Hey! I'm Milch ( Milch means milk on german ) and I'm a C/C++ and Java programmer. Also, follow me on twitter (@MilchDev)

Comment History  (30 - 37 of 37)
Milch
Milch Jun 20 2010, 3:00am says:

Great update!
Only thing that seems a bit odd is there is no icon on moddb for indiedb.

+1 vote   article: IndieDB vs ModDB Changes
Milch
Milch Feb 10 2010, 3:27pm replied:

Not all combines.
There is the civil protection and there are the "real" combines afaik

+3 votes   article: Human Error Released
Milch
Milch Feb 5 2010, 11:07am replied:

Same

+2 votes   article: Players Choice - Indie Game of the Year
Milch
Milch Feb 4 2010, 3:54pm replied:

Thats what I thought.
Atleast I think that most of the people, who can mod a game, have some experience in C++ - at least the programmers.
So whats the point on even using LUA? I tried to learn it about 2 years ago, and I gave up after 5 weeks, because the syntax is awful imo - even if I'm used to basic languages like VisualBasic.

+2 votes   article: Spark Engine Questions and Answers #1
Milch
Milch Feb 4 2010, 8:54am says:

Great article!
I just have one question - why do you use LUA?
Because I though about using LUA in my current game, but I stuck to AngelScript because of the syntax and its written in C++

So what are your reasons to use LUA?

regards Milch

+1 vote   article: Spark Engine Questions and Answers #1
Milch
Milch Jan 31 2010, 1:19pm says:

Great video!
I would just take the antilon and the combines to the dimension with the shack and let them run away until there in the shack.

+1 vote   article: Where the winds blow.
Milch
Milch Jan 23 2010, 6:58am replied:

I never though about this before - and you're right.
I really like Overgrowth but maybe there are other games that are as exciting as Overgrowth but hardly anybody reads the posts about it because they get bumped down.

+3 votes   article: How to make pixel art in Photoshop [mini tutorial]
Milch
Milch Jan 23 2010, 6:13am replied:

Read the first 4 lines

+4 votes   article: How to make pixel art in Photoshop [mini tutorial]
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