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The GuP units use 2D sprites instead of the usual 3D voxels, while they do look better they have less functionality. So I wont be redoing any other units.
The countries currently in D-day & in development are:
Everything except for the V3 is already in D-day.
The Schwerer Gustav is just a map decoration, the Silbervogel & Sonnengewehr "Sun Cannon" where disabled for balance reasons tho.
An update: Train locomotives will now produce a continuousness smoke stream instead of rhythmical puffs.
Yes, choosing between Imperial Japan & JSDF is done the same way as the US Army & Marines sub-factions.
I have such maps in development but they take a lot longer to make. Historical city maps are the most time consuming, requiring months of research & many more months making the graphics for famous buildings etc.
Several other fans from the Philippines requested a map of Corregidor & I was happy to oblige :)
Poland will be added in a future release, you can see some of their units in past news posts.
3DS Max & Photoshop.
I haven't actually seen the film yet :P
Yes they are better then the normal versions.
They use the normal unit voices atm but I want to make a new set from the voices in the anime.
The code for train bridges is incomplete/partly removed from RA2, the FA2 map editor doesn't support them either.
You can buy it on Origin as part of the Command & Conquer The Ultimate Collection.
I used a freely available 3D model from the web. I plan to make my own version in the future tho as I'm not happy with some parts of it.
France holds a copyright for the Eiffel Tower & wouldn't let Westwood use it as a giant weapon in RA2, so they had to modify it to get round the copyright.
I'm looking into dedicated train bridges but I'm unsure if I can get them working.
All units have had their speed increased since the last beta. CnCnet support will be added in the future too.
EA wont allow any RA2 mods to be released as standalone games.
Yep, It will be replaced with a new custom one before the next release tho.
I currently dont have an estimate for the release of v3.8.
Several RA2 mods have added trains as map decorations, AFAIK D-day is the first mod to let the player build & control them tho.
Yes there will be several skirmish maps featuring trains.
It's part of the terrain and not a "real" bridge. It does use the tunnel system tho so units can move through it.
Red Alert 2 has code within it that is leftover from Tiberian Sun, which used trains in some of it's missions. It make the rails a special type of terrain & limits the trains movement that that specific type.
Only trains that have been pre-placed on the maps can be linked together, they require special AI map scripts that cant be used by player controlled units.
Yes I've done research on trains from several countries.
Whichever side I'm currently working on is generally my favourite :P
Sorry but naval units wont be in the next release, they will be one of the main focuses in v3.9 tho.
Yes, I made these mainly with trams in mind.
Fohom is correct, they are buildings like the soviet battle bunker, except that the infantry inside will take some damage.
The pre-placed trenches use 21 different buildings, witch need to be placed in a specific order to work correctly. The buildable versions are simplified into just 2 buildings.
The trenches in the above screenshot are occupied, as denoted by the sandbags along the edges. I'm currently in the process of making new infantry gfx, once I've finished I will go back to these trenches & add visible infantry standing inside them.
There will be a mixture of different types of units, based on real heroes/aces of WW2.
For example: Richard Bong's P-38, Michael Wittmann's Tiger, Vasily Zaytsev, etc, etc.