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Once Japan is completed I'm going to mainly focus on making new maps. I also have many balance changes I want to make, specificity with the economy and weapon systems. Once they are all done v3.8 of D-day will be ready for release.
For v3.9 I plan to updated some of the older graphics in the mod, especially the grey boxes the French buildings are using. I also want to complete a new country too, I have several in various stages of development already but I haven't decided which one to focus on yet.
The other sides have had post-war equipment since the first release.
If you dont know already, D-day is split up into five different times frames/game modes (Pre, early, mid, late & post-war) depending on which one you play in the selection of units each side can build changes. So in post-war the US use the M48 Patton, the British Centurion tanks and the Soviets the T-54.
The JSDF is a sub-faction of Japan that is only available in the post-war game mode, as an alternative to the normal post-war side.
Due to the many different versions of RA2/YR and different operating systems a simple video guide wouldn't be enough to cover them all.
If you need help post here or in the forum explaining what you are having problems with.
I only add sub-factions when there is enough variety of units and a historical reason for the sides separation.
Imperial Japan and the JSDF use completely different units and represent alt history and real life Japanese forces.
China's nationalist & communist also use different units and lets the player experience the two sides of the Chinese civil war.
America is already split into two sub-faction in all time frames, the army and marines. The army using units from the war in Europe and the marines using units from the Pacific war.
The other sides in D-day dont have enough units or any reason to have sub-factions.
I need more information about what isn't working to help you.
In the Post war game mode Japan is split into two sub-factions. Imperial Japan which uses late WW2 prototypes & concept units which might have been build if the war had lasted longer. The other being the Japanese Self Defence Force which uses units that Japan really used after the war.
The only other country to have a post-war sub-factions is China, where you can chose between Nationalist & Communist forces.
There will be twelve playable countries in total. America, Britain, France, Soviet Union, Germany, Italy & Hungary are currently available. Japan will be added in the next release & Poland, China, Sweden & Czechoslovakia will be included in future releases. America, Japan & China (will) also have sub-factions.
If you also take into account the 6 different time frames then technically there there will be 80 different possible factions to play as.
Dday.migeater.net & Dday.migeater.net
Victory is pretty much guaranteed when using it so it seemed appropriate :P
Well sources say it could have reached 60km/h but I'm very doubtful of that.
It is only buildable in Total War but is available via bonus crates in all time frames.
Slow but steady :P
Graphically the Japanese side is nearly finished, their UI is the only large thing left to do now. Their code is very rough though & will require sometime to complete.
I'm manly working on new terrain & maps at the moment, I'll make a news post about that in the next few weeks.
There where so many real concept & prototype units designed during WW2 that thus far I haven't needed to "invent" anything to fill D-day's what if scenarios.
I dont have time to work on another project but feel free to PM me if you want to discus any ideas.
D-day is split up into 5 "time frames" (pre, early, mid, late & post). In the Post-War game mode you use concept & prototype units in a scenario where WW2 continued on into the 1950's.
Countries such as France & Poland which were defeated during the early stages of WW2 also use concept & prototype units in the mid & late modes, showing what might have been if they hadn't been defeated.
You need Yuri's Revenge to play D-day.
Sorry but it's not possible to add any of the the trains you showed, because of their large size &/or the requirement of a separate locomotive to pull them.
Sorry but that's not possible.
Only trains that have been pre-placed on a map as civilian units can be linked together. This is achieved with a map specific AI script that cant be modified for use by a player.
See the readme file included within the download for instillation instructions.
I used the turret from the current Panzer III voxel which is very old and inaccurate. I plan to remake the Panzer III and in-turn the Artillery S.Sp in the future tho.
Infantry will be getting a complete overhaul and expansion in a future release.
I plan to make several Soviet armoured trains too. There isn't enough trains for each nation to have it's own individual set tho, so to keep things balanced all trains are available to all the nations.
Sadly trains can't be used as transports, I'm going to look into some possible workarounds tho.
These trains are powered by small diesel engines and as such aren't as fast as the large steam powered trains of the era.
Unfortunately it's only possible to link pre-placed AI controlled trains together.
I need more information in order to help.
Possibly, but it will most likely be mounted on a turntable and not mobile.
I've never had any problems with the D-day Wiki and other then yourself nobody else has reported any too :/ So I presume the problem is with your ISP or PC, which unfortunately I cant help you with.
Japan is nearly completed and will be in the next release, France will then be the main focus in v3.9.
Hopefully sometime in the first quarter of 2016.
D-day has already been released, you can find the download at the top of this page.
If you are asking when the next version will be released, I'm hoping for some time in the first quarter of next year.
I've started on new French buildings but they are far from done, they will be the main feature in v3.9 of D-day tho.
It's the main theme from Call of Duty 3