That guy who everyone hates and doesn't hide it, or they try to, but not very well. List of (known)people who hate me: Sacmo & Nivek(Possibly his gf too) Neo Tokyo's Dev's and Playtesters. Mother. Sister. My Ex's, Ex's BF's. And for anyone I forgot to mention, sorry, just post a comment or send me a email and I'll add you to the list.

Comment History  (120 - 150 of 2,776)
Mkilbride Sep 2 2013, 5:25pm says:

ANyone have an issue with the game crashing when you turn on your flashlight?

I played 7 hours straight with no issues, but now everytime I turn my flashlight on, it crashes...I can't figure out why.

-1 votes   mod: Underhell
Mkilbride Sep 1 2013, 9:33pm says:

So strange. I played through the prologue and 3-4 hours of Episode 1, and now my saves crash when I try to load, or turn on the flash light. It has become unplayable for me =/

0 votes   mod: Underhell
Mkilbride Sep 1 2013, 12:25pm says:

One of the best mod developers, ever.

+6 votes   member: Mxthe
Mkilbride Sep 1 2013, 12:24pm replied:

Yes you are. It's a nice Easter Egg. Sadly no crossovers will be happening though :P

+2 votes   news: Underhell Chapter 1 Released
Mkilbride Sep 1 2013, 12:20pm says:

So goood.

It was worth the wait, unlike Black Mesa. Black Mesa couldn't even fully remake a 10-12 hour game, while Mxthe makes a fresh 15+ hour game from scratch, in a fraction of the time.

I can't wait to see what company hires him.

+1 vote   mod: Underhell
Mkilbride Sep 1 2013, 3:18am says:

Congrats man.

+5 votes   mod: Underhell
Mkilbride Sep 1 2013, 1:08am replied:


Wonder who negative voted me. :P

0 votes   mod: Underhell
Mkilbride Sep 1 2013, 1:04am says:

Amazing game so far.

Spoilers: Jake has 3 arms

+1 vote   mod: Underhell
Mkilbride Aug 31 2013, 11:37am says:


+3 votes   news: Underhell Chapter One available for OST buyers!
Mkilbride Aug 29 2013, 3:58am says:

AWesome man.

+2 votes   news: Underhell Chapter One OST AVAILABLE NOW!
Mkilbride Aug 18 2013, 1:53pm says:

Cannot wait.

+2 votes   media: Underhell Chapter 1 : Release Teaser
Mkilbride Aug 12 2013, 5:54pm says:

Jaw dropping.

I want this SO BAD.

+1 vote   media: Wilderness
Mkilbride Jul 30 2013, 6:20pm says:

Overall mediocre, but shows promise with future revisions. The potential is there, though.

0 votes   mod: 1187
Mkilbride Jul 28 2013, 8:51pm replied:

Except, the devs made the Engine, to be easily moddable. This was one of the features touted on their website, the "Ease of access modding with the Spark Engine."

0 votes   news: BUILD 251 IS NOW LIVE ON STEAM!
Mkilbride Jul 26 2013, 11:51am replied:

Show me these three.

I know off The Gaded, Which is a The Hidden clone, and is really not much to brag about, as the work done there is minimal, a few days of messing with LUA.

There's also that one Horror mod, which had a trailed over a year ago and has had no content since then.

As for a fighting game? Survival? We're talking still using the same content...they hardly made mods, they just added new game modes, which as developers is pretty easy to do when the content is already there.

0 votes   news: BUILD 251 IS NOW LIVE ON STEAM!
Mkilbride Jul 26 2013, 11:44am replied:

Custom maps? That's a given for any PC game. Sure, people have gotten used not having them with Console games, but everyone knew we'd have em.

As for Combat? Really? Like you can even consider that a real mod. It's more like changing a few variables. Someone on the forums did it within hours.

0 votes   news: BUILD 251 IS NOW LIVE ON STEAM!
Mkilbride Jul 26 2013, 11:41am replied:

Read the public stats, not the private stats.

-1 votes   news: BUILD 251 IS NOW LIVE ON STEAM!
Mkilbride Jul 26 2013, 11:40am replied:

I bought this game in 2010, loved the first NS1, had bee playing since 2004, and bought it thinking "Wow, it's going to be amazing watching this improve."

So, 2012 rolled around, and they said release was soon. Confused me. Because from 2010 to 2012, little had changed. It still seemed nearly incomplete. I imagined they must have some huge content patch they had been working on, and planned for release. Release came, it was pretty much the same thing we'd had for the last two years. Still buggy, still unbalanced. They said all this could wait til post release.

I realize they have funding issues, and that they are Indie. The #1 reason they built their own Engine, they said, was for Dynamic Infestation, a feature that is still, a year after release almost, recommended to turn off, because it "doesn't work quite right", and causes alot of issues. They should have stuck with Source, finished NS2, reaped the profits, then used those profits to start building their own Engine, without issues of funding, and NS3 could be their own game. They jumped the boat.

During the Steam summer sale, the game was heavily discounted. Naturally, one could expect a population boom, as we always see...yet NS2 saw a population drop, even during a Steam summer sale. It rose for a day or two, but is now going to soon be less than pre-sale.

I think something like that shows a huge issue. NS2 had a ton of hype...and a great premise...and's going to have less than an average of 500 players very soon...a year from now? two? NS1 will have more players soon. They touted mod support another reason for their new engine, allowing easier mods than Source...yet we're a year post release, and while I don't expect huge mods already, we've not seen any promising ones even pop up.

-1 votes   news: BUILD 251 IS NOW LIVE ON STEAM!
Mkilbride Jul 26 2013, 11:32am replied:

If the Netcode was good, it wouldn't be as much of an issue.

But, Skulks have a 120 degree wide cone in front of them < like this, anything in that chits, so they don't even have to aim, they can infact be attacking next to a Marine and still hit. At all tech tiers, Skulks can 2 hit Marines usually, 3 later on with armor upgrades. They attack super faster, no delay, and their movement speed is insane...coupled with poor netcode.

In contrast, Marines have their default SMG...which takes 10 direct hits to kill a skulk...the SMG fires in a straight line, with no recoil or spread...which would be ideal in real life, in a game with poor netcode like this...basically, you have to have perfect accuracy with the SMG to kill anything with it...while an Aliens skulk can kill your 70 resource Heavy armor like a total joke. ALl they have to do is run in a circle and due to the netcode, you'll likely never hit them, even if you predict their movements. So a 0 resource Alien creature can beat a 70 resource Marine unit, with ease...

Yet a Marines default unique cannot beat most Alien units...then we get Fades, then Onos...which it's just dumb when you consider how powerful an Onos is to a mech.

A Onos can take 10-15 seconds of being punished, even with shotguns, and GL, while killing structures and other units.

While, a much more expensive to get to unit, our Mechs, will die in 2-3 hits from an Onos, while even Mechs using up all their weapons til they over-heat, or even have an advantage of an entire hallway. I've had 2 mechs firing at an Onos, and that one Onos beats them both, even though all hits hit, for 30 seconds.

-1 votes   news: BUILD 251 IS NOW LIVE ON STEAM!
Mkilbride Jul 26 2013, 3:01am buried:


But that'd only be for me.

-5 votes   news: New Overgrowth a200 video devlog
Mkilbride Jul 25 2013, 9:52pm buried:


Gotta be careful, dem furries be trying to take over...only thing that made me not buy this game.

-19 votes   news: New Overgrowth a200 video devlog
Mkilbride Jul 25 2013, 9:49pm says:

Marines still lose 3 to 1, and you nerf us more?

I swear the devs are just like "Official statistics show Marines losing 3 to 1, but the forum whiners say Aliens are weak and Marines are OP...lets nerf Marines."

As if needing to hold down the Flamethrower on a skulk for 5s wasn't already stupidly long(Considering he can still 2hit you while you do this), you made it weaker?

Two full Mini-guns fired until over-loaded at an onos will just get rid of it's armor...and you make them weaker? When One Onos can take on two more expensive Exos?

-2 votes   news: BUILD 251 IS NOW LIVE ON STEAM!
Mkilbride Jul 21 2013, 11:43am says:

I think I prefer the first.

+1 vote   media: New Entrance Vs Old Entrance
Mkilbride Jul 19 2013, 11:35pm says:

Wait...damn, I wish this had still been worked on.

0 votes   mod: The Hundred Years' War for Civ5
Mkilbride Jul 18 2013, 10:33am says:

Glad to see you caved to pressure.

0 votes   media: Special Edition Female Marine Armour
Mkilbride Jul 13 2013, 3:14pm says:

Where's a good palce to download a map pack? ALl these servers don't allow download...

0 votes   mod: Hidden Source
Mkilbride Jul 2 2013, 1:56pm says:


+3 votes   news: Going live on Steam Early access TODAY!
Mkilbride Jun 30 2013, 10:46pm says:

Also, how come I am limited to 30FPS?


The game isn't even using 20% of my GPU. CPU wise it's 20-30%.

-3 votes   game: Kraven Manor
Mkilbride Jun 30 2013, 10:22pm says:

Could've sworn this was an Amnesia Mod. When did it go to the UDK?

-2 votes   game: Kraven Manor
Mkilbride Jun 27 2013, 1:31pm says:


+1 vote   mod: Silent Hill: Alchemilla
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