That guy who everyone hates and doesn't hide it, or they try to, but not very well. List of (known)people who hate me: Sacmo & Nivek(Possibly his gf too) Neo Tokyo's Dev's and Playtesters. Mother. Sister. My Ex's, Ex's BF's. And for anyone I forgot to mention, sorry, just post a comment or send me a email and I'll add you to the list.

Comment History  (90 - 120 of 2,761)
Mkilbride Sep 8 2013, 1:19am says:

Can't wait for Co-op. It;s awhile off, but it'll be exciting to see what people make.

0 votes     mod: Underhell
Mkilbride Sep 7 2013, 1:29pm replied:

How did you get the Crossbow with 40? You need a minimum of 42 to get it.

0 votes     mod: Underhell
Mkilbride Sep 7 2013, 1:28pm replied:

Agreed, however, a Kickstarter would fair most likely. FOr whatever reason, Underhell is doomed to be unpopular, though utterly amazing. I don't get it.

Cry of Fear sucked in comparison to this, and reached over a million downloads. 100,000 the first week. It was a total let down for anyone who had followed Cry of Fear since it was announced, as the game we were shown was nothing like what we got. And yet it's hype allowed it to go Standalone.

And here we got a game, far more unique, more features, more content, great story and gameplay, and co-op coming in the future as well.

It's really quite unfair.

+5 votes     mod: Underhell
Mkilbride Sep 7 2013, 4:24am says:

Sweet, a Kickstarter.

Hopefully I can get like Early Access for 10$.

-3 votes     game: Contagion
Mkilbride Sep 4 2013, 4:51am replied:

To add to this, MXthe told me on Steam that enemies do not infinitely respawn.

However, the 80+ dead enemies I encountered in the Warehouse says otherwise.

The 60+ dead in the Maintainence area, agree.

And after the Safe House, I got a Horde of 40 again. Just to many.

For extra Lulz, Mxthe also told me he had 10x as many enemies when it was just him making the game. However, tests said they felt it was to much. He says he liked his 10x enemies better than how we have it now. :P

+1 vote     mod: Underhell
Mkilbride Sep 4 2013, 1:10am says:

Freaking need this.

After Underhell, this is my most looked forward to mod.

+3 votes     mod: Inquietude
Mkilbride Sep 4 2013, 12:48am replied:

Yeh, bout my only issue is the infinite spawning enemies.

+5 votes     mod: Underhell
Mkilbride Sep 3 2013, 1:25am replied:

Cause this man works on Valve time, friends.

That's why his game is of the same quality.

+1 vote     mod: Underhell
Mkilbride Sep 3 2013, 1:08am says:

Mkilbride: So, Episode 2, 2014?:P
Mxthe: Ha !
Mkilbride: Lol
Mxthe: CHRISTMAS 2013 mate

+1 vote     mod: Underhell
Mkilbride Sep 2 2013, 5:58pm says:

Mod of The Year! Mod of The Year!

+2 votes     mod: Underhell
Mkilbride Sep 2 2013, 5:48pm says:

It's releasing April 23rd, 2014 guys.

You heard it here first.

+1 vote     mod: Earth's Special Forces
Mkilbride Sep 2 2013, 5:25pm says:

ANyone have an issue with the game crashing when you turn on your flashlight?

I played 7 hours straight with no issues, but now everytime I turn my flashlight on, it crashes...I can't figure out why.

-1 votes     mod: Underhell
Mkilbride Sep 1 2013, 9:33pm says:

So strange. I played through the prologue and 3-4 hours of Episode 1, and now my saves crash when I try to load, or turn on the flash light. It has become unplayable for me =/

0 votes     mod: Underhell
Mkilbride Sep 1 2013, 12:25pm says:

One of the best mod developers, ever.

+6 votes     member: Mxthe
Mkilbride Sep 1 2013, 12:24pm replied:

Yes you are. It's a nice Easter Egg. Sadly no crossovers will be happening though :P

+2 votes     article: Underhell Chapter 1 Released
Mkilbride Sep 1 2013, 12:20pm says:

So goood.

It was worth the wait, unlike Black Mesa. Black Mesa couldn't even fully remake a 10-12 hour game, while Mxthe makes a fresh 15+ hour game from scratch, in a fraction of the time.

I can't wait to see what company hires him.

+1 vote     mod: Underhell
Mkilbride Sep 1 2013, 3:18am says:

Congrats man.

+4 votes     mod: Underhell
Mkilbride Sep 1 2013, 1:08am replied:


Wonder who negative voted me. :P

0 votes     mod: Underhell
Mkilbride Sep 1 2013, 1:04am says:

Amazing game so far.

Spoilers: Jake has 3 arms

0 votes     mod: Underhell
Mkilbride Aug 31 2013, 11:37am says:


+3 votes     article: Underhell Chapter One available for OST buyers!
Mkilbride Aug 29 2013, 3:58am says:

AWesome man.

+2 votes     article: Underhell Chapter One OST AVAILABLE NOW!
Mkilbride Aug 18 2013, 1:53pm says:

Cannot wait.

+2 votes     media: Underhell Chapter 1 : Release Teaser
Mkilbride Aug 12 2013, 5:54pm says:

Jaw dropping.

I want this SO BAD.

+1 vote     media: Wilderness
Mkilbride Jul 30 2013, 6:20pm says:

Overall mediocre, but shows promise with future revisions. The potential is there, though.

0 votes     mod: 1187
Mkilbride Jul 28 2013, 8:51pm replied:

Except, the devs made the Engine, to be easily moddable. This was one of the features touted on their website, the "Ease of access modding with the Spark Engine."

0 votes     article: BUILD 251 IS NOW LIVE ON STEAM!
Mkilbride Jul 26 2013, 11:51am replied:

Show me these three.

I know off The Gaded, Which is a The Hidden clone, and is really not much to brag about, as the work done there is minimal, a few days of messing with LUA.

There's also that one Horror mod, which had a trailed over a year ago and has had no content since then.

As for a fighting game? Survival? We're talking still using the same content...they hardly made mods, they just added new game modes, which as developers is pretty easy to do when the content is already there.

0 votes     article: BUILD 251 IS NOW LIVE ON STEAM!
Mkilbride Jul 26 2013, 11:44am replied:

Custom maps? That's a given for any PC game. Sure, people have gotten used not having them with Console games, but everyone knew we'd have em.

As for Combat? Really? Like you can even consider that a real mod. It's more like changing a few variables. Someone on the forums did it within hours.

0 votes     article: BUILD 251 IS NOW LIVE ON STEAM!
Mkilbride Jul 26 2013, 11:41am replied:

Read the public stats, not the private stats.

-1 votes     article: BUILD 251 IS NOW LIVE ON STEAM!
Mkilbride Jul 26 2013, 11:40am replied:

I bought this game in 2010, loved the first NS1, had bee playing since 2004, and bought it thinking "Wow, it's going to be amazing watching this improve."

So, 2012 rolled around, and they said release was soon. Confused me. Because from 2010 to 2012, little had changed. It still seemed nearly incomplete. I imagined they must have some huge content patch they had been working on, and planned for release. Release came, it was pretty much the same thing we'd had for the last two years. Still buggy, still unbalanced. They said all this could wait til post release.

I realize they have funding issues, and that they are Indie. The #1 reason they built their own Engine, they said, was for Dynamic Infestation, a feature that is still, a year after release almost, recommended to turn off, because it "doesn't work quite right", and causes alot of issues. They should have stuck with Source, finished NS2, reaped the profits, then used those profits to start building their own Engine, without issues of funding, and NS3 could be their own game. They jumped the boat.

During the Steam summer sale, the game was heavily discounted. Naturally, one could expect a population boom, as we always see...yet NS2 saw a population drop, even during a Steam summer sale. It rose for a day or two, but is now going to soon be less than pre-sale.

I think something like that shows a huge issue. NS2 had a ton of hype...and a great premise...and's going to have less than an average of 500 players very soon...a year from now? two? NS1 will have more players soon. They touted mod support another reason for their new engine, allowing easier mods than Source...yet we're a year post release, and while I don't expect huge mods already, we've not seen any promising ones even pop up.

-1 votes     article: BUILD 251 IS NOW LIVE ON STEAM!
Mkilbride Jul 26 2013, 11:32am replied:

If the Netcode was good, it wouldn't be as much of an issue.

But, Skulks have a 120 degree wide cone in front of them < like this, anything in that chits, so they don't even have to aim, they can infact be attacking next to a Marine and still hit. At all tech tiers, Skulks can 2 hit Marines usually, 3 later on with armor upgrades. They attack super faster, no delay, and their movement speed is insane...coupled with poor netcode.

In contrast, Marines have their default SMG...which takes 10 direct hits to kill a skulk...the SMG fires in a straight line, with no recoil or spread...which would be ideal in real life, in a game with poor netcode like this...basically, you have to have perfect accuracy with the SMG to kill anything with it...while an Aliens skulk can kill your 70 resource Heavy armor like a total joke. ALl they have to do is run in a circle and due to the netcode, you'll likely never hit them, even if you predict their movements. So a 0 resource Alien creature can beat a 70 resource Marine unit, with ease...

Yet a Marines default unique cannot beat most Alien units...then we get Fades, then Onos...which it's just dumb when you consider how powerful an Onos is to a mech.

A Onos can take 10-15 seconds of being punished, even with shotguns, and GL, while killing structures and other units.

While, a much more expensive to get to unit, our Mechs, will die in 2-3 hits from an Onos, while even Mechs using up all their weapons til they over-heat, or even have an advantage of an entire hallway. I've had 2 mechs firing at an Onos, and that one Onos beats them both, even though all hits hit, for 30 seconds.

-1 votes     article: BUILD 251 IS NOW LIVE ON STEAM!
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