That guy who everyone hates and doesn't hide it, or they try to, but not very well. List of (known)people who hate me: Sacmo & Nivek(Possibly his gf too) Neo Tokyo's Dev's and Playtesters. Mother. Sister. My Ex's, Ex's BF's. And for anyone I forgot to mention, sorry, just post a comment or send me a email and I'll add you to the list.

Comment History  (90 - 120 of 2,777)
Mkilbride Mar 12 2014, 9:56pm says:

God, please, please, sometime before 2020!

Looks so great.

+1 vote   media: wasserbunde
Mkilbride Jan 2 2014, 9:09pm replied:

It's a game that was a mod made retail.

These are a given. Not even a question.

0 votes   article: Contagion - New Years Update & Kickstarter Rewards
Mkilbride Dec 27 2013, 2:40pm buried:


The game hasn't changed at all.

God dammit, Moddb is just trash. Underhell, 6?

-39 votes   article: Mod of The Year 2013
Mkilbride Dec 20 2013, 7:44am says:

No, at release, it will be worth 30$, maybe, if they add 4-5 maps of the same quality, improve zombie AI to the point it doesn't glitch through the ground to attack you, and make the inventory system not a chore.

BAD gameplay does not EQUAL difficulty. DayZ was hard merely due to the nature of the ArmA Engine. I was hoping this to be changed, but maybe they won't.

Imagine if Contagion, the successor to Zombie Panic, released, re-using most of the mods free content. Would people buy that? I don't believe so. They went the extra mile, upgraded the Engine, new weapons, new maps, new zombies, new gameplay elements - absolutely nothing remains of ZPS in it. ANd they only sell it for 14.99 EA, 19.99$ release - and even for it's current state of Alpha, it has far more content.

0 votes   article: Dayz Reflection: Gamasutra Interview
Mkilbride Dec 14 2013, 1:15pm replied:

Yeah, but it's not the forums. I like forums.

-1 votes   article: Top 100!
Mkilbride Dec 14 2013, 9:31am replied:

TS? Teamspeak? I don't really like voice chat. And I really never understood the video incident, but there's not much to do at this point.

-1 votes   article: Top 100!
Mkilbride Dec 13 2013, 3:58pm replied:

I can help, if you unban me. :P

-1 votes   article: Top 100!
Mkilbride Oct 30 2013, 9:19pm replied:

Dear Esther says hello.

+1 vote   media: 1 Day
Mkilbride Jun 5 2013, 1:09pm says:

So why not release it via Steam?

+6 votes   download: Cry of Fear - Crash patch for 64 bit users
Mkilbride Mar 2 2013, 1:53am replied:

Then...I will wait for a sale even more so.

Charging more than 9.99$ seems foolish. Charging more than 14.99$ sounds down-right arrogant.

-4 votes   article: Blade Symphony is now available for pre-order!
Mkilbride Mar 1 2013, 6:05pm replied:

NS2 shows Aliens win 70% of games on average.

Funny bit is, during beta, around patch 194 / 195, they managed 47 / 53, but then in build 198, it suddenly went back to 70/30

I think devs are all Gorge lovers.

0 votes   article: GORGEOUS CONTENT UPDATE
Mkilbride Feb 26 2013, 12:42am replied:

Then I don't know why you'd want this game.

The developers drew inspiration from JKA. It's JKA in it's entire being, having played it.

-1 votes   article: Blade Symphony is now available for pre-order!
Mkilbride Feb 25 2013, 7:55pm replied:

Wasn't insulting it, I was following the mod since it had that name that is hard to even remember, birubumribur or whatever. I was also in the beta for this.

Just saying, the person trying to tell me that this is comparable to a 60$ game, with a season pass for 30$, is quite a joke.

+1 vote   article: Blade Symphony is now available for pre-order!
Mkilbride Feb 25 2013, 4:59pm replied:

You realize this has no SP, and limited replay value? It's like Jedi Academy. I would never have paid 59.99$ for it. I paid 29.99$ for it, and it came with a lengthy SP with multiple paths to add replability, and a fun MP with a half a dozen unique modes.

This comes with 2, and a handful of maps. There's a reason they asked for 14.99$.

+4 votes   article: Blade Symphony is now available for pre-order!
Mkilbride Feb 25 2013, 3:11am says:

Damn. I was going to order right away if it was 9.99$.

14.99$ has me waiting for a sale.

-1 votes   article: Blade Symphony is now available for pre-order!
Mkilbride Jan 16 2013, 4:28pm says:

So, do Aliens still win almost every time?

No, don't answer. I played the last build. Performance is still iffy, even after all these updates. It's a joke.

Then, to go into game, and for some reason, on a SSD - having to wait 3 minutes for it to Pre-cache. On a HDD, that would be poorly done. On a SSD, that's just downright pathetic.

To have 50 ping, and shoot at an Alien as he bolts at you, head on, not even bothering to dodge, watching the hit indicator, showing that you infact ARE hitting the little Skulk.

For him to then kill you in 1-2 bites, after he has a full SMG clip and half a Pistol clip in him.

Then, the Onos VS Exo debnate. Onos are alot easier to get. PEople can debate the res, but you can get then faster, and easier than you can get Exo's. They have more HP, they can regenerate, and even 2 Exo's VS 1 Onos can often leave both Exo's dead. ONE Exo should be equal to an Onos.

I've had an Onos charge at me; down a long hallway, I had Dual Miniguns and I kept firing, never over heating, and not missing, as the hallway was not large enough for me to, besides the lack of recoil or any such thing.

He gets in my face and I continue to fire and he destroys me and runs away. Heals up to full within 10-15 seconds and is back to rape the base.

An Onos has like 1600HP and 600 Armor, while an Exo has 570 HP. The caveat here, is that the Exo's have range. Yet, the Onos's armor halves the damage done.

You can go on and on about how Fades are weak...which they are not...or Skulks need to be buffed, which would make the game completely unplayable.(I've seen 1 Skulk take down Exo's multiple times, just because you can't aim at your feat / the fist doesn't reach for some reason. And they do it fast. It's not like a Skulk biting you for 45-60 seconds. It's 10 seconds, dead Exo, while Skulk is free, Exo is up there with Onos in cost. 1 Marine can't beat an Onos. Well, they can, but it's a damn sight rarer.

0 votes   article: Build 236 is now live on Steam!
Mkilbride Jan 9 2013, 5:28pm says:

I got this game some months ago, gifted to me, and I launch it once a week to see if there are any players, and so far, for the past few months, there has not been, aside from one passworded game with 4 players.

So yeah...this game is pretty much dead, unless you organize something.

+2 votes   article: The Replay Bundle
Mkilbride Oct 26 2012, 1:26pm says:

I hope i can enjoy this. I really liked Deadly Shadows; everything about it really, but I hear compared to these two, most fans didn't like I'm worried I might not.

+1 vote   article: Training Mission - Demo Video
Mkilbride Aug 20 2012, 11:07am replied: 0 votes   article: Grey Pre-Release News #5
Mkilbride Aug 19 2012, 12:49pm says:

As soon as it went on sale for 19.99$, more copies were sold than all of release than up until that point and it's playerbase is bigger than release right now. You should be looking to sell quantity wise.

As far as I am aware, you are using the UDK and a free license - which means you don't have to pay them a dime, until you make 50,000$ + and even than it's a very small percentage.

I wonder, does that 50,000$ include Kickstarter? Interesting.

I'd gladly pay 19.99$ for this. Yes, a 5$ difference. 24.99$ starts feeling quite high for someones first Indie game.

NS2 suffers from this as well; 34.99$. High price for a MP only game.

Course, your 24.99$ can be forgive and seen as reasonable, but from a business standpoint, I'd say lose the 4.99$, make up for it in quantity of sales. Sell more at a slightly lower price than sell less at a higher price.

The more people who have it, can also spread it around and their friends will see it and they'll buy it. Word of mouth. You want more people to have your game so more people will buy it, very simply.

You also don't mention; is the digital Copy Steam, or not? IF it's not, I imagine alot might be abit annoyed, and if it is, just put it on the page, as that will be an incentive for more to buy it.

+5 votes   article: Chivalry: Medieval Warfare Kickstarter + Gamescom and a new Website
Mkilbride Aug 12 2012, 1:39pm replied:

Can't lower the accuracy much more. It has more spread than a shotgun.

Damage wise, it is rather weak when you need 10 bullets to connect and a Skulk only needs 2, maybe 3, depending on upgrades. And they can dodge bullets far easier than you can dodge their melee.

And yes, the new weapon sounds are horrible. I'm utterly shocked. They used to be pretty decent and sounded good. Except the pistol.

Now they all sound rather bad.

And mm, I find a release before the end of the year hard to believe, despite what you've been saying lately.

Performance continues to go down, despite supposed optimizations and build's 194 / 195 running 2-3x better.

Glad to see you're working on fades.

But can you please get the Heavy-Armor Dual Wielding Mini-guns in? Cause that'd help balance it out pretty well.

+2 votes   article: NS2 Build 216 is now live on Steam!
Mkilbride Jul 25 2012, 4:58am replied:

Yes, waiting is very hard.

Underhell was truly a breakthrough in the stale FPS genre and I've been waiting ever since for EP1. :P

+2 votes   article: Multiple Render Targets, Higher Resolution Monitors
Mkilbride Jul 9 2012, 4:48pm replied:

Like Black Mesa.

A good idea.

Do not release a game...until it is done!

Some people just want every mod or game to take 1 year of development.

+11 votes   media: Media
Mkilbride Jun 15 2012, 5:39pm says:

Well, time to play in 20 minute increments again. That's all I could play Amnesia: The Dark Descent in.

This features being outside? Nice...been waiting for that.

+3 votes   media: Amnesia: A Machine For Pigs - Teaser
Mkilbride Jun 12 2012, 2:13am replied:

There has been a few, mainly games like Call of Duty, Battlefield series, and a few misc ones.

But yes, he is fully within his right to kill those Marines; as they'd kill him without batting an eye and laugh about it.

+10 votes   media: Screenshots
Mkilbride Apr 28 2012, 3:23am says:

Also, Evolution for Aliens to things like Fades, or Onos, come so easily. You can just die and Evolve again, resources on Aliens side are plentiful.

As for Marines, you die and lose your weapon you purchased, well, you're most likely going to be using all default gear for awhile, unless your Team is spanking hard.

The issue I see here is; Aliens do not need to defend their base. They have tons of cheap structures and easy ways to defend it, such as Hydra's and whips.

We got Turrets...which you need to keep supplying with ammo and fire in an Arc and have to be placed certain ways.

So, the Aliens, can focus purely on offense. While Marines have to balance Defense & Offense.

It's part of the theme of the game; totally get that...loved NS1 as well, played since 2005.

But it's horribly hard to balance. Trying to make each Team unique and a different experience while keeping it balanced? Really tough.

+1 vote   article: Build 206 released
Mkilbride Apr 13 2012, 4:45pm says:

If only people played.

I have a free trial in waiting and wanted to buy this on release.

But I watched the playerbase die to under 50 people in a week and is now under that. Sales and free weekends can only do so much.

For me, an average of about 500 people at any time is enough to have a strong player base.

+1 vote   article: Nuclear Dawn Steam Promo Day
Mkilbride Apr 1 2012, 11:52pm buried:


Actually, it's not, you troll.

-8 votes   media: Soldier 1 : Body Groups 1
Mkilbride Apr 1 2012, 1:33am says:

Spark isn't have to license it for retail purposes. You put it in an odd way.

+2 votes   article: PAX East & Build 202
Mkilbride Mar 23 2012, 12:06am replied:

I might actually complete AoM DC then.

Reason I can't complete AoM right now is flash-light sucks so bad I can't see 2 feet in front of my face on a properly calibrated monitor.

The flashlight in CoF is far superior, and this would help.

+4 votes   media: Cry of Fear - SDK is on the way!
Mkilbride Mar 19 2012, 1:20am replied:

I wish he was...Broly is awesome, but no movie characters...

Plus, some of the devs said they hate Broly and say even for the movies he was a bad character.

+1 vote   media: POTW March 18, 2012
Mkilbride Mar 14 2012, 1:03pm says:

If only a company like BioWare, with unlimited monies, hundreds of developers, could create art assets as high quality as you.

Seriously, it's depressing when I see Indie devs not only delivering better gameplay these days, as it's been for years, but now better graphics, and yet still achieve less fame...damn 200 Million Dollar advertising campaigns that make crappy games sell like they are the best ever.

You're both using the same Engine, and yet...? THis looks like CryEngine 2 VS Unreal Tournament 2.

+12 votes   media: GDC Screen 3
Mkilbride Mar 10 2012, 5:06pm says:

Ah, there's nothing wrong with a cash grab or selling out.

Go for it.

+3 votes   article: A New Year, a New Direction
Mkilbride Mar 10 2012, 5:04pm replied:

Ah well, it's been years, but as it turns out, it was mainly screenshots of the places they visited to build their map designs on. They claimed that was one of the reason they took so long, as they wanted to visit all the areas they based their maps on. No video like this, but cool in the same way none the less. Can't find the post on their forum just yet though.

+1 vote   media: Cry of Fear - IRL Trailer
Mkilbride Mar 9 2012, 10:05pm replied:

NeoTokyo did this as well I believe, pretty cool.

+3 votes   media: Cry of Fear - IRL Trailer
Mkilbride Mar 3 2012, 5:16pm replied:

It does for me?

+1 vote   article: Build 199 released
Mkilbride Feb 29 2012, 9:32pm says:

Can't freaking wait to play some survival. Always super fun.

-3 votes   article: NMRiH Beta 1.03 Release
Mkilbride Feb 10 2012, 2:32am replied:

Yeah, but that's the fun part. Basically why it's just not for me, but yet I always go and try Project Reality in BF2, but just end up deleting it a few days later.

-1 votes   media: Project Reality: ARMA 2 Mod v0.15 BETA Trailer
Mkilbride Feb 9 2012, 12:15pm says:

I don't know why I keep coming back here.

I just love the concept, the videos, and atmosphere...but everytime I actually get in-game and sit around for 20 minutes without seeing an enemy...

Maybe I'm just not cut out for these types of games, yet I want to be. :P

0 votes   media: Project Reality: ARMA 2 Mod v0.15 BETA Trailer
Mkilbride Feb 3 2012, 1:31pm replied:

It hasn't, I'm afraid, and they can fast-tech to Fades.

We were less than 5 minutes into the round. We just got Shotguns...they had 3 fades already.

Our Shotguns also do LESS damage to them now, HURRAH!

They proceeded to rape us like no tomorrow. Infact I saw 3 fades all warp onto the same spot, where I died, wish I had taken a screenshot, it was perfect.

I unloaded 5 shells directly into a death. He has to swipe at me twice..with full armor, and his attack is much faster, and doesn't require any aim.

It's really frustrating. I can't even see Heavy Armor changing much. Aliens are far to OP right now.

Add onto the fact that they can infest everything, make it theirs and regenerate health WHILE you're fighting them...which Marines can do if they have a good COM, but the COM also has to build the base, repair stuff, alot to do.

Aliens are simply to easy to be. I can rape as an ALien cause I don't have to aim, and if there is any lag, it works to my advantage.

Gorges spit Cysts everywhere and we need to kill them to get rid of the infestation, but they can spit 4-5 in under a's annoying.

Not everything is in the game yet...for Marines or Aliens...but the balance is awful right now.

Jetpacks also serve no purpose, except being cool. All the maps are tight and small. Only one room I ever found where they did any good, and no Aliens ever went there anyways...and try aiming while jet-packing!

Just frustrating ~

+1 vote   article: Gorilla released (NS2 Build 194)
Mkilbride Feb 3 2012, 12:08am says:

Hmm, seems alot easier to hit Aliens feels alot smoother. Good job on that.

Just haven't played a game in weeks where Aliens didn't win...I mean even by chance you would think I'd join one on a team about to win, but nope. Always Aliens with fades raping.

Onos aren't that bad, thankfully.

+5 votes   article: Gorilla released (NS2 Build 194)
Mkilbride Feb 2 2012, 11:28am says:

20$ USD for this?

That'...way to much.

I was thinking 10$ max, maybe 4.99$ on sales. It doesn't look like it's worth 20$, sorry. I'm interested, and want to play, but that price is just absurd for what you've shown to be a few weeks of work.

+1 vote   article: Dark Secrets Has Gone Gold! - Release Date Announced.
Mkilbride Feb 1 2012, 2:18pm replied:

Well they must not be in-game yet. Last two matches I played in, they sounded awful.

Everything looked & sounded awful maxed out. Still, it's an Alpha. That is to be expected.

+1 vote   article: The Sound of Explosions
Mkilbride Jan 27 2012, 12:28am says:

Eh, it's fine, CPU Usage & GPU usage are below 99%. CPU usage is around 35% and GPU is around 60%.

It's just the limits of the Engine. Getting a 120FPS, but can still stutter if I up the battle size, to much. Oh well.

+1 vote   media: Floris Promo Video
Mkilbride Jan 27 2012, 12:18am says:

I'm not talking about textures or models; those can be replaced, but the abilities of the Engines are different, they were designed for different things.

0 votes   article: WRECKAGE is going Standalone!
Mkilbride Jan 24 2012, 10:11am replied:

By editing the file you can...not like it's really "cool" to be in the credits. :P

0 votes   article: Donations
Mkilbride Jan 23 2012, 3:05pm says:


White Night set the standard for Amnesia mods, seem it was to high. :P

+2 votes   article: Alone - YouTube Videos and LP's
Mkilbride Jan 19 2012, 9:27am says:

It is very good. I played hundreds of hours of it, I recommend it.

Should be changed to "Mount & Blade: Complete"

You can't even go back to Vanilla after this. Impossible.

+2 votes   mod: Floris Mod Pack
Mkilbride Jan 16 2012, 8:37am says:

Oh awesome, this makes me think of a game for the PS1, is it where you got the idea?

Hell Night, I believe.

It had a mechanic exactly like you described. You should play it to get some inspiration if you haven't already.

And a new OST? I see another track on CDBaby in the future. Hope Tom made good money on the first album.

+3 votes   media: Safe Room Music (Preview)
Mkilbride Jan 14 2012, 7:16am replied:

Hmm, well I didn't play Mirrors Edge, but good to know.

+3 votes   media: Screenshot
Mkilbride Jan 13 2012, 10:46pm says:

Not a bad model, but it feels like I've seen it somewhere...weird.

+3 votes   media: Screenshot
Mkilbride Jan 7 2012, 6:18am says:

Make an animated menu. Be different. :p

Or do the cool map in the backround menu, I love that stuff. Like you can see lights flickering or just hear noises in far off distances. Makes the menu real cool. :P

+1 vote   media: Main Menu (updated)
Mkilbride Jan 5 2012, 8:49pm says:

Eh, about 4-5$ for Nuclear Dawn isn't bad. Genuinely interested, except well, the fact no one plays it thing.

+4 votes   article: Indie Royale - Happy New Years Bundle
Mkilbride Dec 3 2011, 7:34am says:

Eh, 35$ is still to much.

20-25$ would be a far more fitting price. N ooffense to the dev Team explained this many times, but 35$ is to high a price point for people to take a risk on. It's almost at the full price of a game with SP & MP from a proven company & series.

Not that this game isn't awesome, and will get better, but you don't really have the clout you once had, when NS2 was the rage on every forum. It's mostly forgotten now. I have friends who were obsessed with it and had thought it died until I showed them this recently.

I get that you're hurting for money, development costs are more than expected, and you're a small Team making your own Engine and all that...

But 35$ is very price. RO2 tried 40$, and it was their second title, and on the U.E 3 Engine, and most people were scared away by that price as well.

Indie developers, no offense, need to realize they need to stick to the 15-25$ range for people to take a risk.

@ 35$, I can get alot of different games...

+1 vote   article: NS2 Build 189 released
Mkilbride Dec 1 2011, 2:08am says:

Almost two hours?

****, this would normally take 10 minutes.

Terrible place to host.

0 votes   article: Army Men III Alpha Version Released!
Mkilbride Nov 25 2011, 4:06pm says:

Here is the thing about Overgrowth, realistically, they have one guy working on it, and it's coming along nicely. now NS2 has 4-6 people, and are going at a snails pace as well.

The issue is being almost 3+ years past the supposed release date and the game still not being anywhere near done, buggy, and half the content still isn't in.

They're trying to make AAA+ Engine, the likes of Source, or the Unreal Engine, with a small Team, that most companies usually have at least 30 people making, 12 hours a day, 5 days a week. Obviously they can't put that much time into it. Nor do they have anywhere near the manpower.

I played the original since 2004; so not the start, but awhile regardless., I had high hopes. First we were told 2007, but then they decided to make their own engine, so we were told 2008, then 2009, then "We don't know"

Then in 2010 they turned the Alpha into a Beta, and in their own words mainly because they were running low on money, they literally just renamed it into the beta to attract more customers, to seem like it was further along than it was. They said this in their own news post.

I've always thought they should have finished and sold NS2 on Source Engine. Less costs, done sooner, and huge fanbase right away. Then, with additional fame, popularity, and funds, they could have made their own Engine.

I feel like they skipped a step. Then again; I'm not a game designer, so I may not know what I'm talking about.

I wish I'd hit the lotto for like 50,000,000, I'd give them 500,000$ additional funds.

+2 votes   article: NS2 Build 188 released (Happy Thanksgiving!)
Mkilbride Nov 22 2011, 3:26pm says:

Yeah, this looks weird...just due to the fact Half-Life has always been one of those "pure" series, in a sense. :P

Women are portrayed accurately in the Half-Life universe...something very uncommon in games.

+7 votes   media: Female HEV suit - concept
Mkilbride Nov 18 2011, 3:35am says:

For 9.99$ it'd look like an OK game, any more and I can't see it selling.

+1 vote   article: Digmaan: The Aftermath Demo
Mkilbride Nov 16 2011, 9:31pm says:

Abit late, bit late.

also, how about a few more GB worth of patches? Make my purchase not a foolish one, please. Thank you.

+1 vote   article: Red Orchestra 2 SDK soon...
Mkilbride Nov 16 2011, 2:40pm says:

Looks good, sometimes simple is scary.

+1 vote   media: Some map screenshot and new Facebook profile!
Mkilbride Nov 5 2011, 12:18am replied:

Ever seen ESF? It's on Goldsrc...and looks insane, as well.

Plenty more. Pretty awesome.

Gldsrc has alot of life in it.

+4 votes   media: Cry of Fear - Video cast 6
Mkilbride Oct 26 2011, 11:43am says:

But if you compare it to Finding Eden, a free RPG released this month, it looks very expensive.

+1 vote   article: Dreamscape released on Desura!
Mkilbride Oct 15 2011, 3:26am says:

Yeah, being this active, makes me think yer going to support the game well and not just the usual approach of an occasional message.

+1 vote   article: Intelligence Bulletin Vol 1 * No 6
Mkilbride Oct 14 2011, 12:41am says:

You jerkoffs, not sending me a key is an INSULT TO THE ENTIRE GAMING COMMUNITY!

Har har, not really, but all RO2 players are interested & want you to make the game more realistic.

+2 votes   article: Another small batch of Alpha-keys has been sent out
Mkilbride Oct 13 2011, 9:54pm says:

Congrats man. It's all coming together. Updated all the sites this goes at. Will recommend it to Mxthe also, the maker of Underhell, he always likes good writing.

+1 vote   article: White Night Released!
Mkilbride Oct 13 2011, 9:51pm says:


+3 votes   download: White Night Full Release v1.1
Mkilbride Oct 11 2011, 1:35am says:

Makes me think of World War II online.

World War II Online: Battleground Europe is a massively multiplayer online first-person shooter (MMOFPS) computer game. It was released was on June 6, 2001 for Windows, with the Apple Macintosh version being released in 3Q 2002. The game is set in 1940-43 World War II Europe. It is a virtual battlefield, a combined arms war simulation. A player can command or crew a variety of accurately modeled aircraft, armored fighting vehicles, anti-tank guns, anti-aircraft artillery, and three naval vessels, or fight as a foot-soldier with a variety of infantry weapons. The game is played in real time alongside or against other players as German, British and French forces in a persistent world. Command structures and missions provide strategic and tactical layers while ranks provide a RPG layer by demonstrating leadership roles

+2 votes   article: Hitman veterans redefine the shooter genre again
Mkilbride Oct 9 2011, 12:25am says:

Very nice, this patch improved performance and stability by a good margin. 3-4 more patches like this and then I'd say you could focus on gameplay elements alone. :P

+2 votes   article: NS2 Build 186/187 released
Mkilbride Sep 29 2011, 4:43am replied:

Dude, this is a beta, of course they'll be deleted.

They learned from the U.S release, in which early beta players collected buttloads of resources and controlled the marker post-release, cause we didn't get a wipe. See, in the beta, you don't have the token system.

In the real one, you will, which means you'll be limited how much you can play. So, crazy arse people do hundreds of runs, which would be actual months with the token system, and gather enough resources to control the market for said items.

It was a real issue.

+1 vote   article: Vindictus EU Open Beta released!
Mkilbride Sep 25 2011, 9:17pm says:

Alot of banding on that image, it's strangely low quality in comparison to the other shots uploaded, still looks cool.

+2 votes   media: Picture of the Week: September 25th, 2011
Mkilbride May 19 2011, 8:54pm says:

How about having it only sound the first time you open it, you know, like it's getting all the dust out.

+2 votes   media: Elevator Gameplay
Mkilbride May 14 2011, 9:56pm says:

Lowering the price can only make up so much for bad game design.

Let's look at the other games on Steam you can get for 9.99$

0 votes   article: Zombies ate half our price, now it's just [ppbranchg14077price] left
Mkilbride May 13 2011, 12:05am says:

Looking nice man, you pull off excellent atmosphere.

+1 vote   media: Screenshot
Mkilbride May 12 2011, 3:44pm replied:

Do you have the beta?(alpha), if you do, then you know it's not due to the video creators connection. :P

-1 votes   article: NS2 Build 177 Released
Mkilbride May 12 2011, 7:28am replied:

Aliens are OP at the moment due to fail net code.

-1 votes   article: NS2 Build 177 Released
Mkilbride May 12 2011, 5:43am says:

This should win.

+2 votes   media: Justice Served
Mkilbride May 9 2011, 12:06pm says:

If you're going to bash an Onos with a rifle, you're already dead. He could stand there for 2 minutes and let you do it and he might die...but an Onos is death for any Marine not in heavy armor and alone.

+1 vote   article: NS2 Build 176 Released
Mkilbride Apr 30 2011, 4:35pm says:


This guy sounds like me when I've been up all night and talk in a hushed tone.

That'll make it really easy to identify with the main character.

Hurry up and release!:P

0 votes   media: Main character's voice
Mkilbride Apr 28 2011, 12:12am says:

COuld use some AA on that last shot...jaggies stick out like a sore thumb.

+1 vote   article: Morrowind Rebirth: Long trip
Mkilbride Apr 28 2011, 12:10am says:

Yeah, but I mean, when I install a non-Valve game onto gives me the full files, so I can mod it easily to. I'm not sure what you mean about that, though you are a expert modder, so you probably know better.

Can you explain in better terms how and why it appeals to many? It seems my intelligence is not enough to grasp what was said.

Sure, I love Desura, I'm excited to be one of the first members of it, just like I was one of the first on Steam, I always thought DD was the future, so I got on board with them all as soon as they came out.

My problem right now is as pretty much strictly a gamer, not a modder, or developer, I'm having trouble seeing Desura's appeal over Steams. As you said, both work with Devs. Heck, when Killing Floor was getting close to release, TripWire Interactive said Valve let them make use of their employees to help them iron out some remaining major bugs, then helped them release it, ectera, I think that's awesome of Valve to do. TripWire also responded to some criticism, some people think Steam takes to much of a Indie devs profits, but according to TripWire, Steam takes far less than retail publishers wanted, and they made more of a profit than they even expected.

I'm not dissing Desura, I'm sure it's going to become really big one day, but I'm having trouble seeing it's usefulness over Steam right now. I guess for those that for some reason hate Steam...which I've never understood, it might be a nice alternative, though it does things so much like Steam, they'd really be hypocrites.

+2 votes   article: ZPS 2.2 Release available on Desura!
Mkilbride Apr 13 2011, 4:07am says:

Bullcrap. It won't be better than Fate / Stay Night. Type-Moon are Gods of the Visual Novel world. Every other studio wishes they could be them. Tsukihime is their greatest masterpiece and it's not a far stretch to say that VN changed my outlook on life somewhat. I've been kind of a VN freak after that, and have read all the ones worth reading that have been translated.

Thanks for the link though, I really cannot stand the original art for Umineko. I know it's not all about graphics lol, but this is supposed to be a dark and serious story...but it's drawn like a 5 year old did it in their spare time. Atmosphere is totally killed off when it's supposed to be a grim story, and then you see this:

And now this:

Much better.

And Tansha, it shouldn't be out of the question. You should say "Warning: this will replace game files, so backup your game" ectera. I think it's fine, alot of mods work around hard limits like this.

Your mod could be truly amazing, but you are limiting yourself. People would easily be willing to replace these files and make a secondary folder for the game to play it in all it's glory. The whole point of modding is so that you can do what you normally can't do in a game, create new stuff, ect.

And yes, what you described is basically Korsakovia, which you said in another post, so I already guessed it would be quite alike.

I'm already heavily impressed by you, make no mistake...all the custom stories so far for Amnesia use base content and just rehash the game. I liked Amnesia, I played it, I beat it, I don't want to play it again. I like the physics Engine though, the Engine itself, and the atmosphere it creates, and hence your mod intrigues me greatly. The fact you're limiting yourself because "replacing actual game files" is out of the question is quite sad.

+3 votes   article: In Regard of Flashlight
Mkilbride Apr 8 2011, 11:41pm replied:

While I agree, people bitch if no new news is said about a game for a long time. Take Black Mesa for example. The people have rioted...bunch of idiots.

+1 vote   article: Interview
Mkilbride Apr 7 2011, 1:19am says:

Awesome man, I really like this.

I wish more games had great mapping like this...these days most games just come out with generic grey buildings.

+8 votes   media: Duels in the District
Mkilbride Apr 5 2011, 2:16pm says:

Looking great.

And Callinstead, well, Troikia made the character designs...I'm pretty sure these are the default models..maybe with ah igh res texture or so.

+4 votes   media: Jack - Last Round
Mkilbride Apr 3 2011, 11:09pm says:

Good. This is a project that cannot die.

There are two few old-school horror games made these days. My favorite type.

Amnesia kinda rekindled everyones interest in the Genre, thankfully.

+1 vote   article: Our new coder !
Mkilbride Apr 2 2011, 11:37pm replied:

Tom Stoffel! HE does UnderHell's soundtrack, too!

Guy is really good.

+3 votes   article: Build 6: I love swords!
Mkilbride Apr 2 2011, 3:58pm says:

I think this would be a great TTT map, there's not enough snow maps for TTT.

+3 votes   media: New Alaska map screenshots
Mkilbride Apr 2 2011, 3:56pm says:

Yes, that's a good UI, it's not cluttering the screen up like so many do these days.

Minimalist design for the win.

You teases. Take me money now so I can play in these sessions.

+4 votes   media: Nuclear Dawn - Test Sessions
Mkilbride Mar 26 2011, 6:46pm says:

Indeed, I can't imagine replaying HL2 without these days. I always use the default models for the main characters, though.

+2 votes   download: (NEW) Cinematic Mod 10.90+10.94 Hotfix Torrent
Mkilbride Mar 23 2011, 4:02am says:

Holy **** dude.

YOu fixed this, so simply, when BioWare owuld not. Really shows.

+2 votes   download: Garrus Face Fix (Mass Effect 1)
Mkilbride Mar 17 2011, 4:02am replied:

Yeah, maybe someone will make it as a mod.

The thing is, the way the game is designed, it's meant for top down, it'd be like playing Diablo in third weird.

Alot would need to be reworked.

You guys are holding out on the Kain 3D model...which is exciting, to me, seeing him in 3D will be one of the best pars. I'm sure it's difficult because of the detail of his look.

+1 vote   media: graveyard
Mkilbride Mar 16 2011, 8:14am says:

I often turn HDR off's blinding in pretty much every game I've seen implement it.

+1 vote   article: HDR-Rendering in [w]tech
Mkilbride Mar 15 2011, 1:30am says:

Exactly. I used to do sounds for alot of mods for people, mostly taunts, gunsounds, or so, and when I saw someone use them, that hadn't asked, I smiled, because I liked the thought that someone liked my work enough to use it in their own project. I find that satisfying.

These days people are just worried that your mod might make it big, and their model is in it, and they won't get the proper credit. Modding used to be all about the community.

The fact that modders goal is now to AIM for money is what's doing it, but you cannot really blame them, I mean, I'd do it to,'s wrong, but at the same time, ti's right, hard to explain. :P

Mods used to be love-childs, much like your mods are...but then they suddenly stopped when Mods started getting turned retail.

+5 votes   article: Anybody cares?
Mkilbride Mar 13 2011, 6:55am says:

But Valve calls Portal 2's Engine, Source 2.

So...just going by the Official name.

-3 votes   article: Clearing up confusions about Valve's engines.
Mkilbride Mar 8 2011, 1:55am replied:

This is what XP is for.

+3 votes   article: Build 5 Released
Mkilbride Mar 3 2011, 4:49am says:

So good.

You are a god.

+7 votes   download: Underhell Prologue 1.5 FULL (EXE)
Mkilbride Feb 27 2011, 3:29pm replied:

Nothing, I think I bought a VHS when I was younger, but now I torrent everything like a normal person.

It's not being cheap if you want value for your money. You know those people who are deep in dept, can't afford any of the extras in life, and struggle month to month? Those are the types that aren't "so cheap" and just buy whatever without thinking about it.

Just saying when you've got great Indie games going for 10-20$, then you got this, going for 35$...and it doesn't even have a SP. I pay for value. I understand their hurting for money, making their own Engine, funding is really low, if not entirely gone now, and they have to rush it out, but they'd sell more in volume at a lower price point, and get more exposure.

I've had plenty of friends willing to shell out 10-20$ for a Indie game if it looked fun, but when a new 50-60$ game comes out, they research it in detail first.

35$ is not an attractive price point, is all. Maybe it's because I'm in marketing that I think this way, but I do, and I already have a copy of the game, so I'm supporting them, so no need to insult every time you see me. Christ.

-4 votes   article: Builds 164 - 165
Mkilbride Feb 27 2011, 12:37am buried:


Yeah, at it's current price it's not a very attractive deal, completed or not, the Christmas 2 for 1 deal was great, me and my friends pitched in, 15$ a copy was a massive steal, 20$ sounds bout right. 25$ tops.

At current it's just kinda like "Yikes..."

Even if it is only beta.

-7 votes   article: Builds 164 - 165
Mkilbride Feb 25 2011, 5:06pm replied:

Well I think it should be off by default is all. Alot of people were complaining bout it in the servers I was on, most server operators didn't know it was optional as far as I could tell.

Let's be honest; not many people read the update logs for games these days.

+1 vote   article: Build 4 is live!
Mkilbride Feb 25 2011, 2:36am says:

Fun build, but I don't like the wait time between fights that's been added, or the sound the Katana has in fast mode(sounds cheesy), various other issues with the new GUI.

Nice sword though, fun map, but it's busted, can't join that one room made of stone.

+4 votes   article: Build 4 is live!
Mkilbride Feb 24 2011, 3:21pm says:

and Cinco, you don't really know much, do you? That's a very common helmet design from those ages...alot of smiths made ones like that.

And yeah, it's shoulder armor...seriously.

+5 votes   media: Chivalry: Medieval Warfare
Mkilbride Feb 23 2011, 6:23am replied:

They aren't really there, alot of Devs just are claiming it so they don't have to do actual work. :P

+2 votes   article: New Screenshots Round 2!
Mkilbride Jan 31 2011, 4:55am replied:

Good to know, confused me abit.

+1 vote   media: PotW: Desert Duels
Mkilbride Jan 31 2011, 12:28am says:

Pretty kickass.

Hair looks really odd though, I've seen better in some 1.2.3 models...odd.

+1 vote   media: PotW: Desert Duels
Mkilbride Jan 30 2011, 5:57pm says:

Lol, I loved Defiance.

I'm not making this, a Russian guy is, but yeah, it's all in 3D. Of course the voices are staying, no one could replace them! lol

A different solution? I don't think they will, this isn't a free game, you require the original, it would be illegal if it didn't.

The levels are the same, just in 3D. He's done an amazing job if you look @ before and afters. He's really turned 2D into 3D with almost no art style difference.

+2 votes   article: Blood Omnicide Demo released
Mkilbride Jan 27 2011, 6:40pm says:

This is taking way to long, but I'm still interested. :P

-3 votes   media: E.Y.E: Divine Cybermancy medias
Mkilbride Jan 26 2011, 5:04pm says:


I suggested the fade on fire idea on the forums, and got slammed for it!!!

But they put it in, awesome. I know it probably wasn't my suggestion that caused it, but I can pretend it was to myself. :P

+7 votes   article: Developer commentary & Build 162
Mkilbride Dec 23 2010, 6:48pm replied:

Dear Esther is FP, sure, but there is no shooting at all in it.

FPA? First Person Adventure?

+10 votes   article: Players Choice - Upcoming Modification
Mkilbride Dec 19 2010, 10:17pm replied:

Dude? Explaining the audio?

Returning to a place?

Did either of you two play this?

0 votes   media: More Final Level shots
Mkilbride Dec 19 2010, 11:04am says:


Conflict much?:P

+1 vote   article: Season Greetings from the RS team
Mkilbride Dec 18 2010, 5:25pm says:

Really surprised that Index became as semi-popular as it is; as I watched it every week, as a new episode released from Eclipse, I kept feeling Was just finishing it for the sake that I had started it. Seemed to go next to nowhere, and the fact there was no romantic development except for 1 episode disappointed me greatly.

+1 vote   media: Tactical mikoto
Mkilbride Dec 16 2010, 4:44am says:

1000 x 625? These are some really odd sized screenshots, most at least do 720p / 768 these days, at a minimum. :P

Though 1080p shots are best.

-3 votes   media: In game screenshots
Mkilbride Dec 13 2010, 10:56pm says:

No reason to be an Onos without Devour.

Loved to use it, but felt cheaped when used on it.

Overall, bring it back in a future content update. :P

+1 vote   media: Onos
Mkilbride Dec 13 2010, 12:17pm says:

Any media is good media.

+2 votes   media: Cal choreography/expression demo
Mkilbride Dec 11 2010, 10:00am says:

Shiny, and NICE BUMP MAPPING! Holy crap. It's looking great.

+1 vote   media: Asylum reflection
Mkilbride Dec 8 2010, 5:19am says:

But it's only 720p...way to small for any modern display.

+6 votes   media: More Final Level shots
Mkilbride Dec 4 2010, 5:35pm says:

Not bad looking.

+6 votes   media: Phalanx Mod of the Year 2010 Wallpaper
Mkilbride Dec 3 2010, 1:00pm replied:

Uh? What? Yes it does, I said "Amnesia, crap" as in "crap, scary", geeze guys, I am a huge fan of Frictional Games, played them all, Penumbra. Damn rabid fanboys. :P

+4 votes   media: Let there be light!
Mkilbride Dec 2 2010, 5:20pm buried:


Amnesia, crap.

-9 votes   media: Let there be light!
Mkilbride Nov 25 2010, 5:12am replied:

Well, the sequel to Alien, Aliens was alot of inspiration for this mod, or so they say, but it's become kinda defacto that some human installation will go dark / cut off communication, Aliens of some sort will invade, Marines of questionable quality are sent in, with the majority of the Marines dying first, but eventually mounting effective combat versus the Aliens, then they blow up some reactor, and escape the planet.

Been used alot, but who cares? It's great.

+4 votes   article: NS2 closed beta released...and how we got here
Mkilbride Nov 21 2010, 11:20pm says:

Casshern was an awesome movie, even got my 59 year old father to watch it and he thought it was pretty cool.

I play alot of Jedi Academy, have since 2005, one of my favorite games. Like you said, no force powers, no guns, Sabers only, and Staffer saber is for noobs, duals are ok, but real players use Single Saber Strong Style. :P

+5 votes   article: MotY post #2: History of Blade Symphony, and why you should vote for us!
Mkilbride Nov 21 2010, 2:10am says:

Hmm, I like this mod, needs some nice updates though.

+4 votes   article: A Year in Review - Quarter One
Mkilbride Nov 20 2010, 11:46pm buried:


But in this screenshot here, I can't even see any of the details on the gun. It's completely wasted. They should go for L4D styled Darkness, where it's dark, but you can still see without needing up your brightness 30%.

Zombie Panic suffers from being frustratingly dark sometimes. To the point where I'd not even play on alot of maps.

-5 votes   media: Extra Screenshots
Mkilbride Nov 20 2010, 3:36pm buried:


All these screenshots are too dark. I understand you're trying to do it for scare factor, but remember the lesson Doom 3 taught game developers:

Making it really dark isn't scary; it's frustrating & annoying.

Looks good besides that, but most detail is hard to see, even in that daylight screenshot.

-5 votes   media: Extra Screenshots
Mkilbride Nov 19 2010, 9:39pm says:

German G36, awesome.

+1 vote   media: Athena_content
Mkilbride Nov 13 2010, 11:08pm replied:

Totally agree man. I was hoping for some unique maps / mods, but so far everyone has been about the Orb / Amnesia. That's a one-shot type of deal, works one time.

What I really want is "Amnesia: Revenge"

You go through Amnesia now, but with weapons relevant to the age ~ DUN DUN DAA. Yes yes, I get it, it's all about being helpless, that's the horror, but after crapping my pants and beating it once, my only thought was

"Man, I wanna go back and **** those creatures up for Revenge, it'd be SO enjoyable. I was hoping you'd use the Orb as some kind of magic caster and be able to explode the so nice.

+3 votes   mod: Cannibalism
Mkilbride Nov 10 2010, 1:08am replied:

Yeah, but Source is modular also, it's gotten alot of upgrades, have you seen Dear Esther? It's amazing, realistic foliage.

+1 vote   article: Power Nodes
Mkilbride Nov 9 2010, 3:15pm replied:

How is it true?

+3 votes   article: Power Nodes
Mkilbride Nov 9 2010, 3:37am replied:

Bad comment is bad.

+5 votes   article: Power Nodes
Mkilbride Sep 30 2010, 11:36pm says:

Awesome, can't wait for the UDK version.

+10 votes   article: Renegade X - 0.55 BETA Release for UT3!
Mkilbride Sep 26 2010, 5:34pm says:

Beautiful, GoldSrc has never, and most likely will never look better than this.

+4 votes   media: POTW: 26 Sep 2010
Mkilbride Sep 14 2010, 3:41pm replied:

"In fact, 38% of console gamers and 43% of PC gamers are women. The stereotype of a gamer as a 14-year-old boy couldn't be further from the truth."

+2 votes   article: Crunch time nearly over
Mkilbride Aug 21 2010, 4:31pm says:

Realism seen by COD4? In CS? What?

0 votes   article: Work fires up!
Mkilbride Aug 20 2010, 5:06am says:

Well it's just there are alot of games set in the medieval period...but completely lacking in traditional armor or swords, and have to go for really unique and decorated armor with fancy designs...I just like how they've done the basics, adds more of a sense you're a soldier.

To many games these days make your guy look like the final boss of an epic RPG, but with 15x people looking like that and dying no problem, it's just annoying.

+1 vote   media: CHIVALRY - Weapons and Answers Images
Mkilbride Aug 17 2010, 6:48pm says:

Damn, very nice.

+1 vote   download: Eye Replacer
Mkilbride Aug 11 2010, 2:41am says:

I support you guys 2599%.

This is one of my favorite games, ever. EVER. It's a classic, up there with the best of them, but Activision screwed the pooch.

We've got a two page support thread for you guys, at Guru3D, GOOD LUCK!

+1 vote   mod: Bloodlines Resurgence
Mkilbride Jan 1 2010, 3:50pm says:

It's a community patch.

Made by the community...not Alex.

+3 votes   download: Killing Floor Community Patch 2.51
Mkilbride Dec 25 2009, 11:31am replied:

Also, we'd have to wait until 2015-2020 for it to Reach this quality. So, no thanks. :P

0 votes   article: ESF Christmas Update
Mkilbride Dec 15 2009, 1:23pm says:

Looks cool so far. Good luck.

+1 vote   article: EXIL - Presentation and new media
Mkilbride Dec 14 2009, 9:55pm replied:

And you called yourself a NeoTokyo fan. Disgusting.

+1 vote   article: Let's talk graphics
Mkilbride Dec 14 2009, 11:13am says:

PEsux. It's cluttered & bare.

+1 vote   article: Let's talk graphics
Mkilbride Dec 13 2009, 1:51am says:

Wow, that's alot of new content...

+1 vote   article: Mare Nostrum 1.4 Released on Steam
Mkilbride Aug 6 2009, 5:30pm says:

Amazing, within just a few months, hundreds of maps have been made. Intense. Some of them looking better than Dead Before Dawn and taking 1/10th the time. :P

+1 vote   download: Left4Dead Custom Mappack Update V1.11
Mkilbride Jul 30 2009, 3:54am says:

Personally I don't like this map. It feels so cramped, despite being so huge...I dunno, it feels lifeless is all.

+1 vote   download: KF-ArcadeShoppingCenter
Mkilbride Jul 27 2009, 3:15pm says:

I was just thinking last night...

"Man, no real modern RTS"s, they're all in the semi-future, or the past, fictional, ect, but imagine a CoH style game with modern combat, it'd be great."

Though I hope you improve upon CoH's flawed gameplay system and improve it, more like Men of War.

+1 vote   article: Company of Heroes: Modern Combat - Press Release 5
Mkilbride Jul 10 2009, 4:35am replied:

No, no Source games Source Code has been given out...only the SDK. Software Development kit which gives you the tools to create content for it, but yeah.

+2 votes   article: Dead Before Dawn - Sooner Than You Think
Mkilbride Jul 10 2009, 12:20am replied:

That won't be's been stated by Valve.

+6 votes   article: Dead Before Dawn - Sooner Than You Think
Mkilbride Jul 8 2009, 2:59am replied:

Well that's placeholders, or so he says. The first one used alot of stolen content from other places, also. CS:S skins, and HL2 ones repainted, ect. It's not uncommon, and it's only one guy. His is actually fun, compared to say, Curse, which was also made by one guy. The Curse guy focused to much on the graphics and not enough on the Gameplay, and he totally left the story out. (Bad move for a SP mod, even if it comes in future installments.)

-1 votes   article: Stay Alive! 2 Development
Mkilbride Jul 1 2009, 1:11pm says:

Good job. You guys never disappoint, steady, game improving updates.

+1 vote   article: Age of Chivalry, Update Released!
Mkilbride Jun 23 2009, 3:29pm says:

Yeah, it's amazing really. Can't believe it.

+1 vote   article: Goku Render
Mkilbride Jun 15 2009, 11:34pm replied:

Ok, if anyone believed it, I'd be more disappointed than anything. :P

It was just teasing.

+1 vote   media: Underwater FX
Mkilbride Jun 15 2009, 9:06pm says:

It's actually HL2, they just haven't told anyone. They wanna surprise us all.

+2 votes   media: Underwater FX
Mkilbride Jun 1 2009, 4:26pm says:

You guys really have no concept of realism, do you?

-4 votes   article: June 1st Road to the Future
Mkilbride May 18 2009, 6:28pm replied:

You obviously don't know the meaning of "cop off". :P

0 votes   article: Power Struggle FX
Mkilbride May 18 2009, 9:12am says:

It's one of the oldest mods also. Very fun, and that Narutard mod is trying to cop off it. :P

-2 votes   article: Power Struggle FX
Mkilbride Apr 24 2009, 8:30am says:

Played a lil bit the other day. You guys have to buy it. It's absolutely amazing. It renders large open areas which most people believe Source can't do well...but I suffer no performance issues in this.

As said, the Art Direction really shows how awesome Source can be.

Gameplay is pretty damn fun, I can imagine many more games trying to adapt more gameplay like this, made me think Butchers Bay.

Story so far seems epic on a scale rarely seen in most games these days. Technically, it's not their first game though, they released some for the Atari back in

Overall, I hope they'll continue and this will inspire other professional Teams to try out Source and not call it "Outdated", and "Overly complicated"

I've been seeing alot of Source based Retail games lately, and I say, it's ABOUT DAMN TIME. It's taken far to long for third party developers to really start chugging out Source games.

You should ALL try this, I didn't have any expectations, but as a rule of the thumb, I try out all Source based games, and like most, it rocks.

+4 votes   article: Zeno Clash Review
Mkilbride Apr 17 2009, 11:25pm says:

Awesome NT OST review.

+1 vote   article: Transmission 12905
Mkilbride Mar 25 2009, 9:48pm replied:

Also this is like...8 or so years older than Narutardo mod?

+2 votes   article: HUD Heads
Mkilbride Mar 17 2009, 9:05pm replied:

Oh snapple, the plot thickens. :P

+1 vote   article: Transmission 11897
Mkilbride Mar 8 2009, 3:06pm says:

Insane idea...

Imagine the Hordes of Vietcong you could have charging at you with this Engine. They'd just have like 30 running and gunning, be insane : P

+1 vote   article: Left 4 Dead - First Blood
Mkilbride Mar 7 2009, 2:14am replied:

Regardless, he stole maps and assets from them. You can get the Official story from them. He stole some maps and gave them to Zombie Panic Source. Tatsur0 can confirm. ZP:S is even giving the maps back. I have no respect for such a guy.

-2 votes   article: Transmission 11897
Mkilbride Mar 6 2009, 4:05pm says:

NeoTokyo did indeed win! I agree, NT is the best. Don't you dare mention Dystopia & them being alike.

Not original? You've played it and you say that? The gameplay videos showcase some original combat. It's Counter-Strike-esque, but not CS exactly. It's not the same ****, it's new.

Oh wait, then all of a sudden you say you haven't PLAYED! Geeze. Yeah, they said they don't like PR. They do release high quality media, much more than most Mods.

Overall, great podcast. NT did win. DBD wasn't really a fair contestant. :P Not a mod, either. They're not relying on ****! Only hard work.

Also, the DBD team stole the NMRiH assets and won't talk with them. It's going to stay a map pack, it's never going to be a Mod!

Whoever that guy from Planet Half-Life is, he's smart! I didn't know of him before hand, but he's smart. I agree on Zombie Panic.

-2 votes   article: Transmission 11897
Mkilbride Feb 14 2009, 10:42pm says:

I don't think everyone will move to the NS Engine for mods. Source is here to stay, and for awhile, like HL1 still has tons of mods being released. Lots of other games, like UT2004, Doom 3, Q4, and whatever, have almost no modding community and yet said they would surpass Source, lol.

+1 vote   article: Transmission 11393
Mkilbride Oct 30 2013, 9:18pm says:

How can every one of these be taken?

The amount of views, on the actual news less than the amount of keys, by a good margin.

So...people must be giving out alot of their friends. Lame.

0 votes   article: Closed Beta Testing Keys - HELP FIND BUGS!
Mkilbride Oct 30 2013, 2:24am says:

Glad to be here.

I thought this was for old timers, but I see people from 2013 here...

+2 votes   group: Old Timers
Mkilbride Oct 29 2013, 1:53pm says:

I tried every single one, and all taken.

How the hell....

+4 votes   article: Steam Closed Beta Keys
Mkilbride Oct 29 2013, 2:35am replied:

It was a joke son, a joke.

+2 votes   media: 3 Days
Mkilbride Oct 28 2013, 4:29am says:

I guess Contagion will have to hold me over. Oh well.

+7 votes   media: 3 Days
Mkilbride Oct 19 2013, 4:07am says:

Contagion the 25th, and this the many good Zombie games :D

+2 votes   mod: No More Room in Hell
Mkilbride Oct 18 2013, 2:30am says:

Pretty awesome. Congrats guys.

0 votes   article: Steam Release Date and Trailer
Mkilbride Oct 16 2013, 3:23am replied:

Well, I just talked to Skyrider, the administrator for the forums. He himself claimed they were closed because too many FP members existed - more than normal members.

+1 vote   member: Mkilbride
Mkilbride Oct 16 2013, 3:22am buried:


When will this be...the game we were promised...I'm still waiting.

-5 votes   game: Natural Selection 2
Mkilbride Oct 15 2013, 3:06am replied:

Whaat? I didn't get an email about this.

Why is it being deleted cause of me?:P

+1 vote   member: Mkilbride
Mkilbride Oct 14 2013, 4:41pm says:

The original Early Access trailer was much better. I also just dislike have 3 classes, that are no where near balanced against each other... "LEt's add a third that has the attacks of all 3!" Yeah....

-1 votes   media: Blade Symphony Steam Trailer
Mkilbride Oct 14 2013, 4:39pm says:

Arma2: DayZ Mod

Says it right there.

0 votes   article: Dayz v1.81
Mkilbride Oct 10 2013, 2:50am says:

I made a vow not to play this again til Steam release, SO STOP TEMPTING ME.

-1 votes   article: Let's Survive Episode 3 - NIGHT OF THE LIVING DEAD
Mkilbride Oct 10 2013, 2:43am says:

THis looks better than a AMFP and I find that sad...

+2 votes   media: New system of lights
Mkilbride Sep 16 2013, 10:26pm replied:

What? Any examples?

It's just that this is a great mod, and yet, there is so much bitching about it, that I can't understand. Being an optional mod, yet people talk about him having raped / destroyed the game.

+3 votes   media: cm 2013
Mkilbride Sep 14 2013, 5:47am says:

No doubt all the haters will be here soon...sigh.

+4 votes   media: cm 2013
Mkilbride Sep 8 2013, 1:36am replied:

Nothing wrong with wanting free stuff.

+2 votes   article: Contagion Kickstarter, Free Keys, and more!
Mkilbride Sep 8 2013, 1:31am replied:

No doubt, Mxthe said on Steam though the next big thing(After a break) he is working on, is Co-op.

+1 vote   mod: Underhell
Mkilbride Sep 8 2013, 1:19am says:

Can't wait for Co-op. It;s awhile off, but it'll be exciting to see what people make.

0 votes   mod: Underhell
Mkilbride Sep 7 2013, 1:29pm replied:

How did you get the Crossbow with 40? You need a minimum of 42 to get it.

0 votes   mod: Underhell
Mkilbride Sep 7 2013, 1:28pm replied:

Agreed, however, a Kickstarter would fair most likely. FOr whatever reason, Underhell is doomed to be unpopular, though utterly amazing. I don't get it.

Cry of Fear sucked in comparison to this, and reached over a million downloads. 100,000 the first week. It was a total let down for anyone who had followed Cry of Fear since it was announced, as the game we were shown was nothing like what we got. And yet it's hype allowed it to go Standalone.

And here we got a game, far more unique, more features, more content, great story and gameplay, and co-op coming in the future as well.

It's really quite unfair.

+5 votes   mod: Underhell
Mkilbride Sep 7 2013, 4:24am says:

Sweet, a Kickstarter.

Hopefully I can get like Early Access for 10$.

-3 votes   game: Contagion
Mkilbride Sep 4 2013, 4:51am replied:

To add to this, MXthe told me on Steam that enemies do not infinitely respawn.

However, the 80+ dead enemies I encountered in the Warehouse says otherwise.

The 60+ dead in the Maintainence area, agree.

And after the Safe House, I got a Horde of 40 again. Just to many.

For extra Lulz, Mxthe also told me he had 10x as many enemies when it was just him making the game. However, tests said they felt it was to much. He says he liked his 10x enemies better than how we have it now. :P

+1 vote   mod: Underhell
Mkilbride Sep 4 2013, 1:10am says:

Freaking need this.

After Underhell, this is my most looked forward to mod.

+3 votes   mod: Inquietude
Mkilbride Sep 4 2013, 12:48am replied:

Yeh, bout my only issue is the infinite spawning enemies.

+5 votes   mod: Underhell
Mkilbride Sep 3 2013, 1:25am replied:

Cause this man works on Valve time, friends.

That's why his game is of the same quality.

+1 vote   mod: Underhell
Mkilbride Sep 3 2013, 1:08am says:

Mkilbride: So, Episode 2, 2014?:P
Mxthe: Ha !
Mkilbride: Lol
Mxthe: CHRISTMAS 2013 mate

+1 vote   mod: Underhell
Mkilbride Sep 2 2013, 5:58pm says:

Mod of The Year! Mod of The Year!

+2 votes   mod: Underhell
Mkilbride Sep 2 2013, 5:48pm says:

It's releasing April 23rd, 2014 guys.

You heard it here first.

+1 vote   mod: Earth's Special Forces
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