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Mig_Eater
Mig_Eater @ D-day

The GuP units use 2D sprites instead of the usual 3D voxels, while they do look better they have less functionality. So I wont be redoing any other units.

Good karma+1 vote
Mig_Eater
Mig_Eater @ Fields of Battle

The countries currently in D-day & in development are:

America
Great Britain
France
Poland
China
Soviet Union
Germany
Italy
Hungary
Japan
Czechoslovakia
Sweden

Good karma+1 vote
Mig_Eater
Mig_Eater @ Fields of Battle

Everything except for the V3 is already in D-day.

The Schwerer Gustav is just a map decoration, the Silbervogel & Sonnengewehr "Sun Cannon" where disabled for balance reasons tho.

Good karma+2 votes
Mig_Eater
Mig_Eater @ Choo-Choo

An update: Train locomotives will now produce a continuousness smoke stream instead of rhythmical puffs.

Good karma+1 vote
Mig_Eater
Mig_Eater @ Japanese GUI and buildings

Yes, choosing between Imperial Japan & JSDF is done the same way as the US Army & Marines sub-factions.

Good karma+1 vote
Mig_Eater
Mig_Eater @ D-day

I have such maps in development but they take a lot longer to make. Historical city maps are the most time consuming, requiring months of research & many more months making the graphics for famous buildings etc.

Good karma+2 votes
Mig_Eater
Mig_Eater @ Fields of Battle

Several other fans from the Philippines requested a map of Corregidor & I was happy to oblige :)

Good karma+1 vote
Mig_Eater
Mig_Eater @ D-day

Poland will be added in a future release, you can see some of their units in past news posts.

Good karma+2 votes
Mig_Eater
Mig_Eater @ Girls und Panzer units

3DS Max & Photoshop.

Good karma+1 vote
Mig_Eater
Mig_Eater @ Girls und Panzer units

I haven't actually seen the film yet :P

Good karma+1 vote
Mig_Eater
Mig_Eater @ Girls und Panzer units

Yes they are better then the normal versions.

Good karma+3 votes
Mig_Eater
Mig_Eater @ Girls und Panzer units

They use the normal unit voices atm but I want to make a new set from the voices in the anime.

Good karma+7 votes
Mig_Eater
Mig_Eater @ bridge

The code for train bridges is incomplete/partly removed from RA2, the FA2 map editor doesn't support them either.


Good karma+1 vote
Mig_Eater
Mig_Eater @ D-day

You can buy it on Origin as part of the Command & Conquer The Ultimate Collection.

Good karma+1 vote
Mig_Eater
Mig_Eater @ Eiffel Tower

I used a freely available 3D model from the web. I plan to make my own version in the future tho as I'm not happy with some parts of it.

Good karma+1 vote
Mig_Eater
Mig_Eater @ Eiffel Tower

France holds a copyright for the Eiffel Tower & wouldn't let Westwood use it as a giant weapon in RA2, so they had to modify it to get round the copyright.

Good karma+5 votes
Mig_Eater
Mig_Eater @ bridge

I'm looking into dedicated train bridges but I'm unsure if I can get them working.

Good karma+2 votes
Mig_Eater
Mig_Eater @ D-day

All units have had their speed increased since the last beta. CnCnet support will be added in the future too.

Good karma+3 votes
Mig_Eater
Mig_Eater @ D-day

EA wont allow any RA2 mods to be released as standalone games.

Good karma+2 votes
Mig_Eater
Mig_Eater @ Choo-Choo

Yep, It will be replaced with a new custom one before the next release tho.

Good karma+1 vote
Mig_Eater
Mig_Eater @ D-day

I currently dont have an estimate for the release of v3.8.

Good karma+1 vote
Mig_Eater
Mig_Eater @ Choo-Choo

Several RA2 mods have added trains as map decorations, AFAIK D-day is the first mod to let the player build & control them tho.

Yes there will be several skirmish maps featuring trains.

Good karma+1 vote
Mig_Eater
Mig_Eater @ bridge

It's part of the terrain and not a "real" bridge. It does use the tunnel system tho so units can move through it.

Good karma+7 votes
Mig_Eater
Mig_Eater @ Choo-Choo

Red Alert 2 has code within it that is leftover from Tiberian Sun, which used trains in some of it's missions. It make the rails a special type of terrain & limits the trains movement that that specific type.

Only trains that have been pre-placed on the maps can be linked together, they require special AI map scripts that cant be used by player controlled units.

Good karma+5 votes
Mig_Eater
Mig_Eater @ Choo-Choo

Yes I've done research on trains from several countries.

Good karma+4 votes
Mig_Eater
Mig_Eater @ D-day

Whichever side I'm currently working on is generally my favourite :P

Good karma+1 vote
Mig_Eater
Mig_Eater @ D-day

Sorry but naval units wont be in the next release, they will be one of the main focuses in v3.9 tho.

Good karma+4 votes
Mig_Eater
Mig_Eater @ Alternative train tracks

Yes, I made these mainly with trams in mind.

Good karma+1 vote
Mig_Eater
Mig_Eater @ Generic Defences

Fohom is correct, they are buildings like the soviet battle bunker, except that the infantry inside will take some damage.

The pre-placed trenches use 21 different buildings, witch need to be placed in a specific order to work correctly. The buildable versions are simplified into just 2 buildings.

The trenches in the above screenshot are occupied, as denoted by the sandbags along the edges. I'm currently in the process of making new infantry gfx, once I've finished I will go back to these trenches & add visible infantry standing inside them.

Good karma+1 vote
Mig_Eater
Mig_Eater @ D-day

There will be a mixture of different types of units, based on real heroes/aces of WW2.

For example: Richard Bong's P-38, Michael Wittmann's Tiger, Vasily Zaytsev, etc, etc.

Good karma+2 votes
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