what do u mean by that geek?! and yea i love anime and you're half life nerd fucking motherfucker ugly pig face - moddb .com/members/ mayabengwen

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For Hire Development Team

For Hire Development Team

4 members Developer & Publisher

Development team for For Hire. A small ragtag bunch of matured mod developers (read- been doing this for too long :P) working on what will no doubt be...

Half-Life Creations ModDB

Half-Life Creations ModDB

45 members Web & Community

This is the ModDB group for the Half-Life Creations website! Half-Life Creations was conceived in 2006 then created in 2007 by Thomas "Editor321" and...

Mini Redux Task Force

Mini Redux Task Force

11 members Web & Community

This group is destined to bring old Half Life mods back to life, by bringing new models, new weapons, new maps or even new custom code.

Podcast17

Podcast17

160 members Web & Community

Podcast 17 is a weekly podcast that covers the latest news, reviews, interviews, gossip, rumours, websites, maps, mods, media releases and anything else...

RE:CB Team

RE:CB Team

4 members Developer & Publisher

We are the developers of the Half-Life 1 modification "Resident Evil: Cold Blood", as a small group of random individuals who came together for the love...

Team Psykskallar

Team Psykskallar

4 members Developer & Publisher

This group is created by Andreas Rönnberg and James Marchant. Both of us have a really good mind of creating sick mods, like Afraid of Monsters: Director's...

Team Reassignment

Team Reassignment

7 members Developer & Publisher

The team responsible for the creation of the enhancement project for Blue Shift. We are also extremely nerdy, so watch the fuck out.

United Kingdom

United Kingdom

685 members Geographic

A group for the people of The United Kingdom on ModDB. Jolly good isn't it?

Post comment Comments  (40 - 50 of 379)
FERlanga
FERlanga

How do you guys managed to make the first boss of CoF have a weakspot? I never saw that on any other HL mod so I tought it was not possible on this engine.

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Minuit Creator
Minuit

It's pretty simple. Hitbox code is opened up to modders in HL1, so it's simply a case of setting up your hitboxes correctly in the qc file and then editing the code for the monster to do whatever you want it to do per-hitbox.

Reply Good karma+4 votes
ÐiamonÐ
ÐiamonÐ

Just because it hasn't been done before doesn't mean it's impossible.

Reply Good karma Bad karma+3 votes
FERlanga
FERlanga

Yeah but its a cool implementation that opens new ways, so tought people would have tried to achieve this before.

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asif_ridwan
asif_ridwan

Your avatar is good looking.

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ThatMercenarySnake
ThatMercenarySnake

>james

that's a tough british name

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Prowler445
Prowler445

James will mess up your **** yo

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Stavaas
Stavaas

Hey mate! Long time no see! Planning a tiny GoldSrc mod, and was wondering if you would be interested in helping me out with any questions I might have if I get stuck on certain things, since I haven't worked with the engine in God knows how many years! :)

Cheers!

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EricFong
EricFong

Hey, James.

I finally just noticed your comment on my M4A1 video. It mean a lot to me.

I also just post my latest animation video on my profile too.

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Beez-one
Beez-one

Hello!

Our group here: Moddb.com wish you huge success with CoF.

And as far as we're russian translators we would like to translate your mod at deepest level possible, including:
- subs of course
- sms
- notes (they're pictures aren't they?)
- textures, if it ever possible or desirable from your side(take "I want my feet" as example)
- audio will stay intact

So the question is - is it ever possible to lay our hands on this kind of files (not beta build or something but only files) before release?

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ÐiamonÐ
ÐiamonÐ

Disgusting British peasant.

Reply Good karma Bad karma+10 votes
Minuit Creator
Minuit

Sickening Indian Dalit.

Reply Good karma+8 votes
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