Mindgear is a group of developers united in there common passion for online game related technologies. We work in many different environments, and are exited about all levels off the development process from cross platform challenges and rendering engines to IDE's and frameworks. Additionally we play with web integrations and web related technologies to promote and share the results of our tinkering.
Posted by MindGear on Nov 1st, 2012
With "Rescue 17", MindGear has created a real time-killer. What kid has not dreamed of cruising around in space among rotating saws, while bombing enemy guns and meteors? Besides duelling with the skums of the universe. "Rescue 17" makes high demands on your coordination skills. It is not that easy to navigate your spacecraft around in narrow corridors to pick up lost comrades. You almost forget to breathe sometimes. when you have to throw a bomb with precision and then land your vessel, pick someone up and race out before you are sliced in half by a furiously rotating saw. It's the kind of game where you want to hurl your computer out of window when you get killed, but a few seconds later, you are ready to make another attempt. The game has lots of tracks, which gradually increases in difficulty, so there should be many hours of play for everyone.The soundtrack works flawlessly with a stubbornly pounding drum to set the mood. "Keep your eyes open!", it sounds from the cockpit, and it is an advice, you immediately should take to heart. Graphically the game is also well done. The dark blue color is a recurring theme, and it sets a suitably sinister atmosphere. There has been put alot of attention to detail in both the vessel and enemies. I can only recommend that you give this game a go. There are many hours of fun to waste as a pilot in "Rescue 17".But be aware, it's addictive!