got some things left to do.
Give the stars some "glow" on the ground. Change the camera (higher) so you can not see through the level anymore. Is it possible to walk on stairs without jumping? Do not apply collision detection on broken parts of a box.
You've got some things left to do but it's looking good as a prototype.
I read you are going to sell this game, imho it's far from something I would give my money on.
It's looking pretty decent so far, I can only really judge when you have scripting or other advanced features.
Why would it be a "****" move? People use open source software for commercial purposes all the time.
If he can create a game that people would pay for I see no reason why he wouldn't try to sell it.
Not a good idea to involve god in your modding stuff. If you do quit, you'll owe him big time!
That's some investement, to buy the android license as well for unity.
The level editor looks pretty sweet, the auto tiling is very nice.
I would like to see some code, for instance how you've set up the physics of the cargo, custom or included with Unity?
So it's tetris but you have to "make" the blocks first? What if the beat is too slow and you can't make the block in time (say you only have 3 lines left open on top)
Dang... that's a pretty smooth workflow. So if you were to "save" the map and load it back up it would still be there?
Maybe I should start taking advantage of my pre-order...
Great work! Man I love me some nice matcap...
Eat3d.com it's just that obvious(?).
How is that powned? That guy is being nothing more than a complete a-hole. If he really speaks for the majority of the British people then the majority are a bunch of idiots to talk like that without even knowing the guy. Because it would have been so much better if a British politician would be the leader of the EU. So we could kiss the *** of the USA a bit more.
I'm not protecting him because I'm from Belgium as well, well.. that's not the only reason - you just don't talk to someone like that, specially if you don't know him at all. He's just jealous.
This project is one of the best looking ones to come out of unity so far!
Are you anyone special not to get a C&D?
He's giving you advice about the possible future - you might want to think really hard about how 'halo' you want to make this.
Maybe have a chat with these guys: Moddb.com
The reflection on the windows doesn't really math the background...
And in comparison to the character model this model looks low poly...
Not really... I don't have any experience making isometric tiles, if you could show me the light I might do something eventually.
Also be sure that you have nothing "blocking" (firewalls or other security settings) the connection. When I was first using Stratus - inside a company network - I could retrieve my id but couldn't connect to another player.
Hello, could you please send me your project (without your key of course, I'll add in my own). I'll take a look.
Without the actual example this "presentation" isn't really anything special... Just some marketing presentation thing.
I've played the demo and $10 is a bit much imho. But it looks 'fun' and polished enough to actually sell so good luck!
You're really doing a lot of work on this game. Makes me wonder if the game is good enough without this mod.
It looks amazing so far!
The poll isn't about whether you can or can not create an entire project by yourself. It's about having the motivation to get yourself to do it, and keep doing it.
One of the reasons why so many projects fail is because of the lack of (self-)motivation.
That's a nice looking weapon! And a nice screen shot.
Good stuff, glad you're 'healty' again. The map reminds me of the Simpsons intro. Good luck with the exams.
Can you have a higher resolution? The "smelter" fills almost the entire screen. Everything looks pretty smooth, nice.
The cars look very nice. But the layout needs some work.
I would suggest putting the selector more toward the top/bottom (and make it wider and less high).
Also center the car, like this: Pcmedia.gamespy.com
Amazing work! Nuff said.
I'm guessing this is not in-game. Adding "reflection" to a material in a 3D package isn't the same as adding reflection in the game.
That's looking pretty sweet!
Wish I was able to do that with Adobe AIR (on Android).
Yes that one isn't documented that well. I'm sure there are other tricks like this that adobe just neglected to point out.
You can also change the background color in that line, but I'm sure you knew that already.
It's not a special program it's google sketchup. Free to download and use here: Sketchup.google.com
Your layout is awesome btw lol. The blades look pretty nice!
Simplicity at it's best. Kinda inspires me to try something like this as well. Would be a great scene to get "back into it".
A new engine in mind? Don't start that engine-swinging again! ;)
That's part of the joke :(.
Can we have a beauty render pls?!
Unreal Engine rox! (As does UT3)
Press the first icon you see (the disk one) to save the image and upload that.
Great designs, really loved the "in action" drawing.
It's a pretty radical change from the viking look to the Russian type of soldier look.
The Mortt looks like it's not really agile, once you can flank it. (Looks like needs a lot of time to do a 180°)
Pretty amazing stuff, good work!
And you're screen capture button only works once each day? - you sure use lots of icons...
Sure they could spend a whole lot less.
But is it the actual game demo that gets the attention, or the *naked girls*? If you figure this out you can stop spending money on one or the other but when you don't want to figure it out... spend enough to get both.
For them it makes no difference, it's money they knew would be spend, their share holders know of it. These are calculated *losses*, I'm guessing they would rather lose more money than lose more time in low cost alternatives (like blogging/mouth to mouth/getting in touch with every site etc etc...).
I was going to write a big reply to this but I'll sum it up for you.
*Use the assets that you have*, and a multimilion dollar company has lots of assets and will use it to grab attention.
A new AAA title will get more coverage by having lots of fireworks and *naked girls* at the anouncement than your indie game after 6 months of writing blogs and previews.
It's only natural for you as a (at the moment) *small time* indie developer to be a bit annoyed by all the big boys doing their thing but that's just the way it is. You would probably do the same if you could.
You bought models for your map pack? Nice...
Still no shadows :(. The extra content does make it look pretty cool!
My initial thoughts exactly, but no fear. If your game is half as good as GoW it's still awesome.
Hi, your maps look pretty cool.
But find someone else to proof-read or just write your news posts.
I can understand that English isn't your mother language and it's hard for you to write good sentences, please find someone who can.
In the 3th room on your right, behind the men's toilet. On the -5th floor, at the HQ of Petroglyph.
Thanks for the tips, I wanna be a mapper, I would be a modeler but I cant draw, and my models would suck
Got the UDK huh? How is that?
My computer can't run it:(
I figured I'll answer here in case you do not check my profile (most likely).
You don't have to be a good 2D artist (drawing...) to be a good modeler. It will surely help, when you've got something down on paper and you can see what u actually have to model. Specially when beginning and you just make it on the go it can go wrong in many different places.
So stick at mapping for now, once you feel pretty good about your maps you can start creating basic assets in 3d (now you also have a goal: assets that will actually be used in your maps).
Motivation is key!
As for the UDK, I'm still learning it. I've got an old but decent computer and I'm running the x64 build it runs pretty smooth. I still have to make something worth showing so maybe it'll break once I get some more complex stuff. I do like it more than Hammer!
Sound good, really looking forward to the next gameplay video.
Even if you add objectives, it wouldn't be any fun if the enemies still ganged up in front of you (or behind you if you're running forward).
If you don't know anything, pick 1 thing and learn about it.
So what will it be?
Mapping? -> Moddb.com
Modeling? -> Moddb.com
Character Design/modeling? -> Moddb.com
Coding? -> Moddb.com
It's obvious Moddb has plenty of tutorials right here already but the internet is full of them. My advice to you:
1 - pick a subject
2 - learn about it
3 - practice it
4 - feel good about your knowledge/skills? Y: goto 1 - N: goto 3
If you have questions you may ask them, maybe I can help (ask them on my profile page or PM)
Looking pretty nice. New graphics helped A LOT.
So you can only have a team of 3? Or is it just when playing soccer.
Could use some more work lol.
Try blocking out the shapes before adding the small details.
Very cute, you've got skills.
Well that sux.
But on the other side, lots of mods or indie games get published on Steam. So why isn't yours? Maye you should send a demo/prototype/full game and artwork/concepts along with your request. That way they can actually see what your game is all about.
If you ever want to try Steam again in the future that is.
Good luck anyways!
That's a nice style! Good work.
Read this: Moddb.com
I would love to go on a trip there. Looks like a beautiful place!
(And yes I get the joke)
Isn't there a better, automated way of doing this?
I have not worked with NA but if you make something with LOTS of windows this would be really time consuming...?
Hi, yes you don't need my permission to use them. That's why I've uploaded them here so everyone can grab them for their own use.
Hope they help.
And you call yourself a gamer?! Go out and discover the classics!
Oh, and if you lose it'll say "You suck!"
I'm really giving a whooping to those angry humans!
You don't like my original story of space invaders? :(
Your Orc seems a bit low poly, has it reached the limit of this "new" engine already?
Calling it 'warcraft 4' might not be a good idea, this would surely be a problem if blizzard ever decides to make one themselves.
I was going to say "wow great demo" but you didn't make it correct?
Unity IS very powerful indeed, I wish you the best of luck.
I would apply for a programming or modeling position but that wont be for the near future.
So until then, good luck!
The video looks sweet, can't wait for the release/updates.
So guess bunny jumping is back! Is it here to stay?
I hope your still making a profit!
What you shouldn't do: make a video for just text...
What you should do: upload the things you've worked on.
The name is 'OK' I guess...
Read all about it here: Moddb.com
Well, in these sort of games not only does the design have to look good. But the pixel art on the screen as well.
Seeing how the prototype has a almost top-down look.
The 2nd one will have a better chance of staying true to the design and still look good when creating the actual sprite.
Downloading HL1 now, and NS1 when HL is done!
Great stuff, I never played NS1 and find the 'mouth/teeth' view a bit weird. But it's something to get used to I guess.
Looking great so far, good job!
Luxology modo 401. Luxology.com
Lol that was fast, thanks!
Glad to hear you've been working hard on the game itself.
Of course without the tools you can't create the game. But for now the tools should be created in function of the game and not the other way around I think.
A question about how things go in real life: does Bill also UV/texture the models? If so how does he go about doing it, render to texture or hand paint. I have seen the workflow you guys put up before. Like that?
Great models, they look really detailed. Are they low poly models with normals from a high poly version?
Keep it up.
I don't think they have any in-game video's beside that trial racing video.
And don't know about NS2. I was thinking about EYE.
Agreed here, without any actual gameplay or real information about the actual game. How can it win?
It is one of my favorites, but I still don't think they should have won.
"Without any gameplay available Wolfire makes it so easy to award them the best up coming indie game of 2009".
So it, again, comes down to hype? Yes Wolfire sure puts a lot of effort on getting noticed and liked. But does that make *overgrowth* the best indie GAME? No it makes *wolfire* the best indie DEVELOPER/PUBLISHER.
Have these awards ever made sense?
Because if you are an idea guy you will not be able to help the ones that are actually doing all the work.
For instance if I would help you with *your* game. You would only say "yes uhm it would ge great to have a bazooka". That's 5 mins of *thinking* while I still have to:
-> That's the problem with idea guys, they think idea's are enough. And can't/won't contribute to the rest of the work.
If however you say you are going to take on other roles like mapping/coding/texturing/... the guys will not be "nay" sayers.
They really did a great job with the environment.
A few different angles to help get a better view of the model so I/we can give you a better comment on it.
This 'angle' (the angle of the camera when taking the render) alone isn't enough.
So you guys do get trouble staying 'pumped'.
It's not a wanabe-problem, glad to hear that lol.
Good job on the comic.
This is looking really cool. You guys are really trying to get this done.
BMS is getting old, at this rate they will release when Valve closes it's books on the half life world (ep3 release).
So I can see where he's coming from. And all this 'we will release' and then 'oeps, not really but we WILL release' talk is just stupid. better to say nothing at all.
Nice new logo and wallpapers!
Why would they. It's not because they are indies that 'you' should rip them off.
It's a very nice pack, I've been thinking here is my question.
Will the key be locked to my e-mail address? Following this: will my NS2 black armor suite be unlocked whenever I enter my key? Or for online play will I have to use my e-mail?
Hey! Looks like you could delete a few loops there!
But it's looking nice! Some different angles would help judge the model.
Really nice drawing! If you could have made yourself look more 'drawn' it would be even better.
Go to your environments tab and change the ambient color and brightness a bit. this should brighten your models. But of course the problem is in your textures and lack of lightning (probably the last one more than the first).
The guns look nice, good job so far.
Really nice 2D lights there! But the red one does spill through the walls (unlike every other light)
True, but that chance is very much smaller than the other one.
Also the ID project will have a much earlier release (DEMO) so I actually get the feeling that it's going to happen, even if it's not in the end.
I have limited amount of time to spare on other people's projects. I want to put it in one that will make the most out of it.
Might want to elaborate about the new features that are so cool for you but not for the actual CS2D game?
The game looks very cool.
You had to license the software and you could chose to either select the pro 30 day free trial or the free license. You must have selected the wrong option. No worries I think the pro features just turn off after 30 days and you're left with the normal free license.
Nice optimized stuff!
The amount of lives is a good idea, but with a twist.
There are 20 players, so there are 20 lives, people are ranked by dead/living. If every player dies the team loses, if not the team can still win if the 1 player that is left can kill everyone else from the other team.
This eliminates the problem of noobs getting killed too often so the lives drop by just 1 person.
Maybe you were thinking of this all the time...
Again, nice modeling.
Why not? GoW and Unreal are NOT the same games.
That's like saying that valve should let us play mods for HL2 just because we've got CSS installed...
The mod looks a bit too hectic for me.
Very nice. Keep it up.
Much better than what I did.
This is the part-baked petit pain I am about to eat for my lunch. I have to say that I'm looking forward to it. The above is what 90% of people use Twitter for, and they need to STFU in my opinion.
Amen to that. Less pollution of the INTERNET please!
Then you should have removed the smoothing completely because things like don't do you guys or the model any justice.
But still a good model!
practice makes perfect... I've got a lot of practicing to go :).
why upload "bad" stuff?
Less white easy in/out and more weapon. Do a simple turntable (rotate 180* around the model) or something.
You're much better than I thought when I first met you.
Being burned out well... I think it's a matter of having a healthy lifestyle.
I don't know the first thing about you so I'm just telling you this from personal experience, and just common sense.
Go to bed and get up at the same time everyday and you'll start to feel more energetic after each passing day. Have some morning ritual so your body knows it has to wake up. When I'm burned out or just passive all day it's mostly because I had a bad time getting up and my body just wants to keep sleeping.
I hope this helps.
This game really looks awesome. keep it up and I'll probably buy it.
Well then let me tell you that I think a lot of people also don't appreciate it so much as a lot of people do haha :D.
You're a good guy but you jump on everything, hope it doesn't hit you in the back someday. It sure did that with me a few times.
All I see is... an amazing laptop...
*wishes my classmates looked like yours*
Nice character, looks a bit stiff in the upper body but that might just be because of the armor.
Wow, great style. The camera effect really pulled it off!
Nice looking model, very good texture. (256*256)
Talking about copyrighted music on your videos on youtube? I'd say replace the music and reupload it, just a matter of time before they mute your videos.
In any case, stay away from music that is protected and you'll have no problems. So from now on only use "approved" music (free or not from warner/universal music).
Good work, but I feel it's very much smaller then the original. I remember myself crossing the rodes and it would take me a few moments as now I'm at the T spawn in 3 seconds or something.
Not really a good example at creating a decent model, I think.
You don't use reference planes or anything?
That's a nice wallpaper!
So where's the gun? :D
Good job, looks a tad high poly for a mag but maybe you're just good with smoothing groups!
Nice logo's. Good job.
"sorry for the crap brush work but i rushed this" I did not test this map. And after reading this I won't.
Why share stuff you are not proud of?
I wasn't asking for more models, I was asking for quality news. Like metalspy, only I asked it in a not so to the point way. My fault.
The title of these news post is "daily" so I thought you gave us news, each day...
It's good that you try to prove to us that you can do things. But speed isn't everything, you have a strange way of modeling and it feels wrong.
Because u try to do it too fast, the models you create during speed sessions will take a lot fixing if you were to use them in game (proper animations etc).
Well that's how I feel when just watching your speed sessions. Also, doing speed sessions does not mean to change the video speed.
It's about setting a short timeframe and doing as much as you can in that timeframe.
Can you show me some video's showing the true quality of the mod/models, and not just at what pace you created them, tomorrow?
I think you overdid the extrusions :p.
But overal good model for a beginner.
Next time start from a concept so you know what you have to do. Or did you start from a concept?
I'll model some stuff or you!
I'm glad it doesn't look like doom or quake!
It looks really cool.
haha, cute :p
Nice work! Love the smoothness of the model.
I'm not sure wether this one is also copied (as mentioned on the other aircraft concept) but this is a pretty good drawing!
Now draw the reference images and modeling shouldn't take too long.