Hi! I've been playing Homeworld and Homeworld 2 since 2003, but am not really active any more. I'm also known as Username|SF on GameSpy. You can reach me via the email link on my homepage.

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Check out this post I made at RelicNews about an idea I'm throwing around. Basically, it would make it possible to create a set of missions located in a sector of space where players are allowed to choose the mission based on its X and Y position. I've shown in my other mods that it's possible to generate level and mission data dynamically, meaning it should be entirely possible to have the content of a mission change based on which mission - or which sequence sequence of missions - the player selects, as well as the location of the mission within the sector. Thus, you would no longer be limited to a linear, chronological sequence of missions for every campaign, but instead could have a sort of "strategic map" from which to make your selection.

This is really an old idea of mine, and the reason I didn't pursue it in the past was that there's no way to launch a mission from the frontend UI arbitrarily. You are limited to the Tutorial or Ascension (default) campaigns, and have to overwrite one or the other of them in order to get the "Start Mission" button-click in the main UI to register with the game. Basically, it's the same reason why all the custom campaigns out there need to be loaded from the command-line unless they instead overwrite one of the existing campaigns.

Why Relic decided to hard-code the UI in such a way when it's otherwise easy to reconfigure, I don't know. It's one of the several things they overlooked that I rather wish they hadn't.

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Homeworld 2 Modders Group

Homeworld 2 Modders Group

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Modders and those interested in how to mod the Homeworld 2 Engine.

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Mikali_Homeworld Creator
Mikali_Homeworld

I'm going to be deleting some of my little old mods that I combined when I created HWCE. Also, I'm not sure if I should keep publishing HWCE here or move to Steam. I don't really like MODDB. It's so ugly.

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LeviathansWrath
LeviathansWrath

i 2nd the motion to move to steam +)

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Mikali_Homeworld Creator
Mikali_Homeworld

I just released Homeworld Classic Enhanced, a compendium of HWC and my Gameplay Enhanced mod. It made me think it would be cool to add more game rules by other authors. Not sure there's much of a point though considering how dead Homeworld 2 is...

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AmDDRed
AmDDRed

Are you planning to develop further this mod?

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Mikali_Homeworld Creator
Mikali_Homeworld

Which mod are you referring to?

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AmDDRed
AmDDRed

Homeworld 2 Classic Rebalance

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Mikali_Homeworld Creator
Mikali_Homeworld

I'm developing the "Homeworld Classic Enhanced" mod instead. It has all the original game modes, plus extra modes from my "Gameplay Enhanced" mod.

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prema_van_smuuf
prema_van_smuuf

Hello there, gentleman! :)
I already posted this comment on HWClassicRebalanceMod page, but this is something I would _really_ want to know, so sorry for that:) ..

While playing HW Classic Rebalance I and my friends get a lots of "out of sync" errors. I have read (relic forums) that it's caused by not consistent variables amongst the players. If I run classic hw2 deathmatch (ie. no mod) the error no longer occurs. Hence I figured it's caused by HW Classic Rebalance mod.. Is there any chance (and please say it is:)) that there will be next version, maybe with this ugly bug removed?

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Mikali_Homeworld Creator
Mikali_Homeworld

Should be better now with the new version.

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Mikali_Homeworld Creator
Mikali_Homeworld

I've been looking through the AI files to see if I can get them to work with the Defined Roles portion of the Gameplay Enhanced mod. Unfortunately, too many of the AI functions only work with the current CPU player. E.g., you can't use them to, for instance, measure the number of idle refineries of a teammate.

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