There is no light in this tunnel.
Oops the first sentence should have been:
- I don't think these "updates" are doing you any good.
I don' think these "updates" are NOT doing you any good. Almost every video I've seen are really bad. Saying "wip" doesn't change that.
First impressions are important!
That's pretty bad actually. Why are the legs not moving?
Just so you know, modDB and indieDB share everything. I see you've made a few posts referring indieDB, one with a screenshot. It is highly possible that the person you are replying to is visiting modDB instead. (and they look different so the screenshot would be pointless in that case)
Just so you know.
Video's of the WIPS would have been nice!
I hope the hype settles down soon enough and we can all move on without looking at the next breakout/asteroids clone developer begging for our money.
All hail Anim8or!
I've looked at the images you've uploaded and it doesn't look all that complicated, so I think Flash can handle your game. If you end up getting lag it's probably because of bad code.
I also wouldn't wait for the rewrite, just do it. Like you say the more code you put in the current code base the more you'll have to rewrite.
The story sounds ok, I don't know why the entire colony needs to move to another planet because of a few cave-ins but ok... Also what made the robot wake up? A power surge from somewhere down below (sounds like a good quest)?
I actually had this as my wallpaper a good while back. Looks great!
They recently mentioned that the money coming in isn't that much, so spending it all again just to make some ports might be too much to ask. Porting isn't cheap, I assume.
Why don't they just select games that are already cross platform?
Every 3D engine supports 2D as well, just use an orthographic camera pointed at one of the 3 axis.
I don't think it's meant to be used like that yet. Almost everything they/he are/is adding to the engine is for a 3D game, maybe later. If you need a general engine/toolkit you'll have to look at Unity or other tools.
That's what I'm saying. At each new shiny release of anything game(engine) related you're like "I'll use it!".
I think it's funny. And you've just proven my point about the amount of projects you're on. If you would ever just focus on one thing it might be worth it but instead you just keep adding more stuff to do. If you're not doing it now why say it? To sound cool? The 1337 days are over.
You're right but let's not forget about that other game that's in a seriously prolonged beta cycle: Overgrowth. It's actually funny, I bought both of these games when they got bundled together because neither of them deserve to full price.
The difference between Wolfire and Underworlds is the PR. Everybody loves Wolfire (although if you read the youtube comments people are growing impatient for them as well).
I hope they both finish the game, but I'm not really counting on it anymore. I did my part: I gave them money. If they burn it well it's their fault and they should just get a "real" job again instead. Not everyone can be an indie. The money has got to come from somewhere right?
Making something with someone else's IP is always copyright infringement, regardless of the engine, unless you get permission of course.
Your days must be 10 times as long as mine, another project added to your to-do list. I'm still waiting for the benchmark test on your 2D engine.
Why? Did it double with the last time they released an engine? Or are you talking about "indie" (commercial or not) games? And even then they wouldn't double. They'll do the "we're now porting to engine X" thing and take that much longer to complete.
Yes I'm referring to the old one <2.5
Great, keep it up! I was wondering why you use the old Blender but if *you* work best in the old one by all means stick with it.
I'm glad I tracked this!
Any tech articel on the way explaing the good and bads about UE vs CE?
I wasn't talking about an open alpha. I said that you should put out the demo in it's full glory later OR have a few demo's to fill in the gap between now and release just to keep (game) name in the loop!
Well, if you release in the near future and the community that played it will have to wait for almost a full year I think the hype will settle down and we might forget about it.
To me it's best to release a demo closer to the actual release date. But I also understand that the demo should help grow the fanbase. So why not make 2/3 demo's? Each having a relative small dungeon but incorporate what you've managed to add to the engine so far.
The first engine (now) will give us an idea of how it will look and feel. The second will include some small storyline and so on.
It'll be some time before you beat this: Moddb.com
Great, gives me that caesar feeling. I like it!
Look, I can also start working on a game in a so called "indie" studio and invite 10 other people. Making it a team of 11. Surely if I were to pay them it would cost a lot. But do I really need 11 people when I'm at this stage of the production?
I don't know what you are not showing us. But if you have 9 people working hard, it will be pretty impressive indeed!
A lot more has been made a lot less.
If he can make a time machine, he can surely finish the blueprints himself right?
That's why you should keep your regular job. Maybe divide the time 50/50. Something is wrong with your planning if you *need* the money of the community to actually finish the game.
But that's the trend these days.
If you need 20 000$ just to get you started, how much will it take you to finish it?
I can because I don't want to play them. I'm not fooled into buying just because it's "supporting indies". If you truly want to support indies you would buy it without the discount, but that's just me.
How custom is this? CE3 does amazing stuff out of the box already. Care to do some tech posts?
So is building your own car.