Hi, I'm Mitch. I'm currently trying to excel in 2D and 3D Graphic Animation, aswell as overall video production - www.youtube.com/mitchedits

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0 comments by MitchellS on Jan 28th, 2013

Hey guys.
Mitch here. I know I haven't been here in a bit.
I would just like to say a few things, and attempt to give you an update on something that I don't even know about anymore.

September 27, 2009
I was just about 10 at the time. Similar to most children, I always wanted to make stuff every day. I saw the PSP homebrew community rising, with Halo Solitude, Left 4 Quake, and a few other inspirations, I wondered, why has nobody ever made a full-fledged, round based, zombie survival game on the PSP? These were the days when Scifinux broke his leg, Korvin was getting in fights with Tyler, and I, I just sat there and played video games all day. My best friend at the time, Gearsguy, was fluent in the PSP modding scene. He helped advertise the game by making a few videos on his channel. He had a fair share of viewers, and I had about 100 subscribers (now 1,500), and a boatload of WMM content. I shouldn't be complaining though, because a simple WMM video is what started the game. [watch here]
A few days after I made the video, it didn't really get much attention. What could you expect from a guy who has no potential viewers? Back on track, Gearsguy sent me a message asking if I posted under the Solitude forums under the name "dropthebomb". I said no, and it turns out, dropthebomb was making Nacht Der Untoten for Quake, for unknown reasons to this date. I contacted him, told him about the whole NZP shabang, and he agreed to be a part of the team. The video eventually got some attention, and blubs joined the team.

October 9, 2009
Blubs made the first ever model for the game, the wunderwaffe. We started the NZP page and posted that as the first image. We got some cool reception on the game, and stuff started to unfold. The video got enough attention, the moddb page had developers seeking a position on the team, and I was more excited than ever.

A few weeks later
We had a decent team going. We had modelers, coders, texture artists, mappers, sound artists, everything we needed. This went better than I could have ever planned, and the game was really growing. I was interacting with the community, posting updates, images, etc.

Time passed by, and my connection with NZP slowly faded. My computer broke, I took a few months break from developing the game, although I went on my brothers laptop bribing him to let me download Dropbox so I could see how things were going, and thinks were going nothing more than fantastic. The developers kept going at it, Jukki and blubs eventually kept the team more organised than I could have ever done, and eventually they didn't really need me. I tried making UI Contributions, and just staying interacted at the slightest bit, but really wasn't annoyed at it at the time. Things were going smooth, "my" game was getting around, and they made playable releases. I thought to myself that I was pretty much "retired", and that things would go fine from here.
Never think that way.

Now, I just want to speak some last words for NZP, at least, that is, for now.
I was watching a youtube video today, on a very popular youtubers channel, and it was about NZP. I looked in the Video Responses, and there it was, more NZP videos. I searched NZP, and I got more than hundreds of content. That pretty much took a slap to my face that this game was more than I thought it was. This game was huge, and I just want to thank the team for developing something of such massive matter. They stood by a game that their own "leader" practically abandoned.

As for NZP's future, I don't know what the state of the game is in right now. Not all the team members are present, so it seems development has been paused. Paused could mean stopped, or it could mean paused. I don't know anymore. It's just hard to see a game that was once sprung with activity, media, and attention come down to posts asking if it's dead.

I've made lots of friends and foes along this journey, and I can only hope that things get better for the game. Maybe the journey will continue. If you read all of this, props to you.

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Post comment Comments  (40 - 46 of 46)
BioWarsProductions Jul 17 2009 says:

i could help with music if you wanted. Just not like orchrestras lol :o
games are always better with music :D i think...

+2 votes     reply to comment
MitchellS Creator
MitchellS Jul 22 2009 replied:

Lol okay, whats your steam id

+1 vote   reply to comment
xMidG3TMauLERx Nov 28 2009 replied:

hey if you need help with anything ill see what i can do just tell me what you need and ill see if i can do it i have experience in alot of stuff but only little and yea but i can help you guys out with anything you need

+2 votes     reply to comment
BioWarsProductions Jul 26 2009 replied:

erm, who are you replying too?

+1 vote     reply to comment
MitchellS Creator
MitchellS Aug 2 2009 replied:


+1 vote   reply to comment
notoriousD Dec 11 2009 replied:

are you guys almost done making the game?

+2 votes     reply to comment
ProCommando Jul 15 2009 says:

please accept my steam invite.

+2 votes     reply to comment
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