Hi! I've been playing Homeworld and Homeworld 2 since 2003, but am not really active any more. I'm also known as Username|SF on GameSpy. You can reach me via the email link on my homepage.

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Blog RSS Feed Report abuse Latest Blog: Updating the AI for the Gameplay Enhanced mod

2 comments by MiKail__ on Mar 21st, 2008 digg this super bookmark


As I said in the news post for GE, I am considering updating the AI so that it can take advantage of the new gamerules. One disadvantage of this is that it will no longer be possible for the mod to simply act as a "plug-in"; data contained in GE (whether it be duplicated files or functions) will override the other mod's data, creating incompatabilities between the two. I highly doubt there's a solution for this, but I will keep you updated in the off chance that something occurs to me.

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prema_van_smuuf
prema_van_smuuf Jun 27 2009, 8:07am says:

Hello there, gentleman! :)
I already posted this comment on HWClassicRebalanceMod page, but this is something I would _really_ want to know, so sorry for that:) ..

While playing HW Classic Rebalance I and my friends get a lots of "out of sync" errors. I have read (relic forums) that it's caused by not consistent variables amongst the players. If I run classic hw2 deathmatch (ie. no mod) the error no longer occurs. Hence I figured it's caused by HW Classic Rebalance mod.. Is there any chance (and please say it is:)) that there will be next version, maybe with this ugly bug removed?

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MiKail__
MiKail__ Apr 2 2008, 5:20pm says:

I've been looking through the AI files to see if I can get them to work with the Defined Roles portion of the Gameplay Enhanced mod. Unfortunately, too many of the AI functions only work with the current CPU player. E.g., you can't use them to, for instance, measure the number of idle refineries of a teammate.

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