Not entirely sure what to say here... I'll just shoot from the hip: I'm currently a young male, living in Denmark. My aspiration is getting an education as a character animator and I'm currently bettering myself with that goal in mind. I guess it goes without saying that I enjoy drawing and, well, games. I've yet to decide if I want to pursue a career within cartoons, games or movies, or perhaps something entirely different. Other than that I'm a pretty down-to-earth guy. If there's anything you wish to know, feel free to ask away. Thank you for taking your time to read up on me. Cheers.

Comment History  (60 - 90 of 103)
Mik0112
Mik0112 Jan 30 2010 says:

Hmm... A way of telling where friendlies are would be nice, perhaps a map of something.

Else it's quite good, 'cept weapons feel a little flat to me.

+2 votes   news: Exterminatus Has Arrived
Mik0112
Mik0112 Jan 30 2010 says:

Sounds good.
Also sounds like you're quite a small team working on this (3 including yourself).

Not that I'm capable, but rather out of pure interest, I'd like to ask if you're actively searching for teammembers, since this project sounds a little big for a 3 man team.

Anyhow, good luck.

+2 votes   news: Terrain Progress!
Mik0112
Mik0112 Jan 29 2010 says:

Awesome, and truly befitting.

Hope to see a lot more of your interesting updates in the future.

Congratulations.

+3 votes   news: Overgrowth is ModDB Editor's Choice for Best Upcoming Indie
Mik0112
Mik0112 Jan 26 2010 says:

Don't work yourself to death Craka :P

But it does indeed look and sound intriguing.
I wish you the best of luck, and I'll keep an eye out for updates on this one.

+2 votes   news: Whoa!
Mik0112
Mik0112 Jan 18 2010 says:

That's one pimped beard.

+1 vote   news: Pink beard meeting video [HD video]
Mik0112
Mik0112 Jan 17 2010 says:

Awesome.
I enjoyed this update, and I don't even have the game, nor tried it.

+1 vote   news: January 16th Update: Interview
Mik0112
Mik0112 Jan 12 2010 says:

God damn, that t-rex's got some fantastic animation behind it.
Seems like your animator's got some amazing care for details.

Looks brilliant, in-engine vid looked good too.

+2 votes   news: Primal Carnage - In-game Teasers
Mik0112
Mik0112 Jan 11 2010 says:

Katsuki:
If you've got steam open and running, then close it and start it up again.

The game should turn up on your list of games in steam.

+1 vote   news: NNK R1 Officially Released!
Mik0112
Mik0112 Jan 11 2010 says:

There seems to be a lot of sudden disconnects, without any following message, too.

+1 vote   news: NNK R1 Officially Released!
Mik0112
Mik0112 Jan 11 2010 says:

Gameplay feels solid when playing, however, freezing during loading and parsing (I'm a patient guy and that wasn't a simple long loading-time) as well as untimely disconnects (asking if router ports are properly configured, which they are, and this being only game that ever had any problems with said router) as well as rare times where establishing connection to some servers seem to be a problem too.

But gameplay was good.

+1 vote   news: NNK R1 Officially Released!
Mik0112
Mik0112 Jan 11 2010 says:

Fantastic guys. Pat yourselves on the shoulder and get a breather while kicking our arses ingame.

+1 vote   news: NNK R1 Officially Released!
Mik0112
Mik0112 Jan 9 2010 says:

Another great update.
Awesome video, gave a good view of what you have in mind.
And kudos for your concept artist (of course, the rest of you, too) for the amazing concepts. They're fantastic and have a great deal of atmosphere.

Very nice.

+6 votes   news: Primal Carnage - Media Update 7
Mik0112
Mik0112 Jan 9 2010 says:

Looks good, aye.

I agree with KodY about the realism. Somehow the colours of the explosions reminds me of "oil-explosions" and looks a little out of place.
A little brighter might do the trick.

+2 votes   news: Update #74 – High-Explosive!
Mik0112
Mik0112 Jan 9 2010 says:

Meh, I've voted for Overgrowth. I'd really wish I were able to preorder it, unfortunately there's currently a few problems with my bank and buying things online, from outside of my own country.
Hope I get it sorted out at some point, since I'd love to play around with your editor (I'd prolly just fling stuff over edges or from high places... childish, I know).

Good luck, hope you take this one home.

+1 vote   news: ModDB Overgrowth Alpha Trailer [Two HD Videos!]
Mik0112
Mik0112 Jan 8 2010 says:

Oh, good. Seemed out of place.

Gonna make it harder to hit, too.

+1 vote   news: The Rising MOD - Update 5: Alpha Gameplay
Mik0112
Mik0112 Jan 8 2010 says:

I'd imagine fun increases exponentially with player numbers, ye.
Can't wait to see what kind of things you'll be doing with it.
But I sure hope it will be playable with e.g. 4v4 and still maintain its fun gameplay, since I can imagine an open map with screams coming from some where in the distance, sneaking up on you can be fun too, especially if you're only a few people playing.
Oh ye, btw, that's glowing-head thing you've got going, is that how you intend for it to look in the finished game?
Since I think a couple of glowing eyes might look even better.
Makes me think of the Blood Suckers from S.T.A.L.K.E.R... those buggers had me close to peeing in my pants nearly everytime.

+1 vote   news: The Rising MOD - Update 5: Alpha Gameplay
Mik0112
Mik0112 Jan 8 2010 says:

Looks great, I definitely see potential in this.
A little more polish, as you said yourself, and it should be very decent fun.

+1 vote   news: The Rising MOD - Update 5: Alpha Gameplay
Mik0112
Mik0112 Jan 7 2010 says:

I'd call her Diordna.

+1 vote   news: Jailbreak: Top 100 Giveaway!
Mik0112
Mik0112 Jan 6 2010 says:

Ah, I never knew release were this close. Anyway, having followed this mod for a while I can easily say "Congratulations, guys" You've done an incredible job at creating something of quality even above many retail releases.

I'll certainly be enjoying the fruits of your labours upon release.

+1 vote   news: Milestone Update #8 - Release Trailer
Mik0112
Mik0112 Jan 4 2010 says:

Sounds like you've taken a well-considered decision about the future of this game.
This also sounds like it will be easier to manage for the players too.

Good luck and keep up the good work.

+1 vote   news: 2010 Progress Update
Mik0112
Mik0112 Jan 2 2010 says:

Nice concept arts, on par with the renders.

+1 vote   news: Primal Carnage - Media Teaser 6
Mik0112
Mik0112 Dec 31 2009 says:

Looks humongously awesome!

+1 vote   news: Primal Carnage -Media Teaser 5
Mik0112
Mik0112 Dec 29 2009 says:

Looks neat.

+1 vote   news: 2010 Trailer
Mik0112
Mik0112 Dec 29 2009 says:

Looks great.

+1 vote   news: Primal Carnage -Media Teaser 4
Mik0112
Mik0112 Dec 28 2009 says:

Killed_By

As far as I remember this project is made to sponsor another project of theirs.

+2 votes   news: Primal Carnage -Media Teaser 3
Mik0112
Mik0112 Dec 28 2009 says:

Well, I'm just glad if it helps.

+2 votes   news: Primal Carnage -Media Teaser 2
Mik0112
Mik0112 Dec 28 2009 says:

Looks fantastic.

+2 votes   news: Primal Carnage -Media Teaser 3
Mik0112
Mik0112 Dec 27 2009 says:

Pardon my double posting, but I think I found out why it seems a little off.

The effect of the guy hitting the floor simply doesn't feel violent enough.
The head and arms doesn't seem to actually smack down on the ground as violently as you would expect when jumped and pushed down by the weight of a raptor.

Don't know if that helped.

+2 votes   news: Primal Carnage -Media Teaser 2
Mik0112
Mik0112 Dec 27 2009 replied:

Well, I don't think reaction time would be much of a problem, if you'd noticed the raptor prior to it's leap it would probably only require some getting used to in order to avoid it, if you hadn't seen it yet it could possibly be solved by implementing some sort of way to fend it off from the ground (an example would be how you defend yourself from dogs in CoD:MW).

+2 votes   news: Primal Carnage -Media Teaser 2
Mik0112
Mik0112 Dec 27 2009 says:

Both animations look good, however, the attack animation seems too... "light". The jump seems good and the way it bites his head too, but it doesn't "feel" as if there's any weight behind the attack.
Kinda as if the raptor doesn't weight anything.

Perhaps speeding the animation up slightly from the moment the raptor begins "descending" til the moment it bites the guy's head would help that.

I don't know, it just felt slightly off.

+1 vote   news: Primal Carnage -Media Teaser 2
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