Games are great!! This is like a gaming renaissance going on right now. So many games, so little time.
Rawbots - Built a crude flying bot. Basic body, 2 jets (controlled with "r" on the keyboard for thrust), tail elevator like a plane (mapped to "j" and "m" keys). Gotta figure out ailerons and rudder for a proper plane, but I want to build a walking bot.
Love how everything is configurable - but that means it takes a long time to set up everything, but incredibly powerful visual programming. This will be a turnoff to a lot of gamers that just want to play a game. Hopefully, they release prebuilt bots for people to play with instead of having to program every part.
This is very similar to GMOD. That is a very good thing.
Didn't get to play Rawbots much today :(
I did fire up GMOD for the first time in a long, long time and it's still awesome :)
Maybe this will just turn into my Rawbots and GMOD blog for a while. That's what I intend to spend the most time with. It's great to be a gamer with the games available today.
I don't think it's ready for the majority of gamers. It is actually very similar to GMOD but centered around robots. The lack of menus and tutorial/help screen is holding it back but I consider these relatively quick to add compared to the beast that is under the hood.
Just a couple of things I love about it - the visual programming is extremely powerful, the worlds are spherical, the physics feel great (and they have a big physics update coming), it doesn't look like a sim but more like a game like Kerbal Space Program, but a little softer to my eyes.
I would like to see the majority of stuff available through menus like GMOD. I'm just so happy that games like these are being made instead of another 100 2D side scrolling games or generic RPGs, etc.
And for $10 - absolute steal.
I thought this same thing when I first bought it a few days ago. It does need some menu work (okay, a lot of menu work) to make it more user friendly for average gamers, but if you spend some time with it you will see that it is incredibly deep. You can literally build any kind of robot you want - swimming, driving, flying. All those vids of people's bots were created with a lot of time invested. The visual programming does have a steep learning curve (but I'm still going to tackle it).
We have too many games that we pay $30 for 4-6 hours of brainless clicking. This thing already is a fantastic robotic/physics sandbox where anything is possible. The infrastructure is already in place, but obscured by having to use console commands, which will change as the menu system improves, but the game is there and it is very, very deep.
Put it this way - I bought the $30 version from the dev 3 days ago and I just bought another copy here in preparation for when multiplayer is released. This is one of the most advanced pieces of software I've ever played with.
Take a peak at my profile and see the games I own on Desura. Nothing on that list compares to Rawbots (although I love Dungeon Defenders and Xenonauts is very good but I bought that for a family member). Rawbots is king as far as I'm concerned.
Bought too many games the last few months. *sigh*
Bought one very special game recently - Rawbots. Wow pure joy. A learning curve with visual programming, but the possibilities are truly endless. I am very happy with this game/sim.
I paid $30 for it. Well worth the money. I was shocked at first seeing it here for $10 but that means I can pick up a second copy cheap, so overall very happy for that. Best robot building sim/game ever.
Haven't played in a while. The graphics look so much nicer now and much, much easier for me to see what is going on. Plus the other improvements you have made to the game in the past year.
Such an amazing game. I bought 2 copies to play LAN. I still feel like I underpaid for this game. 10/10
This was the easiest purchase on indiedb yet. Slam dunk. Alpha access at $30 seemed high at first, but this is one that will last for years. This is Kerbal Space Program greatness. This isn't a game - it's a real sim, a tool, a physics laboratory.
Thanks!! It worked perfectly.
Try to create a single player map, but it doesn't appear in list and can't play singleplayer?
Edit - Okay, restart of Desura and see my multiplayer key.
Just bought now that I see there will be a single player. Looks great!!
Great price right now :)
Thanks. I ended up there earlier, so signed up for an account.
I don't know how they associate our desura purchase with their forum account system. Oh well, just wait I guess. I'm not forking out more money.
Oh, you must have already signed up at their website? I signed up through their forum but have to wait for someone to approve me I think.
I'm not even sure where exactly I'm supposed to sign up anymore.
On their home page it has "pre purchase" that takes me to the indiegogo page.
This is too much work. *sigh*
I would hold off on buying from their website. It takes you to the indiegogo page but the funding has already stopped. There is no way I can see to purchase from that page.
Hopefully a dev will stop by soon and let us know what we need to do.
Looks great and bought it.
I need to create an account somewhere to play?
Looks really great. Added to my collection :D
Yay, finally!! Bought, bought, bought.
I hate having to revisit games I've already bought because of the Minecraft fanboys. I also love Minecraft (bought 5 copies), and this is not Minecraft.
Terraria went through the same thing when it came out - being accused of being a minecraft clone in 2D. Notch himself was inspired to add things to Minecraft because of Terraria. He is working on a space game right now that he draws "inspiration" from other games (Faster than Light he has already mentioned).
Minecraft has already sold 18 million copies across the different platforms. It's time for some other developers to be allowed to make some money now. Every first person shooter is not Castle Wolfenstein - and every block world game is not Minecraft.
This is a pretty good block world game. It has a lot of things that minecraft does not have. A few things remind me of Minecraft (which is a good thing) and a lot of things do not remind me of minecraft. Notch created a genre, this is part of that wave of games that people want to satisfy their gaming craving. There are a million side scrolling platformers, FPS, RPG, space 4x games, etc., and they all start with a template (a copy) of a game and build on that.
I don't want to have to visit here again :mad-face:
Like the newest update a lot. Now it runs around 60 FPS instead of over 500 FPS and GPU is much, much cooler. I give you 10/10 for effort and the changes you have already made in such a short time.
My short wish list -
- Sounds when breaking blocks
- Make blocks pick up automatically even if you don't move as long as they are in auto loot range (I still walk back and forth over the same spot to make sure I pick up all blocks).
- Breaking things underwater leaves an air pocket. Not sure if in the plans to change, just feels a little weird.
Really enjoying this game though. I still have to make a gun and a car one of these days. Getting a lot of good building ideas from playing the new Ace of Spades on Steam. They had a very talented level designer working on the worlds in that game.
Thanks, that makes a lot of sense (auto pickup radius) and is actually a nice upgrade to work for.
This is currently my favorite block building game. It has a very nice feel now with mouse smoothing off and I'm getting that "just dig one more area" or "just one more quest" or "I will just explore over one more hill" feeling, which is a very good thing for a game to make you feel.
I tried it on a different weaker dual core Win XP computer and it runs 60 FPS, which is incredible on that machine. I don't think I need to run it on the quad core very often, so not worried about vsync. I wish ATI would fix their control center to make global vsync work instead of making games force vsync.
Oh, and I really like the light given off by different materials. The nighttime looks really nice with the different colors - and it makes it easier to find materials you need. :)
That new update really fixed the controls nicely. Feels so much better without mouse smoothing.
Is there a way to limit FPS like vsync? The FPS counter says I am running between 380-600 FPS. It heats the GPU up pretty good and could probably drop that GPU temp by limiting FPS. I have an ATI GPU and the AMD Control Center vsync does not work (as far as I know it's just an ongoing ATI problem).
The only other thing that feels a little awkward is picking up blocks. The character won't pick up blocks standing still, you have to move just a tiny bit, and feels like the auto pickup radius might be a little small where you have to make sure to walk directly over the blocks to pick them up.
I really like the quests. I am on just the first few where the people are having me gather materials for a monster proof house, a weapon, etc. It really adds a lot to the game when you have little goals to accomplish.
I can't edit my above post - but anyway. I got to play it a little bit. I only had an hour to play and 3 hours later I had to pull myself away. Very nice work! Looks great, runs great, tons of mobs, crafting, weapons, swords, flying that drains your mana, and on and on. Well worth the money.
I don't know if this is still being developed, but a couple of things I noticed - no sound when breaking blocks (pick axe hitting block or breaking a block by hand). Also, is there a way to adjust I think it is called mouse smoothing or mouse acceleration - that mushy feeling or laggy feeling looking around. It is tolerable, but it makes me feel like yuck.
Other than that, I think it is a great game and can't wait to build my car. I actually played this instead of Far Cry 3 today. I love breaking blocks that much.
Indiegogo page is gone??
I saw this and thought Minecraft clone. I am not very happy . . .
. . . that no one told me about this game so I could buy it sooner!! :D
And Merry Christmas to everyone!
Sure there is. That's like saying there's nothing unique you can really create with any game that's already been done - FPS, RPG, tower defense, etc. There are an infinite number of games that can be created from a block world (just not this one apparently).
The guy who is making Cube World was hired by Mojang - Wollay.blogspot.com That one looks pretty unique.
Thanks for the review. Every game needs someone to do a review like you have done here.
Great art, looks very fun - bought :)
Looking fantastic - Really like the camera in the truck. Maybe you can have a user camera that can be placed anywhere - on the walking machines, on top of bridges, etc.
PC really needs a great sim like this.
Edit - Although, looking at other pics maybe you already have that :/
I don't exaggerate when I say that this sim/game could save the world :D
This is VERY cool.
Just wanted to say you are one of my top 5 indie devs - 3079 was great, picked up the gamersgate bundle when I found out one of the games was yours.
Wish you all the success in the world for your weird but very fun games :)