There is no light in this tunnel.
There are 2 counters on this image:
- Released in 3 days
- Out in 4 days
Well that's an interesting video...
What do you mean by all quests? The one's unlocked so far? If you can toggle quests (active/inactive) then the second one is best.
On the other hand, if you really mean "all quests" as in, all possible game quests - the first.
Does not support Vista or 7? Still 20 euro's? Will you do a remake to support us new-age kids? Can't really buy it if I can't play it.
Hi, ActionScript 3 has loads of connection possibilities (usually these come with other tools of Adobe but not all). Why rely on a a 3th party server?
Sorry but no. Consider polishing the graphics and maybe use the accelerometer for strafing instead of the buttons.
So is the character a plane? Which cycles a tile-sheet as it's texture?
Make the character move faster, I also think 1 second looks like a long time, judging from the video.
It's coming together rather nicely!
Good stuff! Care to go a bit more in depth about how you get these effects in Blender? A guide to use BGE might be a bit much but just a few tips and tricks you've learned?
Sounds a little predator like but ok! Btw, if a species has advanced space transportation - I highly doubt that they will revert back to hot spikes as ammunition. If they can build advanced spaceships, a "laser" weapon shouldn't be a real problem. (Which would use a variant of the fuel used in the spaceship)
Looks good, maybe make it so that the camera follows the car orientation (smooth).
I'm assuming you know why it was a pain to add new features, and you're avoiding those issues in the new build.
Show it with such leg animation added because it looks really bad.
I remember noticing this project a while back and thinking "ok, cool. I'll wait till it gets usable enough". But like many projects, it got abandoned.
Why stop working on it, what good is it now? Especially if you're going to use it as a portfolio piece.
Oops the first sentence should have been:
- I don't think these "updates" are doing you any good.
I don' think these "updates" are NOT doing you any good. Almost every video I've seen are really bad. Saying "wip" doesn't change that.
First impressions are important!
That's pretty bad actually. Why are the legs not moving?
All hail Anim8or!
I've looked at the images you've uploaded and it doesn't look all that complicated, so I think Flash can handle your game. If you end up getting lag it's probably because of bad code.
I also wouldn't wait for the rewrite, just do it. Like you say the more code you put in the current code base the more you'll have to rewrite.
The story sounds ok, I don't know why the entire colony needs to move to another planet because of a few cave-ins but ok... Also what made the robot wake up? A power surge from somewhere down below (sounds like a good quest)?
Great, keep it up! I was wondering why you use the old Blender but if *you* work best in the old one by all means stick with it.
I'm glad I tracked this!
If he can make a time machine, he can surely finish the blueprints himself right?
Relax, yes this is a game. But it's obviously based on Minecraft (or was this one first?).
Saying it isn't a clone, doesn't make it not a clone. I don't play any of those games. But it's the same deal with many of the FPS games - which are clones of COD/BF/CS.
Not in Berlin but I wish you the best of luck and hopefully you'll gain plenty of fans.
Really nice UI!
I feel bad to tell you this, again, please let someone who actually speaks English (or is good at it) write your posts.
That was not my point.
Posts like these tell me that the project in question will end up dead. If you don't want this project to die, just stop talking about it dying!
No, the alpha is just a fancy editor. There is no real storyline, the only thing you can do is run around and fight.
We'll see when it's done. As long as they don't burn through their money and end up not being able to finish the game because they've got to find other jobs...
Hellz yeah! But... mine was black :p
The map looks really cool.
The pixel art hints at a somewhat more interesting game... My favorite gift: the Sega 16bit console!
You'll never STOP piracy, you can however reduce it. And cheaper games is one way of doing that.
Instead of complaining about how much money they are losing they should think of ways to invest less in games.
I'm sure that blizzard/ea/crytek/... can make AAA games without the need for an XXX million "enter currency here" investment upfront.
They are digging a hole for themselves and are demanding that WE (consumers) fill it back up.
As most wind turbines are :p. The generator (the thing where the blades are attached to) is usually the size of a (small) bus.
It's a bit redundant to post tri's and poly's. If you can - only post the triangle count. The polygon (with 4 edges) count will almost always be half the triangle count.
Can you post a wire render and a closeup/bigger image?
repeated reiterating over existing features is hardly something I call "flipping" progress. It's progress yes, now on to new things please.
Like I said most of the so called "progress" is about the phoenix engine and the stuff it can do differently now then a few weeks ago.
BTW, I already gave them my money so they can do what they want. Other developers have less fans for more game. I'll see you on the next "flipping" progress report.
I think the blood system was good enough before, yes it's even better now. It wouldn't hurt anyone if they actually made some progress on the game itself before keep going over the eye candy stuff. (again)
You guys keep caps locking "this game is amazing" but there is, in fact, no actual game. At the moment "Overgrowth" is nothing more than an elaborate engine tech demo.
They should post these updates on the "phoenix engine" page instead, imho.
Ok, but I rather have a good game without heavily engineered blood effects instead. Am I the only one who wants to see progress on the actual game instead (which is pretty much nonexistent now)?
Feature creep is kicking in perhaps?
This UI sucks, if I wanted to have the tablet feeling I'll buy a tablet! What's happening to desktop computers?! :(
And pretty not so amazing mods as well! Not a dev here.
Hi, the hair looks nice. I only think the desaturated look of the rest of the character doesn't do the hair justice!
Who ever said bunkers shouldn't stand out? :p
Maybe add some nice black outlines around some edges of the mountains for example. This will help split up the image in different area's.
Nothing beats properly done cell shading!
The image rocks as is already, nice job!
I don't get it.
I did not check your program but, again, your models look really good.
I've used this image as reference: Urania.be
Currently none - maybe a really small game or something I don't know...
Thx, I guess...
I'm taking an official break from modeling but you can see some of my work in my profile.
You don't really need a graphics tablet, it will "only" help you draw more precise. I would suggest you focus on creating a good base mesh. You can not learn it all in one go.
I was about to say: neat graphics.
But that's just a random image isn't it?
Just because it runs fine doesn't mean it can not be improved. Think about it like this, if you have 100k models, you can NOT add 4 of them in 1 arena. Have the arena look impressive (enough polygons) and add all shaders/lighting at a playable framerate for everyone.
If you can do it with 2k polygons, why make it 20k?
Well the positive thing is the face looks like a face... good job :p.
Some points to help you improve:
- the base mesh should have just enough definition so you don't have to guess what's it going to be. 344 polygons for a character is not enough.
- with each "level" you should try to sculpt as much as you can with it, don't keep adding levels just because it adds polygons. Keep it simple.
- level 7 is clearly too much for a character like this. This is because of 2 problems:
1) your base mesh is TOO simple, which results in having to up the levels quickly.
2) you do not push enough polygons in each level.
and maybe a final note:
- smooth doesn't mean good.
And what are you doing! I expect bleyblade action, lol :).
Keep it up, you'll get there.
This looks weird. It's like the water level rises or the trees are growing underwater.
Even for $3 this game deserves a lot more polish.
- Better graphics, even just slightly...
- The "animation" of starting the jump needs to be a lot smoother
- The "flying" and "gliding" is really static/lineair
What target audience do you have? Little kids probably do not care.
I used this site to convert points to money: Xboxlive.ign.com
Very good, and somewhat late indeed, update. Good work!
Suggestion: filter the database so that "shotcut" games do not show in the list of sellable games. And do not count them as part of the Desura catalog, it's giving the customer the wrong impression.
Switch: switches between states. A light switch turns the lights ON, and if you press it again - OFF.
Button: sends a signal (either short pulse or for as long as you are pressing the button) to another system. The power-on "button" of the computer sends a signal to the motherboard.
Make this a poll or something?
I vote for 2, simple and clean.
That is, indeed, a nice shell!
Sounds promising, concept art looks great as well.
That looks great, is the pixellated version a filter/shader or an actual image?
Always top quality models and textures!
Well, it's hardly something original (even when you add the slice stuff) but it looks pretty well executed.
Thanks guys, sad to say my license has been expired and I wont be able to create new stuff in the near future.
I'm glad you guys like it!
If you call this level "done" (without enemies), even 50 of these levels wouldn't make me spend money on it.
And people always say "it's WIP" when you give critique. Like I said, you've got some things left to do.
Give the stars some "glow" on the ground. Change the camera (higher) so you can not see through the level anymore. Is it possible to walk on stairs without jumping? Do not apply collision detection on broken parts of a box.
You've got some things left to do but it's looking good as a prototype.
I read you are going to sell this game, imho it's far from something I would give my money on.
It's looking pretty decent so far, I can only really judge when you have scripting or other advanced features.
Why would it be a "****" move? People use open source software for commercial purposes all the time.
If he can create a game that people would pay for I see no reason why he wouldn't try to sell it.
Not a good idea to involve god in your modding stuff. If you do quit, you'll owe him big time!
That's some investement, to buy the android license as well for unity.
The level editor looks pretty sweet, the auto tiling is very nice.
I would like to see some code, for instance how you've set up the physics of the cargo, custom or included with Unity?
So it's tetris but you have to "make" the blocks first? What if the beat is too slow and you can't make the block in time (say you only have 3 lines left open on top)
Dang... that's a pretty smooth workflow. So if you were to "save" the map and load it back up it would still be there?
Maybe I should start taking advantage of my pre-order...
Great work! Man I love me some nice matcap...
Eat3d.com it's just that obvious(?).
How is that powned? That guy is being nothing more than a complete a-hole. If he really speaks for the majority of the British people then the majority are a bunch of idiots to talk like that without even knowing the guy. Because it would have been so much better if a British politician would be the leader of the EU. So we could kiss the *** of the USA a bit more.
I'm not protecting him because I'm from Belgium as well, well.. that's not the only reason - you just don't talk to someone like that, specially if you don't know him at all. He's just jealous.
This project is one of the best looking ones to come out of unity so far!
Are you anyone special not to get a C&D?
He's giving you advice about the possible future - you might want to think really hard about how 'halo' you want to make this.
Maybe have a chat with these guys: Moddb.com
The reflection on the windows doesn't really math the background...
And in comparison to the character model this model looks low poly...
Not really... I don't have any experience making isometric tiles, if you could show me the light I might do something eventually.
Also be sure that you have nothing "blocking" (firewalls or other security settings) the connection. When I was first using Stratus - inside a company network - I could retrieve my id but couldn't connect to another player.
Hello, could you please send me your project (without your key of course, I'll add in my own). I'll take a look.
Without the actual example this "presentation" isn't really anything special... Just some marketing presentation thing.
I've played the demo and $10 is a bit much imho. But it looks 'fun' and polished enough to actually sell so good luck!
You're really doing a lot of work on this game. Makes me wonder if the game is good enough without this mod.
It looks amazing so far!
The poll isn't about whether you can or can not create an entire project by yourself. It's about having the motivation to get yourself to do it, and keep doing it.
One of the reasons why so many projects fail is because of the lack of (self-)motivation.
That's a nice looking weapon! And a nice screen shot.
Good stuff, glad you're 'healty' again. The map reminds me of the Simpsons intro. Good luck with the exams.
Can you have a higher resolution? The "smelter" fills almost the entire screen. Everything looks pretty smooth, nice.
The cars look very nice. But the layout needs some work.
I would suggest putting the selector more toward the top/bottom (and make it wider and less high).
Also center the car, like this: Pcmedia.gamespy.com
Amazing work! Nuff said.
I'm guessing this is not in-game. Adding "reflection" to a material in a 3D package isn't the same as adding reflection in the game.
That's looking pretty sweet!
Wish I was able to do that with Adobe AIR (on Android).
Yes that one isn't documented that well. I'm sure there are other tricks like this that adobe just neglected to point out.
You can also change the background color in that line, but I'm sure you knew that already.
It's not a special program it's google sketchup. Free to download and use here: Sketchup.google.com
Your layout is awesome btw lol. The blades look pretty nice!
Simplicity at it's best. Kinda inspires me to try something like this as well. Would be a great scene to get "back into it".
A new engine in mind? Don't start that engine-swinging again! ;)
That's part of the joke :(.
Can we have a beauty render pls?!
Unreal Engine rox! (As does UT3)
Press the first icon you see (the disk one) to save the image and upload that.
Great designs, really loved the "in action" drawing.
It's a pretty radical change from the viking look to the Russian type of soldier look.
The Mortt looks like it's not really agile, once you can flank it. (Looks like needs a lot of time to do a 180°)
Pretty amazing stuff, good work!
And you're screen capture button only works once each day? - you sure use lots of icons...
Sure they could spend a whole lot less.
But is it the actual game demo that gets the attention, or the *naked girls*? If you figure this out you can stop spending money on one or the other but when you don't want to figure it out... spend enough to get both.
For them it makes no difference, it's money they knew would be spend, their share holders know of it. These are calculated *losses*, I'm guessing they would rather lose more money than lose more time in low cost alternatives (like blogging/mouth to mouth/getting in touch with every site etc etc...).
I was going to write a big reply to this but I'll sum it up for you.
*Use the assets that you have*, and a multimilion dollar company has lots of assets and will use it to grab attention.
A new AAA title will get more coverage by having lots of fireworks and *naked girls* at the anouncement than your indie game after 6 months of writing blogs and previews.
It's only natural for you as a (at the moment) *small time* indie developer to be a bit annoyed by all the big boys doing their thing but that's just the way it is. You would probably do the same if you could.
You bought models for your map pack? Nice...
Still no shadows :(. The extra content does make it look pretty cool!
My initial thoughts exactly, but no fear. If your game is half as good as GoW it's still awesome.
Hi, your maps look pretty cool.
But find someone else to proof-read or just write your news posts.
I can understand that English isn't your mother language and it's hard for you to write good sentences, please find someone who can.
In the 3th room on your right, behind the men's toilet. On the -5th floor, at the HQ of Petroglyph.
Thanks for the tips, I wanna be a mapper, I would be a modeler but I cant draw, and my models would suck
Got the UDK huh? How is that?
My computer can't run it:(
I figured I'll answer here in case you do not check my profile (most likely).
You don't have to be a good 2D artist (drawing...) to be a good modeler. It will surely help, when you've got something down on paper and you can see what u actually have to model. Specially when beginning and you just make it on the go it can go wrong in many different places.
So stick at mapping for now, once you feel pretty good about your maps you can start creating basic assets in 3d (now you also have a goal: assets that will actually be used in your maps).
Motivation is key!
As for the UDK, I'm still learning it. I've got an old but decent computer and I'm running the x64 build it runs pretty smooth. I still have to make something worth showing so maybe it'll break once I get some more complex stuff. I do like it more than Hammer!
Sound good, really looking forward to the next gameplay video.
Even if you add objectives, it wouldn't be any fun if the enemies still ganged up in front of you (or behind you if you're running forward).
If you don't know anything, pick 1 thing and learn about it.
So what will it be?
Mapping? -> Moddb.com
Modeling? -> Moddb.com
Character Design/modeling? -> Moddb.com
Coding? -> Moddb.com
It's obvious Moddb has plenty of tutorials right here already but the internet is full of them. My advice to you:
1 - pick a subject
2 - learn about it
3 - practice it
4 - feel good about your knowledge/skills? Y: goto 1 - N: goto 3
If you have questions you may ask them, maybe I can help (ask them on my profile page or PM)
Looking pretty nice. New graphics helped A LOT.
So you can only have a team of 3? Or is it just when playing soccer.
Could use some more work lol.
Try blocking out the shapes before adding the small details.
Very cute, you've got skills.
Well that sux.
But on the other side, lots of mods or indie games get published on Steam. So why isn't yours? Maye you should send a demo/prototype/full game and artwork/concepts along with your request. That way they can actually see what your game is all about.
If you ever want to try Steam again in the future that is.
Good luck anyways!
That's a nice style! Good work.
Read this: Moddb.com
I would love to go on a trip there. Looks like a beautiful place!
(And yes I get the joke)
Isn't there a better, automated way of doing this?
I have not worked with NA but if you make something with LOTS of windows this would be really time consuming...?
Hi, yes you don't need my permission to use them. That's why I've uploaded them here so everyone can grab them for their own use.
Hope they help.
And you call yourself a gamer?! Go out and discover the classics!
Oh, and if you lose it'll say "You suck!"
I'm really giving a whooping to those angry humans!
You don't like my original story of space invaders? :(
Your Orc seems a bit low poly, has it reached the limit of this "new" engine already?
Calling it 'warcraft 4' might not be a good idea, this would surely be a problem if blizzard ever decides to make one themselves.
I was going to say "wow great demo" but you didn't make it correct?
Unity IS very powerful indeed, I wish you the best of luck.
I would apply for a programming or modeling position but that wont be for the near future.
So until then, good luck!
The video looks sweet, can't wait for the release/updates.
So guess bunny jumping is back! Is it here to stay?
I hope your still making a profit!
What you shouldn't do: make a video for just text...
What you should do: upload the things you've worked on.
The name is 'OK' I guess...
Read all about it here: Moddb.com
Well, in these sort of games not only does the design have to look good. But the pixel art on the screen as well.
Seeing how the prototype has a almost top-down look.
The 2nd one will have a better chance of staying true to the design and still look good when creating the actual sprite.
Downloading HL1 now, and NS1 when HL is done!
Great stuff, I never played NS1 and find the 'mouth/teeth' view a bit weird. But it's something to get used to I guess.
Looking great so far, good job!
Luxology modo 401. Luxology.com
Lol that was fast, thanks!
Glad to hear you've been working hard on the game itself.
Of course without the tools you can't create the game. But for now the tools should be created in function of the game and not the other way around I think.
A question about how things go in real life: does Bill also UV/texture the models? If so how does he go about doing it, render to texture or hand paint. I have seen the workflow you guys put up before. Like that?
Great models, they look really detailed. Are they low poly models with normals from a high poly version?
Keep it up.
I don't think they have any in-game video's beside that trial racing video.
And don't know about NS2. I was thinking about EYE.
Agreed here, without any actual gameplay or real information about the actual game. How can it win?
It is one of my favorites, but I still don't think they should have won.
"Without any gameplay available Wolfire makes it so easy to award them the best up coming indie game of 2009".
So it, again, comes down to hype? Yes Wolfire sure puts a lot of effort on getting noticed and liked. But does that make *overgrowth* the best indie GAME? No it makes *wolfire* the best indie DEVELOPER/PUBLISHER.
Have these awards ever made sense?
Because if you are an idea guy you will not be able to help the ones that are actually doing all the work.
For instance if I would help you with *your* game. You would only say "yes uhm it would ge great to have a bazooka". That's 5 mins of *thinking* while I still have to:
-> That's the problem with idea guys, they think idea's are enough. And can't/won't contribute to the rest of the work.
If however you say you are going to take on other roles like mapping/coding/texturing/... the guys will not be "nay" sayers.
They really did a great job with the environment.
A few different angles to help get a better view of the model so I/we can give you a better comment on it.
This 'angle' (the angle of the camera when taking the render) alone isn't enough.
So you guys do get trouble staying 'pumped'.
It's not a wanabe-problem, glad to hear that lol.
Good job on the comic.
This is looking really cool. You guys are really trying to get this done.
BMS is getting old, at this rate they will release when Valve closes it's books on the half life world (ep3 release).
So I can see where he's coming from. And all this 'we will release' and then 'oeps, not really but we WILL release' talk is just stupid. better to say nothing at all.
Nice new logo and wallpapers!
Why would they. It's not because they are indies that 'you' should rip them off.
It's a very nice pack, I've been thinking here is my question.
Will the key be locked to my e-mail address? Following this: will my NS2 black armor suite be unlocked whenever I enter my key? Or for online play will I have to use my e-mail?
Hey! Looks like you could delete a few loops there!
But it's looking nice! Some different angles would help judge the model.
Really nice drawing! If you could have made yourself look more 'drawn' it would be even better.
Go to your environments tab and change the ambient color and brightness a bit. this should brighten your models. But of course the problem is in your textures and lack of lightning (probably the last one more than the first).
The guns look nice, good job so far.
Really nice 2D lights there! But the red one does spill through the walls (unlike every other light)
True, but that chance is very much smaller than the other one.
Also the ID project will have a much earlier release (DEMO) so I actually get the feeling that it's going to happen, even if it's not in the end.
I have limited amount of time to spare on other people's projects. I want to put it in one that will make the most out of it.
Might want to elaborate about the new features that are so cool for you but not for the actual CS2D game?
The game looks very cool.
You had to license the software and you could chose to either select the pro 30 day free trial or the free license. You must have selected the wrong option. No worries I think the pro features just turn off after 30 days and you're left with the normal free license.
Nice optimized stuff!
The amount of lives is a good idea, but with a twist.
There are 20 players, so there are 20 lives, people are ranked by dead/living. If every player dies the team loses, if not the team can still win if the 1 player that is left can kill everyone else from the other team.
This eliminates the problem of noobs getting killed too often so the lives drop by just 1 person.
Maybe you were thinking of this all the time...
Again, nice modeling.
Why not? GoW and Unreal are NOT the same games.
That's like saying that valve should let us play mods for HL2 just because we've got CSS installed...
The mod looks a bit too hectic for me.
Very nice. Keep it up.
Much better than what I did.
This is the part-baked petit pain I am about to eat for my lunch. I have to say that I'm looking forward to it. The above is what 90% of people use Twitter for, and they need to STFU in my opinion.
Amen to that. Less pollution of the INTERNET please!
Then you should have removed the smoothing completely because things like don't do you guys or the model any justice.
But still a good model!
practice makes perfect... I've got a lot of practicing to go :).
why upload "bad" stuff?
Less white easy in/out and more weapon. Do a simple turntable (rotate 180* around the model) or something.
You're much better than I thought when I first met you.
Being burned out well... I think it's a matter of having a healthy lifestyle.
I don't know the first thing about you so I'm just telling you this from personal experience, and just common sense.
Go to bed and get up at the same time everyday and you'll start to feel more energetic after each passing day. Have some morning ritual so your body knows it has to wake up. When I'm burned out or just passive all day it's mostly because I had a bad time getting up and my body just wants to keep sleeping.
I hope this helps.
This game really looks awesome. keep it up and I'll probably buy it.
Well then let me tell you that I think a lot of people also don't appreciate it so much as a lot of people do haha :D.
You're a good guy but you jump on everything, hope it doesn't hit you in the back someday. It sure did that with me a few times.
All I see is... an amazing laptop...
*wishes my classmates looked like yours*
Nice character, looks a bit stiff in the upper body but that might just be because of the armor.
Wow, great style. The camera effect really pulled it off!
Nice looking model, very good texture. (256*256)
Talking about copyrighted music on your videos on youtube? I'd say replace the music and reupload it, just a matter of time before they mute your videos.
In any case, stay away from music that is protected and you'll have no problems. So from now on only use "approved" music (free or not from warner/universal music).
Good work, but I feel it's very much smaller then the original. I remember myself crossing the rodes and it would take me a few moments as now I'm at the T spawn in 3 seconds or something.
Not really a good example at creating a decent model, I think.
You don't use reference planes or anything?
That's a nice wallpaper!
So where's the gun? :D
Good job, looks a tad high poly for a mag but maybe you're just good with smoothing groups!
Nice logo's. Good job.
"sorry for the crap brush work but i rushed this" I did not test this map. And after reading this I won't.
Why share stuff you are not proud of?
I wasn't asking for more models, I was asking for quality news. Like metalspy, only I asked it in a not so to the point way. My fault.
The title of these news post is "daily" so I thought you gave us news, each day...
It's good that you try to prove to us that you can do things. But speed isn't everything, you have a strange way of modeling and it feels wrong.
Because u try to do it too fast, the models you create during speed sessions will take a lot fixing if you were to use them in game (proper animations etc).
Well that's how I feel when just watching your speed sessions. Also, doing speed sessions does not mean to change the video speed.
It's about setting a short timeframe and doing as much as you can in that timeframe.
Can you show me some video's showing the true quality of the mod/models, and not just at what pace you created them, tomorrow?
I think you overdid the extrusions :p.
But overal good model for a beginner.
Next time start from a concept so you know what you have to do. Or did you start from a concept?
I'll model some stuff or you!
I'm glad it doesn't look like doom or quake!
It looks really cool.
haha, cute :p
Nice work! Love the smoothness of the model.
I'm not sure wether this one is also copied (as mentioned on the other aircraft concept) but this is a pretty good drawing!
Now draw the reference images and modeling shouldn't take too long.
Just so you know, modDB and indieDB share everything. I see you've made a few posts referring indieDB, one with a screenshot. It is highly possible that the person you are replying to is visiting modDB instead. (and they look different so the screenshot would be pointless in that case)
Just so you know.
Video's of the WIPS would have been nice!
I hope the hype settles down soon enough and we can all move on without looking at the next breakout/asteroids clone developer begging for our money.
I actually had this as my wallpaper a good while back. Looks great!
They recently mentioned that the money coming in isn't that much, so spending it all again just to make some ports might be too much to ask. Porting isn't cheap, I assume.
Why don't they just select games that are already cross platform?
Every 3D engine supports 2D as well, just use an orthographic camera pointed at one of the 3 axis.
I don't think it's meant to be used like that yet. Almost everything they/he are/is adding to the engine is for a 3D game, maybe later. If you need a general engine/toolkit you'll have to look at Unity or other tools.
That's what I'm saying. At each new shiny release of anything game(engine) related you're like "I'll use it!".
I think it's funny. And you've just proven my point about the amount of projects you're on. If you would ever just focus on one thing it might be worth it but instead you just keep adding more stuff to do. If you're not doing it now why say it? To sound cool? The 1337 days are over.
You're right but let's not forget about that other game that's in a seriously prolonged beta cycle: Overgrowth. It's actually funny, I bought both of these games when they got bundled together because neither of them deserve to full price.
The difference between Wolfire and Underworlds is the PR. Everybody loves Wolfire (although if you read the youtube comments people are growing impatient for them as well).
I hope they both finish the game, but I'm not really counting on it anymore. I did my part: I gave them money. If they burn it well it's their fault and they should just get a "real" job again instead. Not everyone can be an indie. The money has got to come from somewhere right?
Making something with someone else's IP is always copyright infringement, regardless of the engine, unless you get permission of course.
Your days must be 10 times as long as mine, another project added to your to-do list. I'm still waiting for the benchmark test on your 2D engine.
Why? Did it double with the last time they released an engine? Or are you talking about "indie" (commercial or not) games? And even then they wouldn't double. They'll do the "we're now porting to engine X" thing and take that much longer to complete.
Yes I'm referring to the old one <2.5
Any tech articel on the way explaing the good and bads about UE vs CE?
I wasn't talking about an open alpha. I said that you should put out the demo in it's full glory later OR have a few demo's to fill in the gap between now and release just to keep (game) name in the loop!
Well, if you release in the near future and the community that played it will have to wait for almost a full year I think the hype will settle down and we might forget about it.
To me it's best to release a demo closer to the actual release date. But I also understand that the demo should help grow the fanbase. So why not make 2/3 demo's? Each having a relative small dungeon but incorporate what you've managed to add to the engine so far.
The first engine (now) will give us an idea of how it will look and feel. The second will include some small storyline and so on.
It'll be some time before you beat this: Moddb.com
Great, gives me that caesar feeling. I like it!
Look, I can also start working on a game in a so called "indie" studio and invite 10 other people. Making it a team of 11. Surely if I were to pay them it would cost a lot. But do I really need 11 people when I'm at this stage of the production?
I don't know what you are not showing us. But if you have 9 people working hard, it will be pretty impressive indeed!
A lot more has been made a lot less.
That's why you should keep your regular job. Maybe divide the time 50/50. Something is wrong with your planning if you *need* the money of the community to actually finish the game.
But that's the trend these days.
If you need 20 000$ just to get you started, how much will it take you to finish it?
I can because I don't want to play them. I'm not fooled into buying just because it's "supporting indies". If you truly want to support indies you would buy it without the discount, but that's just me.
How custom is this? CE3 does amazing stuff out of the box already. Care to do some tech posts?
So is building your own car.
What made the twitter feed update urgent?
- Comment notifications on images/media.
- On the "update" page, when you visit such an update it should automatically get "cleared" from the list
Basically anything the users have been asking for (for a while) but got replied with the "we are busy" remark. If Henley did add the requests on the to-do list, he would know what's in demand.
Is this important for expanding the user base? I mean, there are plenty of items we requested only to get it on the "to do" list. I'm guessing picking these features first (specifically the social sign in) are business decisions?
Do note that your argument of trusting DesuraNET could backfire as well (even if the sings are not here yet).
The requirement that a game as to be playable/in heavy production before you can "back" it is, however, a stronger argument for DesuraNET.
My main concern (this goes for every pre-sale, especially pre-production, based economy) is that when the game finally gets released a very large portion of the sales have been made already. What happens when the game does not sell after release?
Why? Is CE2 unworthy just because there's CE3 now?
Are these advantages over a custom built server-client structure? (Ie: you don't have to program them yourself)
As if a petition will change their minds. I guess money is the only thing. The system is corrupt.
There is no comparison between UDK and Phoenix engine. Agreed this is looking to be an awesome engine but UE can do much MUCH more than Phoenix - at the cost of complexity and compatibility of older features (UE is old...).
How about you push DX10 (or even 9) to it's limits first before asking about DX11. Why do you *need* DX11?
Great job! So is this the in-game look?
Are you trying to come over professional by using "" quotation marks everywhere? I would suggest that someone who is good at English reads and corrects your sentences.
Maybe it's the way you mix present it, but it's difficult to read your posts!
I'll keep spamming the negative karma button, because the answer to this question as been given multiple times already. Yet again on this post: Cl0p1n
Nice car, is it perhaps from the 3D Buzz tutorial?
Yes change the materials for the rubber and the mirrors. Also use some post processing to bring out the red and yellow, it's a bit "flat" now.
A LOT better than your motorbike render from before :p.
At least gamers can now pick between games with zombies and games with zombies AND guns.
The animation and look of the zombies are pretty good!
I'm pretty happy with modo. I don't like working with blender, I tried... and I'll probably try again. I can get modo really cheap because I'm a student so money isn' really an issue (yet).
If you are going for "contributors" instead of an actual team, it would be a good idea to make a list of whatever you need - with reference to the art style and polygoncount or any other information you have to guide the asset creation workflow.
People might think the banana-model they made in 5 minutes will look good in your mod.
Original: Lucasbremmers.nl (lower resolution but the same picture)
So people, not registered on this site but only on Facebook, will be able to comment on things? In that case, I vote: no.
You sir, are correct. In an attempt to prove myself I'll show you a more finished thing :). (pm)
It's funny to see you model, the way you just push "new" objects over each other for detail instead of bevelling or ..., you don't delete faces you can not see etc.
There will always be people willing to spend money on anything. It's the golden age for so called "indie" devs.
On the other hand, if you really "can" program in C++/C# and java you should have no problems finding a development job somewhere. And do this game stuff on the side for now.
Remember when you are asking money for something, you're competing against everyone else that's selling. If you can really say "my game is worth the money", I see no reason why you wouldn't.
Why don't you post that "how did I make the crab" video instead? People love that stuff.
I completely agree with GiffE. So what progress is slow? I'm honestly amazed at the people that would donate $500 or more on this, asking $60 for an already/very soon to be COMPLETED AAA game is madness?
To be fair, I've also bought NS2 and Overgrowth - and those games are also not done yet. But at this point I don't see myself handing over any amount of money. All you have at this point is, as stated by GiffE, a beach.
Again if you don't have any actual progress, just shoot some behind the scenes tutorial kinda movies and we'll be happy. You shouldn't have to try so hard to get the money, if it's worth it people will buy it anyway.
No offsense, but to quote myself from a previous news reply: While I'm not really supporting this new busines model I hope you reach your goal and finish this project.
I've just bought it!
The skins look pretty slick! Good job.
The game looks good so far. While I'm not really supporting this new busines model I hope you reach your goal and finish this project.
Comparing apples and oranges.
The T-rex will be my next wallpaper! Amazing quality, I hope everything goes as planned in 2011 - keep it up.
barely, nice renderings btw!
"At this moment I’d like to invite anyone with an interest in this project to make contact, we welcome anyone willing to lend there talents.`'
This is a commercial game? For those who are interested, what about the compensation?
You're looking to "sell" this engine and the toolkit right? Might be better to make something that appeals more to others not 'just yourself'.
I would make this more than just "a side" point on your to do list.
What framework are you actually using for the UI?
This guy rocks!
Those drawings are REALLY nice!
No prob, I'm reading some books and I might write some demo apps. Which I can use for other tutorials. We'll see where it goes.
What is this?
You know moddb has a private messaging system right?
Because when you say C-style usually this just narrows it down to C, C++, C# (and just forget about the rest).
But ok! I'll try to make some tutorials etc for ActionScript 3 then!
You don't mind me talking about ActionScript 3 right?
The post clearly sais they are doing an MP release BEFORE adding SP.
They are not dropping SP altogether just delaying it.
But from reader the other comments so far people (including me) wanted to see a good SP release instead of another MP (even if they will slap some SP to it afterwards).
"We've found it much better suited to the talents and size of our team at this point in development"
So basically you're ditching SP (for now...) because it's easier to make an MP.
Which is why I prefer SP to MP, everyone can do MP just pitch 2 teams against each other (ignoring the special abilities etc etc) but with SP you actually need to add a storyline and other things to make it interesting to play on your own.
I hope development goes well so you can start working on your SP part of the game. The other game with dino's (http://www.moddb.com/games/primal-carnage) also doesn't have MP, which is why I'm NOT buying it...
- If, at the end of the day, the games they sell don't outweigh the cost of those fancy PR things they will no longer do them (or cut back the amount of money). It's the way things work in businesses. If it doesn't pay off, don't do it.
- You might be still learning, but it's pretty obvious to see that you have to invest a lot of time with this blogging and getting in touch with your fans (more importantly getting new ones). Compared to the time they spend on that 1 event, which like I said gets as much coverage as you doing your thing 6 months long (sort of...)
- That's probably true about the 'involved' campaign. But here is a perfect opportunity to get their name *out there*. And if they don't try to be the biggest they'll end up where you are now *Ubisoft who?*
I'm probably picturing things a bit too black and white.
Sure you can do the same for less (money), but if it doesn't ROI eventually... they wouldn't. (If that ROI is just being more well known, selling games or wasting less time on doing other PR things is another matter it all boils down to eventually making a bigger profit)
But who am I kidding, I never ran PR for something nor am I in the business (Indie or not), so I actually know 0 about this topic...
If the money doesn't ROI (return on investment right?) then they probably wouldn't spend it. Like I said before, it's a shortcut for what you are doing now.
Spend more money on PR events to spend less time on the PR in general. But in the end, the games have to be sold. You're doing it the low-cost and time consuming way.
Looks like it'll be a lot of fun going against an AWP team...
The "opening" of the AWP can be faster, looks like he's doing it in slow motion.
Guns are guns, each game that has a glock looks pretty much the same.
I think they're awesome!
I just tried the single player on your site, I like it...!
This looks promising!
Does it say WIP? Nope.
I don't know, the dome doesn't look right. Is that the final version?
Might want to add "Only comment the good things, ignore the bad" if that's the case...
And yes, we people can read thank you.
Read my lips... uhm words... MP ---> ONLY <---
Well... If you look at something that is stands between you and the direction of the light it will look darker.
It looks awesome, a damn shame it's MP only...
Do you know something we dont?
UE3 engine not good anymore? Let's all 'lol' at this one.
Nice details, only problem I have is maybe the texture of the dumpster. And just the overall 'dull' feeling (appears to only have ambient light).
But it does put another light on the Unity or Torque3D engine ;).
The engine looks promising, but the editor is pretty ugly.
!!!!!!!!!!!! Fix your website: Primalcarnage.com !!!!!!!!!
I'm not for the multiplayer only type of games so I'll probably skip this one, good luck!
Hey, I was thinking 'OM*G' when I read the news a few weeks back. I immediately looked at the licensing and this is what it sais:
Game Development licenses are available to established games studios. We do not issue engine licenses to individuals, nor do we provide the engine for non-commerical purposes, such as Mod Teams, via this site. For information about obtaining the Mod SDK please visit our website at www.crymod.com.
Get to learn more / Register...
I can't visit the crymod at this time, but I guess this deal is nothing like the UDK deal.
You're getting really good at drawing, keep it up!
I actually really like the stick figure, it brings 'life' (because the walk animation is different) and 'humor' to the game.
Very nice, this game is really looking like the real deal.
It happens a lot actually...
Nice map, so this is how maps like these get build... Interesting.
Delayed by a year?
Good luck with it.
PS: you should maybe redesign your site, so it fits in a decent
browser window size. Maybe it's me but it looks very wide for what it is.
It's also flat. Keep working on it...
Thank you, they're ok. Shame substance didn't get any much help besides me so the project was halted.
Well good luck with whatever you are going to do;). You'll learn the other stuff eventually.
Lol so what CAN you do? Make wallpapers?
(sorry for being rude; but you offer help and say you can't do
any of the really useful stuff.)
I like portal, I like combat: I hope you can pull this one off.
Sorry for asking but what will this mod offer that ESF doesn't?
Although I love how you guys are working and I really think the engine produces some high quality images, I'm not impressed with this little article.
Maybe you should have picked out a different texture to do this with?
The model in 3ds max is 50 k polygons... isn't that overkill? I know cryengine can use many polygons but....
she is perfectly proportioned. Fine sculpting!
but it isn't much of a "wow" now..., if u are going to show something... make it worth showing.
But take any level without the props/shading and it will look bad so...
A lot of work left!
We're actually just getting started! Lend us a hand? ;)