Not entirely sure what to say here... I'll just shoot from the hip: I'm currently a young male, living in Denmark. My aspiration is getting an education as a character animator and I'm currently bettering myself with that goal in mind. I guess it goes without saying that I enjoy drawing and, well, games. I've yet to decide if I want to pursue a career within cartoons, games or movies, or perhaps something entirely different. Other than that I'm a pretty down-to-earth guy. If there's anything you wish to know, feel free to ask away. Thank you for taking your time to read up on me. Cheers.

Comment History  (90 - 104 of 104)
Mik0112 Sep 15 2011, 6:30am says:

Looks like you've gotten far.

Gameplay looks smooth and frantic, animations fluid, and it looks like you've managed to make the game pretty balanced too.

I love how the foliage moves around to reveal dinos.

All in all, looking darn good.

+4 votes   article: Primal Carnage - Alpha Gameplay Video 3
Mik0112 Jul 19 2011, 6:34am says:

Looks great, guys.

Got any goals for what must be included when Overgrowth is hitting beta?

+1 vote   article: New Overgrowth a140 video devlog
Mik0112 May 10 2011, 9:05pm says:

Stop harassing him!

+1 vote   media: Vashidan
Mik0112 Aug 19 2010, 4:47am says:

Neat video, guys.

Gotta admit, I'm incredibly curious of what could and could not be done with this engine.

Can imagine some quite awesome projects spring from this.

+1 vote   article: Himalayas trip
Mik0112 Dec 28 2009, 11:59am says:

Looks fantastic.

+2 votes   article: Primal Carnage -Media Teaser 3
Mik0112 Dec 27 2009, 5:36pm says:

Both animations look good, however, the attack animation seems too... "light". The jump seems good and the way it bites his head too, but it doesn't "feel" as if there's any weight behind the attack.
Kinda as if the raptor doesn't weight anything.

Perhaps speeding the animation up slightly from the moment the raptor begins "descending" til the moment it bites the guy's head would help that.

I don't know, it just felt slightly off.

+1 vote   article: Primal Carnage -Media Teaser 2
Mik0112 Dec 20 2009, 8:42pm says:

Am I the only one who's more freaked out by the floating flashlight?

+3 votes   download: black barney mutant
Mik0112 Dec 25 2009, 2:21pm says:

I still have the memories of playing the previous ESF versions in the back of my head. Still remember all the fan I had with it.

But damn, looking at it now, I'm almost scared my semi-new pc will need some hardware upgrades to play the next version :P

Awesome job you've done at this complete overhaul of something that was actually pretty good to begin with.

Keep it up.

+1 vote   article: ESF Christmas Update
Mik0112 Nov 13 2009, 4:26pm says:

Looks really good.

The only thing that rubs me the wrong way is the blood effects(I presume it is blood?). Wouldn't it be better to make it emit from the character being slashed instead of the weapon slashing?
An perhaps a slightly more sublte, darker and "cartoony" (think it would go well with your general style).

But it certainly looks good.

+1 vote   article: CodaMod v0.4 Released for PC and PS3!
Mik0112 Nov 13 2009, 9:21am says:

Gotta admit I've had some really fun and fascinating moments with Euphoria, but from what I've seen from you guys, I'm sure you're gonna amaze me.

+2 votes   article: Why we are not using Euphoria
Mik0112 Oct 4 2009, 7:36am says:

Very impressive. All of it. Gotta admit that your windmill's got me entranced as well. You've got a hugely interesting take on the design here. Music and sound examples also seems well made. All in all very impressive.

+2 votes   article: Progress Update 5
Mik0112 Sep 2 2009, 4:27pm says:

I'm also kinda of puzzled about this. Can this be considered an actual continuation of the original with it's ideas and plan of features?

+1 vote   article: ZEQ II Lite Public Beta 1
Mik0112 Jun 8 2009, 11:49am says:

The funny thing to see is that you say they themselves act as if they're "some kind of professional entity", as you attempt to prove them they're wrong with points equally uncertain/invalid, p.e. your own estimation of their profit loss which you've based your (as you said so yourself) non-existing business experience. This is a matter of conflicting opinions, there's no real right or wrong here, just shades of gray.

+2 votes   article: L4D2 Boycott Group emails Valve with their demands
Mik0112 Jun 8 2009, 11:05am says:

AlCool, don't be too annoyed, they're getting to me too.

Alright, to clear it up. The group is NOT trying to cease the production of L4D2. They are NOT demanding it to be free for the new content(though they do feel cheated given the fact that certain things promised to L4D1 will only be featured in L4D2). They are attempting to "persuade" Valve into making it an expansion or standalone, with compatability with L4D, but with a lower than full game price, to accomodate the fact that the new content is vaguely impressive enough to warrant an actual sequel.

And please read the manifesto along with the comments before posting, since MUCH of what people here disagree with or don't understand is actually covered somewhere. Constructive debate is prefered, so please refrain from flaming and instead attempt to understand and argue intellegently.

+1 vote   article: L4D2 Boycott Group emails Valve with their demands
Mik0112 Jun 8 2009, 7:42am says:

"urr it says exactly that before the expansion part?"
You're misreading what I wrote and what they wrote. It doesn't HAVE to be free, they suggest the possibility of an expansion too. Besides, I don't think it's gonna be free either way.

The work already put into L4D 2 is not to be looked down upon, though, whether it qualifies to be a sequel is what this debate should be about, not about flaming either side or making horrible attempts to analyze each sides reasoning for their actions. I think their cause is justified and explained fairly straight forward in their manifesto, so for future references, please read the post in its entirety and not just post before understanding the full view on the topic.

+1 vote   article: L4D2 Boycott Group emails Valve with their demands
Mik0112 Jun 8 2009, 7:19am says:

MR.sugar, you too seem to be oblivious of the fact that no one is saying they want it for free only. The people in the L4D2 Boycott group simply doesn't think it warrants for a full game price sequel, but rather saw it released as an expansion. They feel that the support given to L4D so far is lacking compared to the promises made with the community. Though I'm curious of what you mean by "brand new gameplay"?

Jstanf35, you're missing the "expansion" part, no one's saying it's gotta be free.

+2 votes   article: L4D2 Boycott Group emails Valve with their demands
Mik0112 Jun 8 2009, 6:27am says:

Daystranger, to be honest, you're not debating nor arguing for anything, you're simply flaming people with another point view than yourself. All you do is generalize and assume. I think people would love to respond to your posts and debate about it, if they had anything constructive to bring. This ofc was not meant to harm or flame you either, simply trying to lure you into coming with more sustainable arguments, so we can get a civilized debate going here, instead of the flamewarz I've seen so far.

+2 votes   article: L4D2 Boycott Group emails Valve with their demands
Mik0112 Jun 8 2009, 5:29am says:

I think you're right Jesternz, but I'm just gonna linger with something you said. "I don't see why people are getting so upset, we have seen 1 map of 5 out of 5 campaigns, we have seen a minute fraction of the game.
From what I have seen it looks like a worthy expansion, but we haven't seen enough to judge it properly."
See you hit the word which the community is hoping for "expansion". That's what they're fighting for it to be, instead of having to pay full game price all over again.

0 votes   article: L4D2 Boycott Group emails Valve with their demands
Mik0112 Jun 8 2009, 5:19am says:

Azzwort I'm not sure if you're completely following the goal of this group. As far as I'm able to tell they're not demanding the content of L4D2 being a free update to L4D, but they're simply resisting because of the fact that most of the content for L4D2 was either promised for L4D or are "minor" changes/additions that don't warrant a full game price.

On a different note, though, I agree with this. From what I saw from the trailers and read in the previews and such it sounds like L4D with sunlight, incendary ammunition, a some more choices for the A.I. Director, new maps, new playermodels, new weapons, new zombies(including boss ones) and ofc with new textures to support these.

I'm not enough of an *** to claim that all this work should be done for free either, but I'm enough of an experienced customer to know that having to pay a full game price for these - all in all - minor additions to the game is like having to pay twice the normal price for my burger, in case I wanted ketchup and mustard in it.

To be honest, I'm still looking far and hard after the quality updates to L4D (So far we've gotten versus-mode "unlocked" for the rest of the maps and a new playmode with a new map) which we've grown so accustomed to from our Valve games.

Hope I didn't sound too much like a "spoiled brat" as some of you guys might claim.

+4 votes   article: L4D2 Boycott Group emails Valve with their demands
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