There is no light in this tunnel.

Comment History  (60 - 90 of 720)
moci
moci Dec 18 2011, 9:26am replied:

Oops the first sentence should have been:
- I don't think these "updates" are doing you any good.

+1 vote   news: 12 Days of Carriers: Day 7
moci
moci Dec 18 2011, 6:17am says:

I don' think these "updates" are NOT doing you any good. Almost every video I've seen are really bad. Saying "wip" doesn't change that.

First impressions are important!

+4 votes   news: 12 Days of Carriers: Day 7
moci
moci Dec 18 2011, 6:13am says:

That's pretty bad actually. Why are the legs not moving?

+1 vote   media: 12 Days of Carriers: Molotov Throwing WIP
moci
moci Dec 16 2011, 6:44am says:

Just so you know, modDB and indieDB share everything. I see you've made a few posts referring indieDB, one with a screenshot. It is highly possible that the person you are replying to is visiting modDB instead. (and they look different so the screenshot would be pointless in that case)

Just so you know.

+2 votes   member: Wizardum
moci
moci Dec 15 2011, 6:34am says:

Video's of the WIPS would have been nice!

+1 vote   news: “You see blouse… I see breasts!” – Focus in Animation
moci
moci Dec 5 2011, 6:09pm says:

I hope the hype settles down soon enough and we can all move on without looking at the next breakout/asteroids clone developer begging for our money.

+1 vote   blog: Indie games - The meaning of "Indie"
moci
moci Dec 5 2011, 7:37am says:

All hail Anim8or!

+2 votes   media: somekind of pistol...
moci
moci Dec 4 2011, 6:17am says:

I've looked at the images you've uploaded and it doesn't look all that complicated, so I think Flash can handle your game. If you end up getting lag it's probably because of bad code.

I also wouldn't wait for the rewrite, just do it. Like you say the more code you put in the current code base the more you'll have to rewrite.

The story sounds ok, I don't know why the entire colony needs to move to another planet because of a few cave-ins but ok... Also what made the robot wake up? A power surge from somewhere down below (sounds like a good quest)?

+1 vote   news: New Worlds: Possible Re-write and more!
moci
moci Nov 30 2011, 12:02pm says:

I actually had this as my wallpaper a good while back. Looks great!

+1 vote   media: Point Blank
moci
moci Nov 30 2011, 5:06am replied:

They recently mentioned that the money coming in isn't that much, so spending it all again just to make some ports might be too much to ask. Porting isn't cheap, I assume.

Why don't they just select games that are already cross platform?

+9 votes   news: The 'Really Big' Bundle Is Here!
moci
moci Nov 28 2011, 11:58am replied:

Every 3D engine supports 2D as well, just use an orthographic camera pointed at one of the 3 axis.

I don't think it's meant to be used like that yet. Almost everything they/he are/is adding to the engine is for a 3D game, maybe later. If you need a general engine/toolkit you'll have to look at Unity or other tools.

+3 votes   news: New Overgrowth a159 video devlog
moci
moci Nov 25 2011, 1:40pm replied:

That's what I'm saying. At each new shiny release of anything game(engine) related you're like "I'll use it!".

I think it's funny. And you've just proven my point about the amount of projects you're on. If you would ever just focus on one thing it might be worth it but instead you just keep adding more stuff to do. If you're not doing it now why say it? To sound cool? The 1337 days are over.

-1 votes   news: Doom 3 Source Code Released
moci
moci Nov 25 2011, 11:54am replied:

You're right but let's not forget about that other game that's in a seriously prolonged beta cycle: Overgrowth. It's actually funny, I bought both of these games when they got bundled together because neither of them deserve to full price.

The difference between Wolfire and Underworlds is the PR. Everybody loves Wolfire (although if you read the youtube comments people are growing impatient for them as well).

I hope they both finish the game, but I'm not really counting on it anymore. I did my part: I gave them money. If they burn it well it's their fault and they should just get a "real" job again instead. Not everyone can be an indie. The money has got to come from somewhere right?

+1 vote   news: NS2 Build 188 released (Happy Thanksgiving!)
moci
moci Nov 24 2011, 10:12am replied:

Making something with someone else's IP is always copyright infringement, regardless of the engine, unless you get permission of course.

+2 votes   news: Doom 3 Source Code Released
moci
moci Nov 24 2011, 10:09am replied:

Your days must be 10 times as long as mine, another project added to your to-do list. I'm still waiting for the benchmark test on your 2D engine.

0 votes   news: Doom 3 Source Code Released
moci
moci Nov 24 2011, 10:06am replied:

Why? Did it double with the last time they released an engine? Or are you talking about "indie" (commercial or not) games? And even then they wouldn't double. They'll do the "we're now porting to engine X" thing and take that much longer to complete.

+1 vote   news: Doom 3 Source Code Released
moci
moci Nov 22 2011, 5:56am replied:

Yes I'm referring to the old one <2.5

+1 vote   media: Ether Fields - Developers diary #2
moci
moci Nov 21 2011, 5:58pm says:

Great, keep it up! I was wondering why you use the old Blender but if *you* work best in the old one by all means stick with it.

I'm glad I tracked this!

+1 vote   media: Ether Fields - Developers diary #2
moci
moci Nov 19 2011, 1:06pm says:

Any tech articel on the way explaing the good and bads about UE vs CE?

+2 votes   news: Media Release - Level Progress Shots & Glyptodon
moci
moci Nov 16 2011, 1:11pm replied:

I wasn't talking about an open alpha. I said that you should put out the demo in it's full glory later OR have a few demo's to fill in the gap between now and release just to keep (game) name in the loop!

+1 vote   news: First Impressions and Getting Your Opinion
moci
moci Nov 16 2011, 5:42am says:

Well, if you release in the near future and the community that played it will have to wait for almost a full year I think the hype will settle down and we might forget about it.

To me it's best to release a demo closer to the actual release date. But I also understand that the demo should help grow the fanbase. So why not make 2/3 demo's? Each having a relative small dungeon but incorporate what you've managed to add to the engine so far.

The first engine (now) will give us an idea of how it will look and feel. The second will include some small storyline and so on.

+1 vote   news: First Impressions and Getting Your Opinion
moci
moci Nov 16 2011, 4:47am says:

It'll be some time before you beat this: Moddb.com

Good luck.

+4 votes   news: CUBE gets Alpha Funded!
moci
moci Nov 15 2011, 1:30pm says:

Great, gives me that caesar feeling. I like it!

+3 votes   news: Unknown Horizons 2011.3 Changes + Voiced Video
moci
moci Nov 14 2011, 7:10pm replied:

Look, I can also start working on a game in a so called "indie" studio and invite 10 other people. Making it a team of 11. Surely if I were to pay them it would cost a lot. But do I really need 11 people when I'm at this stage of the production?

I don't know what you are not showing us. But if you have 9 people working hard, it will be pretty impressive indeed!

A lot more has been made a lot less.

+1 vote   news: Weekly Update #13: Cryo Tube in Game Render, Pitch Video Update
moci
moci Nov 14 2011, 1:31pm says:

If he can make a time machine, he can surely finish the blueprints himself right?

+1 vote   news: Project Float - Update #1
moci
moci Nov 14 2011, 1:28pm replied:

That's why you should keep your regular job. Maybe divide the time 50/50. Something is wrong with your planning if you *need* the money of the community to actually finish the game.

But that's the trend these days.

+2 votes   news: Weekly Update #13: Cryo Tube in Game Render, Pitch Video Update
moci
moci Nov 14 2011, 5:52am says:

If you need 20 000$ just to get you started, how much will it take you to finish it?

+1 vote   news: Weekly Update #13: Cryo Tube in Game Render, Pitch Video Update
moci
moci Nov 13 2011, 6:17am replied:

I can because I don't want to play them. I'm not fooled into buying just because it's "supporting indies". If you truly want to support indies you would buy it without the discount, but that's just me.

+4 votes   news: The Difficult 2nd Bundle
moci
moci Nov 8 2011, 6:41am says:

How custom is this? CE3 does amazing stuff out of the box already. Care to do some tech posts?

+1 vote   news: News Update #23: Custom Vegetation Lighting Demo
moci
moci Nov 7 2011, 11:46am replied:

So is building your own car.

+3 votes   poll: Engine licensing fees and royalties are
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