Hi! I've been playing Homeworld and Homeworld 2 since 2003, but am not really active any more. I'm also known as Username|SF on GameSpy. You can reach me via the email link on my homepage.

Comment History  (0 - 30 of 35)
MiKail__
MiKail__ Jan 10 2013, 1:08am replied:

Things get a little more focused toward the end. At least they did for me. Plus a lot of times you can make use of the Escort Droids who transport you between areas instantly.

+1 vote     download: M4-78 Enhancement Project
MiKail__
MiKail__ Jan 10 2013, 1:03am says:

Just finished playing. Overall I like the mod but don't understand the point of what happens to two of the major characters at the end. It seems kind of pointless to go through the whole thing and then have them be "unavailable" at the last second, especially given that they are jedi. :/

+1 vote     download: M4-78 Enhancement Project
MiKail__
MiKail__ Jan 8 2013, 9:07am replied:

I have the Jedi Temple mod installed. Is that going to be a problem?

+1 vote     download: M4-78 Enhancement Project
MiKail__
MiKail__ Oct 26 2012, 4:20pm replied:

I'm developing the "Homeworld Classic Enhanced" mod instead. It has all the original game modes, plus extra modes from my "Gameplay Enhanced" mod.

+1 vote     member: MiKail__
MiKail__
MiKail__ Oct 23 2012, 3:49pm says:

Oops. I've not encountered that issue myself. Maybe because I despawn the ships using a gametype script after loading the level.

+1 vote     article: Added in Unsernames aka Mikali's map pack
MiKail__
MiKail__ Nov 21 2011, 8:12pm says:

I'm thinking of getting SoSE. How is the modding scene there compared to HW2? Can the same number and types of stuff be modded? How are the tools compared to ours?

+2 votes     group: Homeworld 2 Modders Group
MiKail__
MiKail__ Nov 21 2011, 7:49pm says:

I just released Homeworld Classic Enhanced, a compendium of HWC and my Gameplay Enhanced mod. It made me think it would be cool to add more game rules by other authors. Not sure there's much of a point though considering how dead Homeworld 2 is...

+2 votes     member: MiKail__
MiKail__
MiKail__ Nov 21 2011, 6:41pm says:

Here's a categorized list of HW2 modding tutorials/topics at the HW2 modding wiki.

Hw2wiki.net

+1 vote     article: Newbie Modding Tutorial
MiKail__
MiKail__ Nov 21 2011, 6:22pm replied:

Thanks for pointing out Olmy's gamerule mods! I wasn't aware of those.

+1 vote     article: Mods for HW2
MiKail__
MiKail__ Nov 21 2011, 6:06pm replied:

I've fixed the bug, but the fixes only appear in Homeworld Classic Enhanced, the successor to this mod.

+2 votes     mod: HW Classic Rebalance
MiKail__
MiKail__ Nov 21 2011, 6:02pm replied:

Yes, there was a bug preventing the CPU players from harvesting resources. I've fixed that in the latest release and all the HW1 levels have been re-enabled. Note that I've renamed the mod to "Homeworld Classic Enhanced" in case you have become confused.

+1 vote     download: Homeworld Classic Enhanced v1.0.0
MiKail__
MiKail__ Nov 19 2011, 7:01pm replied:

I just noticed the inactive resource collectors problem. I'm not sure what's causing it. Something to do with the level files? It doesn't happen on every map: for instance the Lost Falls and Hyperspace Arena maps work OK.

+2 votes     mod: HW Classic Rebalance
MiKail__
MiKail__ Dec 23 2010, 7:22pm says:

Did you get my PM at RelicNews? Do you have a copy of the mysql dump for Thought's original version of the HW2 modding wiki?

+1 vote     member: yafn
MiKail__
MiKail__ Dec 22 2010, 2:41am replied:

Which mod are you referring to?

+1 vote     member: MiKail__
MiKail__
MiKail__ Dec 9 2010, 8:07pm replied:

Should be better now with the new version.

+1 vote     member: MiKail__
MiKail__
MiKail__ Dec 9 2010, 7:27pm replied:

Sync problems should be better now, as I found a way to address some of them. At least, I played about 1/2 dozen games over Hamachi with no desyncs, so YMMV.

+3 votes     mod: HW Classic Rebalance
MiKail__
MiKail__ Jul 6 2009, 11:54pm says:

Shouldn't have put the version number in the ModDB project name. This way you don't have to start a new project with each subsequent release.

+1 vote     mod: Circle of Eight Modpack 5.5.0 BETA
MiKail__
MiKail__ Apr 4 2009, 9:03pm says:

April fools, I guess. :shrug:

+1 vote     article: Calling ISP's and Filehosts
MiKail__
MiKail__ Mar 30 2009, 3:39am says:

I just switched over to MediaFire (http://www.mediafire.com/) from FileFront. File uploading/management seems to work a lot smoother. I hope it doesn't collapse due to the economy, as well! :(

Also, this is why I have stayed with Geocities for my personal website for over 12 years now. It'll still be there when you come back--unlike all these other sites that seem to appear and disappear on a daily basis.

+2 votes     article: Calling ISP's and Filehosts
MiKail__
MiKail__ Mar 30 2009, 1:37am says:

Does this mean all files will disappear? Have you guys (I mean ModDB) taken the precaution of backing everything up?

+2 votes     article: Calling ISP's and Filehosts
MiKail__
MiKail__ Aug 22 2008, 7:53am says:

Please list all the tools contained in the archive, please.

+1 vote     download: Homeworld Universe Mod Tools
MiKail__
MiKail__ Aug 19 2008, 4:37am says:

It says, "You need the 1.1 patch to play." The 1.1 patch of what?! Of the mod or of FarCry? You have so many versions of this and that... it's very confusing!

+1 vote     download: Campaign Coop beta
MiKail__
MiKail__ Aug 19 2008, 4:33am says:

Does this mod work with the XTv4 patch? Which version should I be patched to in order to find the most people to play with online?

+1 vote     mod: Assault Coop
MiKail__
MiKail__ Aug 19 2008, 4:31am says:

How active is the multiplayer currently? Do a lot of people play with the XTv4 patch?

+1 vote     game: Far Cry
MiKail__
MiKail__ Aug 19 2008, 3:51am replied:

This sounds a lot like the complaints people had about Silent Storm. Good in the beginning, but then the SciFi stuff ruins it.

0 votes     game: Far Cry
MiKail__
MiKail__ Apr 5 2008, 11:47pm replied:

Well, I released the latest version of the mod with an AI working as well as I can get it to work. It still manages to put up a pretty good fight.

+1 vote     article: Updating the AI for the Gameplay Enhanced mod
MiKail__
MiKail__ Apr 2 2008, 7:39pm says:

I've been looking through the AI files to see if I can get them to work with the Defined Roles portion of the Gameplay Enhanced mod. Unfortunately, too many of the AI functions only work with the current CPU player. E.g., you can't use them to, for instance, measure the number of idle refineries of a teammate.

+1 vote     article: Updating the AI for the Gameplay Enhanced mod
MiKail__
MiKail__ Apr 2 2008, 6:20pm says:

I've been looking through the AI files to see if I can get them to work with the Defined Roles portion of the Gameplay Enhanced mod. Unfortunately, too many of the AI functions only work with the current CPU player. E.g., you can't use them to, for instance, measure the number of idle refineries of a teammate.

+1 vote     member: MiKail__
MiKail__
MiKail__ Mar 21 2008, 10:43pm says:

Does that mean there will be no more versions in the future?

+1 vote     download: Homeworld 2 Complex 6.7
MiKail__
MiKail__ Mar 21 2008, 11:48am says:

IIRC, the mod was fairly well developed, but seems to be dead now. I get 404 page errors for both homepages.

+1 vote     article: Lego wars?
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