There is no light in this tunnel.

Comment History  (120 - 150 of 720)
moci
moci Jul 11 2012, 1:55pm replied:

Which was to be expected. I'd say this is what Orion should have been, but I'm more interested in the other project (http://www.moddb.com/mods/light-spire-fortunes-web) myself.

+4 votes   article: Primal Carnage - Character Showcase - 1
moci
moci Jun 25 2012, 11:32am says:

I'm glad you admit you've been neglecting the "game" aspect (objectives, story, level design, ...). Where are the "art" updates btw?

+3 votes   article: New Overgrowth a183 video devlog
moci
moci Apr 20 2012, 6:15am says:

That sure is a fine GTA inspired/clone demo! Congratulations!

+1 vote   article: 'City' Project: 'Proof of Concept' Demo now available
moci
moci Jan 2 2012, 4:11pm replied:

Did they? I remember sneaking up on them/waiting for them to pass. While crouching in some bushes... Maybe I got lucky.

+2 votes   article: New Overgrowth a163 video devlog
moci
moci Dec 15 2011, 6:34am says:

Video's of the WIPS would have been nice!

+1 vote   article: “You see blouse… I see breasts!” – Focus in Animation
moci
moci Nov 16 2011, 4:47am says:

It'll be some time before you beat this: Moddb.com

Good luck.

+4 votes   article: CUBE gets Alpha Funded!
moci
moci Nov 14 2011, 1:28pm replied:

That's why you should keep your regular job. Maybe divide the time 50/50. Something is wrong with your planning if you *need* the money of the community to actually finish the game.

But that's the trend these days.

+2 votes   article: Weekly Update #13: Cryo Tube in Game Render, Pitch Video Update
moci
moci Oct 28 2011, 2:33pm says:

Bought it for my girlfriend, this looks really cool!

+2 votes   game: A Day In The Woods
moci
moci Sep 27 2011, 6:50am replied:

Ah! Ok!

+1 vote   article: Preview (Part1) - Lost Vale Maidens
moci
moci Sep 27 2011, 5:42am replied:

Her breasts are "normal", her belly button and face could use some work.

+1 vote   article: Preview (Part1) - Lost Vale Maidens
moci
moci Aug 21 2011, 7:06am says:

I was wondering about this the other day, and since you are trying to be a bit more realistic (like limited docking stations).

When you "turn" your ship, you need to use thrusters because there is no air to "push" you in a different direction by just changing the wings angle or other.

Planning on doing something special about this? Such as adding a cool down on the "rotation" thrusters, limited fuel. Ion thrusters would maybe work too slow for harsh turns (as ion thrusters need to build up lots of energy over time, but have little acceleration power compared to gas.

Anyways, sorry..., will we see you do something with this space property? (lack of friction)

+2 votes   game: Astral Clause
moci
moci Jun 22 2011, 6:41am says:

Very good!

+1 vote   article: Update #3
moci
moci Jun 12 2011, 12:59pm says:

" I'm married and have no kids, nor do we plan on it." <- that's good to know!

Good luck managing content - so you'll take some load off of Henley?

0 votes   article: Meet the newest volunteer at ModDB!
moci
moci May 15 2011, 4:45pm replied:

My stuff isn't funny at all so no worries you still have a chance.

+1 vote   media: Tank Geralt
moci
moci Mar 28 2011, 1:02pm says:

So you think that using DirectX 11 is going to make your game look that much better? I highly doubt you were maxing out DX9's capabilities.

Focus on getting your assets looking as good as they can, then see how DX11 can push it that much further.

+1 vote   article: You want DX 11 ? ... First Blog Entry *UPDATED*
moci
moci Mar 17 2011, 8:28am says:

Great assets! So is this mod just about the assets? (I'll read the blog post a bit more later)

+3 votes   article: Guest Overgrowth art video from Markuss!
moci
moci Mar 11 2011, 7:37am replied:

Howdy,

Yes "design patterns" because they help you in designing your code. A great book you could read is this one: Oreilly.com - it's in Java but still a pretty good read.

And this book is one of those that started it all: Amazon.com

Good luck with this, but don't get lost in patterns and try to apply them to everything. Practice makes perfect I guess.

+2 votes   group: Curly Bracket Programming Realm
moci
moci Mar 7 2011, 7:46pm replied:

Or use a similar comparison picture, taken from your own engine.

+1 vote   article: Development Update
moci
moci Feb 22 2011, 6:36pm replied:

I'm not sure what you are talking about so I'll just guess.

The problem of splitting up your project into different problems can be a bit tricky, one of the first things you should really learn is OOP (object oriented programming). And no, it's not because u are working with classes that you're doing a good job at OOP.

Another thing you should check out, but only after really understanding the concepts behind OOP, are patterns.

A quick google should give you lots of information on both topics.

+2 votes   group: Curly Bracket Programming Realm
moci
moci Feb 8 2011, 1:48pm replied:

The "engine" is getting better and better.

I'm curious, all the updates you are adding (like the eye stuff) is it for overgrowth or are you always thinking about the bigger picture (licensing your engine, other games in different genres).

What if I want to make a racing game or an FPS?

+1 vote   article: New Overgrowth a117 video devlog
moci
moci Jan 5 2011, 12:11pm says:

What I would like DesuraNET to do in 2011... open up an HQ in Belgium so I can come apply for work!

Seriously though, it's a great resolution and I'll be reading as many as I can. For 2011 I would like you to become even more successful, but also to fix the little things that keep annoying me.

Like how I have to visit the "update" page twice, once to find what the updates are and "view" them - a second time to "clear" them. Make a new option "View & Clear" that does both in one click!

As an example, but for the most part just keep doing what you're doing. Great stuff - here's a video I just saw which you might find interesting (but I'm a bit late in your case): The99percent.com

+4 votes   article: 2011 musings
moci
moci Jan 4 2011, 1:24pm replied:

Sounds to me like you guys should discuss these news posts better internally, while wutz is defending his UI/coding unrealer2 is taking the neutral position.

----
We haven't encountered any usability issues with it while using it. You've just seen one screenshot and say it is the worst you can get. That's also a funny thing, because most of the people who only seen screenshots of the UI say it is too overloaded, but everyone who really used it said nothing like that.
Just take a look at the UDKs ContentBrowser.
----

Look, you can be as proud of what you learned or programmed but keep an objective eye over the project. Those other editors have lots of buttons just because they have a lot of features. Once you get a super complex engine you'll also need to place a new button here and there. That's just the way it is.

----
You are misunderstanding a big thing here. Using QT won't make things automatically prettier and better. I wrote it myself to learn, and it trained me a lot. I also wanted to have something that differs from the normal Win32 style, because I simply don't like it.
----

Qt doesn't look like Win32 if you don't want it to, heck it's even used to make all applications look the same (mac/linux/windows) so that's really a non argument you just made. - In no way am I suggesting you SHOULD use Qt, I'm just saying that a lot of effort could have been put to better use if you did (or any other existing UI framework).

----
It does represent the final outcome. I'm sure we will change it here and there again, but it will be pretty much like this (That is: Dark) at the end. Even if we put out all the shadows and whatnot.
----

Like I said, mom and dad have to say the same thing or else the kids don't know who to listen to...

But I guess this isn't a real discussion anymore, just someone who is defending his 'thing'. It's your project, do what you want.

+1 vote   article: New Core and GUI
moci
moci Jan 3 2011, 4:14pm replied:

Even if wutz has spend the last 6 months creating this, it doesn't mean it's any good. If this was a 'free' product I would read the 'wip' comment and leave it at that. But when you want to make this commercial you really need to step it up.

Why even bother showing "the new UI" if everything is going to be changed yet again. (I didn't get this impression from the news post btw) You're just asking for critique.

Why did wutz create the framework by himself, it would be so much easier (and prettier :)) when you just used Qt or another established and cross-platform framework. Instead of spending time coding this you could have spend time designing the real UI.

Don't let me discourage you from posting news, just know that placing "wip" everywhere doesn't mean that we don't have an opinion. And if it's REALLY early and completely doesn't represent the final outcome, why even show it at all? (Or put it in the spotlight like wutz did now)

+1 vote   article: New Core and GUI
moci
moci Dec 29 2010, 1:25pm says:

Very slick design, I don't like the green "button" on the download menu item though.

+1 vote   article: Incertitude: Website and More Gameplay
moci
moci Dec 9 2010, 12:18pm says:

Pretty solid editor you've got there. Nice!

+1 vote   article: RAE Day: The Level Editor
moci
moci Nov 10 2010, 12:17pm says:

This game looks great!

+1 vote   article: Woah, Snapshot is back!
moci
moci Aug 25 2010, 12:40pm replied:

What's wrong about that? :p

+1 vote   article: Panda Rampage - Game Play Video
moci
moci Jun 25 2010, 11:35am says:

Lol because it's not Wolfire doing this it's no good?

I think it's pretty obvious these are not story driven games. But all of these games (except Starscape, haven't heard of it) are pretty popular.

For 20$ this is a good deal, just remember that it's called 'ACTION PACK'.

+1 vote   article: Summer Indie Action Pack
moci
moci Jun 10 2010, 7:29am says:

Pretty sweet! Onto urban landschapes?

+2 votes   article: Dirt Roads
moci
moci May 31 2010, 1:50pm says:

So did he skip the forearms training?

Fitnessatlantic.com

Looks cool, only the forearms are a bit thin in comparison.

+1 vote   media: Meet the Tank: The heavy - Basic Render
moci
moci Mar 29 2010, 2:20pm replied:

It does not sound like money hunger indeed!

But it does make it pretty clear that he is now thinking of profit instead of just 'fun'.
His reason of stopping because he can't really _finish_ a project like this is just pretty much a bunch of BS. He just needs a reason to cancel it and this is it apparently.
I have started and didn't finish a few project myself I know how hard it is to program things or whatever.

I just read between the lines and this is what is I actually read in a nutshell:
I've had fun with this project but when talking to other people I found out that you can create games like this and still earn something while your at it. But with this project I can't without screwing you all over, so I'm just calling it quits and starting a new project with the same engine etc etc that I CAN sell.

Actually I should be glad that he did cancel it instead of doing what others do (like the ball or...) and just say "this is what you get for free, but we decided that you need to buy the other version to get a full experience".

+9 votes   article: PokeWorldOnline - Canceled
moci
moci Jan 16 2010, 3:16pm says:

AAA... I didn't knew they released this let alone were building it.
But I'm proud of them, one of the few real game devs in Belgium!

I'll buy it if it's affordable and in if I come across it in stores.
But like the other guy said, I can't do concept art.

+1 vote   article: Divinity 2 Deadly Enemies
moci
moci Dec 11 2009, 12:20pm says:

Do you have shadows already? Does it collide with the trees?
Nice video.

+1 vote   article: First vehicle physics test
moci
moci Nov 15 2009, 2:34pm replied:

more, or bigger ones. You can create tile-less images using imagesynth. Check it out here: Luxology.com

+2 votes   article: Week report
moci
moci Oct 16 2009, 5:25am says:

After a hard 2 mins of work I created the ball!

Should be interesting what it can do though.

+2 votes   media: Breakpoint
moci
moci Sep 15 2009, 9:16am says:

Congratulations on the marriage, best of luck to you both!
Really nice traps! The spread of the grenades can be a bit wider... other than that really nice!

The map as well looks pretty good, a few areas could use some more details but nothing major.

Good job!

+2 votes   article: September Mid-Month Update
moci
moci Aug 4 2009, 5:01am says:

I think achievements are good. But only if you can achieve them when you are just playing the game. And not by luck or whatever.

There are achievements that you:
- never knew about
- don't know what they need to get achieved
- can only be achieved by luck

So a good achievement would be: kill 3 enemies with headshot without dying, in a row.

This is a clear description, and is not impossible to do but is still "cool" if you do pull of a triple headshot kill.

+3 votes   article: What kind of tropy / achievement system is the best?
moci
moci Jul 17 2009, 6:13am replied:

"statistics with polls"

Not every poll is one with radiobuttons. Asking for the public's opinion is also a "poll".

But other than that, not really a news worthy post as you say.

+1 vote   article: Exodus: Crosshairs, Maps, and Developers
moci
moci Jul 17 2009, 6:10am says:

The left one is more tile able, while the right one does look better you will notice the difference in color much better.

+1 vote   media: Developer Diary: From Hl2 To High-Def
moci
moci Jul 15 2009, 11:35am replied:

Maybe you are forgetting about all the spam news we get when moddb is nearing. People don't see the established releases because they are spammed with the PR of the one's trying to get popularity.

+3 votes   article: Summer of Mods & Indies IS LIVE!
moci
moci Jul 5 2009, 1:28pm says:

"The trailer was made in one day so I think its pritty rushed, we will probably do a better one later once some more maps are done."

Maybe you should put a little more time in this trailer because a lack of quality will not do your mod good even if you give us the excuse that's made in one day.

"More gameplay looks more like the original hl vs hl2's "shoot EVERYTHING": watching where you are, taking cover, etc. "

I don't really see any new gameplay or anything better than what valve gave us. Where is the taking cover? Watching where you are? Or even any "new" gameplay. It's just shooting t 3/4 combine's and showing some maps.

What is this leak story you guys are talking about?

+3 votes   article: Half-Life 2003 Trailer!
moci
moci Apr 30 2009, 3:57am says:

Thank you for the insight.

But the animation shortcut is only working well in these sorts of games ("racing"), if your next game is more character based. It wouldn't work (?).

Thanks!

+1 vote   article: The Art Style of Zero Gear
moci
moci Mar 14 2009, 6:29pm says:

reminds me of this game: Flashrolls.com

+1 vote   article: OverTheGun Live Stream Playthrough
moci
moci Mar 3 2009, 4:52am says:

Thx for the comments and watch for the Shadow Invasion: Gundam mod.

It gives me more joy modeling when I know that someone like you likes it!

+1 vote   member: Jhon1to1
moci
moci Feb 2 2009, 9:56am says:

make a bigger version, without the text, so we have a better looking banner. if u want.

+1 vote   media: Indie Devs Signature Bar
moci
moci Feb 2 2009, 6:57am says:

It has a fallout 3 look to it. Nice!

+3 votes   article: Decadence trailer released and release date revealed!
moci
moci Feb 2 2009, 6:33am replied:

the top will act like in the real gundam things, for as far as I'm up to date on the gundam things. The bottom is a more generic tank bottom, and the top is some kind of fly thing.

So when the bottom is blown up the flyer will fly away.
If all goes well, ghostly can tell you for sure.

+1 vote   media: Magella Attack Tank WIP
moci
moci Feb 1 2009, 1:42pm says:

Thanks, yes his inspiration came from Gears Of war. It would be stupid to say otherwise:p.

0 votes   media: Slaughter-Gun
moci
moci Jan 26 2009, 12:02pm says:

You could get rid of thise edges that make the "tape" or "rope" around the dynamite.

You need to ones making the curve but not the ones between the boundaries itself... uhm if u understand what I'm saying ...

Not much to say other than that. Waiting for the final version.

+1 vote   media: Bomb boat (W.I.P)
moci
moci Jan 22 2009, 12:31pm says:

Great graphics! Only thing I don't like is the fisheye look you get when you turn the camera. But that's probably how you guys want it to be so...

Keep it up!

+1 vote   media: Flying around Overgrowth
moci
moci Sep 23 2011, 11:41am replied:

These comments do get read, I've had replies before.

+1 vote   article: Art Asset Overview #21
moci
moci Sep 12 2011, 12:34pm replied:

You'll never STOP piracy, you can however reduce it. And cheaper games is one way of doing that.

Instead of complaining about how much money they are losing they should think of ways to invest less in games.

I'm sure that blizzard/ea/crytek/... can make AAA games without the need for an XXX million "enter currency here" investment upfront.

They are digging a hole for themselves and are demanding that WE (consumers) fill it back up.

+11 votes   poll: Solution to piracy?
moci
moci Sep 7 2011, 12:43pm says:

Wipeout inspired?

+1 vote   article: PD - First ship and the "Pulse-Drive"
moci
moci Sep 5 2011, 12:18pm says:

You always have the manual, it's a PDF that gets installed with the application go to "Help -> Tutorials" or something in the top menu of 3ds max (where File, etc... is).

I live in Wilrijk, let's keep using english when talking on "public" portions of the site - it's an english site after all.

Where do you live?

+2 votes   member: _w_
moci
moci Sep 3 2011, 7:06am says:

I just practice and keep redoing it until I get something looking fairly ok.

The best place to start learning any 3D program is by going over the manual that comes with it. Also you should not learn the program's button locations but learn what you are doing with them.

I don't use 3ds max.

+3 votes   member: _w_
moci
moci Sep 1 2011, 11:48am replied:

As most wind turbines are :p. The generator (the thing where the blades are attached to) is usually the size of a (small) bus.

+1 vote   media: Sea wind turbine modeling WIP
moci
moci Aug 29 2011, 11:58am says:

imho it doesn't matter if they use a new engine or not, as long as the "sequel mod" is as great as the first version...

+3 votes   poll: Expecting a sequel of your favourite mod?
moci
moci Aug 26 2011, 12:30pm replied: +3 votes   group: Curly Bracket Programming Realm
moci
moci Aug 26 2011, 8:18am says:

Hi!

It's a bit redundant to post tri's and poly's. If you can - only post the triangle count. The polygon (with 4 edges) count will almost always be half the triangle count.

Can you post a wire render and a closeup/bigger image?

+1 vote   media: TOS Enterprise
moci
moci Aug 24 2011, 12:04pm replied:

repeated reiterating over existing features is hardly something I call "flipping" progress. It's progress yes, now on to new things please.

Like I said most of the so called "progress" is about the phoenix engine and the stuff it can do differently now then a few weeks ago.

BTW, I already gave them my money so they can do what they want. Other developers have less fans for more game. I'll see you on the next "flipping" progress report.

+2 votes   article: New Overgrowth a145 video devlog
moci
moci Aug 23 2011, 4:32pm replied:

I think the blood system was good enough before, yes it's even better now. It wouldn't hurt anyone if they actually made some progress on the game itself before keep going over the eye candy stuff. (again)

You guys keep caps locking "this game is amazing" but there is, in fact, no actual game. At the moment "Overgrowth" is nothing more than an elaborate engine tech demo.

They should post these updates on the "phoenix engine" page instead, imho.

+9 votes   article: New Overgrowth a145 video devlog
moci
moci Aug 23 2011, 12:50pm replied:

What's stopping you?

+5 votes   article: New Overgrowth a145 video devlog
moci
moci Aug 23 2011, 12:49pm buried:

(buried)

Ok, but I rather have a good game without heavily engineered blood effects instead. Am I the only one who wants to see progress on the actual game instead (which is pretty much nonexistent now)?

Feature creep is kicking in perhaps?

-8 votes   article: New Overgrowth a145 video devlog
moci
moci Aug 22 2011, 10:26am replied:

Most mod makers don't need a reward. The few that are worth it will get rewarded plenty: get hired or have the support to go commercial for the next project.

Slowly but surely a mod is just an easier way to promote the eventual commercial version. mods are becoming crippleware.

+7 votes   poll: Selling mods
moci
moci Aug 22 2011, 10:19am says:

If you are planning on charging for a mod, I think you need to download one of the many free/almost free game creation tools and just be clear about the intentions - making money.

Adding some donation option somewhere is nice for those that want to support the effort. But you should never explicitly charge for it.

I you can not support your own "modding" in your spare time, that's your problem.

+4 votes   poll: Selling mods
moci
moci Aug 20 2011, 10:29am says:

Amazing technology. Autodesk bought scaleform right? They're not the original developers?

booman, you're working for autodesk?

+2 votes   group: Scaleform
moci
moci Aug 20 2011, 10:19am says:

This UI sucks, if I wanted to have the tablet feeling I'll buy a tablet! What's happening to desktop computers?! :(

+2 votes   media: Maverick Meerkat
moci
moci Aug 20 2011, 10:15am says:

I always delete comments, I said "hi?" because I was wondering why you tried to add me as a friend.

+1 vote   member: architectts
moci
moci Aug 20 2011, 10:14am replied:

haha :) thanks!

+2 votes   member: architectts
moci
moci Aug 17 2011, 2:09pm says:

Hi?

+2 votes   member: architectts
moci
moci Aug 17 2011, 1:13pm replied:

"It's pretty decent little engine"

Yes "pretty decent" and "little", if I would describe this AAA engine with a history of hardware challenging games ... those words wouldn't enter the description.

+5 votes   article: Crytek Releases CryENGINE®3 SDK Free-of-Charge
moci
moci Aug 15 2011, 11:45am replied:

Of course, that's the only way to play games!

+2 votes   article: Vertigo released on Desura!
moci
moci Aug 15 2011, 7:47am says:

There is something wrong with the "rotating", it should feel heavier and not change spontaneously imho.

+2 votes   article: Vertigo released on Desura!
moci
moci Aug 14 2011, 9:01pm replied:

And pretty not so amazing mods as well! Not a dev here.

+19 votes   poll: Have you turned your mod into a stand-alone game?
moci
moci Aug 13 2011, 4:54pm says:

Hi, the hair looks nice. I only think the desaturated look of the rest of the character doesn't do the hair justice!

+1 vote   media: Hair Trouble
moci
moci Aug 12 2011, 4:28pm replied:

Who ever said bunkers shouldn't stand out? :p

+2 votes   media: SC2 Bunker WIP
moci
moci Aug 12 2011, 7:40am says:

Maybe add some nice black outlines around some edges of the mountains for example. This will help split up the image in different area's.

Nothing beats properly done cell shading!

The image rocks as is already, nice job!

+2 votes   article: Driftmoon World Map
moci
moci Jun 18 2012, 4:40pm replied:

There are 2 counters on this image:
- Released in 3 days
- Out in 4 days
So?

+2 votes   media: CounterError
moci
moci Mar 19 2012, 1:00pm says:

Well that's an interesting video...

+1 vote   article: TANK@WAR Released on Desura
moci
moci Mar 1 2012, 11:43am says:

What do you mean by all quests? The one's unlocked so far? If you can toggle quests (active/inactive) then the second one is best.

On the other hand, if you really mean "all quests" as in, all possible game quests - the first.

+1 vote   article: Hey! What would you prefer in the quest system?
moci
moci Feb 23 2012, 5:10am says:

Does not support Vista or 7? Still 20 euro's? Will you do a remake to support us new-age kids? Can't really buy it if I can't play it.

+1 vote   article: Crusader Kings Complete
moci
moci Jan 22 2012, 6:59am says:

Hi, ActionScript 3 has loads of connection possibilities (usually these come with other tools of Adobe but not all). Why rely on a a 3th party server?

+1 vote   article: Wizars vs Wizard pre-Alpha
moci
moci Jan 17 2012, 4:39am says:

Sorry but no. Consider polishing the graphics and maybe use the accelerometer for strafing instead of the buttons.

+2 votes   game: Westerplatte 2039
moci
moci Jan 10 2012, 4:27pm says:

So is the character a plane? Which cycles a tile-sheet as it's texture?

+1 vote   media: Progress as of 1/7/12
moci
moci Jan 10 2012, 9:14am says:

Make the character move faster, I also think 1 second looks like a long time, judging from the video.

It's coming together rather nicely!

+1 vote   article: [Blackreef Pirates] Week 48 - Action bar and combat updates
moci
moci Jan 9 2012, 7:26pm says:

Good stuff! Care to go a bit more in depth about how you get these effects in Blender? A guide to use BGE might be a bit much but just a few tips and tricks you've learned?

+2 votes   article: Devlog #5 and Plot
moci
moci Jan 3 2012, 11:56am says:

Excellent art!

+6 votes   media: Weather concept
moci
moci Dec 31 2011, 7:28am says:

Sounds a little predator like but ok! Btw, if a species has advanced space transportation - I highly doubt that they will revert back to hot spikes as ammunition. If they can build advanced spaceships, a "laser" weapon shouldn't be a real problem. (Which would use a variant of the fuel used in the spaceship)

+1 vote   article: [Network Update; 12-2011]
moci
moci Dec 25 2011, 6:06am says:

Looks good, maybe make it so that the camera follows the car orientation (smooth).

+2 votes   article: Happy Holidays from Turbo Run Team!
moci
moci Dec 21 2011, 12:43pm says:

Looks great!

+1 vote   article: A trailer for Transcripted !
moci
moci Dec 20 2011, 9:30am replied:

Sounds good.

I'm assuming you know why it was a pain to add new features, and you're avoiding those issues in the new build.

+1 vote   article: Lunar Development Kit
moci
moci Dec 19 2011, 5:21pm replied:

Show it with such leg animation added because it looks really bad.

+1 vote   media: 12 Days of Carriers: Molotov Throwing WIP
moci
moci Dec 19 2011, 12:42pm says:

I remember noticing this project a while back and thinking "ok, cool. I'll wait till it gets usable enough". But like many projects, it got abandoned.

Why stop working on it, what good is it now? Especially if you're going to use it as a portfolio piece.

+2 votes   article: Lunar Development Kit
moci
moci Dec 18 2011, 9:26am replied:

Oops the first sentence should have been:
- I don't think these "updates" are doing you any good.

+1 vote   article: 12 Days of Carriers: Day 7
moci
moci Dec 18 2011, 6:17am says:

I don' think these "updates" are NOT doing you any good. Almost every video I've seen are really bad. Saying "wip" doesn't change that.

First impressions are important!

+4 votes   article: 12 Days of Carriers: Day 7
moci
moci Dec 18 2011, 6:13am says:

That's pretty bad actually. Why are the legs not moving?

+1 vote   media: 12 Days of Carriers: Molotov Throwing WIP
moci
moci Dec 5 2011, 7:37am says:

All hail Anim8or!

+2 votes   media: somekind of pistol...
moci
moci Dec 4 2011, 6:17am says:

I've looked at the images you've uploaded and it doesn't look all that complicated, so I think Flash can handle your game. If you end up getting lag it's probably because of bad code.

I also wouldn't wait for the rewrite, just do it. Like you say the more code you put in the current code base the more you'll have to rewrite.

The story sounds ok, I don't know why the entire colony needs to move to another planet because of a few cave-ins but ok... Also what made the robot wake up? A power surge from somewhere down below (sounds like a good quest)?

+1 vote   article: New Worlds: Possible Re-write and more!
moci
moci Nov 21 2011, 5:58pm says:

Great, keep it up! I was wondering why you use the old Blender but if *you* work best in the old one by all means stick with it.

I'm glad I tracked this!

+1 vote   media: Ether Fields - Developers diary #2
moci
moci Nov 14 2011, 1:31pm says:

If he can make a time machine, he can surely finish the blueprints himself right?

+1 vote   article: Project Float - Update #1
moci
moci Nov 4 2011, 1:43pm replied:

Relax, yes this is a game. But it's obviously based on Minecraft (or was this one first?).

+1 vote   download: Terrablox Editable
moci
moci Nov 3 2011, 1:08pm replied:

Saying it isn't a clone, doesn't make it not a clone. I don't play any of those games. But it's the same deal with many of the FPS games - which are clones of COD/BF/CS.

+1 vote   download: Terrablox Editable
moci
moci Oct 27 2011, 12:00pm says:

Not in Berlin but I wish you the best of luck and hopefully you'll gain plenty of fans.

+1 vote   article: Indie Games Prelude in Berlin + Nikki and the Robots
moci
moci Oct 24 2011, 6:00am says:

Really nice UI!

+1 vote   media: Nin Online GUI
moci
moci Oct 20 2011, 9:50am says:

I feel bad to tell you this, again, please let someone who actually speaks English (or is good at it) write your posts.

+4 votes   article: BYZEN IN national fair of science clubs
moci
moci Oct 19 2011, 3:41pm replied:

That was not my point.

+1 vote   article: Twilli Legends Not Dead.
moci
moci Oct 19 2011, 8:06am replied:

Posts like these tell me that the project in question will end up dead. If you don't want this project to die, just stop talking about it dying!

+1 vote   article: Twilli Legends Not Dead.
moci
moci Oct 10 2011, 7:20am replied:

No, the alpha is just a fancy editor. There is no real storyline, the only thing you can do is run around and fight.

We'll see when it's done. As long as they don't burn through their money and end up not being able to finish the game because they've got to find other jobs...

+4 votes   article: New Overgrowth a152 video devlog
moci
moci Sep 29 2011, 2:59pm says:

Hellz yeah! But... mine was black :p

+2 votes   media: Gift Concept - 16Bit Sega-esque Console
moci
moci Sep 29 2011, 3:44am says:

The map looks really cool.

+3 votes   media: Week 34: Art Assets Overview #2 + Guns
moci
moci Sep 28 2011, 6:48am says:

The pixel art hints at a somewhat more interesting game... My favorite gift: the Sega 16bit console!

+2 votes   article: Its Beginning to look a lot like Elfsquad!
moci
moci Jul 12 2011, 12:00pm says:

I don't get it.

+1 vote   media: Catch the Smile! The Game! Video
moci
moci Jul 1 2011, 6:52pm says:

I did not check your program but, again, your models look really good.

+1 vote   article: Model Viewer released
moci
moci Jun 28 2011, 7:37pm says:

I've used this image as reference: Urania.be

+2 votes   media: Our solar stuff.
moci
moci Jun 28 2011, 12:33pm replied:

Currently none - maybe a really small game or something I don't know...

+2 votes   media: Earth with a rocket on top.
moci
moci Jun 25 2011, 1:42pm replied:

Thx, I guess...

+1 vote   media: Me, about 2 years ago.
moci
moci Jun 19 2011, 8:37am replied:

I'm taking an official break from modeling but you can see some of my work in my profile.

You don't really need a graphics tablet, it will "only" help you draw more precise. I would suggest you focus on creating a good base mesh. You can not learn it all in one go.

+1 vote   media: I am trying to get better at zbrush
moci
moci Jun 18 2011, 1:54pm says:

I was about to say: neat graphics.

But that's just a random image isn't it?

+13 votes   download: Dead Ops Portable 1.1
moci
moci Jun 18 2011, 7:33am replied:

Just because it runs fine doesn't mean it can not be improved. Think about it like this, if you have 100k models, you can NOT add 4 of them in 1 arena. Have the arena look impressive (enough polygons) and add all shaders/lighting at a playable framerate for everyone.

If you can do it with 2k polygons, why make it 20k?

+2 votes   media: Dragoon F attack ring
moci
moci Jun 18 2011, 7:31am says:

Well the positive thing is the face looks like a face... good job :p.

Some points to help you improve:
- the base mesh should have just enough definition so you don't have to guess what's it going to be. 344 polygons for a character is not enough.
- with each "level" you should try to sculpt as much as you can with it, don't keep adding levels just because it adds polygons. Keep it simple.
- level 7 is clearly too much for a character like this. This is because of 2 problems:
1) your base mesh is TOO simple, which results in having to up the levels quickly.
2) you do not push enough polygons in each level.

and maybe a final note:
- smooth doesn't mean good.

And what are you doing! I expect bleyblade action, lol :).

Keep it up, you'll get there.

+1 vote   media: I am trying to get better at zbrush
moci
moci Jun 9 2011, 12:05pm says:

This looks weird. It's like the water level rises or the trees are growing underwater.

+1 vote   media: art
moci
moci Jun 6 2011, 6:05am says:

Even for $3 this game deserves a lot more polish.

Like:
- Better graphics, even just slightly...
- The "animation" of starting the jump needs to be a lot smoother
- The "flying" and "gliding" is really static/lineair

What target audience do you have? Little kids probably do not care.
I used this site to convert points to money: Xboxlive.ign.com

+1 vote   article: Clyde Hopper debut trailer
moci
moci Jun 5 2011, 1:29pm says:

Very good, and somewhat late indeed, update. Good work!

Suggestion: filter the database so that "shotcut" games do not show in the list of sellable games. And do not count them as part of the Desura catalog, it's giving the customer the wrong impression.

+3 votes   article: Expansions now supported
moci
moci Jun 5 2011, 6:56am replied:

word!

+2 votes   article: Nikki 0.3 is out! (images, spoilers and foreshadowing)
moci
moci May 26 2011, 8:41pm says:

Switch: switches between states. A light switch turns the lights ON, and if you press it again - OFF.

Button: sends a signal (either short pulse or for as long as you are pressing the button) to another system. The power-on "button" of the computer sends a signal to the motherboard.

I guess...

+5 votes   article: Switch or Button?
moci
moci May 7 2011, 11:59am says:

Original: 1.bp.blogspot.com

+1 vote   media: Ali Geralt
moci
moci May 7 2011, 5:42am says:

Make this a poll or something?

I vote for 2, simple and clean.

+2 votes   media: Dynamic Infestation Pustule Concepts
moci
moci May 1 2011, 6:49am says:

That is, indeed, a nice shell!

+8 votes   article: April News
moci
moci Apr 30 2011, 12:43pm says:

Sounds promising, concept art looks great as well.

+4 votes   article: Lucas
moci
moci Apr 17 2011, 1:12pm says:

That looks great, is the pixellated version a filter/shader or an actual image?

+3 votes   article: Menu art sneak peek
moci
moci Apr 17 2011, 5:26am says:

Always top quality models and textures!

+1 vote   article: IDF:FFI - 16 April 2011 mod update
moci
moci Mar 30 2011, 9:38am says:

Well, it's hardly something original (even when you add the slice stuff) but it looks pretty well executed.

Good job.

+3 votes   article: Henko: Crowd Sourcing
moci
moci Mar 15 2011, 3:23pm replied:

Thanks guys, sad to say my license has been expired and I wont be able to create new stuff in the near future.

I'm glad you guys like it!

+2 votes   media: Radiator
moci
moci Mar 7 2011, 7:57am replied:

If you call this level "done" (without enemies), even 50 of these levels wouldn't make me spend money on it.

And people always say "it's WIP" when you give critique. Like I said, you've got some things left to do.

Good luck!

+1 vote   article: Heart Of The Volcano Is Done
moci
moci Mar 6 2011, 2:50pm says:

Give the stars some "glow" on the ground. Change the camera (higher) so you can not see through the level anymore. Is it possible to walk on stairs without jumping? Do not apply collision detection on broken parts of a box.

You've got some things left to do but it's looking good as a prototype.

I read you are going to sell this game, imho it's far from something I would give my money on.

+1 vote   article: Heart Of The Volcano Is Done
moci
moci Feb 14 2011, 4:49pm says:

It's looking pretty decent so far, I can only really judge when you have scripting or other advanced features.

+2 votes   article: Lunar Development Kit - Update 2
moci
moci Feb 11 2011, 12:25pm replied:

Why would it be a "****" move? People use open source software for commercial purposes all the time.

If he can create a game that people would pay for I see no reason why he wouldn't try to sell it.

+1 vote   article: This is Bicobee
moci
moci Jan 21 2011, 1:46am says:

Not a good idea to involve god in your modding stuff. If you do quit, you'll owe him big time!

+1 vote   member: Vengful_Soldier
moci
moci Jan 18 2011, 7:50pm replied:

That's some investement, to buy the android license as well for unity.
The level editor looks pretty sweet, the auto tiling is very nice.

I would like to see some code, for instance how you've set up the physics of the cargo, custom or included with Unity?

+1 vote   article: Smuggle Truck level editor - Useful for developers and players
moci
moci Jan 9 2011, 4:17pm says:

So it's tetris but you have to "make" the blocks first? What if the beat is too slow and you can't make the block in time (say you only have 3 lines left open on top)

+1 vote   article: Break Blocks Gameplay Teaser
moci
moci Jan 7 2011, 1:00pm says:

Dang... that's a pretty smooth workflow. So if you were to "save" the map and load it back up it would still be there?

Maybe I should start taking advantage of my pre-order...

+3 votes   article: HD Video Tutorial - Importing Models
moci
moci Jan 5 2011, 7:34pm says:

Great work! Man I love me some nice matcap...

+1 vote   media: Alien
moci
moci Jan 5 2011, 6:29am says:

Eat3d.com it's just that obvious(?).

+1 vote   media: parts of my maps
moci
moci Dec 27 2010, 5:55am replied:

How is that powned? That guy is being nothing more than a complete a-hole. If he really speaks for the majority of the British people then the majority are a bunch of idiots to talk like that without even knowing the guy. Because it would have been so much better if a British politician would be the leader of the EU. So we could kiss the *** of the USA a bit more.

I'm not protecting him because I'm from Belgium as well, well.. that's not the only reason - you just don't talk to someone like that, specially if you don't know him at all. He's just jealous.

0 votes   media: Herman van Rompuy
moci
moci Dec 22 2010, 5:07pm says:

This project is one of the best looking ones to come out of unity so far!

+4 votes   article: Interstellar Marines Log Entry 014
moci
moci Dec 21 2010, 1:37pm says:

Very nice!

0 votes   media: Moar Drawed Stuff
moci
moci Dec 16 2010, 9:19am replied:

Are you anyone special not to get a C&D?

He's giving you advice about the possible future - you might want to think really hard about how 'halo' you want to make this.

Maybe have a chat with these guys: Moddb.com

+4 votes   article: Halo Revived: *Sketch* +10 xp.
moci
moci Dec 16 2010, 6:55am replied: +1 vote   media: Screenshot from Little Zombie Suzie game
moci
moci Nov 29 2010, 11:48am says:

The reflection on the windows doesn't really math the background...
And in comparison to the character model this model looks low poly...

Sorry.

+1 vote   media: Another Promoshot/Wallpaper
moci
moci Nov 25 2010, 12:21pm replied:

Not really... I don't have any experience making isometric tiles, if you could show me the light I might do something eventually.

+1 vote   media: 32x32 tileset for 2D games.
moci
moci Nov 22 2010, 5:44pm replied:

Also be sure that you have nothing "blocking" (firewalls or other security settings) the connection. When I was first using Stratus - inside a company network - I could retrieve my id but couldn't connect to another player.

+1 vote   article: Networking using Stratus and NetStreams. AS3
moci
moci Nov 22 2010, 5:37pm replied:

Hello, could you please send me your project (without your key of course, I'll add in my own). I'll take a look.

+1 vote   article: Networking using Stratus and NetStreams. AS3
moci
moci Nov 13 2010, 1:29pm says:

Without the actual example this "presentation" isn't really anything special... Just some marketing presentation thing.

+1 vote   download: Unite2010 Presentation: "No Code All Gameplay"
moci
moci Oct 1 2010, 10:49am says:

I've played the demo and $10 is a bit much imho. But it looks 'fun' and polished enough to actually sell so good luck!

+2 votes   article: Reckless Squad available for pre-order!
moci
moci Sep 27 2010, 1:33pm says:

You're really doing a lot of work on this game. Makes me wonder if the game is good enough without this mod.

It looks amazing so far!

+2 votes   article: FUEL: REFUELED - V15 New Handling [1]
moci
moci Sep 8 2010, 3:44am replied:

The poll isn't about whether you can or can not create an entire project by yourself. It's about having the motivation to get yourself to do it, and keep doing it.

One of the reasons why so many projects fail is because of the lack of (self-)motivation.

+10 votes   poll: With your project, are you self motivated from start to finish?
moci
moci Sep 1 2010, 7:29am says:

That's a nice looking weapon! And a nice screen shot.

+1 vote   media: Old weapons
moci
moci Aug 29 2010, 7:09am says:

Good stuff, glad you're 'healty' again. The map reminds me of the Simpsons intro. Good luck with the exams.

+2 votes   article: Scripting system!
moci
moci Aug 27 2010, 2:16pm says:

Very nice!

+1 vote   media: Borded modelling practice.
moci
moci Aug 26 2010, 8:23am says:

Can you have a higher resolution? The "smelter" fills almost the entire screen. Everything looks pretty smooth, nice.

+1 vote   article: The Smelter
moci
moci Aug 24 2010, 8:23am says:

The cars look very nice. But the layout needs some work.
I would suggest putting the selector more toward the top/bottom (and make it wider and less high).
Also center the car, like this: Pcmedia.gamespy.com

+1 vote   article: Completing the garage environment
moci
moci Aug 23 2010, 11:36am says:

yay!

+1 vote   article: Runner: Day 1
moci
moci Aug 23 2010, 7:56am says:

Amazing work! Nuff said.

+8 votes   article: Frieza Form I Renders
moci
moci Aug 23 2010, 5:32am says:

I'm guessing this is not in-game. Adding "reflection" to a material in a 3D package isn't the same as adding reflection in the game.

+1 vote   media: My bayblade attack ring, for indie game project
moci
moci Aug 19 2010, 5:42am says:

That's looking pretty sweet!
Wish I was able to do that with Adobe AIR (on Android).

+2 votes   article: Running on a real IPhone device
moci
moci Aug 15 2010, 1:57pm says:

Yes that one isn't documented that well. I'm sure there are other tricks like this that adobe just neglected to point out.

You can also change the background color in that line, but I'm sure you knew that already.

+1 vote   article: More Flash Widgets
moci
moci Aug 15 2010, 12:29pm replied:

It's not a special program it's google sketchup. Free to download and use here: Sketchup.google.com

Your layout is awesome btw lol. The blades look pretty nice!

+1 vote   media: Spining heroes
moci
moci Aug 13 2010, 1:09pm says:

Simplicity at it's best. Kinda inspires me to try something like this as well. Would be a great scene to get "back into it".

Congratulations!

+1 vote   media: Sci-Fi RPG concept
moci
moci Jul 10 2010, 1:25pm replied:

A new engine in mind? Don't start that engine-swinging again! ;)

+1 vote   article: Under new Management!
moci
moci Jun 28 2010, 4:13am replied:

That's part of the joke :(.

+1 vote   media: NASI!
moci
moci Jun 21 2010, 9:59am says:

Can we have a beauty render pls?!

+1 vote   media: modelss
moci
moci Jun 20 2010, 6:05am says:

Unreal Engine rox! (As does UT3)

+1 vote   media: In-game
moci
moci Jun 19 2010, 4:32pm says:

Press the first icon you see (the disk one) to save the image and upload that.

+1 vote   media: newest space ship
moci
moci Jun 17 2010, 12:06pm says:

Great designs, really loved the "in action" drawing.
It's a pretty radical change from the viking look to the Russian type of soldier look.

The Mortt looks like it's not really agile, once you can flank it. (Looks like needs a lot of time to do a 180°)

Pretty amazing stuff, good work!

+1 vote   article: The Flagship Episode #2, a Giant Worm, and more!
moci
moci Jun 17 2010, 6:58am says:

Very nice!

+2 votes   media: Skull
moci
moci Jun 16 2010, 3:55pm replied:

And you're screen capture button only works once each day? - you sure use lots of icons...

+1 vote   media: Awesome new desktop :p
moci
moci Jun 15 2010, 4:11pm replied:

Sure they could spend a whole lot less.

But is it the actual game demo that gets the attention, or the *naked girls*? If you figure this out you can stop spending money on one or the other but when you don't want to figure it out... spend enough to get both.

For them it makes no difference, it's money they knew would be spend, their share holders know of it. These are calculated *losses*, I'm guessing they would rather lose more money than lose more time in low cost alternatives (like blogging/mouth to mouth/getting in touch with every site etc etc...).

+1 vote   article: Indie games vs. E3: who shall triumph? Also featuring Frozen Synapse!
moci
moci Jun 15 2010, 3:04pm says:

I was going to write a big reply to this but I'll sum it up for you.

*Use the assets that you have*, and a multimilion dollar company has lots of assets and will use it to grab attention.

A new AAA title will get more coverage by having lots of fireworks and *naked girls* at the anouncement than your indie game after 6 months of writing blogs and previews.

It's only natural for you as a (at the moment) *small time* indie developer to be a bit annoyed by all the big boys doing their thing but that's just the way it is. You would probably do the same if you could.

+1 vote   article: Indie games vs. E3: who shall triumph? Also featuring Frozen Synapse!
moci
moci Jun 14 2010, 10:44am says:

You bought models for your map pack? Nice...

+1 vote   article: Evil Map Pack coming soon
moci
moci Jun 14 2010, 5:15am says:

Still no shadows :(. The extra content does make it look pretty cool!

+1 vote   article: Second techdemo released!
moci
moci Jun 12 2010, 6:57pm replied:

My initial thoughts exactly, but no fear. If your game is half as good as GoW it's still awesome.

+1 vote   article: About Garshasp Game
moci
moci Jun 11 2010, 6:39am says:

Hi, your maps look pretty cool.
But find someone else to proof-read or just write your news posts.

I can understand that English isn't your mother language and it's hard for you to write good sentences, please find someone who can.

+6 votes   article: Update #3: The mod is reported.
moci
moci Jun 8 2010, 3:20pm replied:

In the 3th room on your right, behind the men's toilet. On the -5th floor, at the HQ of Petroglyph.

+10 votes   engine: Alamo
moci
moci Jun 7 2010, 6:29pm says:

You said:
Thanks for the tips, I wanna be a mapper, I would be a modeler but I cant draw, and my models would suck

Got the UDK huh? How is that?
My computer can't run it:(

-----

I figured I'll answer here in case you do not check my profile (most likely).

You don't have to be a good 2D artist (drawing...) to be a good modeler. It will surely help, when you've got something down on paper and you can see what u actually have to model. Specially when beginning and you just make it on the go it can go wrong in many different places.

So stick at mapping for now, once you feel pretty good about your maps you can start creating basic assets in 3d (now you also have a goal: assets that will actually be used in your maps).

Motivation is key!

As for the UDK, I'm still learning it. I've got an old but decent computer and I'm running the x64 build it runs pretty smooth. I still have to make something worth showing so maybe it'll break once I get some more complex stuff. I do like it more than Hammer!

+1 vote   member: theBIGkBUNS
moci
moci Jun 7 2010, 4:09am says:

Sound good, really looking forward to the next gameplay video.
Even if you add objectives, it wouldn't be any fun if the enemies still ganged up in front of you (or behind you if you're running forward).

+1 vote   article: Whats going on?
moci
moci Jun 6 2010, 4:20pm says:

If you don't know anything, pick 1 thing and learn about it.
So what will it be?

Mapping? -> Moddb.com

Modeling? -> Moddb.com

Character Design/modeling? -> Moddb.com

Coding? -> Moddb.com

It's obvious Moddb has plenty of tutorials right here already but the internet is full of them. My advice to you:

1 - pick a subject
2 - learn about it
3 - practice it
4 - feel good about your knowledge/skills? Y: goto 1 - N: goto 3

If you have questions you may ask them, maybe I can help (ask them on my profile page or PM)

+2 votes   article: New Modder
moci
moci Jun 6 2010, 5:43am says:

Looking pretty nice. New graphics helped A LOT.
So you can only have a team of 3? Or is it just when playing soccer.

+2 votes   article: Cute images and awesome code included.
moci
moci Jun 3 2010, 4:44am says:

Could use some more work lol.
Try blocking out the shapes before adding the small details.

+3 votes   media: Alien (WIP)
moci
moci Jun 2 2010, 5:21pm says:

Very cute, you've got skills.

+1 vote   media: Rar!
moci
moci Jun 2 2010, 4:52am says:

Well that sux.

But on the other side, lots of mods or indie games get published on Steam. So why isn't yours? Maye you should send a demo/prototype/full game and artwork/concepts along with your request. That way they can actually see what your game is all about.

If you ever want to try Steam again in the future that is.

Good luck anyways!

+2 votes   article: Valve/Steam Rejection Letter
moci
moci May 31 2010, 3:51pm says:

That's a nice style! Good work.

+1 vote   media: Concept by our awesome new artist!
moci
moci May 31 2010, 12:21pm says:

Read this: Moddb.com

I agree.

+1 vote   article: Look mom! I'm a game developer now!
moci
moci May 30 2010, 9:59am says:

I would love to go on a trip there. Looks like a beautiful place!

(And yes I get the joke)

+1 vote   media: Canada Rocks!
moci
moci May 30 2010, 9:57am says:

Isn't there a better, automated way of doing this?
I have not worked with NA but if you make something with LOTS of windows this would be really time consuming...?

+2 votes   media: NeoAxis Engine Window Blocking Technology
moci
moci May 26 2010, 4:30am says:

No Shadows?

+1 vote   article: Deferred Shading in [w]tech
moci
moci May 25 2010, 9:25am replied:

Hi, yes you don't need my permission to use them. That's why I've uploaded them here so everyone can grab them for their own use.

Hope they help.

+1 vote   download: Weapon pack 1
moci
moci May 16 2010, 8:17am replied:

And you call yourself a gamer?! Go out and discover the classics!

+1 vote   media: NASI!
moci
moci May 16 2010, 8:03am says:

Oh, and if you lose it'll say "You suck!"

+1 vote   media: NASI!
moci
moci May 16 2010, 8:02am says:

I'm really giving a whooping to those angry humans!

+1 vote   media: NASI!
moci
moci May 16 2010, 8:01am replied:

You don't like my original story of space invaders? :(

+1 vote   media: NASI!
moci
moci May 11 2010, 6:49am says:

Your Orc seems a bit low poly, has it reached the limit of this "new" engine already?

Calling it 'warcraft 4' might not be a good idea, this would surely be a problem if blizzard ever decides to make one themselves.

Good luck.

+5 votes   article: Development Continues...
moci
moci May 10 2010, 6:37am says:

I was going to say "wow great demo" but you didn't make it correct?
Unity IS very powerful indeed, I wish you the best of luck.

I would apply for a programming or modeling position but that wont be for the near future.

So until then, good luck!

+2 votes   article: Watch this space!
moci
moci Apr 20 2010, 6:45am says:

The video looks sweet, can't wait for the release/updates.
So guess bunny jumping is back! Is it here to stay?

0 votes   article: Engine Test Follow-Up and Custom Mods
moci
moci Apr 14 2010, 9:45am says:

I hope your still making a profit!
Good stuff!

+3 votes   article: The Slaughter Update and 50/50 Deal
moci
moci Mar 21 2010, 11:18am says:

What you shouldn't do: make a video for just text...
What you should do: upload the things you've worked on.

The name is 'OK' I guess...

+4 votes   article: Some Updates
moci
moci Mar 17 2010, 10:31am replied:

Read all about it here: Moddb.com

+4 votes   article: Star Wars Conquest 0.9.0.1 Released
moci
moci Feb 23 2010, 10:57am says:

Well, in these sort of games not only does the design have to look good. But the pixel art on the screen as well.

Seeing how the prototype has a almost top-down look.
The 2nd one will have a better chance of staying true to the design and still look good when creating the actual sprite.

+2 votes   article: Tribes of Mexica makeover.
moci
moci Feb 9 2010, 8:22am replied:

Downloading HL1 now, and NS1 when HL is done!

+4 votes   article: NS2 Wins Indie Game of the Year! Pre-Alpha Footage Released
moci
moci Feb 9 2010, 5:58am says:

Great stuff, I never played NS1 and find the 'mouth/teeth' view a bit weird. But it's something to get used to I guess.

Looking great so far, good job!

+2 votes   article: NS2 Wins Indie Game of the Year! Pre-Alpha Footage Released
moci
moci Feb 2 2010, 5:41am replied:

thanks!

+1 vote   article: Prop Artist Bill and Spark Editor Update (Build 135)
moci
moci Feb 1 2010, 12:50pm replied:

Luxology modo 401. Luxology.com

+1 vote   media: Striker
moci
moci Feb 1 2010, 12:46pm replied:

Lol that was fast, thanks!

+1 vote   media: UZI
moci
moci Feb 1 2010, 7:47am says:

Glad to hear you've been working hard on the game itself.
Of course without the tools you can't create the game. But for now the tools should be created in function of the game and not the other way around I think.

A question about how things go in real life: does Bill also UV/texture the models? If so how does he go about doing it, render to texture or hand paint. I have seen the workflow you guys put up before. Like that?

Great models, they look really detailed. Are they low poly models with normals from a high poly version?

Keep it up.

+1 vote   article: Prop Artist Bill and Spark Editor Update (Build 135)
moci
moci Jan 28 2010, 1:13pm replied:

I don't think they have any in-game video's beside that trial racing video.
And don't know about NS2. I was thinking about EYE.

-3 votes   article: Editors Choice - Best Upcoming Indie
moci
moci Jan 28 2010, 12:13pm replied:

Agreed here, without any actual gameplay or real information about the actual game. How can it win?

It is one of my favorites, but I still don't think they should have won.

"Without any gameplay available Wolfire makes it so easy to award them the best up coming indie game of 2009".

So it, again, comes down to hype? Yes Wolfire sure puts a lot of effort on getting noticed and liked. But does that make *overgrowth* the best indie GAME? No it makes *wolfire* the best indie DEVELOPER/PUBLISHER.

Have these awards ever made sense?

+8 votes   article: Editors Choice - Best Upcoming Indie
moci
moci Jan 27 2010, 12:47pm says:

Because if you are an idea guy you will not be able to help the ones that are actually doing all the work.

For instance if I would help you with *your* game. You would only say "yes uhm it would ge great to have a bazooka". That's 5 mins of *thinking* while I still have to:
- model
- unwrap
- texture
- animate
- code

-> That's the problem with idea guys, they think idea's are enough. And can't/won't contribute to the rest of the work.

If however you say you are going to take on other roles like mapping/coding/texturing/... the guys will not be "nay" sayers.

+1 vote   article: Ideas guys: Why not?
moci
moci Jan 23 2010, 8:57am says:

They really did a great job with the environment.

+6 votes   media: In-game
moci
moci Jan 20 2010, 2:24pm replied:

A few different angles to help get a better view of the model so I/we can give you a better comment on it.

This 'angle' (the angle of the camera when taking the render) alone isn't enough.

+1 vote   media: Blender screeny
moci
moci Jan 15 2010, 4:01am says:

So you guys do get trouble staying 'pumped'.
It's not a wanabe-problem, glad to hear that lol.

Good job on the comic.

+4 votes   article: Overgrowth comic update pages 22-24
moci
moci Jan 11 2010, 8:51am says:

This is looking really cool. You guys are really trying to get this done.
Amazing concepts.

+3 votes   media: Primal Carnage - Concept WIP
moci
moci Jan 10 2010, 4:31pm replied:

BMS is getting old, at this rate they will release when Valve closes it's books on the half life world (ep3 release).

So I can see where he's coming from. And all this 'we will release' and then 'oeps, not really but we WILL release' talk is just stupid. better to say nothing at all.

Nice new logo and wallpapers!

+4 votes   article: Wallpapers and Status Update
moci
moci Jan 7 2010, 7:12am replied:

Why would they. It's not because they are indies that 'you' should rip them off.

It's a very nice pack, I've been thinking here is my question.

Will the key be locked to my e-mail address? Following this: will my NS2 black armor suite be unlocked whenever I enter my key? Or for online play will I have to use my e-mail?

+3 votes   article: Organic Indie Preorder Pack FAQ
moci
moci Dec 16 2009, 2:29pm says:

Hey! Looks like you could delete a few loops there!
But it's looking nice! Some different angles would help judge the model.

+1 vote   media: Blender screeny
moci
moci Dec 14 2009, 2:15pm says:

Really nice drawing! If you could have made yourself look more 'drawn' it would be even better.

Nice job!

+2 votes   media: Selfportrait
moci
moci Dec 1 2009, 8:25am says:

Go to your environments tab and change the ambient color and brightness a bit. this should brighten your models. But of course the problem is in your textures and lack of lightning (probably the last one more than the first).

The guns look nice, good job so far.

+3 votes   article: First Steps of .Calibre
moci
moci Nov 28 2009, 5:11am says:

Really nice 2D lights there! But the red one does spill through the walls (unlike every other light)

+2 votes   article: Level editor + Progress update
moci
moci Nov 25 2009, 4:26pm replied:

True, but that chance is very much smaller than the other one.
Also the ID project will have a much earlier release (DEMO) so I actually get the feeling that it's going to happen, even if it's not in the end.

I have limited amount of time to spare on other people's projects. I want to put it in one that will make the most out of it.

+1 vote   article: Things have changed, a bit.
moci
moci Nov 13 2009, 12:47pm says:

Might want to elaborate about the new features that are so cool for you but not for the actual CS2D game?

The game looks very cool.

+1 vote   article: Game Status on 12.11.2009
moci
moci Oct 30 2009, 11:16am replied:

You had to license the software and you could chose to either select the pro 30 day free trial or the free license. You must have selected the wrong option. No worries I think the pro features just turn off after 30 days and you're left with the normal free license.

+1 vote   article: Unity engine goes free for Indie developers
moci
moci Oct 28 2009, 1:54pm replied:

thanks man!

+1 vote   media: Avro Arrow Textured Grey
moci
moci Oct 27 2009, 7:35pm says:

Nice optimized stuff!

The amount of lives is a good idea, but with a twist.
There are 20 players, so there are 20 lives, people are ranked by dead/living. If every player dies the team loses, if not the team can still win if the 1 player that is left can kill everyone else from the other team.

This eliminates the problem of noobs getting killed too often so the lives drop by just 1 person.

Maybe you were thinking of this all the time...

Again, nice modeling.

0 votes   article: Slip Solders First on moddb.
moci
moci Oct 25 2009, 12:43pm replied:

Why not? GoW and Unreal are NOT the same games.
That's like saying that valve should let us play mods for HL2 just because we've got CSS installed...

The mod looks a bit too hectic for me.

+1 vote   article: Fps Terminator Beta demo in progress
moci
moci Oct 9 2009, 4:37am says:

Very nice. Keep it up.

+1 vote   media: October 09 News Images
moci
moci Oct 9 2009, 4:36am says:

Much better than what I did.

+1 vote   media: October 09 News Images
moci
moci Oct 2 2009, 12:03pm says:

This is the part-baked petit pain I am about to eat for my lunch. I have to say that I'm looking forward to it. The above is what 90% of people use Twitter for, and they need to STFU in my opinion.

Amen to that. Less pollution of the INTERNET please!

+2 votes   article: The Meaningless Diary of an Indie Game Man Part 9
moci
moci Sep 24 2009, 4:08pm replied:

Then you should have removed the smoothing completely because things like don't do you guys or the model any justice.

But still a good model!

+1 vote   media: Thunderbird
moci
moci Sep 15 2009, 4:26pm says:

practice makes perfect... I've got a lot of practicing to go :).

+1 vote   media: Avro textured
moci
moci Sep 13 2009, 12:41pm replied:

So fast?

+1 vote   media: Step Over - Model minus skin
moci
moci Sep 4 2009, 2:29pm says:

why upload "bad" stuff?

+1 vote   media: Bad icon 2 for SRoS
moci
moci Sep 3 2009, 8:31am says:

Less white easy in/out and more weapon. Do a simple turntable (rotate 180* around the model) or something.

+2 votes   media: Weapon Presentation: M16
moci
moci Aug 20 2009, 11:46am says:

You're much better than I thought when I first met you.
Being burned out well... I think it's a matter of having a healthy lifestyle.

I don't know the first thing about you so I'm just telling you this from personal experience, and just common sense.

Go to bed and get up at the same time everyday and you'll start to feel more energetic after each passing day. Have some morning ritual so your body knows it has to wake up. When I'm burned out or just passive all day it's mostly because I had a bad time getting up and my body just wants to keep sleeping.

I hope this helps.

+1 vote   article: Times are getting harsh...
moci
moci Aug 5 2009, 6:22am says:

This game really looks awesome. keep it up and I'll probably buy it.

+1 vote   article: Zero Gear LUVBOT video
moci
moci Jul 25 2009, 3:45pm replied:

Well then let me tell you that I think a lot of people also don't appreciate it so much as a lot of people do haha :D.

You're a good guy but you jump on everything, hope it doesn't hit you in the back someday. It sure did that with me a few times.

+2 votes   member: NGS616
moci
moci Jul 23 2009, 5:14pm says:

All I see is... an amazing laptop...

*wishes my classmates looked like yours*

+1 vote   media: Some girls wearing Wolfire Games t-shirts
moci
moci Jul 23 2009, 5:10pm says:

Nice character, looks a bit stiff in the upper body but that might just be because of the armor.

Great stuff.

+1 vote   media: Walk cycle WIP
moci
moci Jul 23 2009, 5:09pm says:

Wow, great style. The camera effect really pulled it off!

+1 vote   media: test2
moci
moci Jul 18 2009, 6:57pm says:

Nice looking model, very good texture. (256*256)

+1 vote   media: Unstealther render
moci
moci Jul 10 2009, 12:24pm says:

Talking about copyrighted music on your videos on youtube? I'd say replace the music and reupload it, just a matter of time before they mute your videos.

In any case, stay away from music that is protected and you'll have no problems. So from now on only use "approved" music (free or not from warner/universal music).

+1 vote   article: 20th Century Fox....
moci
moci Jul 8 2009, 9:18am says:

Good work, but I feel it's very much smaller then the original. I remember myself crossing the rodes and it would take me a few moments as now I'm at the T spawn in 3 seconds or something.

+1 vote   download: cs_assault_ds
moci
moci Jul 6 2009, 6:12am says:

Hot!

+1 vote   media: Berreta 92 - High Poly
moci
moci Jul 1 2009, 3:27pm says:

Not really a good example at creating a decent model, I think.
You don't use reference planes or anything?

+1 vote   media: Modelling Tutorial
moci
moci Jun 21 2009, 9:18am says:

trackmania?

+1 vote   media: The Finish (early WIP)
moci
moci Jun 9 2009, 1:23pm says:

That's a nice wallpaper!

+1 vote   download: The First Wallpaper
moci
moci Jun 2 2009, 3:45pm says:

So where's the gun? :D

Good job, looks a tad high poly for a mag but maybe you're just good with smoothing groups!

+1 vote   media: Learning Curve - FN-P90 Magazine (Untextured)
moci
moci Apr 27 2009, 5:04am says:

Nice logo's. Good job.

+1 vote   download: Star Trek Vs Star Wars Logo Pack
moci
moci Apr 20 2009, 1:06pm says:

"sorry for the crap brush work but i rushed this" I did not test this map. And after reading this I won't.

Why share stuff you are not proud of?

+2 votes   download: Demo Map *DO NOT EDIT OR DECOMPILE WITH OUT ASKING
moci
moci Apr 10 2009, 12:32pm replied:

I wasn't asking for more models, I was asking for quality news. Like metalspy, only I asked it in a not so to the point way. My fault.

+1 vote   article: Daily News 2#
moci
moci Apr 9 2009, 2:33pm replied:

The title of these news post is "daily" so I thought you gave us news, each day...

+1 vote   article: Daily News 2#
moci
moci Apr 9 2009, 4:39am says:

It's good that you try to prove to us that you can do things. But speed isn't everything, you have a strange way of modeling and it feels wrong.

Because u try to do it too fast, the models you create during speed sessions will take a lot fixing if you were to use them in game (proper animations etc).

Well that's how I feel when just watching your speed sessions. Also, doing speed sessions does not mean to change the video speed.

It's about setting a short timeframe and doing as much as you can in that timeframe.

Can you show me some video's showing the true quality of the mod/models, and not just at what pace you created them, tomorrow?

+3 votes   article: Daily News 2#
moci
moci Feb 22 2009, 12:00pm says:

I think you overdid the extrusions :p.
But overal good model for a beginner.

Next time start from a concept so you know what you have to do. Or did you start from a concept?

+1 vote   media: Alien Space Ship
moci
moci Jan 26 2009, 6:34pm says:

I'll model some stuff or you!

+1 vote   mod: Shadow Invasion: Gundam
moci
moci Jan 26 2009, 6:15am says:

I'm glad it doesn't look like doom or quake!
It looks really cool.

+1 vote   media: Warlord v1.11
moci
moci Jan 23 2009, 10:12am says:

haha, cute :p

+1 vote   media: The Babies
moci
moci Jan 4 2009, 5:37am says:

Nice work! Love the smoothness of the model.

+2 votes   media: Untextured SF head
moci
moci Apr 17 2008, 7:07pm says:

I'm not sure wether this one is also copied (as mentioned on the other aircraft concept) but this is a pretty good drawing!

Now draw the reference images and modeling shouldn't take too long.

+1 vote  
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