There is no light in this tunnel.

Comment History  (120 - 150 of 720)
moci Sep 27 2011, 6:50am replied:

Ah! Ok!

+1 vote   news: Preview (Part1) - Lost Vale Maidens
moci Sep 27 2011, 5:42am replied:

Her breasts are "normal", her belly button and face could use some work.

+1 vote   news: Preview (Part1) - Lost Vale Maidens
moci Sep 23 2011, 11:41am replied:

These comments do get read, I've had replies before.

+1 vote   news: Art Asset Overview #21
moci Sep 12 2011, 12:34pm replied:

You'll never STOP piracy, you can however reduce it. And cheaper games is one way of doing that.

Instead of complaining about how much money they are losing they should think of ways to invest less in games.

I'm sure that blizzard/ea/crytek/... can make AAA games without the need for an XXX million "enter currency here" investment upfront.

They are digging a hole for themselves and are demanding that WE (consumers) fill it back up.

+11 votes   poll: Solution to piracy?
moci Sep 7 2011, 12:43pm says:

Wipeout inspired?

+1 vote   news: PD - First ship and the "Pulse-Drive"
moci Sep 5 2011, 12:18pm says:

You always have the manual, it's a PDF that gets installed with the application go to "Help -> Tutorials" or something in the top menu of 3ds max (where File, etc... is).

I live in Wilrijk, let's keep using english when talking on "public" portions of the site - it's an english site after all.

Where do you live?

+2 votes   member: _w_
moci Sep 3 2011, 7:06am says:

I just practice and keep redoing it until I get something looking fairly ok.

The best place to start learning any 3D program is by going over the manual that comes with it. Also you should not learn the program's button locations but learn what you are doing with them.

I don't use 3ds max.

+3 votes   member: _w_
moci Sep 1 2011, 11:48am replied:

As most wind turbines are :p. The generator (the thing where the blades are attached to) is usually the size of a (small) bus.

+1 vote   media: Sea wind turbine modeling WIP
moci Aug 29 2011, 11:58am says:

imho it doesn't matter if they use a new engine or not, as long as the "sequel mod" is as great as the first version...

+3 votes   poll: Expecting a sequel of your favourite mod?
moci Aug 26 2011, 12:30pm replied: +3 votes   group: Curly Bracket Programming Realm
moci Aug 26 2011, 8:18am says:


It's a bit redundant to post tri's and poly's. If you can - only post the triangle count. The polygon (with 4 edges) count will almost always be half the triangle count.

Can you post a wire render and a closeup/bigger image?

+1 vote   media: TOS Enterprise
moci Aug 24 2011, 12:04pm replied:

repeated reiterating over existing features is hardly something I call "flipping" progress. It's progress yes, now on to new things please.

Like I said most of the so called "progress" is about the phoenix engine and the stuff it can do differently now then a few weeks ago.

BTW, I already gave them my money so they can do what they want. Other developers have less fans for more game. I'll see you on the next "flipping" progress report.

+2 votes   news: New Overgrowth a145 video devlog
moci Aug 23 2011, 4:32pm replied:

I think the blood system was good enough before, yes it's even better now. It wouldn't hurt anyone if they actually made some progress on the game itself before keep going over the eye candy stuff. (again)

You guys keep caps locking "this game is amazing" but there is, in fact, no actual game. At the moment "Overgrowth" is nothing more than an elaborate engine tech demo.

They should post these updates on the "phoenix engine" page instead, imho.

+9 votes   news: New Overgrowth a145 video devlog
moci Aug 23 2011, 12:50pm replied:

What's stopping you?

+5 votes   news: New Overgrowth a145 video devlog
moci Aug 23 2011, 12:49pm buried:


Ok, but I rather have a good game without heavily engineered blood effects instead. Am I the only one who wants to see progress on the actual game instead (which is pretty much nonexistent now)?

Feature creep is kicking in perhaps?

-8 votes   news: New Overgrowth a145 video devlog
moci Aug 22 2011, 10:26am replied:

Most mod makers don't need a reward. The few that are worth it will get rewarded plenty: get hired or have the support to go commercial for the next project.

Slowly but surely a mod is just an easier way to promote the eventual commercial version. mods are becoming crippleware.

+7 votes   poll: Selling mods
moci Aug 22 2011, 10:19am says:

If you are planning on charging for a mod, I think you need to download one of the many free/almost free game creation tools and just be clear about the intentions - making money.

Adding some donation option somewhere is nice for those that want to support the effort. But you should never explicitly charge for it.

I you can not support your own "modding" in your spare time, that's your problem.

+4 votes   poll: Selling mods
moci Aug 21 2011, 7:06am says:

I was wondering about this the other day, and since you are trying to be a bit more realistic (like limited docking stations).

When you "turn" your ship, you need to use thrusters because there is no air to "push" you in a different direction by just changing the wings angle or other.

Planning on doing something special about this? Such as adding a cool down on the "rotation" thrusters, limited fuel. Ion thrusters would maybe work too slow for harsh turns (as ion thrusters need to build up lots of energy over time, but have little acceleration power compared to gas.

Anyways, sorry..., will we see you do something with this space property? (lack of friction)

+2 votes   game: Astral Clause
moci Aug 20 2011, 10:29am says:

Amazing technology. Autodesk bought scaleform right? They're not the original developers?

booman, you're working for autodesk?

+2 votes   group: Scaleform
moci Aug 20 2011, 10:19am says:

This UI sucks, if I wanted to have the tablet feeling I'll buy a tablet! What's happening to desktop computers?! :(

+2 votes   media: Maverick Meerkat
moci Aug 20 2011, 10:15am says:

I always delete comments, I said "hi?" because I was wondering why you tried to add me as a friend.

+1 vote   member: architectts
moci Aug 20 2011, 10:14am replied:

haha :) thanks!

+2 votes   member: architectts
moci Aug 17 2011, 2:09pm says:


+2 votes   member: architectts
moci Aug 17 2011, 1:13pm replied:

"It's pretty decent little engine"

Yes "pretty decent" and "little", if I would describe this AAA engine with a history of hardware challenging games ... those words wouldn't enter the description.

+5 votes   news: Crytek Releases CryENGINE┬«3 SDK Free-of-Charge
moci Aug 15 2011, 11:45am replied:

Of course, that's the only way to play games!

+2 votes   news: Vertigo released on Desura!
moci Aug 15 2011, 7:47am says:

There is something wrong with the "rotating", it should feel heavier and not change spontaneously imho.

+2 votes   news: Vertigo released on Desura!
moci Aug 14 2011, 9:01pm replied:

And pretty not so amazing mods as well! Not a dev here.

+19 votes   poll: Have you turned your mod into a stand-alone game?
moci Aug 13 2011, 4:54pm says:

Hi, the hair looks nice. I only think the desaturated look of the rest of the character doesn't do the hair justice!

+1 vote   media: Hair Trouble
moci Aug 12 2011, 4:28pm replied:

Who ever said bunkers shouldn't stand out? :p

+2 votes   media: SC2 Bunker WIP
moci Aug 12 2011, 7:40am says:

Maybe add some nice black outlines around some edges of the mountains for example. This will help split up the image in different area's.

Nothing beats properly done cell shading!

The image rocks as is already, nice job!

+2 votes   news: Driftmoon World Map
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