Hi! I've been playing Homeworld and Homeworld 2 since 2003, but am not really active any more. I'm also known as Username|SF on GameSpy. You can reach me via the email link on my homepage.


No images, videos or audio files have been added to this gallery. Join now to share media with the community.

RSS Feed My Blogs

Check out this post I made at RelicNews about an idea I'm throwing around. Basically, it would make it possible to create a set of missions located in a sector of space where players are allowed to choose the mission based on its X and Y position. I've shown in my other mods that it's possible to generate level and mission data dynamically, meaning it should be entirely possible to have the content of a mission change based on which mission - or which sequence sequence of missions - the player selects, as well as the location of the mission within the sector. Thus, you would no longer be limited to a linear, chronological sequence of missions for every campaign, but instead could have a sort of "strategic map" from which to make your selection.

This is really an old idea of mine, and the reason I didn't pursue it in the past was that there's no way to launch a mission from the frontend UI arbitrarily. You are limited to the Tutorial or Ascension (default) campaigns, and have to overwrite one or the other of them in order to get the "Start Mission" button-click in the main UI to register with the game. Basically, it's the same reason why all the custom campaigns out there need to be loaded from the command-line unless they instead overwrite one of the existing campaigns.

Why Relic decided to hard-code the UI in such a way when it's otherwise easy to reconfigure, I don't know. It's one of the several things they overlooked that I rather wish they hadn't.

Start a group Groups
Homeworld 2 Modders Group

Homeworld 2 Modders Group

133 members Fans & Clans

Modders and those interested in how to mod the Homeworld 2 Engine.

Post comment Comments
Mikali_Homeworld Creator
Mikali_Homeworld Feb 25 2015 says:

I'm going to be deleting some of my little old mods that I combined when I created HWCE. Also, I'm not sure if I should keep publishing HWCE here or move to Steam. I don't really like MODDB. It's so ugly.

+2 votes   reply to comment
LeviathansWrath Mar 5 2015 replied:

i 2nd the motion to move to steam +)

+1 vote     reply to comment
Mikali_Homeworld Creator
Mikali_Homeworld Nov 21 2011 says:

I just released Homeworld Classic Enhanced, a compendium of HWC and my Gameplay Enhanced mod. It made me think it would be cool to add more game rules by other authors. Not sure there's much of a point though considering how dead Homeworld 2 is...

+2 votes   reply to comment
AmDDRed Dec 15 2010 says:

Are you planning to develop further this mod?

+1 vote     reply to comment
Mikali_Homeworld Creator
Mikali_Homeworld Dec 22 2010 replied:

Which mod are you referring to?

+1 vote   reply to comment
AmDDRed Jan 8 2011 replied:

Homeworld 2 Classic Rebalance

+1 vote     reply to comment
Mikali_Homeworld Creator
Mikali_Homeworld Oct 26 2012 replied:

I'm developing the "Homeworld Classic Enhanced" mod instead. It has all the original game modes, plus extra modes from my "Gameplay Enhanced" mod.

+1 vote   reply to comment
prema_van_smuuf Jun 27 2009 says:

Hello there, gentleman! :)
I already posted this comment on HWClassicRebalanceMod page, but this is something I would _really_ want to know, so sorry for that:) ..

While playing HW Classic Rebalance I and my friends get a lots of "out of sync" errors. I have read (relic forums) that it's caused by not consistent variables amongst the players. If I run classic hw2 deathmatch (ie. no mod) the error no longer occurs. Hence I figured it's caused by HW Classic Rebalance mod.. Is there any chance (and please say it is:)) that there will be next version, maybe with this ugly bug removed?

+1 vote     reply to comment
Mikali_Homeworld Creator
Mikali_Homeworld Dec 9 2010 replied:

Should be better now with the new version.

+1 vote   reply to comment
Mikali_Homeworld Creator
Mikali_Homeworld Apr 2 2008 says:

I've been looking through the AI files to see if I can get them to work with the Defined Roles portion of the Gameplay Enhanced mod. Unfortunately, too many of the AI functions only work with the current CPU player. E.g., you can't use them to, for instance, measure the number of idle refineries of a teammate.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Offline Since
May 11, 2015
United States United States
Member Watch
Track this member
Activity Points
3,922 of 535,179
4 members
Time Online
17 hours
Site Visits
Profile Visitors
5,425 (1 today)
Private Message
Send Now
Members Only
LeviathansWrath friends since Jan 11, 2011
AmDDRed friends since Jan 11, 2011
yafn friends since Apr 5, 2008
Battlecry friends since Mar 2, 2015
Dio friends since Jan 11, 2011