Not entirely sure what to say here... I'll just shoot from the hip: I'm currently a young male, living in Denmark. My aspiration is getting an education as a character animator and I'm currently bettering myself with that goal in mind. I guess it goes without saying that I enjoy drawing and, well, games. I've yet to decide if I want to pursue a career within cartoons, games or movies, or perhaps something entirely different. Other than that I'm a pretty down-to-earth guy. If there's anything you wish to know, feel free to ask away. Thank you for taking your time to read up on me. Cheers.

Comment History  (30 - 60 of 104)
Mik0112 May 8 2011, 10:44am says:


It was fun to do, at least. :)

+1 vote   media: One Small Step for Man
Mik0112 Mar 27 2011, 10:12am says:

Nja, seems to be the camera movement.

The weather effects don't seem to be affected, which would point towards a unsmooth camera.

+1 vote   article: Warm Gun - Showcase: Red Line Flythrough
Mik0112 Mar 11 2011, 6:19am says:

Oh god the singing.
That was hilarious.

And aye, it seems like some very welcome changes made to the UDK and the royalty threshold.

Good luck with your project, which still seems madly interesting.

+2 votes   article: Knights: New Teaser Video, Technology and Fundraiser, We need help!
Mik0112 Feb 24 2011, 8:14am replied:

I'd say because it isn't meant to be shoulder armor.
Probably rather meant to protect his arm from fast sideway attacks rather than a slower overhead attack.

+8 votes   media: Chivalry: Medieval Warfare
Mik0112 Oct 27 2010, 2:01pm says:

Looks beautiful, but I saw no ironsight in the video.
I saw a slight zoom and the weapon being slightly more centered, but ironsight is, if I recall correctly, when you look down the barrel of the gun and aim as you would, if you had the gun in hand.

+1 vote   article: Video
Mik0112 Oct 6 2010, 7:50am says:

Damn, this looks madly interesting.
I'll probably try it when I get home.

A nice and fresh take on towerdefense.

+1 vote   article: Updated demo
Mik0112 Sep 29 2010, 3:22am says:

Oh, damn. Now I can't imagine it saying anything but "meow" anymore...

+9 votes   media: T-Rex at the walls of the Base Camp
Mik0112 Jul 19 2010, 8:18pm says:

Stake your right, man.
Normally you'd have 2... or none.

I'll make an unqualified guess that we'll be seeing a T-rex, riding that sweet piece of as-... wheels.

+2 votes   article: ORION: Announcement Delayed (slightly!)
Mik0112 Jan 31 2010, 1:11pm says:

Looks truly awesome and I'm gonna enjoy playing this thing once it's out.

Good luck with this project.

+2 votes   article: Where the winds blow.
Mik0112 Jan 31 2010, 12:49pm says:

Looks great, one of the prettier sites out there.

+1 vote   article: Primal Carnage - Website Launch!
Mik0112 Jan 30 2010, 1:46pm says:

Sounds good.
Also sounds like you're quite a small team working on this (3 including yourself).

Not that I'm capable, but rather out of pure interest, I'd like to ask if you're actively searching for teammembers, since this project sounds a little big for a 3 man team.

Anyhow, good luck.

+2 votes   article: Terrain Progress!
Mik0112 Nov 13 2009, 4:26pm says:

Looks really good.

The only thing that rubs me the wrong way is the blood effects(I presume it is blood?). Wouldn't it be better to make it emit from the character being slashed instead of the weapon slashing?
An perhaps a slightly more sublte, darker and "cartoony" (think it would go well with your general style).

But it certainly looks good.

+1 vote   article: CodaMod v0.4 Released for PC and PS3!
Mik0112 Sep 11 2010, 4:08am says:

Looks promising.

Good work on the renewed project :)

+3 votes   article: Athena - First Newsflash
Mik0112 Sep 7 2010, 9:58am says:

is it me, or does that left leg look like it's broken in several places...?

+8 votes   media: Dissolution In-game
Mik0112 Sep 2 2010, 5:03am replied:


Somehow, I seriously doubt that.

Imagine getting chased by a T-rex or a large scary-looking monster.
Your fight or flight center is activated, and unless you're suicidal you'll be running trying to find a place to hide.
If hiding fails then you would perhaps try to find a way to fight back, or just get killed while trying to defend yourself with your hands.

Most of this would of course be instinctual.

That's just how self-perservantion works.

+1 vote   article: Amnesia: The Dark Descent Gone Gold
Mik0112 Aug 25 2010, 4:13am says:

Interesting read.

+1 vote   article: ORION - Ten Years Young
Mik0112 Aug 19 2010, 4:47am says:

Neat video, guys.

Gotta admit, I'm incredibly curious of what could and could not be done with this engine.

Can imagine some quite awesome projects spring from this.

+1 vote   article: Himalayas trip
Mik0112 Aug 11 2010, 12:51pm says:

I support this, and my ps3 does as well.

+2 votes   article: Spiral Game Studios - Opens Doors & Announces 'ORION: Prelude'
Mik0112 Aug 10 2010, 4:33am says:

Far more unique now.

Looks good, and looking forward to tomorrow.

+1 vote   article: ORION - Mystery Days Event - Cover boys revealed!
Mik0112 Aug 8 2010, 11:01am says:

That is interesting.

+1 vote   article: ORION - Mystery Days Event - Day 12
Mik0112 Aug 4 2010, 12:18pm says:

I see alien weapons.
That looks nice.

-3 votes   article: ORION - Mystery Days Event - Day 08
Mik0112 Aug 4 2010, 2:31am says:

I don't know.... singleplayer maybe (or coop)?

+1 vote   article: ORION - Mystery Days Event - Day 07
Mik0112 Aug 3 2010, 5:03pm says:

Apothecary and Tech Marine really sounds too much like original classes.

How about giving the Apothecary a slight but passive healing ability (1hp every 5, or something like that) and then a deployable medstation that'll need the apothecary to operate it (imagine a turret he's aiming himself), and have to aim at his teammate to heal. Make it slightly less potent than the med-gun of Alien Swarm, to make up for lost mobility.
Later upgrades would possibly allow the medic to heal 2 of his teammates at once with it.

I really think the tech-thing should be abandonned once and for all.
I would personally prefer something more akin to a demolitions-expert.(I know your Sergeant is leaning slightly towards that)
Instead of opening the doors with technology, give him the ability to blow up doors (and seal hallways and stuff with debris again afterwards, using a bomb too, ofc).
Hell, go all the way and enable him to call in something akin to motar strikes when outdoors.

These are just minor suggestions to avoid it seeming like too much like the original.

Oh ye, and sounds like this mod has ggreat potential.
Keep up the good work!

0 votes   mod: Omnibus
Mik0112 Aug 2 2010, 11:07am says:

Does look a lot smother than I remember from previous versions.

Can't even imagine the things you guys could do with these systems.

Nice work.

+5 votes   article: Animation Blends *video*
Mik0112 Jul 21 2010, 3:39pm replied:

I don't really see it....
besides from having the same general body shape (excluding head and tail... so... legs?) they're pretty different.

There are some similarities, but really nothing that deserves the amount of attention it has received.

Now, please direct your (goldfish-like) short attention span elsewhere.
- Further revelations on your part is not needed.

+2 votes   article: Orion: Source Multiplayer Beta is FREE & Standalone!
Mik0112 Jul 20 2010, 7:47pm says:

oh, and the previously mentioned T-rex on the Gladiator.
that's part of my demands too.

If my demands are not met, I will possibly starve myself until my next meal.

+1 vote   article: ORION: Announcement Delayed (slightly!)
Mik0112 Jul 20 2010, 5:18pm says:

I remain confused.

Not as to the ownership or originality, but to the fuzz about this whole thing.

Chill out or get out.

And now, on an entirely different note:
I refuse to wait 3 weeks and demand an immediate unveiling.
... I'm sure that'll help...

+1 vote   article: ORION: Announcement Delayed (slightly!)
Mik0112 Jul 6 2010, 4:32pm says:

Looks awesome.

Certainly has a killzone feeling to it, but I think I recall you mentioning that as an inspiration for atmosphere earlier, so that makes sense.

Only things that really jumped at me was the explosions looked kinda... well, bland, to be honest.
Voices seemed like they could be an atmosphere-killer, too.
And the hit effect from the weapons seemed a little overwhelming as well.

But all in all, I'd say it looks very promising, and I'll wish you luck.

0 votes   article: FPS Terminator now has an Indie page.
Mik0112 Jun 18 2010, 4:26pm says:

That was absolutely breathtaking.
You've guys have got some of the best scenery I've seen in a mod.

+1 vote   article: The new trailer along with some work done during this spring
Mik0112 Jun 9 2010, 9:44am says:

Certianly interesting.

+4 votes   article: Interview with the Executive Producer of Jeklynn Heights
Mik0112 Jun 2 2010, 6:33am says:

Awesome pet.

+3 votes   media: Conceptual Cat Lady
Mik0112 Jun 1 2010, 3:04pm says:

This long really fascinating.
I'm looking forward to seeing how you intend to implement all these elements.

Good looking pic, too.

+2 votes   article: Welcome ModDB!
Mik0112 Mar 19 2010, 5:24pm says:


+1 vote   media: Primal Carnage GDC Demo Screenshot 06
Mik0112 Mar 19 2010, 8:55am says:

Looks absolutely stunning tech demo.
It looks like a game you could just wander around in for hours upon hours, without being bored.

What first caught my eyes was the work done on the landscape, which was absolutely fantastic and possibly some of the best I have ever seen.

The tech demo itself brought everything together nicely in a very artistic way.

If I ever get a PC able to handle this game, this would probably be the first thing I'd get.

To sum it all up - Awesomely made.

+4 votes   article: March to GDC: San Francisco - US
Mik0112 Mar 2 2010, 1:27pm says:

Those pictures and vids look absolutely fantastic.

Weapon attachments seems to be working far better than anything I've ever seen or expected of the source engine.

And despite you saying not to bother commenting on first vid, I'll do so anyhow:
Looks like you've got some great gameplay elements there. The atmosphere added from the radio and sound effects are a fantastic touch.

You got me interested, big time.

+1 vote   article: Welcome to Barsa-Kelmes
Mik0112 Feb 22 2010, 5:21pm says:

Looks great. Keep it up.

+2 votes   article: Models On The Way
Mik0112 Jan 31 2010, 4:04am says:

This looks great.
Coop in Crysis Wars would be quite revolutionary in itself.

+1 vote   article: Korean AI - In game multiplayer
Mik0112 Jun 13 2011, 7:42pm says:

This seems brilliant.

Despite being a huge wuzz when it comes to horror games and the like, I think I'll download this before work tomorrow and give it a spin after.

+2 votes   article: Worry of Newport is Released!
Mik0112 Mar 2 2011, 7:29am replied:

Dude, man, dude.

+2 votes   article: Dead Space 2: Severed DLC lopping off limbs on March 1
Mik0112 Feb 27 2011, 7:27am says:

Gotta admit, the way the minimap is implemented is pretty brilliant.

The heartbeat sensor... Well, I like the concept, but if I have to listen to that sound whenever I'm aiming at something, I think I'd rather be without it entirely.

Either turning the volume of the sensor down or changing the sound of it entirely could help.
Needs to be discreet enough that you wouldn't notice it if you didn't listen for it.

That's my thoughts at least.

+1 vote   article: Storm - Gameplay Video
Mik0112 Jan 18 2011, 6:07am replied:

TL;DR, what did the NPC guy above me just say?

Anyhow, nice to hear you guys are coming around again.

+1 vote   article: Missing Information update, Twitter and now on Desura!
Mik0112 Jan 9 2010, 11:45am says:

Looks good, aye.

I agree with KodY about the realism. Somehow the colours of the explosions reminds me of "oil-explosions" and looks a little out of place.
A little brighter might do the trick.

+2 votes   article: Update #74 – High-Explosive!
Mik0112 Jan 2 2010, 8:58am says:

Nice concept arts, on par with the renders.

+1 vote   article: Primal Carnage - Media Teaser 6
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