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The Graf Zeppelin carrier was in older versions of D-day but was removed because the graphics needed to be redone. Naval units are lower priority tho (and not even playable atm) so I haven't made a new version yet.
The Hindenburg airship was also in an older version as a map decoration but I was never used so it was removed.
The X class is the only is the only German military airship I'd consider adding as a buildable unit, any others are too old or where used as civilian transports (like the Hindenburg).
I will only add fictional designs as buildable units in specific circumstances, such as it being made for war time propaganda or a famous April fools joke etc. Any designs from modern games or films will only be add as bonus easter eggs, like the Girls Und Panzer units.
Installation instructions can be found in the Readme file.
While Otto is arguably the more accomplished tank ace, Michael is a lot more well known.
I have made Michael Wittmann's Tiger 205 as a hero unit, I nearly posted it along with these Tigers but I decided to save it for a post just about hero units.
The only place it is called that is in World of Tanks, I'm unsure why they used that name. As I said it received no official name so it's a subjective mater, in the end I chose to use something fitting the Japanese nomenclature tho.
The Japanese Tiger never received an official "Type" designation, but it was planed that it would arrive & enter service in Japan at the end of 1944, thus the Type 4.
I should also point out the the Czech Tiger didn't receive a official name either, I came up with T-41/75N in accordance with the nomenclature of that period tho.
That was one of the main sources for info for this tank.
The GuP units use 2D sprites instead of the usual 3D voxels, while they do look better they have less functionality. So I wont be redoing any other units.
The countries currently in D-day & in development are:
Everything except for the V3 is already in D-day.
The Schwerer Gustav is just a map decoration, the Silbervogel & Sonnengewehr "Sun Cannon" where disabled for balance reasons tho.
An update: Train locomotives will now produce a continuousness smoke stream instead of rhythmical puffs.
Yes, choosing between Imperial Japan & JSDF is done the same way as the US Army & Marines sub-factions.
I have such maps in development but they take a lot longer to make. Historical city maps are the most time consuming, requiring months of research & many more months making the graphics for famous buildings etc.
Several other fans from the Philippines requested a map of Corregidor & I was happy to oblige :)
Poland will be added in a future release, you can see some of their units in past news posts.
3DS Max & Photoshop.
I haven't actually seen the film yet :P
Yes they are better then the normal versions.
They use the normal unit voices atm but I want to make a new set from the voices in the anime.
The code for train bridges is incomplete/partly removed from RA2, the FA2 map editor doesn't support them either.
You can buy it on Origin as part of the Command & Conquer The Ultimate Collection.
I used a freely available 3D model from the web. I plan to make my own version in the future tho as I'm not happy with some parts of it.
France holds a copyright for the Eiffel Tower & wouldn't let Westwood use it as a giant weapon in RA2, so they had to modify it to get round the copyright.
I'm looking into dedicated train bridges but I'm unsure if I can get them working.
All units have had their speed increased since the last beta. CnCnet support will be added in the future too.
EA wont allow any RA2 mods to be released as standalone games.
Yep, It will be replaced with a new custom one before the next release tho.
I currently dont have an estimate for the release of v3.8.